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Fiveplus 7 hours ago

> Can I still download offline installers? Yes.

This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a private equity firm looking to strip-mine the assets.

Hobadee 8 minutes ago | parent | next [-]

Steam games are still great as long as you approach it open-eyed as a long-term rental. You can get really good deals, and as a parent of 3 young boys, their family sharing is an amazing bonus that I didn't even consider when I started getting games ~20 years ago. I have definitely gotten my money's worth. (If you consider it akin to going to the movies or a theme park, rather than buying an object.)

Of course I vastly prefer GOG and try to get all games there, but GOG still only has a tiny fraction of the games I want to play.

georgeecollins 6 hours ago | parent | prev | next [-]

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own.

I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news.

No one has to sell games on Steam. No one has to use a model where they "rent licenses". They could sell you everything DRM free. They don't because too many people pirate games to make that a viable business.

ninth_ant 5 hours ago | parent | next [-]

> They don't because too many people pirate games to make that a viable business.

This is an opinion, stated as if it’s fact.

There are many factors contributing to the ongoing success of steam. Ease of access, a strong network effect, word of mouth from satisfied customers, a strong ecosystem of tools and a modding platform, willingness to work across many platforms and a variety of vendors including competitors, and more.

Boiling this down to one factor of “too many people pirate” is dramatic oversimplification.

cogogo 5 hours ago | parent [-]

I grew up playing pirated games on the Apple II 35 years ago. The fact that many people pirate is not an opinion.

dmantis 4 hours ago | parent | next [-]

It doesn't prove that DRM free is not a viable business.

I also grew up pirating, but I haven't been pirating games for more than 10 years now.

A few bucks costs much less to me these days than a headache with finding a cracked version and installing potential malware on my computer. Not even talking about supporting the artists and developers.

Gabe is right that piracy is a service problem. If you have proper easy installers, easy buying, easy refunds and you are from a middle class and higher - it doesn't make sense to download random executables from the internet. And if you have low-income, you won't buy stuff regardless of DRM and just wait someone to crack it.

djtango 2 hours ago | parent | next [-]

Yeah this - people who grew up gaming in the 80s and 90s now have significant disposable income and are time poor. A game that offers tens or hundreds of hours of entertainment is seriously cost effective when a movie ticket costs half a videogame or a round of drinks.

Malware is potentially very expensive if you have any capital (tradfi or defi) that is anywhere near your gaming rig. Even a brokerage of 5 figures isn't worth touching something that could have malware.

Most the games young players play are all service oriented games anyway

3 hours ago | parent | prev [-]
[deleted]
Sayrus 4 hours ago | parent | prev | next [-]

People pirate Steam Games anyway. Stating that people pirate too much to make it viable is purely opinion and not based on numbers. Sure, for AAA games you get 2 to 3 months without a cracked version, but this stops afterward. For non-AAA games, the steam version is usually crackable from day-1.

dark-star an hour ago | parent [-]

Seriously, for cracking steam games, all it takes is to drop a single DLL inside the game's folder. It can't get simpler than that.

Yes, that obviously only works for offline games, but yeah, cracking Steaam games is as easy as cracking any other game, maybe even easier

CDRdude 5 hours ago | parent | prev | next [-]

“Many people pirate” is a different statement than “too many people pirate games to make that a viable business”.

ekianjo 5 hours ago | parent | prev | next [-]

Piracy is much less endemic nowadays.

Ygg2 4 hours ago | parent [-]

Yeah, because rather than pirating from cracxxxed.warez I can buy the game on Steam/GoG sale for $1.4.

nalekberov 2 hours ago | parent | prev [-]

Games are cracked at day one, sometimes hours after. Apparently DRM is not a solution here. If pirates know that, people at Valve certainly do.

Telaneo 6 hours ago | parent | prev | next [-]

> They don't because too many people pirate games to make that a viable business.

Given how many games on Steam are sold either DRM free (you can just transfer the files over to another PC and they just work) or functionally DRM free (Steam's DRM is trivially bypassed, so one step removed from DRM free), this doesn't really scan. Other than games with Denuvo and multiplayer games, DRM is a non-issue for actual pirates.

It seems a lot more likely to me that the people in charge will have a fit at the idea of releasing the games DRM free, but don't actually care to know anything about the details. So long as the DRM checkbox is ticked, and they don't know about the fact that Steam's DRM is trivially bypassed, everybody mostly gets what they want.

HeavyStorm 6 hours ago | parent [-]

Also, many such games are on gog DRM free, and certainly pirates don't care where they get their games.

hhh 5 hours ago | parent [-]

Yes they do. When I used to pirate a lot of games because I was broke I was gleefully happy to see a GOG release.

The scene exists for a reason, it is a very trust based ecosystem.

guizadillas 5 hours ago | parent [-]

Yeah I usually trust anything a girl who is particularly fit repacks

867-5309 4 hours ago | parent [-]

good luck sourcing the (supposedly) malware-free release

computerex 6 hours ago | parent | prev | next [-]

People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience.

Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers are releasing unfinished games and pricing them at record high. Consumers are pissed at the lack of value.

oriolid 6 hours ago | parent | next [-]

I'm not completely convinced. When I was a teenager I pirated games because I didn't have money (and games were incredibly expensive back in the day). The people who I copied them from did it to show off their collection and connections, or just because they were my friends.

buran77 6 hours ago | parent | next [-]

For people who have no money to spare for games it really doesn't matter if games come with DRM or not. They wouldn't afford them anyway so "for free" is the only option that matters.

For people who have money for games but don't want to pay, the presence of DRM matters very little. 99% of games are usually trivially cracked, especially if you are willing to wait for some days or weeks after launch (an important sales window for the publishers).

For people who have money for games and are willing to pay, DRM turns out to be maybe an inconvenience, but definitely a guarantee that they don't actually own the game. The game can be taken away or even just modified in a way that invalidates the reason people paid in the first place.

mindcandy 5 hours ago | parent [-]

> especially if you are willing to wait for some days or weeks after launch (an important sales window for the publishers).

“Important” is an understatement. Even for long-term success stories, the first three or four months often accounts for half of a game’s revenue.

And, despite so many people theorizing that “pirates don’t have money and wouldn’t pay anyway”, in practice big publishers wait in dread of “Crack Day” because the moment the crackers release the DRMless version, the drop in sales is instant and dramatic.

fwipsy 4 hours ago | parent [-]

Do you have a source for sales data when a crack becomes available? If so, that seems like definitive proof that piracy does affect sales.

badsectoracula 6 hours ago | parent | prev | next [-]

> I'm not completely convinced. When I was a teenager I pirated games because I didn't have money

Yes, but if it was impossible to pirate, you'd still have no money to buy the games, so in the grand scheme of things nothing would change.

andrepd 5 hours ago | parent | prev [-]

The thing is teenagers or poor people or people from third world countries that pirate for financial reasons just would not buy those games regardless. I'm unconvinced that those pirates affect sales in the end to any meaningful degree.

NegativeLatency 4 hours ago | parent | next [-]

Also teenagers grow up eventually having money to buy the games on their own.

I’m a Diablo and StarCraft fan because of pirated games played during my childhood when I couldn’t convince my parents to let me buy them.

Ygg2 4 hours ago | parent | prev | next [-]

As a broke ass teenager, yeah I didn't pay for them. Now as big money adult I bought them almost 1.5 times over. Once on GoG and sometimes on Steam.

nurettin 5 hours ago | parent | prev [-]

When I was a kid, piracy was the norm. If your friend had a game you liked, you would just grab the tape, go home, insert into the recorder and make a copy. I didn't know about buying games or what I did was bad until well into the 90s.

technothrasher 4 hours ago | parent [-]

> I didn't know about buying games or what I did was bad until well into the 90s.

Really? When we were pirating games off each other as teenagers in the early 80s, we absolutely knew we were getting games for free that the publishers wanted us to pay for.

jamespo 6 hours ago | parent | prev | next [-]

No, paying nothing is very compelling for a lot of consumers, you can see this in many other areas of content as well.

computerex an hour ago | parent | next [-]

Consumers will pay for convenience and value. You simply cannot price a game at $80 and hope to sell it in India. You can't expect consumers to have half a dozen monthly streaming subs to enjoy their favorite content.

When a product is providing value, and it's easier and more convenient to buy than pirating it, then people will buy it.

Netflix killed piracy until the platform fragmented and now you need half a dozen subs to watch everything. Expectedly, free streaming sites are now better than ever.

Mathnerd314 5 hours ago | parent | prev | next [-]

Research from the University of Amsterdam’s IViR “Global Online Piracy Study” (survey of nearly 35,000 respondents across 13 countries) found that for each content type and country, 95% or more of pirates also consume content legally, and their median legal consumption is typically twice that of non‑pirating legal users.

rvnx 5 hours ago | parent | next [-]

Fun fact, this study was financed by YouTube to create a legal shield.

In 2017/2018, they were in the position where MPAA and RIAA were saying: "Piracy costs us billions; Google must pay" + they had European Parliament on their ass.

Google financed that 'independent' study to support the view "Piracy is not harmful and encourages legal spend".

So the credibility of "independent" studies, is something to consider very carefully.

fn-mote 4 hours ago | parent [-]

My real world observations agree with the direction of the study, so I don’t entirely dismiss it as fake based on its funding source.

I am cautious about the conclusion, though. It seems clear there is a spectrum from “unscrupulously pirate everything” to “consume legitimately after pirated discovery”, and quantification is necessary.

eviks 4 hours ago | parent | prev [-]

Why do you think this contradicts anything? Heavy users hit a budget limit and continue consuming more via pirating.

You really need something way better than some shoddy survey to counter the obvious fact that price matters

danaris 3 hours ago | parent | next [-]

It contradicts the post it was replying to, which was saying, effectively, that people don't want to spend any money on stuff.

I don't think it's required to be making some universal point when you clearly respond to the argument put forward in the post you reply to, do you?

eviks 3 hours ago | parent [-]

No, you misunderstood the comment, it said that paying nothing is compelling, not that paying something was inconceivable or something; it was a response to a comment with a common misconception that pirating is only some "service problem"

afiori 3 hours ago | parent | prev [-]

Yeah but if a pirate would have not paid the full price why care? It is by definition not a lost sale, the most likely outcome is just an increase by one the player count

eviks 3 hours ago | parent | next [-]

Because the price isn't binary? Also, the total spend isn't fixed either, it depends on how easy it's to pirate. So it's by definition still lost revenue, even if later/at reduced price

Tarball10 3 hours ago | parent | prev | next [-]

Not paying full price is not a "lost sale". People unwilling to pay full price wait for a discount or price reduction. Look at how popular the seasonal Steam sales are. Pirating the game very likely means they never purchase it at any price, which _is_ a lost sale.

hsjdndvvbv 2 hours ago | parent | prev [-]

There is more to this RE: perceived value of respective sides.

Edit: missed a word

rvnx 5 hours ago | parent | prev [-]

Before it was really expensive and difficult to get access to movies or music. Then came Netflix or Spotify. So money is the primary discriminator now, not access. And users without money would not bring revenue anyway

basisword 4 hours ago | parent | prev | next [-]

>> I have pirated games that I own simply because it's easier to play.

Can you share some examples of instances where the legal route is too difficult? I haven't felt this way in a long time. What are the changes necessary for you to purchase?

computerex 44 minutes ago | parent | next [-]

Any game from Ubisoft/Activision/EA. A little while back for example I wanted to fire up my steam copy of Battlefield 4 and couldn't do it, game wouldn't launch.

afiori 4 hours ago | parent | prev | next [-]

The main reason that Russia had a fame for pirating a lot of software was that a lot of publishers either skipped it as a market or did shitty localisations and pirates offered a far better service.

yeputons 3 hours ago | parent | prev | next [-]

One does not have a debit/credit card at all (e.g. they're young, or don't have enough documents, or are an immigrant from a sanctioned country).

Alternatively, the card is rejected because "fraud prevention", see e.g. https://news.ycombinator.com/item?id=46424584

Or the game is not available in my "account's region", which is chosen arbitrarily based on God knows what.

crtasm 3 hours ago | parent | prev [-]

They say they own the game so presumably did purchase it.

Not having to deal with Ubisoft/similar game launchers frequently forgetting my login, nagging to update itself, etc. is one reason I might choose to run a cracked copy.

andoando 5 hours ago | parent | prev [-]

No they don't. I am tired of this feel good nonsense. I pirated games because it was free and I did not want to pay $60.

Just make your games a donation model if you really believe this. Or lets put up a version of Steam where all the games are free cracked copies of the game and see how it affects sales.

People pay precisely because they dont want to deal with the hassle pf pirating

stavros 5 hours ago | parent | next [-]

I can pirate games easily, but I buy them on Steam because it's more convenient. If it's too expensive for me, I just never play it (or wait for a deal). I can't be bothered dealing with the installers and the potential viruses and the hassle.

walletdrainer 5 hours ago | parent | next [-]

I’m fabulously wealthy and still mostly pirate things just because I can’t be bothered dealing with online credit card payments.

Half the time I try to sign up for any of these services I get blocked for fraud because I’m in one country, my billing address in another and my bank in a third. Oh, and when something does work, it only works for a while until they lock the whole account with a bunch of paid content on it.

andoando 5 hours ago | parent | prev | next [-]

>because it's more convenient

Yes, now imagine if we just removed the barrier to piracy completely. An easy to use client just like Steam, except all the games are free cracked copies.

There is no way thats not going to drop sales.

afiori 3 hours ago | parent [-]

What has been proven many times is that people overwhelmingly choose the least effort/risk option.

A free Steam full of certified pirates games with official games updates would obviously drop sales but this is moot as it will never exist.

Tarball10 3 hours ago | parent | next [-]

Isn't that exactly what companies use as justification for DMCA and DRM protection?

Without those, you'd have sites full of pirated game downloads easily found through search engines. DMCA takedowns force those sites into shady corners of the internet, making them harder to find and riskier for the average user. And (effective) DRM makes users have to wait for a crack which may take weeks or months.

The result is that it's easier for the average person to just log into Steam/Epic/PSN/eShop and spend $60 to play immediately.

andoando an hour ago | parent | prev [-]

It will never happen precisely because of anti piracy measures

pfisch 4 hours ago | parent | prev [-]

You really can't though, not if the games have an online component or you want the game to be patched/updated as frequently as it would be on steam.

Almost all games these days are basically like a work in progress, so if you pirate them then the game doesn't stay up to date.

Pirating games is just really inconvenient compared to tv/movies/music.

afiori 4 hours ago | parent | prev | next [-]

If someone pirates 100 60$ games it does not mean that had piracy been impossible they would have spent 6000$ on those games

Tarball10 3 hours ago | parent [-]

They might spend $600 on 10 of those games, though. It's not all-or-nothing.

nightski 2 hours ago | parent [-]

They might still spend $600 on 10 more games though. Or spend it on a subset of the games they pirated because they want to support the developer. Who knows.

nh23423fefe 5 hours ago | parent | prev [-]

thieves lie to protect their self-image. i pirated because free games let me spend my money on stuff i couldn't steal like food at the mall.

i don't pirate anymore because i have a job now.

danielbln 4 hours ago | parent [-]

Copyright infringement is not stealing, and it's not a given that a sale would have happened at all - even if the llicit copy was unavailable.

rantallion 6 hours ago | parent | prev | next [-]

> They don't because too many people pirate games to make that a viable business.

This is what we've been told since time eternal but it seems more likely that those pirating are those that wouldn't be inclined to pay at all.

6 hours ago | parent | next [-]
[deleted]
doctorpangloss 4 hours ago | parent | prev [-]

people are commenting in this HN thread like piracy hasn't been thought about, deeply, by many thousands of people for ages in the games industry. i could link to numerous people writing very wise things about it - the CEO of a certain competitor to GOG and Steam comes to mind, he basically wrote the Luther thesis on games piracy - but then i'd be downvoted.

jonasdegendt 3 hours ago | parent [-]

I’m interested, please link!

sallveburrpi 5 hours ago | parent | prev | next [-]

How is GOG a viable business if everything gets pirated?

Kim_Bruning 5 hours ago | parent | next [-]

This is a really old question and a really old solution.

It turns out that piracy is actually a service problem. Services like Steam and GOG provide a decent enough service that piracy becomes less common.

ThrowawayR2 4 hours ago | parent | prev [-]

Many games on GOG are at the tail end of their sales cycle (i.e. were released on Steam long ago) trying to eke out a few more sales, are from small indies for whom any attention at all is good attention, or are very old^H^H^Hclassic games that garner purchases for nostalgia's sake by older gamers that can afford more discretionary spending.

delaminator 4 hours ago | parent [-]

And many aren’t.

I bought Factorio early access on Gog, and Timberborn, and Loop-Hero.

KronisLV 5 hours ago | parent | prev | next [-]

> They could sell you everything DRM free. They don't because too many people pirate games to make that a viable business.

Depends on the game and DRM. Nowadays I buy all of my games (a little bit safer than running who knows what on my PC), but when I didn't have a job or money I used to pirate a lot - most DRM protected games would eventually be cracked and made available regardless. If an uncrackable DRM was in place, I wouldn't buy the game - I just wouldn't play it. Depending on the mindset, the same logic applies to someone with money, they might never be a customer regardless of whether it can or cannot be pirated, especially for games that never go on big discounts and sales. I say that as someone who by now owns about ~1000 games in total legally (though mostly smaller indie titles acquired over a lot of years and sales).

The good online stores at least make the act of purchasing and installing games equally if not more convenient than pirating them - something all of those streaming companies that crank up their subscription prices and want to introduce ads would also do well to remember. I like Steam the best because it's a convenient experience, the Workshop mod support is nice, as well as Proton on Linux and even being able to run some games on my Mac, just download and run. I think the last games I pirated were to check if they'd run well on my VR headset, because I didn't want to spend a few hours tweaking graphics settings and messing around just to be denied a refund - in the end they didn't run well, so I didn't play or buy them, oh well.

Also, despite me somewhat doubting the efficacy of DRM (maybe it's good to have around the release time to motivate legit sales, but it's not like it's gonna solve piracy), it better at least be implemented well - otherwise you either get performance issues, or crap that also happens with gaming on Linux with anti-cheat, where you cannot even give the companies money because they can't be bothered to support your platform. Even worse when games depend on a server component for something that you don't actually need for playing the game on your own, fuck that. It's like the big corpos sometimes add Denuvo to their games and then are surprised why people are review bombing them.

Hammershaft 5 hours ago | parent | prev | next [-]

Steam uses outsized market power to take an enormous %30 cut so it also does major damage to the games industry.

SXX 4 hours ago | parent | next [-]

This. As game developer this is a huge problem since outside of top 1% industry is shit poor and platforms squeeze it badly.

Unfortunely needs of game developers and customers are not exactly align. Valve is good steward of their outsized market share when it's comes to gamers interests.

Epic Games tried to shake market with "gamers dont matter" policy (no reviews, no community, worse services) and low fees and failed miserably.

As game developer I'd love to see platform fee of 10%, but as gamer I dont want to buy my games and give power to Tencent, Microsoft or Google.

I could only dream that customer-first platform not owned by VC / PE money like GOG could compete with Steam. Unfortunately unlikely to happen.

TulliusCicero 3 hours ago | parent | prev [-]

The 30% cut is standard, and was so at retail even before Steam existed IIRC.

ThrowawayR2 an hour ago | parent [-]

And the cut can't be lower?

The rush to defend Valve's monopoly is so weird since HN usually hates fat cat billionaires. Valve is raking in so much money as a middleman that Gabe Newell has ~$1 billion worth of yachts alone, in addition to the rest of his wealth, yet gamers want Valve to keep on bleeding them and game studios?

SXX 5 hours ago | parent | prev | next [-]

Valve and Steam dont force DRM on anyone either. Downloader client is ofc DRM in itself, but a lot of games run just fine without Steamworks.

Kim_Bruning 6 hours ago | parent | prev | next [-]

> They don't because too many people pirate games to make that a viable business.

You're saying this about Steam, the 'Piracy is a service problem' company.

EA-3167 5 hours ago | parent | prev [-]

Piracy is widespread, that's undeniable. The question that industry groups and lawmakers love to avoid or lie about however is how much of that piracy represents lost sales, and how much represents people in the third world finding a way to participate with all of the people who can afford it. I pirated a lot as a kid because I had no money, there were no lost sales there. As an adult I don't pirate at all, because I have money, because it's inconvenient now compared to legitimate access.

So I'm perfectly prepared to believe that Steam is a good option (I personally love it), and frankly if the worst happens and the games I pay for go away on Steam... there are options. Once I pay for something I no longer feel any guilt about seeking a backup for example, and neither should you, even if the industry groups count that as a full-sale price theft.

kgwxd 4 hours ago | parent [-]

Once you pay who? Money going to the wrong people is far worse for "creators" in the long run than if you had just copied it. Every digital industry has proven the argument billions of times over. If you're going to bother feeling guilt, aim it at actual injustice.

EA-3167 3 hours ago | parent [-]

You’re adding a lot of dimensions to the act of buying something than I care about. I’m not trying to fight injustice when I buy most things, I’m just following the realistic legal requirements to use the thing.

transcriptase 4 hours ago | parent | prev | next [-]

People said the same thing when Steam launched, yet my profile sits there with a badge saying 20+ years and I can’t recall a time I’ve encountered an issue that was the fault of Valve versus a developer or publisher.

At this point the games I “own” on physical media like CDs have theoretically started to degrade before the threat of Valve revoking my ability to install or play has come to pass.

kaoD 4 hours ago | parent | next [-]

The problem is what will happen when Gabe Newell passes away.

My GOG installers will never degrade though.

transcriptase 2 hours ago | parent [-]

I’ll be very surprised if during all the time he spends doing nothing and winning, he hasn’t planned ahead for his company not becoming the very thing he hates and sets it apart.

I’d put a controlling interest in a trust with ironclad instructions to have Valve do the opposite of Ubisoft/EA. That would buy it another half-century at least.

bayindirh 4 hours ago | parent | prev | next [-]

This is because of Gabe and Valve itself, and it's not a universal constant. I have quite a few licensed software where I have the license, but installing the software is impossible.

This is why I still keep a copy of the software I bought, and religiously backup that trove. Because someday that S3 bucket or SendOwl link or company server will go down.

Sometimes, a company will raise prices, so the publisher will have to kill the old links. C64Audio had to switch to BandCamp and invalidate SendOwl links because of that price hike.

I'm still bitter about not being able to reset my Test Drive Unlimited install count online just because I have updated my computer and transferred the whole Windows installation to the new system back in the day.

There are not many ways to battle the entropy of the universe.

yeputons 3 hours ago | parent | prev | next [-]

> I can’t recall a time I’ve encountered an issue that was the fault of Valve versus a developer or publisher.

Does it really matter if it's developer/publisher removing the game from Steam, not Valve? The end result is the same: one can't play.

buzzerbetrayed 4 hours ago | parent | prev [-]

Correct. And if steam ever retracts anything, I’ll pirate the game then with a clean conscience.

SirMaster 6 hours ago | parent | prev | next [-]

>GOG is the only major storefront where I feel like I actually own the product.

How do we re-sell our GOG games to someone else?

If I own it I should be able to sell it again, right? Like I used to sell old console game disks after I was done with them.

eviks 4 hours ago | parent | next [-]

The same way you sell your disks: find a buyer, send them the game files, they send you the money

skrebbel 6 hours ago | parent | prev [-]

Just give them the files and pinky promise to delete them yourself?

daedrdev 6 hours ago | parent | prev | next [-]

Im pretty sure I read in the past GoG still sells you a license to a game in perpetuity, rather than ownership Of corse, practically there is little difference since they provide offline installers, so its much better to use GoG if you care about this.

The reason they also do this is because of copyright, the license allows games to forbid you from redistribution more copies

If Im wrong about this please let me know, I read some articles claiming this is the case but I am not sure if they truly were correct.

SirMaster 6 hours ago | parent | next [-]

>practically there is little difference since they provide offline installers

Well it makes it hard or impossible to sell your copy of the game to someone else after you are done with it like we used to be able to do with console game discs and cartridges?

Seems like a pretty big and practical difference to me.

rvnx 5 hours ago | parent | next [-]

You can also buy boxed things and have the problem. For example FL Studio, you buy the boxed edition 300 USD, and all you get is a serial number. Once it's linked to an account, it's over (and it's actually the only way).

If legislators want to do something good, they could force platforms to allow transfer of games between accounts.

knollimar 5 hours ago | parent [-]

Doesn't this fly in the face of Vernor vs Autodesk and other lwgal precedent? Not that they can't change this, but legislators have a vested interest in protecting software rights

daedrdev 6 hours ago | parent | prev [-]

Yes but if you set up a website to do this they could sue, which I think is reasonable as many if not most people would be happy to both sell and keep a copy

SirMaster 2 hours ago | parent [-]

But it was so much simpler when you had the disc. Whoever had the disc had access to the copy and it could be sold and resold as many times as people wanted.

I don't think people are so against DRM, because a disc like that was essentially a form of DRM. They are against an online DRM scheme which could change in the future. I know there were sone disc DRM that could like revoke the disc license, but let's go back before that was a thing to like the Xbox/360 and PS1/2/3 era style.

daedrdev 28 minutes ago | parent [-]

It was much harder to sell things online back then too

3uruiueijjj 4 hours ago | parent | prev [-]

Lots of (most?) Steam games don't have real DRM and you can run them just fine without the Steam client. So if you want to, you can usually download the game and then back up the files yourself.

GOG giving you a standalone installer saves you some effort compared to that, but in neither case do you really "own" the game.

pjmlp 6 hours ago | parent | prev | next [-]

I also refuse to install their shop, Web powered "native" apps only the unavoidable ones.

yunnpp 6 hours ago | parent [-]

I think the only value it adds is cloud saves. The UI is otherwise the worst way to explore your library or the store, crawls to death performance-wise and isn't even a good UX in principle.

For example, if you're on page X of a search, click on a game, and go back, guess where that takes you? Yup, page 0 baby, going to have to click next X times again (there is also only previous and next; you can't fast-jump.) There are many more examples like that, I have filed survey responses several times on issues like this.

The real goat would be if GOG Galaxy were available for Linux and integrated with Lutris/Proton so that you didn't have to worry about setup. Currently that relationship flows in the other direction, which I always found odd: Lutris integrates GOG (and Steam) games in its UI.

badsectoracula 5 hours ago | parent | next [-]

> The real goat would be if GOG Galaxy were available for Linux and integrated with Lutris/Proton so that you didn't have to worry about setup.

Heroic Launcher can download the game files for you and any dependencies, including Wine/Proton/etc. You basically install the launcher (can be available from your distro's repository), use your GOG login in the app and it shows your library. Then click install and it'll download the files locally and after that you play the game. The experience is more or less the same like in Steam, at least as far as downloading and playing games is concerned.

I normally download the offline installers and use them with UMU Launcher (which is Proton without Steam, mainly meant to be used as a backend for projects like Lutris, Heroic, etc but you can use it directly from the command-line) but i just tried Heroic Launcher and all i had to do was run it, enter my GOG login and after it downloaded my library info, i was able to download and play a game the same way as in Steam.

I'm not sure what official GOG Galaxy for Linux would add here TBH.

shmerl 5 hours ago | parent | next [-]

> I'm not sure what official GOG Galaxy for Linux would add here TBH.

Two major things:

* Backend Galaxy support for Linux builds

* Multiplayer, achievements, cloud saves, etc. i.e. proper integration with optional GOG services for Linux versions.

yunnpp 3 hours ago | parent | prev [-]

I was not aware of that launcher, thanks.

pjmlp 6 hours ago | parent | prev [-]

I have it easier having Windows as main OS.

yunnpp 3 hours ago | parent [-]

I suffer Windows at work, so I stay clear of it in my personal stuff.

eatsyourtacos 3 hours ago | parent | prev [-]

Literally the last thing on the internet you can complain about is Steam. PC gaming would be the biggest cluster fuck in the world- if not fairly dead / super niche.

You would need to install 12 front-ends like Steam that would be hot trash and have a handful of games and be the most miserable shit ever. You wouldn't have sales, reasonable game prices, or family library sharing (this would be absurd to any other company).

Steam is a prime example of when a monopoly ends up to be the best for the consumer.

phatfish 2 hours ago | parent [-]

Well, you don't "stop using Steam" unless you don't care about playing most games released in the last 10-15 years. But the premise is solid, given that GOG has no DRM. Steam did get DRM "right" though.

My problem with Steam are the casino tactics Valve inject into their own games and the platform. That is an entire gaming industry problem however. At least Valve do some good things with the dirty money.