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TeMPOraL 4 hours ago

> (like one continually washes a cup to give it value over time).

But it doesn't give value, it prevents value loss.

I don't know why people are telling themselves maintenance work is virtuous. It's waste. It's necessary waste, and doing the work may be virtuous, but the work itself is pure waste. Fighting entropy.

EDIT:

I wish we talked more about the need for low-maintenance patterns and products. In this industry, many of us already recognize this instinctively, but we often misattribute the problem to "complexity". Think of e.g. rather substantial niches and common practices among developers, like static site generators, no-build-step development, or on the backend side, the popularity of header-only libraries in C and C++. All these tend to be labeled as reducing dependencies, but that's just the means - what they do is they minimize independently rotting parts. The build system isn't bad because it's complex - it's bad because you have to constantly babysit it. Conversely, a static site once rendered will open ~forevermore, and so will a piece of C/C++ code that relies on single-header libraries.

Similarly, the popularity of containers is in large part this. All the mess isolated in a self-contained bundle that is preserved against rot, at least for a while. Inside, there's nothing to maintain - it works until it's not needed, or until the "outside world" changed too much, at which point you throw the thing away and get a new one. Etc.

truncate 2 hours ago | parent [-]

> But it doesn't give value, it prevents value loss.

It keeps thing operational. Software changes because requirements changes, the context it is used it changes, or just the iterative nature of it where features are rolled out over time so that users can immediately start getting some functionality if not all that was originally planned (MVP).

Maintenance work is neither virtuous nor waste. Its just nature of the things we build.

I agree however with the part on more talk about low-maintenance patterns and products. IMO its often the trade-off between velocity vs quality/technical debt. So it happens, industry is favoring more and more towards velocity for delivering features that often add little value to the users, just because $$$, competition and maybe the grind culture.