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eviks 2 hours ago

Why do you think this contradicts anything? Heavy users hit a budget limit and continue consuming more via pirating.

You really need something way better than some shoddy survey to counter the obvious fact that price matters

afiori 2 hours ago | parent | next [-]

Yeah but if a pirate would have not paid the full price why care? It is by definition not a lost sale, the most likely outcome is just an increase by one the player count

eviks 2 hours ago | parent | next [-]

Because the price isn't binary? Also, the total spend isn't fixed either, it depends on how easy it's to pirate. So it's by definition still lost revenue, even if later/at reduced price

Tarball10 an hour ago | parent | prev | next [-]

Not paying full price is not a "lost sale". People unwilling to pay full price wait for a discount or price reduction. Look at how popular the seasonal Steam sales are. Pirating the game very likely means they never purchase it at any price, which _is_ a lost sale.

hsjdndvvbv 19 minutes ago | parent | prev [-]

There is more to this RE: perceived value of respective sides.

Edit: missed a word

danaris 2 hours ago | parent | prev [-]

It contradicts the post it was replying to, which was saying, effectively, that people don't want to spend any money on stuff.

I don't think it's required to be making some universal point when you clearly respond to the argument put forward in the post you reply to, do you?

eviks 2 hours ago | parent [-]

No, you misunderstood the comment, it said that paying nothing is compelling, not that paying something was inconceivable or something; it was a response to a comment with a common misconception that pirating is only some "service problem"