| ▲ | bob1029 6 hours ago |
| > If coding is easy, how come programmers were in high demand, and have demanded large salaries for years (even before ZIRP)? Because programmers have generally been forced to wear additional, invisible hats that are essential to making the code happen in the first place. Writing code is not hard. Writing correct code is. Knowing what is correct in a setting with paying customers generally involves interacting with those customers. Either directly or worse. The gigantic salaries paid to the most prolific employees is not due to their ability to write code. It is due to their ability to interrogate the shit out of the customer until they finally reveal the true requirements. |
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| ▲ | hakunin 5 hours ago | parent | next [-] |
| > Writing code is not hard. Writing correct code is. Knowing what is correct in a setting with paying customers generally involves interacting with those customers. That's like saying "building a car is not hard, building a real car that you can use and that passes regulation is". IOW, writing code is hard in every reasonable context. |
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| ▲ | pdpi 3 hours ago | parent | next [-] | | Speaking/writing English is easy. Writing literature at the level of Shakespeare is hard. Writing educational content that makes hard concepts accessible like Grant Sanderson is hard. Likewise, coding is easy. It's just writing, and any child can learn it. Coding is not programming, and the hard part of the job lives in that distinction. | | |
| ▲ | hn_throwaway_99 an hour ago | parent | next [-] | | > Likewise, coding is easy. It's just writing, and any child can learn it. Any teacher of a low level CS course knows this is completely untrue. In my CS 101 course our problems were relatively straightforward and short, and lots of people struggled mightily to the point of dropping the course. IMO coding requires a particular way of thinking that a large subset of people just aren't good at, and as someone whose done tons of screening interviews at college recruiting fairs where I give relatively easy problems and ask someone to code a solution, I will tell you the idea that anyone can do it is just false. | |
| ▲ | hakunin an hour ago | parent | prev [-] | | Why does it have to be Shakespeare? There are millions of good writers that got there by working hard. Seems pointless to go into either extreme, when just being good at anything is generally hard. | | |
| ▲ | pdpi 2 minutes ago | parent [-] | | It doesn't have to be Shakespeare, but hopefully everybody agrees that writing at Shakespeare's level is indeed hard. I agree that writing good (but not great) or even just ok literature is still hard, but that invites a bunch of no-true-scotsman arguments that I just can't be bothered dealing with (like "writing Fifty Shades of Grey isn't actually hard" or something similar). |
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| ▲ | woodruffw 5 hours ago | parent | prev | next [-] | | How many programmers operate under that kind of regulatory and operational constraint regime? I think most don’t. (In interesting ways this is programming’s greatest boon and curse: if we treated it more like building bridges or cars, the world would be a very different place.) | | |
| ▲ | pdhborges 5 hours ago | parent | next [-] | | Touch billing, touch medical data, be at a B2B company that needs to catch all the ISOs to have a chance to land bigger contracts. I don't think it's uncommon. | | |
| ▲ | woodruffw 5 hours ago | parent | next [-] | | It might be an unpopular option, but I think the regulatory regimes that control medical and financial privacy as they interact with software are significantly lighter touch than e.g. the regimes that control material quality for bridges and tunnels, much less airplanes. | | |
| ▲ | seemaze 3 hours ago | parent | next [-] | | Not in tech, so does the authority granting license to proceed do code reviews? Because when I submit building plans, they are manually reviewed and approved (or denied) by registered architects, engineers, and planners employed by the authority for just this purpose. | | |
| ▲ | nsagent 2 hours ago | parent [-] | | Gaming Commissions oversee gambling machines and will audit code to ensure the RNGs are accurate, return to player meets the expected requirements, and so forth. I'm sure other highly regulated industries also have their code audited. |
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| ▲ | HeyLaughingBoy 4 hours ago | parent | prev [-] | | Not really. In those safety-critical areas, the code really is no different. What is significantly different is the surrounding process. I had to make some software changes to an old medical device this year. The overwhelming majority of the effort was understanding what the customer wanted and giving them feedback into how that would change the existing system and the risks associated. Then, creating a plan to follow the necessary standard (IEC62304) and creating the associated documentation and getting it reviewed and approved. The actual code that changed was probably only around 100 LOC but the project took several months. Heck, the code was simple enough that an intern could have done it. | | |
| ▲ | woodruffw 4 hours ago | parent [-] | | I left out the code on medical devices for a reason! And similarly for avionics software. (The distinction I’m making is between the code that operates the medical device and the code that operates the app I make doctors’ appointments in. The latter is subjected to a different - and lighter - regime than the former.) |
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| ▲ | cm11 4 hours ago | parent | prev | next [-] | | It's questionable though how much the programmer is operating under it. The programmer's work may need to comply, but there are a bunch of things that can reduce how much the programmer themself deals with it. There are the executives, the lawyers, the product managers, sometimes the designers, who to varying degrees determine this before they land in the requirements the programmer sees. But there are also the libraries and APIs the company pays to handle compliance so that the company and the programmer doesn't. The programmer implements the library (and may not even had a say in or necessarily care which one was chosen). | | |
| ▲ | pdhborges 3 hours ago | parent [-] | | Even if you get a crispy set of requirements from all parties you are still responsible for implementing all of then while making sense of the existing system (and from my experience significant issues arise at this stage when the full extent of requirement implications ia better understood). On top of that you might also be responsible for operating the thing, participate in compliance doc writing and do ongoing maintenace. | | |
| ▲ | cm11 3 hours ago | parent [-] | | Yes, these things reduce (not necessarily how to zero) how much compliance the programmer is doing. They aren't figuring out how to get a car legally on the road, they're still figuring out how to get a car to do car things. The compliance questions the engineer sees are largely engineering questions. Sometimes hard engineering questions. |
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| ▲ | 4 hours ago | parent | prev [-] | | [deleted] |
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| ▲ | VorpalWay 2 hours ago | parent | prev | next [-] | | While there are for sure a lot of programming jobs that don't touch anything "important", like making dime a dozen websites or apps, I think you underestimate the number of things that need some form of higher quality control. The level of quality needed (or imposed) will vary. It is a wide spectrum from dealing with banking/transactions (money at risk) to brake controllers and auto pilots (human lives at risk). But there is a lot of this, all over the world. I work somewhere in the middle (rather slow but extremely heavy industrial equipment, where emergency stop is always a safe if costly option). There are domains where emergency stop is not a thing though: some systems on an aircraft in flight, a pacemaker, etc. My point is though, that there is a ton of code where stakes are higher than "oops, I guess we will fix it next sprint". And while not all of that have regulatory constraints, sometimes a company realises that the financial cost of issues significant enough that it is worth holding themselves to higher standards anyway. | |
| ▲ | dofm 4 hours ago | parent | prev | next [-] | | Any coder with experience or ability imagines a world where software architects are regulated the way real architects are, and acts accordingly. I mean, this was drilled into me at uni — that software was not likely to escape regulation forever and that you can't know with certainty how all the code you're writing will be used when you're not observing the use. For example, under what constraint regime should the calculator app bundled with an OS be written? It's just a little bundled toy app. Until someone under pressure uses it to calculate a medicine dose, expecting it to be a calculator like it says. Perhaps this gives away my age more than anything else. | | |
| ▲ | asveikau an hour ago | parent [-] | | > For example, under what constraint regime should the calculator app bundled with an OS be written? It's just a little bundled toy app. Until someone under pressure uses it to calculate a medicine dose, expecting it to be a calculator like it says. This captures a sentiment I have often felt when people don't take bugs seriously. Or don't take it seriously that they introduced regressions. You should feel personal responsibility for your bugs. When your shit doesn't work, and people are trying to use it, you are basically hurting them, personally. But it seems with the increase of AI coding, the industry is going the other direction. Nobody seems to care about bugs introduced by slop coding. Except perhaps the users. |
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| ▲ | hakunin an hour ago | parent | prev | next [-] | | That's why I said "that you can use AND meets regulation". All software on average. | |
| ▲ | skydhash 5 hours ago | parent | prev [-] | | I think most do. You often sees that OSS often provide a disclaimer that they’re not liable for damages. You can’t easily do that when you provide a paid service. B2B often have SLA contracts that usually keeps everyone on their toes and not sling bugs right and left. |
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| ▲ | photios 5 hours ago | parent | prev | next [-] | | > Writing code is not hard. Writing correct code is. Now add the time dimension - keeping code correct as the business and the people in it change. That's how I explain to people that LLMs will not replace us developers. | | |
| ▲ | unfitted2545 5 hours ago | parent | next [-] | | https://media.ccc.de/v/36c3-11241-from_managerial_feudalism_... Timestamp is: 36:42-39:55 I believe Graeber perfectly predicts the problems, in 2019, with vibe coding creating immediate "value" from production, but failing to produce true value through maintaining the system (like one continually washes a cup to give it value over time). | | |
| ▲ | TeMPOraL 4 hours ago | parent [-] | | > (like one continually washes a cup to give it value over time). But it doesn't give value, it prevents value loss. I don't know why people are telling themselves maintenance work is virtuous. It's waste. It's necessary waste, and doing the work may be virtuous, but the work itself is pure waste. Fighting entropy. EDIT: I wish we talked more about the need for low-maintenance patterns and products. In this industry, many of us already recognize this instinctively, but we often misattribute the problem to "complexity". Think of e.g. rather substantial niches and common practices among developers, like static site generators, no-build-step development, or on the backend side, the popularity of header-only libraries in C and C++. All these tend to be labeled as reducing dependencies, but that's just the means - what they do is they minimize independently rotting parts. The build system isn't bad because it's complex - it's bad because you have to constantly babysit it. Conversely, a static site once rendered will open ~forevermore, and so will a piece of C/C++ code that relies on single-header libraries. Similarly, the popularity of containers is in large part this. All the mess isolated in a self-contained bundle that is preserved against rot, at least for a while. Inside, there's nothing to maintain - it works until it's not needed, or until the "outside world" changed too much, at which point you throw the thing away and get a new one. Etc. | | |
| ▲ | truncate 2 hours ago | parent [-] | | > But it doesn't give value, it prevents value loss. It keeps thing operational. Software changes because requirements changes, the context it is used it changes, or just the iterative nature of it where features are rolled out over time so that users can immediately start getting some functionality if not all that was originally planned (MVP). Maintenance work is neither virtuous nor waste. Its just nature of the things we build. I agree however with the part on more talk about low-maintenance patterns and products. IMO its often the trade-off between velocity vs quality/technical debt. So it happens, industry is favoring more and more towards velocity for delivering features that often add little value to the users, just because $$$, competition and maybe the grind culture. |
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| ▲ | xmprt 4 hours ago | parent | prev | next [-] | | Most of the people who say LLMs will replace developers have never built and deployed a real app. I know someone working on an app that they were deploying and after "writing" thousands of lines of code with Codex, they needed help to deploy it despite getting pretty clear (IMO) instructions from the LLM. Later they were struggling to set up a test environment or add backups to the point that I was worried they might break production. The few people who manage to write good quality production apps with AI are developers whether they like it or not and that number isn't high enough to obsolete existing developers. | | |
| ▲ | aforwardslash 4 hours ago | parent [-] | | LLMs will certainly replace most developers. Most developers dont know that "computer" was a profession not long ago (and a quite demanding one). You are conflating "not understanding how to build software" with "not knowing how to write code". Most developers I've crossed paths with couldn't build a consistent library, let alone a complete, well written, architecturally sound and useful application. Sure, I also know plenty that don't fall into that category but those are the few. Problems with deploy? Ask claude, use ssh with key-based auth and he will take care of it :) just saying. I've been writing code "almost daily" for the last 35 years; been doing it professionally for at least 29 years. I've been around, and my peers consider me a proficient developer. I've built stuff ranging from embedded/os level development to DSL languages, from 3D programming to VBA macros. I wrote software used by me, and wrote software used by millions. In some cases, I've maintained products written by me nore than a decade. By your definition, I must be wrong, truth is I can afford to be wrong - my job is not writing code, is designing solutions. Writing code is often the easiest part, and we're mostly automating it. Thank god. |
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| ▲ | realusername 5 hours ago | parent | prev [-] | | Maintenance over time is 90% of the work anyways, you don't start a project from scratch every day |
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| ▲ | onion2k 2 hours ago | parent | prev | next [-] | | 90% of code wouldn't pass a basic audit, let alone any sort of regulatory scrutiny. Developers are building the easy version most of the time. | |
| ▲ | jubilanti 2 hours ago | parent | prev | next [-] | | But I must insist: "building a car" is not hard (millions of children do so every year with Pinewood derby style box car kits), building a "real car" that you can use and that passes regulations is harder, but knowing the difference between the two is where the real hard work is. The truly difficult work is knowing when your client/boss asks you to "build a car," do they really just want/need a small Pinewood derby box car as a toy, do they need a four-door sedan that can legally drive on major highways, an 18-wheeler freight truck, or do they actually need/want a bicycle, or a shopping cart, or a railroad box car, or information about how to take public transit that will serve them cheaper and easier than anything you could build in their timeframe and budget. That's what people mean when they say that code was never the hard part. | |
| ▲ | grey-area 4 hours ago | parent | prev | next [-] | | Your analogy breaks down because code is not heavily regulated as cars are. This is worth saying precisely because of this difference - people see huge amounts of bad code generated by LLMs and think it is equivalent to carefully written code because the results look similar at first glance and they don’t bother to read it. | | | |
| ▲ | mmcnl 4 hours ago | parent | prev | next [-] | | For me this metaphor only makes the original point more credible. | |
| ▲ | cm11 4 hours ago | parent | prev | next [-] | | Absolutely there can be a bunch of hard things wrapped around easy things. When those things can't be separated neatly than it doesn't make sense to separate them such that we can call the easy parts easy (or even parts really). That said, it's still reasonable to think that once (and only once) the hard part is done, then the easy part is easy. It would just be wrong to think that you can do the whole thing without having to do hard parts. I think the argument here is that with AI this is more possible—that the tasks are more separable. Even if it's the same one person doing the hard stuff and then passing what they learned to the AI to do the easy stuff. Two reasons they might not separate well (there are others): - If in a company's product development it's hard(er) to have one person doing H and another doing E, then you're generally going to have one person doing H and E. More or less, this means a person can only do E easily if they do H beforehand. So hard things are required no matter what. - People come in whole persons. If people skilled/educated to do H tend to be the same people skilled/educated to do E (can be because of how programming is educated, but also can be because there aren't that many programmers), then you're always going to be plugging programmers who have both H and E into roles and it'll probably be more efficient to plug them into roles requiring both rather than just H or just E. You could, within that population, determine who is comparatively advantaged (and we do do this mildly with senior vs junior or with "architects"), but plugging a person into an E-only role is going to involve that person questioning what happened during the H part beforehand. In part because they're good enough at H to question it, but more importantly because they're implementing the H such that they're aware when their E might not be as easy as it could be. Both of these seem like they might be less true now with AI (and also perhaps because there are more programmers). | |
| ▲ | sigbottle 4 hours ago | parent | prev | next [-] | | I mean, I think the point is, every discipline isn't ever that discipline in a vacuum, it touches the real world, and we build meta-structures around said things that may not look like programming, but certainly require deep programming SME. Even in academia, you have meta structures that you constantly need to think about. Of course, you can keep trying to isolate the "pure" thing from the "accidentals", but it's not going to work when the work gets sufficiently complex | |
| ▲ | bigstrat2003 4 hours ago | parent | prev | next [-] | | The reason people say "writing code isn't the hard part" is because the only thing an LLM saves effort on is typing code into the computer. You still have to know what the code should do, and you still have to review the code the LLM generated to make sure it is reasonable. In other words, you still have to do the hardest parts of your job, and the LLM only saves you effort on something which was no real effort to begin with. That is why they are an ineffective tool, because they are helping you with the bits you don't actually need help with. | |
| ▲ | Brian_K_White 3 hours ago | parent | prev [-] | | I don't agree that "the coding was never the hard part" in general, but it is true at least often. For those cases where it is true, it is pretty much like your example, and the distinction is there in your example just like theirs. You supported their point. |
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| ▲ | ben_w 4 hours ago | parent | prev | next [-] |
| > Writing code is not hard. Writing correct code is. Knowing what is correct in a setting with paying customers generally involves interacting with those customers. Invoice: $1000
One bolt tightened: $1
Knowing which bolt to tighten: $999
> The gigantic salaries paid to the most prolific employees is not due to their ability to write code. It is due to their ability to interrogate the shit out of the customer until they finally reveal the true requirements.Bit of both probably. I've seen really awful code in my time, so would say "actually coding well" is indeed one of the hard parts. But knowing what the real problem to be solved is, is indeed important. (Isn't that what sales is? Working with the customer to tease out the real thing they need solving?) |
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| ▲ | dofm 4 hours ago | parent [-] | | > (Isn't that what sales is? Working with the customer to tease out the real thing they need solving?) For any product of any complexity you can can essentially never successfully delegate that process to a non-programmer. Indeed you can not that often even trust that the client employee doing the asking knows what it is they need. Almost certainly someone in the organisation who was not in the meeting is better placed to tell you what is actually required. This task needs an analyst; that analyst needs to have experience of writing meaningful code. |
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| ▲ | woopah 4 hours ago | parent | prev | next [-] |
| I think people also have a natural tendency to assume that the amount you are paid is correlated to how difficult the job is, which isn't quite true. The market value of a role has a lot of additional factors besides how intrinsically difficult the actual job is such as supply and demand and the funding source. Programmers may have been able to demand high salaries partially because the explosion in demand came faster than the explosion in supply. While it is true that a programmer's job is a lot more than writing code, I also wonder to what extent that businesses will actually be able to tell a good programmer from a bad one. For example, a lot of folks at big companies can honestly get away with being a ticket-taking code monkey because so much of the responsibility has been abstracted away so that they don't actually get punished for not caring about the customer. It's sort of similar to how many schools realistically wouldn't care to distinguish between a teacher who puts in extra effort into their classroom versus one who clocks in and clocks out as long as some bare minimums were being met. I think strong programmers will get rewarded in the right companies that need them, but it's still an open question as to how many companies exist that have their bottom lines actually depend on a programmer doing a good job at wearing all those extra hats. |
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| ▲ | stouset 5 hours ago | parent | prev | next [-] |
| Exactly. Writing code is easy. Junior developers do it all the time. Hell, they write far mode code and do it faster! I go half the speed of a junior developer, but the code I write lasts five years to a decade with an order of magnitude or two fewer bugs and long-term maintenance burden. |
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| ▲ | bluegatty an hour ago | parent | prev | next [-] |
| "wear additional, invisible hats " No ... those are not invisible hats ... those are the real hats. Software is 'Knowledge Distillation' the code is the hieroglyphic artifacts. Engineers Engineer, Scribes Scribe. Just so happens developers do their own scribing. |
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| ▲ | zem 4 hours ago | parent | prev | next [-] |
| nope, I've definitely worked on a lot of projects where knowing how to satisfy the requirements was not the challenge, writing the code was genuinely hard. complex data structures that had to have invariants maintained, distributed access to shared memory, dealing with various forms of fault tolerance, and above all getting some complex algorithms to run at an acceptable speed - all that really does get bottlenecked on the difficulty of the specific low level code you have to write. and then there are the architectural issues that make all the difference not when the code is first written but months later when you want to add another big feature and find out that fitting it into the existing code base is hampered by the early decisions you made. I'm honestly glad to have LLMs to help with a lot of that, though I'm also glad that I built up the skills to do them myself over the last few decades and am a little sad that programmers today will not build a lot of those skills up. |
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| ▲ | jacquesm 4 hours ago | parent | prev | next [-] |
| Knowing what to write in the first place is the hard for me, and always has been. |
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| ▲ | zug_zug 4 hours ago | parent | prev | next [-] |
| Building on this, as evidence: If you have shop where you have the best product-owner in the world, and exact clarity on how you want to build something, how all failures are handled, all the tradeoffs, all the implementation details, all the risks, then product is simple, then your company absolutely can get away with hiring a less than top-tier engineer. However if you're combining all of those skills/roles into one individual (a staff+ engineer) then of course it's going to be expensive. |
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| ▲ | closeparen 4 hours ago | parent | prev | next [-] |
| In my experience the only people who get paid "well" to just code up well defined JIRA tickets are new grads, and this is essentially a training period until they grow into leading complex and ambiguous projects independently. You can't hang out there more than a few years. |
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| ▲ | relaxing 5 hours ago | parent | prev | next [-] |
| > The gigantic salaries paid to the most prolific employees is not due to their ability to write code. It is due to their ability to interrogate the shit out of the customer until they finally reveal the true requirements. That doesn’t describe any devs I know, especially not in the old days. Interrogating customers and bringing back requirements was the job of management (who got big salaries, too.) |
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| ▲ | mkehrt 3 hours ago | parent | next [-] | | I think this is true when you realize "customer" means "coworker" or "person on the next team over" or "management" or "your intuition about the problem". Which all sort of have the same shape. | |
| ▲ | therealdrag0 5 hours ago | parent | prev | next [-] | | Agree. What a strange perspective. Engineering is what is hard, and that includes coding and non-coding activities but doesn’t require customer interrogation. | |
| ▲ | HeyLaughingBoy 4 hours ago | parent | prev | next [-] | | That has only been true in the largest corporation I've worked for (around $4bn annually). Even then, we (devs) had to challenge inconsistencies in requirements or incomplete specifications.
The only job I've ever had where I could just do exactly what I was told and get away with it was right after I got out of college. | |
| ▲ | beachy 4 hours ago | parent | prev | next [-] | | That job was often called a "business analyst" in "the old days". | |
| ▲ | pjmlp 5 hours ago | parent | prev [-] | | Not in agency or consulting jobs. |
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| ▲ | ray_v 5 hours ago | parent | prev | next [-] |
| > Either directly or worse. Wow, some "the killer is calling from inside the house" vibes right there. But I totally agree that the game of telephone has always been _an_ issue - maybe not _the_ issue but certainly a big one. |
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| ▲ | Jach 3 hours ago | parent | prev | next [-] |
| I'm beginning to wonder if a lot of commenters have forgotten that waterfall is a failed methodology in part because you can't always just gather requirements by say introspection or interrogating the customer for them. In order to reveal the true, accurate requirements, you often need to write code. Not always, sure, just like some code is relatively easy to write, some requirements are easy to both accurately specify ahead of time and even satisfy. (An old XKCD hinting at this distinction: https://xkcd.com/1425/ Only nowadays we actually can easily satisfy a lot more of those old easy-to-specify-difficult-if-not-impossible-to-satisfy requirements. That's the way progress in the field often goes.) Decades of startups support the iterative approach, along with pivoting, the successful ones learning the lessons of writing less committal code and discovering requirements iteratively. And it's hard to actually pull that off -- so many companies have gone under or lost out significantly to competitors because they couldn't write code fast enough, or change code fast enough, either with the goal of discovering the real requirements or adequately satisfying those requirements once known. Code is hard in general. |
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| ▲ | dofm 4 hours ago | parent | prev | next [-] |
| > Writing code is not hard. Writing correct code is. Dude. Writing correct code is the whole process. If you're defining coding without care for correctness, of course you can write it off as not the hard part. |
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| ▲ | dave_sid 4 hours ago | parent | next [-] | | “The best code is the code you didn’t have to write” - a wise coder | |
| ▲ | OroPla 4 hours ago | parent | prev [-] | | The point of the OP in this case wasn't code that compiles, but code that does what the customer wants. If the customer orders an email client but really wants a chat application, coding a working email client is not "correct". And insisting that the customer ordered the wrong thing won't change the reality of the matter. | | |
| ▲ | dofm 4 hours ago | parent [-] | | "Correct" does not just mean "compiles" (syntactically correct), for one thing. Correct code is that which does what is required of it at whatever level of correctness you are examining, as was said. But it's the whole thing. There is no sensible distinction to be drawn between writing correct code and merely writing code. The former is the only definition of the job. We shouldn't define down competence. |
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| ▲ | logicchains 5 hours ago | parent | prev | next [-] |
| >Writing code is not hard. Writing code has a minimum IQ requirement; a significant fraction of the population will essentially never be able to code by themselves. That labor supply limitation is what's kept programmer salaries relatively high. |
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| ▲ | majormajor 5 hours ago | parent | next [-] | | Writing code doesn't have a notably higher (if at all higher, vs lower!) IQ requirement compared to some of the basic components of EE or MechE work. Programmer salaries have been driven up by the ability to write-once-sell-globally and the dramatic profit margin difference between that and, say, producing chips where there's a much higher fixed cost due to the need for more real material, tooling, etc. Many of those roles require a much higher-than-baseline-skill, but it pulls up the compensation competition for almost everyone else too. (Though even then there are a lot of unglamorous, line-of-business, internal-tools-programming work that's not paid particularly well even in a lot of parts of the US far from the big tech companies.) | | | |
| ▲ | tripleee 3 hours ago | parent | prev [-] | | I've watched dozens of people try to learn to code and fail, some definitely not for a lack of trying. Of those that did learn, only a fraction had the IQ or passion to be genuinely good at it. The difficulty of it has absolutely been a bottleneck to the supply of good devs, keeping salaries high. | | |
| ▲ | Jach 2 hours ago | parent [-] | | We've also seen decades of effort, much of it successful, aimed at making it easier. Programming used to be harder. (Difficulty alone doesn't account for high salaries.) If it was never "the hard part", what motivation for all that effort? Books, pedagogy, tooling, languages, even the notion of publishing a library is an attempt to make coding a related task easier for others. There's been comparatively less effort in making "the other parts" easier. Though certainly things like software development methodologies count. |
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| ▲ | 5 hours ago | parent | prev | next [-] |
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| ▲ | criley2 5 hours ago | parent | prev | next [-] |
| I think you're confusing product and engineering. I get that programmers are smart so we just assume we can do every job, but it's a waste of your time and salary to talk extensively to customers and create product requirements. Let the PM's run the user research sessions, you can find more productive things to do. However, where we agree, is that there is more to engineering than writing code. It's problem solving. Even if the product team, the c-suite, the board, the investors, et al, are all in on a product that they believe customers want, doesn't mean the real problem of bringing that idea to life at scale has been solved. |
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| ▲ | necovek 3 hours ago | parent [-] | | Product should, definitely, run user research along with Product Design. But what I find is that people in either have a problem imagining a solution that's a couple of orders of magnitude easier to build, but also much easier for our customers (usually boils down to making the right choices for customers — the savings are not in the common "choose good defaults", but in actually removing flexibility that's needed only in 1% of cases). Thus, I insist on engineering being involved early to put real world constraints on wild ideation ("it would take 3 months for 5 engineers" quickly changes what's a must-have :)) — sometimes, a curious, critical mind can expose things like these without having to do the research or user testing themselves. Now, throughout my 20 year career, it's been very rare to find a product person who will both understand customers deeply, tie their needs to business value, and be able to formalize the intersection of these in a form of good requirements for design and engineering to eventually build! So I really believe an engineer's (and design) role there is to serve as a sanity check as they dive into actual building — does this really make sense? If they do not, they run the risk of a project completely failing or perhaps not even shipping once someone else questions the value of continuing to invest in this 3 month project 9 months in. ;-) | | |
| ▲ | criley2 2 hours ago | parent [-] | | A business does need a small number of their most senior engineers doing high altitude work that can, at times, include helping sales estimate new features. But in my experience, it's not rocket science and a good product team can do this on their own with a quick async check over chat. At most, a single meeting is all it takes. I've heard of Sales Engineers as well, embedding programmers directly with sales teams. But the vast majority of programmers should not be spending any significant amount of their time on this. Their value is in building and scaling well-specified systems. |
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| ▲ | neonstatic 4 hours ago | parent | prev | next [-] |
| > interrogate the shit out of the customer until they finally reveal the true requirements. Or are forced to figure them out. |
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| ▲ | omiliyomami 4 hours ago | parent | prev | next [-] |
| How can I downvote a comment |
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| ▲ | bdangubic 5 hours ago | parent | prev [-] |
| After 30+ years in the industry the absolute best programmers I know never spoke to any customers, like ever. so bullshit comment all around. I’ve been coding for 30+, have obscene salary and do not wear any “additional hats” or talk to any “customers.” |
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| ▲ | turtlebits 4 hours ago | parent | next [-] | | Understanding requirements means talking to customers. A customer can be anyone, even other devs that consume your code/product. | | |
| ▲ | bdangubic 4 hours ago | parent [-] | | “understanding requirements” is as much “wearing other hats” as having hands is “wearing other hats” for a carpenter. coding is always the hard part, always. whenever I was on any project and we had more work than resource we never hired “people to wear other hats” - we hired people
to write code, that’s it. thats the fucking job. you ever see a leet-code-for-understanding-requirements? yea, me either… | | |
| ▲ | necovek 3 hours ago | parent | next [-] | | You actually do. All of those puzzle-style questions of the sort of "how many liters of water in Mediterranean" ask you to develop a solution with a vague requirement by leveraging what you know roughly to demonstrate you can specify requirements yourself (oh, Mediterranean is roughly 5000sqkm [-> I need surface area], on average 50m deep [-> I need average depth], this gives me A x B liters total) — I'd call these the leet-code version of requirement understanding/development. But really, any interview is really about giving you a requirement, and seeing _how_ you understand it, how you clarify it with your stakeholders (interviewers), and then how you address them. | | | |
| ▲ | turtlebits an hour ago | parent | prev | next [-] | | Carpenters don't just nail things together and expect that to be a usable/useful product. If you can't/won't understand what you're supposed be doing, you're either useless or making useless shit. | |
| ▲ | Jach 3 hours ago | parent | prev [-] | | Thanks for giving me a laugh, I was just imagining https://programming-motherfucker.com/ as an absurd "Hat-wearing, motherfucker" site instead. |
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| ▲ | 5 hours ago | parent | prev [-] | | [deleted] |
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