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Rob Pike's Rules of Programming (1989)(cs.unc.edu)
553 points by vismit2000 7 hours ago | 304 comments
ryguz 26 minutes ago | parent | next [-]

The interesting thing about Rule 1 is that it makes Rules 3-5 follow almost mechanically. If you genuinely accept that you cannot predict where the bottleneck is, then writing straightforward code and measuring becomes the only rational strategy. The problem is most people treat these rules as independent guidelines rather than as consequences of a single premise.

In practice what I see fail most often is not premature optimization but premature abstraction. People build elaborate indirection layers for flexibility they never need, and those layers impose real costs on every future reader of the code. The irony is that abstraction is supposed to manage complexity but prematurely applied it just creates a different kind.

eru 22 minutes ago | parent | next [-]

> In practice what I see fail most often is not premature optimization but premature abstraction.

Compare and contrast https://people.mpi-sws.org/~dreyer/tor/papers/wadler.pdf

rob 18 minutes ago | parent | prev | next [-]

Really need that [flag bot] button added to HN.

tracker1 12 minutes ago | parent | prev [-]

You tend to see it a lot in "Enterprise" software (.Net and Java shops in particular). A lot of Enterprise Software Architects will reach for their favored abstractions out of practice as opposed to if they fit. Custom solution providers will build a bunch of the same out of practice.

This is something I tend to consider far, far worse than "AI Slop" in practice. I always hated Microsoft Enterprise Library's Data Access Application Block (DAAB) in practice. I've literally only ever seen one product that supported multiple database backends that necessitated that level of abstraction... but I've seen that library well over a dozen times in practice. Just as a specific example.

IMO, abstractions should generally serve to make the rest of the codebase reasonable more often than not... abstractions that hide complexity are useful... abstractions that add complexity much less so.

nlawalker 28 minutes ago | parent | prev | next [-]

This reminds me of a portion of a talk Jonathan Blow gave[1], where he justifies this from a productivity angle. He explains how his initial implementation for virtually everything in Braid used arrays of records, and only after finding bottlenecks did he make changes, because if he had approached every technical challenge by trying to find the optimal data structure and algorithm he would never have shipped.

"There's a third thing [beyond speed and memory] that you might want to optimize for which is much more important than either of these, which is years of your life required per program implementation." This is of course from the perspective of a solo indie game developer, but it's a good and interesting perspective to consider.

[1] https://www.youtube.com/watch?v=JjDsP5n2kSM

Insanity 26 minutes ago | parent [-]

It's easy to see this outside of the perspective of a solo game developer. We all have deadlines to manage even in the regular 'corporate world'. And engineering time spent on a problem also translates to an actual cost.

It's a good consideration tbh.

ta20211004_1 4 hours ago | parent | prev | next [-]

Can't agree more on 5. I've repeatedly found that any really tricky programming problem is (eventually) solved by iterative refinement of the data structures (and the APIs they expose / are associated with). When you get it right the control flow of a program becomes straightforward to reason about.

To address our favorite topic: while I use LLMs to assist on coding tasks a lot, I think they're very weak at this. Claude is much more likely to suggest or expand complex control flow logic on small data types than it is to recognize and implement an opportunity to encapsulate ideas in composable chunks. And I don't buy the idea that this doesn't matter since most code will be produced and consumed by LLMs. The LLMs of today are much more effective on code bases that have already been thoughtfully designed. So are humans. Why would that change?

alain94040 an hour ago | parent | next [-]

Agreed, in my experience, rule 5 should be rule 1. I think I also heard it said (paraphrased) as "show we your code and I'll be forever confused, show me your database schema and everything will become obvious".

Having implemented my shared of highly complex high-performance algorithms in the past, the key was always to figure out how to massage the raw data into structures that allow the algorithm to fly. It requires both a decent knowledge of the various algorithm options you have, as well as being flexible to see that the data could be presented a different way to get to the same result orders of magnitude faster.

zer00eyz an hour ago | parent | prev [-]

> refinement of the data structures (and the APIs they expose / are associated with)

I think rule 5 is often ignored by a lot of distributed services. Where you have to make several calls, each with their own http, db and "security" overhead, when one would do. Then these each end up with caching layers because they are "slow" (in aggregate).

nostrademons 23 minutes ago | parent [-]

If you're doing it right, you start with a centralized service; get the product, software architecture, and data flows right while it's all in one process; and then distribute along architectural boundaries when you need to scale.

Very few software services built today are doing it right. Most assume they need to scale from day one, pick a technology stack to enable that, and then alter the product to reflect the limitations of the tech stack they picked. Then they wonder why they need to spend millions on sales and marketing to convince people to use the product they've built, and millions on AWS bills to scale it. But then, the core problem was really that their company did not need to exist in the first place and only does because investors insist on cargo-culting the latest hot thing.

This is why software sucks so much today.

PaulHoule 16 minutes ago | parent | prev | next [-]

The "bottleneck" model of performance has limitations.

There are a lot of systems where useless work and other inefficiencies are spread all over the place. Even though I think garbage collection is underrated (e.g. Rustifarians will agree with me in 15 years) it's a good example because of the nonlocality that profilers miss or misunderstand.

You can make great prop bets around "I'll rewrite your Array-of-Structures code to Structure-of-Arrays code and it will get much faster"

https://en.wikipedia.org/wiki/AoS_and_SoA

because SoA usually is much more cache friendly and AoS makes the memory hierarchy perform poorly in a way profilers can't see. The more time somebody spends looking at profilers and more they quote Rule 1 the more they get blindsided by it.

01100011 2 hours ago | parent | prev | next [-]

Rule 3 gets me into trouble with CS majors a lot. I'm an EE by education and entered into SW via the bottom floor(embedded C/ASM) so it was late in my career before I knew the formal definition of big-O and complexity.

For most of my career, sticking to rule 3 made the most sense. When the CS major would be annoying and talk about big-O they usually forgot n was tiny. But then my job changed. I started working on different things. Suddenly my job started sounding more like a leetcode interview people complain about. Now n really is big and now it really does matter.

Keep in mind that Rob Pike comes from a different era when programming for 'big iron' looked a lot more like programming for an embedded microcontroller now.

jkaptur 18 minutes ago | parent | prev | next [-]

It's interesting to contrast "Measure. Don't tune for speed until you've measured" with Jeff Dean's "Latency Numbers Every Programmer Should Know" [0].

Dean is saying (implicitly) that you can estimate performance, and therefore you can design for speed a priori - without measuring, and, indeed, before there is anything to measure.

I suspect that both authors would agree that there's a happy medium: you absolutely can and should use your knowledge to design for speed, but given an implementation of a reasonable design, you need measurement to "tune" or improve incrementally.

0: https://gist.github.com/jboner/2841832

tracker1 20 minutes ago | parent | prev | next [-]

Pretty much live by these in practice... I've had a lot of arguments over #3 though... yes nested loops can cause problems... but when you're dealing with < 100 or so items in each nested loop and outer loop, it's not a big deal in practice. It's simpler and easier to reason with... don't optimize unless you really need to for practical reasons.

On #5, I think most people tend to just lean on RDBMS databases for a lot of data access patterns. I think it helps to have some fundamental understandings in terms of where/how/why you can optimize databases as well as where it make sense to consider non-relational (no-sql) databases too. A poorly structured database can crawl under a relatively small number of users.

vishnugupta 29 minutes ago | parent | prev | next [-]

I can’t emphasize the importance of rule-5 enough.

I learnt about rule-5 through experience before I had heard it was a rule.

I used to do tech due diligence for acquisition of companies. I had a very short time, about a day. I hit upon a great time saver idea of asking them to show their DB schema and explain it. It turned out to be surprisingly effective. Once I understood the scheme most of the architecture explained itself.

Now I apply the same principle while designing a system.

R0m41nJosh 36 minutes ago | parent | prev | next [-]

When I was young I took time to "optimize" my code where it obviously had no impact, like on simple python scripts. It was just by ego, to look smart. I guess the "early optimization" takes are aimed at young developers who want to show their skills on completely irrelecant places.

Of course with experience, you start to feel when the straight forward suboptimal code will cause massive performance issued. In this case it's critical to take action up front to avoid the mess. Its called software architecture, I guess.

thecodemonkey 2 hours ago | parent | prev | next [-]

Running the same codebase for 10+ years with a small team is what finally made me fully internalize these rules.

I've always been a KISS/DRY person but over a decade there are plenty of moments where you're tempted to reach for a fancier database or rewrite something in a trendier stack. What's actually kept things running well at scale is boring, known technologies and only optimizing in the places where it actually matters.

We wrote our principles down recently and it basically just reads like Pike's rules in different words: https://www.geocod.io/code-and-coordinates/2025-09-30-develo...

CharlieDigital 6 hours ago | parent | prev | next [-]

I feel like 1 and 2 are only applicable in cases of novelty.

The thing is, if you build enough of the same kinds of systems in the same kinds of domains, you can kinda tell where you should optimize ahead of time.

Most of us tend to build the same kinds of systems and usually spend a career or a good chunk of our careers in a given domain. I feel like you can't really be considered a staff/principal if you can't already tell ahead of time where the perf bottleneck will be just on experience and intuition.

PaulKeeble 6 hours ago | parent | next [-]

I feel like every time I have expected an area to be the major bottleneck it has been. Sometimes some areas perform worse than I expected, usually something that hasn't been coded well, but generally its pretty easy to spot the computationally heavy or many remote call areas well before you program them.

I have several times done performance tests before starting a project to confirm it can be made fast enough to be viable, the entire approach can often shift depending on how quickly something can be done.

projektfu 5 hours ago | parent | next [-]

It really depends on your requirements. C10k requires different design than a web server that sees a few requests per second at most, but the web might never have been invented if the focus was always on that level of optimization.

pydry 5 hours ago | parent | prev [-]

The number 1 issue Ive experienced with poor programmers is a belief that theyre special snowflakes who can anticipate the future.

It's the same thing with programmers who believe in BDUF or disbelieve YAGNI - they design architectures for anticipated futures which do not materialize instead of evolving the architecture retrospectively in line with the future which did materialize.

I think it's a natural human foible. Gambling, for instance, probably wouldnt exist if humans' gut instincts about their ability to predict future defaulted to realistic.

This is why no matter how many brilliant programmers scream YAGNI, dont do BDUF and dont prematurely optimize there will always be some comment saying the equivalent of "akshually sometimes you should...", remembering that one time when they metaphorically rolled a double six and anticipated the necessary architecture correctly when it wasnt even necessary to do so.

These programmers are all hopped up on a different kind of roulette these days...

tbrownaw 2 hours ago | parent | next [-]

Sure, don't build your system to keep audit trails until after you have questions to answer so that you know what needs to go in those audit trails.

Don't insist on file-based data ingestion being a wrapper around a json-rpc api just because most similar things are moving that direction; what matters is whether someone has specifically asked for that for this particular system yet.

.

Not all decisions can be usefully revisited later. Sometimes you really do need to go "what if..." and make sure none of the possibilities will bite too hard. Leaving the pizza cave occasionally and making sure you (have contacts who) have some idea about the direction of the industry you're writing stuff for can help.

CharlieDigital 3 minutes ago | parent [-]

    > Sure, don't build your system to keep audit trails until after you have questions to answer so that you know what needs to go in those audit trails...what matters is whether someone has specifically asked for that for this particular system yet.
I spent ~15 years in life sciences.

You're going to build an audit trail, no matter what. There's no validated system in LS that does not have an audit trail.

It's just like e-commerce; you're going to have a cart and a checkout page. There's no point in calling that a premature optimization. Every e-commerce website has more or less the same set of flows with simply different configuration/parameters/providers.

rcxdude 4 hours ago | parent | prev [-]

Aye. The number one way to make software amenable to future requirements is to keep it simple so that it's easy to change in future. Adding complexity for anticipated changes works against being able to support the unanticipated ones.

Bengalilol 5 hours ago | parent | prev | next [-]

> you can kinda tell where you should optimize ahead of time

Rules are "kinda" made to be broken. Be free.

I've been sticking to these rules (and will keep sticking to them) for as long as I can program (I've been doing it for the last 30 years).

IMHO, you can feel that a bottleneck is likely to occur, but you definitely can't tell where, when, or how it will actually happen.

HunterWare 5 hours ago | parent | prev | next [-]

ROFL, I wish Pike had known what he was talking about. /s ;)

CharlieDigital 11 minutes ago | parent [-]

Rob Pike and I (and probably most of us) work(ed) on different kind of things.

Notice my use of the word "Novelty".

I get hired because I'm very good at building specific kinds of systems so I tend to build many variants of the same kinds of systems. They are generally not that different and the ways in which the applications perform are similar.

I do not generally write new algorithms, operating systems, nor programming languages.

I don't think this is so hard to understand the nuance of Pike's advice and what we "mortals" do in or day-to-day to earn a living.

relaxing 5 hours ago | parent | prev [-]

Rob Pike wrote Unix and Golang, but sure, you’re built different.

Intermernet 5 hours ago | parent | next [-]

Rob Pike is responsible for many cool things, but Unix isn't one of them. Go is a wonderful hybrid (with its own faults) of the schools of Thompson and Wirth, with a huge amount of Pike.

If you'd said Plan 9 and UTF-8 I'd agree with you.

jacquesm 5 hours ago | parent [-]

Rob Pike definitely wrote large chunks of Unix while at Bell Labs. It's wrong to say he wrote all of it like the GP did but it is also wrong to diminish his contributions.

Unless you meant to imply that UNIX isn't cool.

relaxing 3 hours ago | parent [-]

I did not say he wrote all of it. “Write” can include co-authorship.

A lot of people are learning some history today, beautiful to see.

jacquesm 3 hours ago | parent [-]

I think that if you meant co-authorship you could have made that clearer. A 'contributed to' would have saved some unique ids.

andsoitis 5 hours ago | parent | prev | next [-]

> Rob Pike wrote Unix

Unix was created by Ken Thompson and Dennis Ritchie at Bell Labs (AT&T) in 1969. Thompson wrote the initial version, and Ritchie later contributed significantly, including developing the C programming language, which Unix was subsequently rewritten in.

9rx 5 hours ago | parent [-]

Pike didn’t create Unix initially, but was a contributor to it. He, with a team, unquestionably wrote it.

andsoitis 5 hours ago | parent [-]

> but was a contributor to it. He, with a team, unquestionably wrote it.

contribute < wrote.

His credits are huge, but I think saying he wrote Unix is misattribution.

Credits include: Plan 9 (successor to Unix), Unix Window System, UTF-8 (maybe his most universally impactful contribution), Unix Philosophy Articulation, strings/greps/other tools, regular expressions, C successor work that ultimately let him to Go.

9rx 4 hours ago | parent [-]

Are you under the impression he was, like, a hands-off project manager or something? His involvement was in writing it. Not singlehandedly, but certainly as part of a team. He unquestionably wrote it. He did not envision it like he did the other projects you mention, but the original credit was only in the writing of.

amw-zero 17 minutes ago | parent [-]

To say "Rob Pike wrote Unix" is completely inaccurate. He joined after v7, in 1980.

9rx a minute ago | parent [-]

Nobody seems to be questioning that he was involved in Unix, so the only question is what did he do in the project? Given that he didn't write it, what did he do? Quality assurance? Support? Management? Court jester?

my-next-account 5 hours ago | parent | prev [-]

Do you think Rob Pike ever decided that maybe what was done before isn't good enough? Stop putting artificial limits on your own competency.

anymouse123456 4 hours ago | parent | prev | next [-]

There are very few phrases in all of history that have done more damage to the project of software development than:

"Premature optimization is the root of all evil."

First, let's not besmirch the good name of Tony Hoare. The quote is from Donald Knuth, and the missing context is essential.

From his 1974 paper, "Structured Programming with go to Statements":

"Programmers waste enormous amounts of time thinking about, or worrying about, the speed of noncritical parts of their programs, and these attempts at efficiency actually have a strong negative impact when debugging and maintenance are considered. We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3%."

He was talking about using GOTO statements in C. He was talking about making software much harder to reason about in the name of micro-optimizations. He assumed (incorrectly) that we would respect the machines our software runs on.

Multiple generations of programmers have now been raised to believe that brutally inefficient, bloated, and slow software is just fine. There is no limit to the amount of boilerplate and indirection a computer can be forced to execute. There is no ceiling to the crystalline abstractions emerging from these geniuses. There is no amount of time too long for a JVM to spend starting.

I worked at Google many years ago. I have lived the absolute nightmares that evolve from the willful misunderstanding of this quote.

No thank you. Never again.

I have committed these sins more than any other, and I'm mad as hell about it.

Megranium 3 hours ago | parent | next [-]

Huh, I've always understood that quote very differently, with emphasis on "premature" ... not as in, "don't optimize" but more as in "don't optimize before you've understood the problem" ... or, as a CS professor of mine said "Make it work first, THEN make it work fast" ...

lokar 2 hours ago | parent | next [-]

And if you know in advance that a function will be in the critical path, and it needs to perform some operation on N items, and N will be large, it’s not premature to consider the speed of that loop.

senfiaj 27 minutes ago | parent | next [-]

From my understanding you still need to care care about the algorithms and architecture. If N is sufficiently large, you should pick O(N) algorithm over O(N^2). But usually there is a tradeoff, simple code (or hiding something behind some abstraction) might be easier to understand and maintain, but it might work slower with large input data and vice versa. I would rather write code that will be easier to optimize if there is some bottleneck than to optimize it overagressivelly. Also, different code needs different kind of optimization. Sometimes the code might be more IO heavy (disk / DB or network), for this type of code, the IO operation planning and caching is more critical than the optimization of the raw CPU time. Sometimes the input is too small to have any significant performance effects, and, what's paradoxical, choosing smarter algorithms might even hurt performance (alongside the maintanability). For example, for 10 - 100 items a simple linear scan in an array might be faster than using a O(log n) binary search tree. It's also well known that faster executable code (regardless of being hand written, machine generated, high level or machine code) usually has larger size (mostly because it's more "unrolled", duplicated and more complex when advanced algorithms are used). If you optimize the speed everywhere, the binary size tends to increase, causing more cache misses, which might hurt the performance more than improve. This is why some profiling is often needed for large software than simply passing O3.

lokar 2 hours ago | parent | prev | next [-]

Another thought: many (most?) of these "rules" were before widespread distributed computing. I don't think Knuth had in mind a loop that is reading from a database at 100ms each time.

I've seen people write some really head shaking code that makes remote calls in a loop that don't actually depend on each other. I wonder to what extend they are thinking "don't bother with optimization / speed for now"

kstrauser an hour ago | parent | next [-]

First, I agree with what you're saying.

But second, I'd remove "optimization" from considering here. The code you're describing isn't slow, it's bad code that also happens to be slow. Don't write bad code, ever, if you can knowingly avoid it.

It's OK to write good, clear, slow code when correctness and understandability is more important that optimizing that particular bit. It's not OK to write boneheaded code.

(Exception: After you've written the working program, it turns out that you have all the information to make the query once in one part of the broader program, but don't have all the information to make it a second time until flow reaches another, decoupled part of the program. It may be the lesser evil to do that than rearrange the entire thing to pass all the necessary state around, although you're making a deal with the devil and pinky swearing never to add a 3rd call, then a 4th, then a 5th, then...)

rob74 2 hours ago | parent | prev [-]

If you really have a loop that is reading from a database at 100ms each time, that's not because of not having optimized it prematurely, that's just stupid.

patrickthebold 31 minutes ago | parent | next [-]

Reminds me of this quote which I recently found and like:

> look, I'm sorry, but the rule is simple: if you made something 2x faster, you might have done something smart if you made something 100x faster, you definitely just stopped doing something stupid

https://x.com/rygorous/status/1271296834439282690

heliumtera 2 hours ago | parent | prev | next [-]

Got it. What about initiating a 800mb image on a CPU limited virtual machine that THEN hits a database, before responding to a user request on a 300ms roundtrip? I think we need a new word to describe the average experience, stupidity doesn't fit.

lokar 2 hours ago | parent | prev [-]

And yet... :)

I think there is just a current (I've seen it mostly in Jr engineers) that you should just ignore any aspect of performance until "later"

lokar 2 hours ago | parent [-]

and, I guess, context does matter. If you need to make 10 calls to gather up some info to generate something, but you only need to do this once a day, or hour, and if the whole process takes a few seconds that's fine, I could see the argument that just doing the calls one at a time linearly is simpler write/read/maintain.

redbar0n 2 hours ago | parent | prev [-]

Just remember Rob Pike's 1st rule: don't assume where bottlenecks will occur, but verify it.

ummonk 2 hours ago | parent [-]

I've worked on optimizing modern slow code. Once you optimize a few bottlenecks it turns out it's very hard to optimize because the rest of the time is spread out over the whole code without any small bottlenecks and it's all written in a slow language with no thought for performance.

vbezhenar 2 hours ago | parent | prev | next [-]

We will optimize it later, we don't have time for that right now, it seems it works fast enough for our needs right now.

"Later" never comes and all critical performance issues are either ignored, hot-patched externally with caches of various quality or just with more expensive hardware.

zygentoma an hour ago | parent | next [-]

My favourite quote for that is:

Broken gets fixed, but crappy stays forever

Nemi 2 hours ago | parent | prev [-]

While what you say is often true, it is a different problem and does not change the fact of the prior posters.

mort96 2 hours ago | parent | prev | next [-]

Plenty of people seem to understand it as, "don't even think about performance until someone has made a strong enough business case that the performance is sufficiently bad as to impact profits".

ekropotin 2 hours ago | parent | prev | next [-]

IDK if it can be applied in all situations.

Sometimes, especially when it comes to distributed systems, going from working solution to fast working solution requires full blown up redesign from scratch.

DarkCrusader2 2 hours ago | parent | prev | next [-]

well you see, in corporate (atleast in big tech), this is usually used as a justification to merge inefficient code (we will optimize it later). That later never comes, either the developers/management moves on or the work item never gets prioritized. That is until the bad software either causes outages or customer churn. Then it is fixed and shown as high impact in your next promo packet.

bdangubic 2 hours ago | parent | prev | next [-]

> Make it work first, THEN make it work fast

1. I have seen too many "make it work first" that ended up absolute shitshow that was notoriously difficult to do anything with. You can build the software right the first time

2. The "fast" part is what I think too many people are focusing on and in my experience the "THEN" part is always missing resources utilization and other types of inefficiency that are not necessarily related to speed. I have seen absolute messes of software that work really fast

rco8786 2 hours ago | parent | prev [-]

Ditto here

sph 4 hours ago | parent | prev | next [-]

Another one from my personal experience: apply DRY principles (don't repeat yourself) the third time you need something. Or in other words: you're allowed to copy-and-paste the same piece of code in two different places.

Far too often we generalise a piece of logic that we need in one or two places, making things more complicated for ourselves whenever they inevitably start to differ. And chances are very slim we will actually need it more than twice.

Premature generalisation is the most common mistake that separates a junior developer from an experienced one.

tikhonj 3 hours ago | parent | next [-]

The rule of 3 is awful because it focuses on the wrong thing. If two instances of the same logic represent the same concept, they should be shared. If 10 instances of the same logic represent unrelated concepts, they should be duplicated.

The goal is to have code that corresponds to a coherent conceptual model for whatever you are doing, and the resulting codebase should clearly reflect the design of the system. Once I started thinking about code in these terms, I realized that questions like "DRY vs YAGNI" were not meaningful.

miloignis 3 hours ago | parent | next [-]

Of course, the rule of 3 is saying that you often _can't tell_ what the shared concept between different instances is until you have at least 3 examples.

It's not about copying identical code twice, it's about refactoring similar code into a shared function once you have enough examples to be able to see what the shared core is.

datsci_est_2015 2 hours ago | parent | next [-]

But don’t let the rule of 3 be an excuse for you to not critically assess the abstract concepts that your program is operating upon and within.

I too often see junior engineers (and senior data scientists…) write code procedurally, with giant functions and many, many if statements, presumably because in their brain they’re thinking about “1st I do this if this, 2nd I do that if that, etc”.

imajoredinecon 3 hours ago | parent | prev [-]

3 just seems arbitrary in practice though. In my job we share code when it makes sense and don’t when it doesn’t, and that serves us just fine

fauigerzigerk 20 minutes ago | parent | prev | next [-]

Agreed. DRY is a compression algorithm. The rule of 3 is a bad compression algorithm. Good abstraction is not compression at all.

eyelidlessness 2 hours ago | parent | prev | next [-]

I agree. And I think this also distills down to Rob Pike’s rule 5, or something quite like it. If your design prioritizes modeling the domain’s data, shaping algorithms around that model, it’s usually trivial to determine how likely some “duplication” is operating on shared concepts, versus merely following a similar pattern. It may even help you refine the data model itself when confronted with the question.

sph 3 hours ago | parent | prev | next [-]

The devil’s in the details, as usual. No rule should be followed to the letter, which is what the top comment was initially complaining about.

Yet again, understanding when to follow a rule of thumb or not is another thing that separates the junior from the senior.

taneq 3 hours ago | parent | prev [-]

> If two instances of the same logic represent the same concept, they should be shared. If 10 instances of the same logic represent unrelated concepts, they should be duplicated.

Exactly.

matthewkayin 3 hours ago | parent | prev | next [-]

I think we should not even generalize it down to a rule of three, because then you're outsourcing your critical thinking to a rule rather than doing the thinking yourself.

Instead, I tend to ask: if I change this code here, will I always also need to change it over there?

Copy-paste is good as long as I'm just repeating patterns. A for loop is a pattern. I use for loops in many places. That doesn't mean I need to somehow abstract out for loops because I'm repeating myself.

But if I have logic that says that button_b.x = button_a.x + button_a.w + padding, then I should make sure that I only write that information down once, so that it stays consistent throughout the program.

nostrademons 3 hours ago | parent | next [-]

The reason for the rule of thumb is because you don't know whether you will need to change this code here when you change it there until you've written several instances of the pattern. Oftentimes different generalizations become appropriate for N=1, N=2, N>=3 && N <= 10, N>=10 && N<=100, and N>=100.

Your example is a pretty good one. In most practical applications, you do not want to be setting button x coordinates manually. You want to use a layout manager, like CSS Flexbox or Jetpack Compose's Row or Java Swing's FlowLayout, which takes in a padding and a direction for a collection of elements and automatically figures out where they should be placed. But if you only have one button, this is overkill. If you only have two buttons, this is overkill. If you have 3 buttons, you should start to realize this is the pattern and reach for the right abstraction. If you get to 10 buttons, you'll realize that you need to arrange them in 2D as well and handle how they grow & shrink as you resize the window, and there's a good chance you need a more powerful abstraction.

9rx an hour ago | parent | prev | next [-]

Critical thinkers understand that rules aren't written for critical thinkers; that they are written for beginners who don't yet have the necessary experience to be able to think critically.

rkomorn 2 hours ago | parent | prev [-]

> Instead, I tend to ask: if I change this code here, will I always also need to change it over there?

IMO, this is the exact (and arguably only) question to ask.

mort96 2 hours ago | parent | prev | next [-]

IMO, the right way to think about DRY is to consider why a given piece of code would ever change.

If you have two copies of some piece of code, and you can reasonably say that if you ever want to update one copy then you will almost certainly want to update the other copy as well, then it's probably a good idea to try to merge them and keep that logic in some centralized place.

On the other hand, if you have three copies of the same piece of code, but they kind of just "happen to" be identical and it's completely plausible that any one of the copies will be modified in the future for reasons which won't affect the other copies, maybe keeping them separate is a good idea.

And of course, it's sometimes worth it to keep two or more different copies which do share the same "reason to change". This is especially clear when you have the copies in different repositories, where making the code "DRY" would mean introducing dependencies between repositories which has its own costs.

bsza 2 hours ago | parent | prev | next [-]

It’s not how many times, it’s what you do about it. DRY doesn’t mean you have to make abstractions for everything. It means you don’t repeat yourself. That is, if two pieces of code are identical, chances are one of them shouldn’t exist. There are a lot of simple ways you might be able to address that, starting from the most obvious one, which is to just literally delete one of them. Abstraction should be about the last tool you reach for, but for most people it’s unfortunately the first.

noufalibrahim 2 hours ago | parent | prev | next [-]

I had a situation where we need to implement a protocol. The spec was fairly decent but the public implementations of the other end were slightly non compliant which necessitated special casing. Plus multiple versions etc.

An expensive consultant suggested creating pristine implementation and then writing a rule layer that would modify things as needed and deploying the whole thing as a pile of lamdba functions.

I copy pasted the protocol consumer file per producer and made all the necessary changes with proper documentation and mocks. Got it working quickly and we could add new ones without affecting.

If I'd try to keep it DRY, i think it would be a leaky mess.

hackemmy 3 hours ago | parent | prev | next [-]

This is so true. I have been burned by this more times than I can count. You see two functions that look similar, you extract a shared utility, and then six months later one of them needs a slightly different behavior and now you are fighting your own abstraction instead of just changing one line in a copy. The rule of three is a good default. Let the pattern prove itself before you try to generalize it.

TeMPOraL 3 hours ago | parent | prev | next [-]

I really like Casey Muratori's "[Semantic] Compression-oriented programming" - which is the philosophical backing of "WET" (Write Everything Twice) counterpart to DRY.

https://caseymuratori.com/blog_0015

krilcebre 3 hours ago | parent | prev | next [-]

The instances should be based on the context. For example we had a few different API providers for the same thing, and someone refactored the separate classes into a single one that treats all of the APIs the same.

Well, turns out that 3 of the APIs changed the way they return the data, so instead of separating the logic, someone kept adding a bunch of if statements into a single function in order to avoid repeating the code in multiple places. It was a nightmare to maintain and I ended up completely refactoring it, and even tho some of the code was repeated, it was much easier to maintain and accommodate to the API changes.

trey-jones 3 hours ago | parent | prev | next [-]

I think this is a reasonable rule of thumb, but there are also times that the code you are about to write a second time is extremely portable and can easily be made reusable (say less than 5 minutes of extra time to make the abstraction). In these cases I think it's worth it to go ahead and do it.

Having identical logic in multiple places (even only 2) is a big contributor to technical debt, since if you're searching for something and you find it and fix it /once/ we often thing of the job as done. Then the "there is still a bug and I already fixed that" confusion is avoided by staying DRY.

moogly 2 hours ago | parent | prev | next [-]

The D stands for "dependency", the R stands for "regret" and I'm not sure what the Y stands for yet.

zer00eyz an hour ago | parent [-]

Yelling... it stands for yelling...

Mostly at the massive switch statements and 1000 line's of flow control logic that end up embedded someplace where they really dont belong in the worst cases.

andrewmutz 3 hours ago | parent | prev | next [-]

You say that, but I've created plenty of production bugs because two different implementations diverge. Easier to avoid such bugs if we just share the implementation.

bluGill 3 hours ago | parent [-]

I've also seen a lot of production bugs because two things that appeared to be a copy/paste where actually conceptually different and making them common made the whole much more complex trying to get common code to handle things that diverged even though they started from the same place.

cjs_ac 3 hours ago | parent | prev | next [-]

DRY follows WET (Write Everything Twice).

busfahrer 4 hours ago | parent | prev | next [-]

Agreed, I think even Carmack advocates this rule

mock-possum 2 hours ago | parent | prev | next [-]

My rule of thumb is “when I have to make changes to this later, how annoying is it going to be to make the same change in multiple places?”

Sometimes four or five doesn’t seem too bad, sometimes two is too many

taneq 3 hours ago | parent | prev | next [-]

“Once, twice, automate/abstract” is a good general rule but you have to understand that the thing you’re counting isn’t appearances in the source code, it’s repetitions of the same logic in the same context. It’s gotta mean the same, not just look the same.

UncleMeat 3 hours ago | parent | prev | next [-]

More critical in my mind is investigating the "inevitably start to differ" option.

If two pieces of code use the same functionality by coincidence but could possibly evolve differently then don't refactor. Don't even refactor if this happens three, four, or five times. Because even if the code may be identical today the features are not actually identical.

But if you have two uses of code that actually semantically identical and will assuredly evolve together then go ahead and refactor to remove duplication.

Pxtl 3 hours ago | parent | prev | next [-]

Depends on length and complexity, imho. If it's more than a line or two of procedure? Or involves anything counterintuitive? DRY at 2.

Extract a method or object if it's something that feels conceptually a "thing" even if it has only one use. Most tools to DRY your code also help by providing a bit of encapsulation that do a great job of tidying things up to force you to think about "should I be letting this out of domain stuff leak in here?"

Kye 3 hours ago | parent | prev | next [-]

As always, xkcd:

https://xkcd.com/1205/

https://xkcd.com/974/

colechristensen 3 hours ago | parent | prev [-]

Ehh, people who are really excited about DRY write unreadable convoluted code, where the bulk of the code is abstractions invented to avoid rewriting a small amount of code and unless you're very familiar with the codebase reasoning about what it actually does is a mystery because related pieces of functionality are very far away from each other.

trey-jones 3 hours ago | parent [-]

DRY is not to avoid writing code (of any amount). DRY is a maintainability feature. "Unless you're very familiar with the code" you probably won't remember that you have to make this change in two places instead of one. DRY makes life easier for future you, and anyone else unfortunate to encounter (y)our mess.

bluGill 3 hours ago | parent | next [-]

You are confusing DRY done as intended vs what DRY looks like in the real world to many people.

colechristensen 2 hours ago | parent | prev [-]

Making maintainable code is a good goal.

DRY is one step removed from that goal and people use it to make very unmaintainable code because they confuse any repeated code with unmaintainability. (or their theory that some day we might want to repeat this code so we might as well pre-DRY it)

The result is often a horrendous complex mess. Imagine a cookbook with a cookie recipe that resided on 47 different pages (40 of which were pointers on where to find other pointers on where to find other pointers on where to find a step) in attempts to never write the same step twice in the whole book or your planned sequels in a 20 volume set.

chuckadams 2 hours ago | parent [-]

It's almost like there's a "reasonable person" type of standard that's impossible to nail down in a general rule...

colechristensen 2 hours ago | parent [-]

If you can describe a rule in one sentence it'll probably lead to as much trouble as it fixes.

The problem is zealots. Zealotry doesn't work for indeterminate things that require judgement like "code quality" or "maintainability", but a simple rule like "don't repeat yourself" is easy for a zeal. They take a rule and shut down any argument with "because the rule!"

If you're arguing about code quality and maintainability without one sentence rules then you actually have to make arguments. If the rule is your argument there's no discussion only dogma.

As a result? Easy to distill rules spread fast, breed zealots, and result in bad code.

devnullbrain 4 hours ago | parent | prev | next [-]

> and the missing context is essential.

Oh yes, I'd recommend everyone who uses the phrase reads the rest of the paper to see the kinds of optimisations that Knuth considers justified. For example, optimising memory accesses in quicksort.

kalaksi 4 hours ago | parent | next [-]

This shows how hard it is to create a generalized and simple rule regarding programming. Context is everything and a lot is relative and subjective.

Tips like "don't try to write smart code" are often repeated but useless (not to mention that "smart" here means over-engineered or overly complex, not smart).

pydry 3 hours ago | parent [-]

I dunno, Ive seen people try to violate "dont prematurely optimize" probably a thousand times (no exaggeration) and never ONCE seen this happen:

1. Somebody verifies with the users that speed is actually one of the most burning problems.

2. They profile the code and discover a bottleneck.

3. Somebody says "no, but we shouldnt fix that, that's premature optimization!"

Ive heard all sorts of people like OP moan that "this is why pieces of shit like slack are bloated and slow" (it isnt) when advocating skipping steps 1 and 2 though.

I dont think they misunderstand the rule, either, they just dont agree with it.

Did pike really have to specify explicitly that you have to identify that a problem is a problem before solving it?

devnullbrain 2 hours ago | parent [-]

>1. Somebody verifies with the users that speed is actually one of the most burning problems.

Sometimes this is too late.

C++98 introduce `std::set` and `std::map`. The public interface means that they are effectively constrained to being red-black trees, with poor cache locality and suboptimal lookup. It took until C++11 for `std::unordered_map` and `std::unordered_set`, which brought with them the adage that you should probably use them unless you know you want ordering. Now since C++23 we finally have `std::flat_set` and `std::flat_map`, with contiguous memory layouts. 25 years to half-solve an optimisation problem and naive developers will still be using the wrong thing.

As soon as the interface made contact with the public, the opportunity to follow Rob Pike's Rule 5 was lost. If you create something where you're expected to uphold a certain behaviour, you need to consider if the performance of data structures could be a functional constraint.

At this point, the rule becomes cyclical and nonsensical: it's not premature if it's the right time to do it. It's not optimisation if it's functional.

9rx an hour ago | parent | next [-]

> the opportunity to follow Rob Pike's Rule 5 was lost.

std::set/std::map got into trouble because they chose the algorithm first and then made the data model match. Rule 5 suggests choosing the right data model first, indicating that it is most important.

pydry 2 hours ago | parent | prev [-]

You've inadvertently made an argument for deprecation, not ignoring rob's rule.

When building interfaces you are bound to make mistakes which end users will end up depending on (not just regarding optimization).

The correct lesson to learn from this is not "just dont make mistakes" but to try and minimize migration costs to prevent these mistakes from getting tightly locked in and try to detect these mistakes earlier on in the design process with more coordinated experimentation.

C++ seems pretty bad at both. It's not unusual, either - migration and upgrade paths are often the most neglected part of a product.

devnullbrain an hour ago | parent [-]

How would you have minimised migration costs for std::map?

lynndotpy 2 hours ago | parent | prev | next [-]

Yep. If one is implementing quicksort for a library where it will be used and relied on, I'd sure hope they're optimizing it as much as they can.

anymouse123456 4 hours ago | parent | prev [-]

Exactly!

I wish Knuth would come out and publicly chastise the many decades of abuse this quote has enabled.

trey-jones 3 hours ago | parent [-]

To be fair, I think human nature is probably a bigger culprit here than the quote. Yes, it was one of the first things told to me as a new programmer. No, I don't think it influenced very heavily how I approach my work. It's just another small (probably reasonable) voice in the back of my head.

rixed an hour ago | parent | prev | next [-]

I wish we lived in a world where quotes could be that powerful. But I'm afraid in reality this quote, like any other, is just used as a justification after the fact.

Actually, I do not believe devs are to blame, or that CS education is to blame; I believe that's an unfortunate law of society that complexity piles up faster than we can manage it. Of course the economic system rewards shiping today at the expense of tomorrow's maintenance, and also rewards splitting systems in seemingly independent subsystems that are simpler in isolation but results in a more complex machinery (cloud, microservices...)

I'm even wondering if it's not a more fundamental law than that, because adding complexity is always simpler than removing it, right? Kind of a second law of termodynamic for code.

imjonse 2 hours ago | parent | prev | next [-]

I was a bit worried you are paraphrasing Rob Pike, but no, he actually agrees with that Knuth quote.

I am almost certain that people building bloated software are not willfully misunderstanding this quote; it's likely they never heard about it. Let's not ignore the relevance of this half a century old advice just because many programmers do not care about efficiency or do not understand how computers work. Premature optimization is exactly that, the fact that is premature makes it wrong, regardless if it's about GOTO statements in the 70s or a some modern equivalent where in the name of craft or fun people make their apps a lot more complex than they should be. I wouldn't be surprised if some of the brutally inefficient code you mention was so because people optimized prematurely for web-scale and their app never ever needed those abstractions and extra components. The advice applies both to hackers doing micro-optimizations and architecture astronauts dreaming too big IMHO.

twoodfin 4 hours ago | parent | prev | next [-]

Ignoring optimization opportunities until you see the profile only works when you actually profile!

Profiling never achieved its place in most developers’ core loop the way that compiling, linting, or unit testing did.

How many real CI/CD pipelines spit out flame graphs alongside test results?

pydry 3 hours ago | parent [-]

I usually defer this until a PM does the research to highlight that speed is a burning issue.

I find 98% of the time that users are clamoring to get something implemented or fixed which isnt speed related so I work on that instead.

When I do drill down what I tend to find in the flame graphs is that your scope for making performance improvements a user will actually notice is bottlenecked primarily by I/O not by code efficiency.

Meanwhile my less experienced coworkers will spot a nested loop that will never take more than a couple of milliseconds and demand it be "optimised".

lokar 2 hours ago | parent [-]

Even at Google, the tendency is (or was when I was there), to only profile things that we know are consuming a lot of resources (or for sure will), or are hurting overall latency.

Also the rule (quote?) says "speed hack", I don't think he is saying ignore runtime complexity totally, just don't go crazy with really complex stuff until you are sure you need it.

wavemode 3 hours ago | parent | prev | next [-]

I don't think the quote itself is responsible for any of that.

It's true that premature optimization (that is, optimization before you've measured the software and determined whether the optimization is going to make any real-world difference) is bad.

The reality, though, is that most programmers aren't grappling with whether their optimizations are premature, they're grappling with whether to optimize at all. At most companies, once the code works, it ships. There's little, if any, time given for an extra "optimization" pass.

It's only after customers start complaining about performance (or higher-ups start complaining about compute costs) that programmers are given any time to go through and optimize things. By which point refactoring the code is now much harder than it wouldn've been originally.

jayd16 an hour ago | parent | prev | next [-]

This discussion kind of irks me. I just read these posts as: "The quote saying A is bad. Actually it said A all along!"

It's just complaining about others making a different value judgement for what is a worthwhile optimization. Hiding behind the 'true meaning of the quote' is pointless.

Someone 43 minutes ago | parent | prev | next [-]

> From his 1974 paper, "Structured Programming with go to Statements":

> He was talking about using GOTO statements in C.

I don’t think he was talking about C. That paper is from December 1974, and (early) C is from 1972, and “The UNIX Time-Sharing System” (https://dsf.berkeley.edu/cs262/unix.pdf) is from July 1974, so time wise, he could have known C, but AFAICT that paper doesn’t mention C, and the examples are PL/I or (what to me looks like) pseudocode, using ‘:=’ for assignment, ‘if…fi’ and ‘while…repeat’ for block, ‘go to’ and not C’s ‘goto’, etc.

dwb 4 hours ago | parent | prev | next [-]

Totally agree. I’ve see that quote used to justify wilfully ignoring basic performance techniques. Then people are surprised when the app is creaking exactly due to the lack of care taken earlier. I would tend to argue the other way most of the time: a little performance consideration goes a long way!

Maybe I’ve had an unrepresentative career, but I’ve never worked anywhere where there’s much time to fiddle with performance optimisations, let alone those that make the code/system significantly harder to understand. I expect that’s true of most people working in mainstream tech companies of the last twenty years or so. And so that quote is basically never applicable.

didgetmaster an hour ago | parent | prev | next [-]

I agree. Faster hardware or horizontal scaling on distributed cloud environments can mask the problem; but it certainly doesn't solve the problem of bloated, inefficient software.

While it might not be necessary to spend hours fine-tuning every function; code optimization should be the mindset of every programmer no matter what they are coding.

How many fewer data centers would we need if all that software running in them was more efficient?

https://didgets.substack.com/p/finding-and-fixing-a-billion-...

pjc50 4 hours ago | parent | prev | next [-]

Slow code is more of a project management problem. Features are important and visible on the roadmap. Performance usually isn't until it hits "unacceptable", which may take a while to feed back. That's all it is.

(AI will probably make this worse as well, having a bloat tendency all of its own)

divan 2 hours ago | parent | prev | next [-]

> generations of programmers have now been raised to believe that brutally inefficient, bloated, and slow software is just fine.

I believe people don't think about Knuth when they choose to write app in Electron. Some other forces might be at play here.

trgn 2 hours ago | parent | prev | next [-]

A lot of developers get enamored by fetishes. Just one example, because it's one i always struggle to vanquish in any of my teams.

Devs are obsessed with introducing functional-style constructs everywhere, just for the sake of it. FP is great for some classes of software, but baseline crufty for anything that requires responsiveness (front-ends basically), let alone anything at real interactive speeds (games, geo-software, ...)

The "premature optimization" quote is then always used as a way to ignore that entire code paths will be spamming the heap with hundreds of thousands of temporary junk, useless lexical scopes, and so forth. Writing it lean the first time is never considered, because of adherence to these fetishes (mutability is bad, oo is bad, loops lead to off-by-one errors, ...). It's absolutely exhausting to have these conversations, it's always starting from the ground up and these quotes like "premature optimization is the root of all evil" are only used as invocations to ward of criticism.

koliber 3 hours ago | parent | prev | next [-]

Picking the starting point is very important. "optimization" is the process of going from that starting point to a more performant point.

If you don't know enough to pick good starting points you probably won't know enough to optimize well. So don't optimize prematurely.

If you are experienced enough to pick good starting points, still don't optimize prematurely.

If you see a bad starting point picked by someone else, by all means, point it out if it will be problematic now or in the foreseeable future, because that's a bug.

trgn 2 hours ago | parent | prev | next [-]

> Multiple generations of programmers have now been raised to believe that brutally inefficient, bloated, and slow software is just fine

100%

bluGill 3 hours ago | parent | prev | next [-]

Don't confuse premature pessimization for the warnings against premature optimization.

I can write bubble sort, it is simple and I have confidence it will work. I wrote quicksort for class once - I turned in something that mostly worked but there were bugs I couldn't fix in time (but I could if I spent more time - I think...)

However writing bubble sort is wrong because any good language has a sort in the standard library (likely timsort or something else than quicksort in the real world)

YesThatTom2 4 hours ago | parent | prev | next [-]

I hear you, friend!

While you were seeing those problems with Java at Google, I saw seeing it with Python.

So many levels of indirection. Holy cow! So many unneeded superclasses and mixins! You can’t reason about code if the indirection is deeper than the human mind can grasp.

There was also a belief that list comprehensions were magically better somehow and would expand to 10-line monstrosities of unreadable code when a nested for loop would have been more readable and just as fast but because list comprehensions were fetishized nobody would stop at their natural readability limits. The result was like reading the run-on sentence you just suffered through.

JTbane 3 hours ago | parent | prev | next [-]

Anyone else feel like bloat is usually not an algorithmic problem, but rather a library or environment issue most of the time?

andoando an hour ago | parent | prev | next [-]

As someone currently writing 16-18 tables all with common definition, and crud, Id like some abstraction

lynndotpy 2 hours ago | parent | prev | next [-]

I think the bigger problem is that "Premature optimization is the root of all evil" is a statement made by software engineers to feel more comfortable in their shortcomings.

That's not to bemoan the engineer with shortcomings. Even the most experienced and educated engineer might find themself outside their comfort zone, implementing code without the ability to anticipate the performance characteristics under the hood. A mental model of computation can only go so far.

Articulated more succinctly, one might say "Use the profiler, and use it often."

whatever1 2 hours ago | parent | prev | next [-]

At least before the LLM world you would have to trade money (aka more compute) for time to market. What is the point of spending a single second optimizing a query when your database has 10 users?

Of course today this has changed. You can have multiple agents working on micro optimizing everything and have the pie and eat it too.

frereubu 4 hours ago | parent | prev | next [-]

Totally agree. Out of this context, the word "premature" can mean too many things.

lowmagnet 3 hours ago | parent | prev | next [-]

I always point out the operational word is "premature".

01100011 2 hours ago | parent | prev | next [-]

This is the sort of pontifical statement that old guys like me tend to make which is strictly wrong but also contains a lot of wisdom.

Yes, software is bloated, full of useless abstractions and bad design. You kids(well, anyone programming post 1980, so myself included) should be ashamed. Also let's not forget that those abstractions helped us solve problems and our friends in silicon valley(ok that no longer makes sense but imagine if SillyValley still just made HW) covered our mistakes. But yeah, we write crap a lot of the time.

But as other folks have said, it doesn't mean "don't optimize."

I've always used my own version of the phrase, which is: "Don't be stupid." As in, don't do dumb, expensive things unless you need to for a prototype. Don't start with a design that is far from optimal and slow. After profiling, fix the slow things. I'm pretty sure that's what most folks do on some level.

bko 4 hours ago | parent | prev | next [-]

> Multiple generations of programmers have now been raised to believe that brutally inefficient, bloated, and slow software is just fine. There is no limit to the amount of boilerplate and indirection a computer can be forced to execute. There is no ceiling to the crystalline abstractions emerging from these geniuses. There is no amount of time too long for a JVM to spend starting.

I think that's due to people doing premature optimization! If people took the quote to heart, they would be less inclined to increasing the amount of boilerplate and indirection.

ummonk an hour ago | parent [-]

The boilerplate and indirection isn't done for performance

globular-toast 3 hours ago | parent | prev | next [-]

So you're saying people have misunderstood "premature optimisation is the root of all evil" as "optimisation is the root of all evil"?

I don't think you can blame this phrase if people are going to drop an entire word out of an eight word sentence. The very first word, no less.

dblohm7 an hour ago | parent | prev | next [-]

I too learned this the hard way, via a supposedly concurrent priority queue that did quadratic-time work while holding a lock over the entire thing. I was told that "premature optimization is the root of all evil."

Sorry, folks, but that's just an excuse to make dumb choices. Premature _micro_optimization is the root of all evil.

EDIT: It was great training for when I started working on browser performance, though!

dblohm7 an hour ago | parent [-]

And if I may add a corollary: Measurement doesn't need to be held off until the end of the project! Start doing it as soon as you can!

aljgz 4 hours ago | parent | prev | next [-]

In all honesty, this is one of the less abused quotes, and I have seen more benefit from it than harm.

Like you, I've seen people produce a lot of slow code, but it's mostly been from people who would have a really hard time writing faster code that's less wrong.

I hate slow software, but I'd pick it anytime over bogus software. Also, generally, it's easier to fix performance problems than incorrect behavior, especially so when the error has created data that's stored somewhere we might not have access to. But even more so, when the harm has reached the real world.

anymouse123456 4 hours ago | parent | next [-]

I don't believe there is any tension at all between fast and simple software.

We can and should have both.

This is a fraud, made up by midwits to justify their leaning towers of abstraction.

embedding-shape 4 hours ago | parent [-]

User-facing, sure, nothing stopping us from doing "simple and fast" software. But when it comes to the code, design and architecture, "simple" is often at odds with "fast", and also "secure". Once you need something to be fast and secure, it often leads to a less simple design, because now you care about more things, it's kind of hard to avoid.

MyHonestOpinon 2 hours ago | parent | next [-]

> "simple" is often at odds with "fast"

Sort of. But if you keep the software simple, then it is easier to optimize the bottlenecks. You don't really need to make everything complicated to make it faster, just a few well selected places need to be refactored.

ndriscoll 3 hours ago | parent | prev [-]

IME doing application servers and firmware my whole career, simple and fast are usually the same thing, and "simple secure" is usually better security posture than "complex secure".

embedding-shape 3 hours ago | parent [-]

Interesting, never done firmware, but plenty of backends and frontends. Besides the whole "do less and things get faster", I can't think of a single case where "simple" and "fast" is the same thing.

And I'd agree that "simple secure" is better than "complex secure" but you're kind of side-stepping what I said, what about "not secure at all", wouldn't that lead to simpler code? Usually does for me, especially if you have to pile it on top of something that is already not so secure, but even when taking it into account when designing from ground up.

ndriscoll 2 hours ago | parent [-]

Not really. `return 0` is the simplest program you could write, but it's not terribly useful. There's an underlying assumption that there's some purpose/requirement for the program to exist. Through that lens "secure" is just assumed as a requirement, and the simplest way to meet your requirements will usually still give you the fastest program too.

"Do less and things get faster" is a very wide class of fixes. e.g. you could do tons of per-packet decision making millions of times per second for routing and security policies, or you could realize the answer changes slowly in time, and move that to upfront work, separating your control vs data processing, and generally making it easier to understand. Or you could build your logic into your addressing/subnets and turn it into a simple mask and small table lookup. So your entire logic gets boiled down to a table (incidentally why I can't understand why people say ipv6 is complex. Try using ipv4! Having more bits for addresses is awesome!).

gspr 4 hours ago | parent | prev [-]

> I have seen more benefit from it than harm.

Same. I, too, am sick of bloated code. But I use the quote as a reminder to myself: "look, the fact that you could spend the rest of the workday making this function run in linear instead of quadratic time doesn't mean you should – you have so many other tasks to tackle that it's better that you leave the suboptimal-but-obviously-correct implementation of this one little piece as-is for now, and return to it later if you need to".

dominotw 3 hours ago | parent | prev | next [-]

> I have lived the absolute nightmares that evolve from the willful misunderstanding of this quote.

how do you know which code was written using this quote in mind.

BoneShard 2 hours ago | parent [-]

He doesn't know, but that quote makes for a cool talking point. Software is slow or bloated because of budget, deadlines, and skill levels - not because of a quote.

pphysch 2 hours ago | parent | prev | next [-]

It has less to do with a quote and more to do with CS education (and the market) rewarding minimal functionality over performance, security, fault-tolerance, etc.

The average university CS student in USA (and India I presume) is taught to "hack it" at any cost, and we see the results.

taneq 3 hours ago | parent | prev [-]

> I have lived the absolute nightmares that evolve from the willful misunderstanding of this quote.

Then the quote wasn’t the problem. The wilful misunderstanding was the problem.

dkarl 3 hours ago | parent | prev | next [-]

I think it's fine and generous that he credited these rules to the better-known aphorisms that inspired them, but I think his versions are better, they deserve to be presented by themselves, instead of alongside the mental clickbait of the classic aphorisms. They preserve important context that was lost when the better-known versions were ripped out of their original texts.

For example, I've often heard "premature optimization is the root of all evil" invoked to support opposite sides of the same argument. Pike's rules are much clearer and harder to interpret creatively.

Also, it's amusing that you don't hear this anymore:

> Rule 5 is often shortened to "write stupid code that uses smart objects".

In context, this clearly means that if you invest enough mental work in designing your data structures, it's easy to write simple code to solve your problem. But interpreted through an OO mindset, this could be seen as encouraging one of the classic noob mistakes of the heyday of OO: believing that your code could be as complex as you wanted, without cost, as long as you hid the complicated bits inside member methods on your objects. I'm guessing that "write stupid code that uses smart objects" was a snappy bit of wisdom in the pre-OO days and was discarded as dangerous when the context of OO created a new and harmful way of interpreting it.

zemo an hour ago | parent [-]

> but I think his versions are better, they deserve to be presented by themselves, instead of alongside the mental clickbait of the classic aphorisms

keeping the historical chain of thinking alive is good, actually

fl0ki an hour ago | parent | prev | next [-]

> Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants.

I get where he's coming from, but I've seen people get this very wrong in practice. They use an algorithm that's indeed faster for small n, which doesn't matter because anything was going to be fast enough for small n, meanwhile their algorithm is so slow for large n that it ends up becoming a production crisis just a year later. They prematurely optimized after all, but for an n that did not need optimization, while prematurely pessimizing for an n that ultimately did need optimization.

GuB-42 an hour ago | parent | prev | next [-]

The opposite conclusion can be taken from the premise of rule #1 "You can't tell where a program is going to spend its time"

If you can't tell in advance what is performance critical, then consider everything to be performance critical.

I would then go against rule #3 "Fancy algorithms are slow when n is small, and n is usually small". n is usually small, except when it isn't, and as per rule #1, you may not know that ahead of time. Assuming n is going to be small is how you get accidentally quadratic behavior, such as the infamous GTA bug. So, assume n is going to be big unless you are sure it won't be. Understand that your users may use your software in ways you don't expect.

Note that if you really want high performance, you should properly characterize your "n" so that you can use the appropriate technique, it is hard because you need to know all your use cases and their implications in advance. Assuming n will be big is the easy way!

About rule #4, fancy algorithms are often not harder to implement, most of the times, it means using the right library.

About rule #2 (measure), yes, you absolutely should, but it doesn't mean you shouldn't consider performance before you measure. It would be like saying that you shouldn't worry about introducing bugs before testing. You should do your best to make your code fast and correct before you start measuring and testing.

What I agree with is that you shouldn't introduce speed hacks unless you know what you are doing. Most of performance come from giving it consideration on every step. Avoiding a copy here, using a hash map instead of a linear search there, etc... If you have to resort to a hack, it may be because you didn't consider performance early enough. For example, if took care of making a function fast enough, you may not have to cache results later on.

As for #5, I agree completely. Data is the most important. It applies to performance too, especially on modern hardware. To give you an very simplified idea, RAM access is about 100x slower than running a CPU instruction, it means you can get massive speed improvement by making your memory footprint smaller and using cache-friendly data structures.

epolanski an hour ago | parent [-]

> If you can't tell in advance what is performance critical, then consider everything to be performance critical.

As for rule 2: first you measure.

okamiueru 6 minutes ago | parent | prev | next [-]

Rule 1 seems similar to Donald Knuths "premature optimization" from 1974.

> Programmers waste enormous amounts of time thinking about, or worrying about, the speed of noncritical parts of their programs, and these attempts at efficiency actually have a strong negative impact when debugging and maintenance are considered. We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3%.

Rule 2 follows rule 1.

Rule 3 & 4 is a variation of Keep it Simple, Stupid (KISS) from the 1960s.

... and... now I feel stupid, because I read the last part, which is summarizing it in the same way.

cestith 27 minutes ago | parent | prev | next [-]

Any software developer who hasn’t read _The Practice of Programming_ by Kernighan and Pike should. It’s not that long and much of it is timeless.

Insanity 25 minutes ago | parent [-]

Yeah, but I doubt many of the newer generation are going to read this. I manage a team of engineers, and one of the recent-ish graduates asked me in our 1-on-1 if it's still worth learning Python given that he can just write prompts. (Python is the language all our tools use).

If the next generation doesn't even want to learn a programming language, they're definitely not going to learn how to write _clean_ code.

Maybe I'm just overly pessimistic about junior engineers at the moment because of that conversation lol.

LVB 11 minutes ago | parent | next [-]

Here's my optimistic take: the fundamental things that spark joy about learning a novel algorithm, pattern, technique, etc. haven't gone anywhere, and there's no reason to think those things won't continue to be interesting. Furthermore, it seems like reading code isn't going anywhere too soon, and that definitely benefits from clean code. It follows that someone who can actually recognize clean from spaghetti, and tell the LLM to refactor it into XYZ style, is going to be relatively more valuable.

Random side note: my teen son has grown up with iPhone-level tech, yet likes and finds my old Casio F91 watch very interesting. I still have faith :)

calepayson 14 minutes ago | parent | prev | next [-]

Junior here. There are still a few of us who value books and documentation. It's a weird time though. Hard to feel confident that you're learning in the correct way.

Anyway, I've found that if you want to get a coworker into reading technical books, the best way is with a novel or three. I've had good success with The Martian. The Phoenix Project might work too. Slip them fun books until they've built a habit and then drop The Mythical Man Month on them. :)

wduquette 10 minutes ago | parent | prev [-]

In almost forty years of experience, the fraction of developers I've known who read in the field beyond what's strictly needed for their task is very small. I'm always delighted when I find one.

d_burfoot 2 hours ago | parent | prev | next [-]

I don't disagree with these principles, but if I wanted to compress all my programming wisdom into 5 rules, I wouldn't spend 3 out of the 5 slots on performance. Performance is just a component of correctness : if you have a good methodology to achieve correctness, you will get performance along the way.

My #1 programming principle would be phrased using a concept from John Boyd: make your OODA loops fast. In software this can often mean simple things like "make compile time fast" or "make sure you can detect errors quickly".

piranha 5 hours ago | parent | prev | next [-]

> Rule 5 is often shortened to "write stupid code that uses smart objects".

This is probably the worst use of the word "shortened" ever, and it should be more like "mutilated"?

andsoitis 5 hours ago | parent [-]

Syntactic sugar is cancer of the semicolon.

franktankbank 5 hours ago | parent [-]

Tide goes in tide goes out, can't explain that.

paradox460 2 hours ago | parent [-]

Tide goes in, clean laundry comes out

BTAQA 2 hours ago | parent | prev | next [-]

Rule 5 is the one that took me longest to internalize. Coming from frontend development into building a full product with a real database, I kept reaching for complex query logic when the real fix was just restructuring the data. Once the schema was right the queries became obvious. Brooks was right 50 years ago and it's still true.

tasuki 4 hours ago | parent | prev | next [-]

The first four are kind of related. For me the fifth is the important – and oft overlooked – one:

> Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.

sneedenheimer 2 hours ago | parent | prev | next [-]

Given that Rob Pike seems to think having a shell script that uses tar is better than having a `-r` flag for cp [1], I wouldn't give much weight to his philosophy of programming :P.

[1]: https://wiki.c2.com/?WhatIsNotInPlanNine

justacatbot an hour ago | parent | prev | next [-]

Rule 2 is the one that keeps biting me. You can spend days micro-optimizing functions only to realize the real bottleneck was storing data in a map when you needed a sorted list. The structure of the data almost always determines the structure of the code.

ummonk an hour ago | parent [-]

That's Rule 5 no?

dasil003 4 hours ago | parent | prev | next [-]

These rules aged well overall. The only change I would make these days is to invert the order.

Number 5 is timeless and relevant at all scales, especially as code iterations have gotten faster and faster, data is all the more relevant. Numbers 4 and 3 have shifted a bit since data sizes and performance have ballooned, algorithm overhead isn't quite as big a concern, but the simplicity argument is relevant as ever. Numbers 2 and 1 while still true (Amdahl's law is a mathematical truth after all), are also clearly a product of their time and the hard constraints programmers had to deal with at the time as well as the shallowness of the stack. Still good wisdom, though I think on the whole the majority of programmers are less concerned about performance than they should be, especially compared to 50 years ago.

embedding-shape 6 hours ago | parent | prev | next [-]

"Epigrams in Programming" by Alan J. Perlis has a lot more, if you like short snippets of wisdom :) https://www.cs.yale.edu/homes/perlis-alan/quotes.html

> Rule 5. Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.

Always preferred Perlis' version, that might be slightly over-used in functional programming to justify all kinds of hijinks, but with some nuance works out really well in practice:

> 9. It is better to have 100 functions operate on one data structure than 10 functions on 10 data structures.

rsav 6 hours ago | parent | next [-]

There's also:

>I will, in fact, claim that the difference between a bad programmer and a good one is whether he considers his code or his data structures more important. Bad programmers worry about the code. Good programmers worry about data structures and their relationships.

-- Linus Torvalds

aleph_minus_one 43 minutes ago | parent | next [-]

> >I will, in fact, claim that the difference between a bad programmer and a good one is whether he considers his code or his data structures more important. Bad programmers worry about the code. Good programmers worry about data structures and their relationships.

> -- Linus Torvalds

What about programmers

- for whom the code is a data structure?

- who formulate their data structures in a way (e.g. in a very powerful type system) such that all the data structures are code?

- who invent a completely novel way of thinking about computer programs such that in this paradigm both code and data structures are just trivial special cases of some mind-blowing concept ζ of which there exist other special cases that are useful to write powerful programs, but these special cases are completely alien from anything that could be called "code" or "data (structures)", i.e. these programmers don't think/worry about code or data structures, but about ζ?

sph 3 hours ago | parent | prev | next [-]

From what I understand from the vibe coders, they tell a machine what the code should do, but not how it should do it. They leave the important decisions (the shape of data) to an LLM and thus run afoul of this, which is gonna bite them in the ass eventually.

mikepurvis 4 hours ago | parent | prev | next [-]

I think this is sometimes a barrier to getting started for me. I know that I need to explore the data structure design in the context of the code that will interact with it and some of that code will be thrown out as the data structure becomes more clear, but still it can be hard to get off the ground when me gut instinct is that the data design isn't right.

This kind of exploration can be a really positive use case for AI I think, like show me a sketch of this design vs that design and let's compare them together.

sph 3 hours ago | parent | next [-]

AI is terrible for this.

My recommendation is to truly learn a functional language and apply it to a real world product. Then you’ll learn how to think about data, in its pure state, and how it is transformed to get from point A to point B. These lessons will make for much cleaner design that will be applicable to imperative languages as well.

Or learn C where you do not have the luxury of using high-level crutches.

ignoramous 4 hours ago | parent | prev [-]

> This kind of exploration can be a really positive use case for AI I think

Not sure if SoTA codegen models are capable of navigating design space and coming up with optimal solutions. Like for cybersecurity, may be specialized models (like DeepMind's Sec-Gemini), if there are any, might?

I reckon, a programmer who already has learnt about / explored the design space, will be able to prompt more pointedly and evaluate the output qualitatively.

> sometimes a barrier to getting started for me

Plenty great books on the topic (:

Algorithms + Data Structures = Programs (1976), https://en.wikipedia.org/wiki/Algorithms_%2B_Data_Structures...

mikepurvis 4 hours ago | parent [-]

Yeah key word is exploration. It's not "hey Claude write the design doc for me" but rather, here's two possible directions for how to structure my solution, help me sketch each out a bit further so that I can get a better sense what roadblocks I may hit 50-100 hours into implementation when the cost of changing course is far greater.

Zamicol an hour ago | parent | prev [-]

That is excellent. I'm putting that in my notes.

Intermernet 6 hours ago | parent | prev | next [-]

I believe the actual quote is:

"Show me your flowchart and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won't usually need your flowchart; it'll be obvious." -- Fred Brooks, The Mythical Man Month (1975)

bfivyvysj 6 hours ago | parent | next [-]

This is the biggest issue I see with AI driven development. The data structures are incredibly naive. Yes it's easy to steer them in a different direction but that comes at a long term cost. The further you move from naive the more often you will need to resteer downstream and no amount of context management will help you, it is fighting against the literal mean.

nostrademons 3 hours ago | parent | next [-]

The rule may not hold with AI driven development. The rule exists because it's expensive to rewrite code that depends on a given data structure arrangement, and so programmers usually resort to hacks (eg. writing translation layers or views & traversals of the data) so they can work with a more convenient data structure with functionality that's written later. If writing code becomes free, the AI will just rewrite the whole program to fit the new requirements.

This is what I've observed with using AI on relatively small (~1000 line) programs. When I add a requirement that requires a different data structure, Claude will happily move to the new optimal data structure, and rewrite literally everything accordingly.

I've heard that it gets dicier when you have source files that are 30K-40K lines and programs that are in the million+ line range. My reports have reported that Gemini falls down badly in this case, because the source file blows the context window. But even then, they've also reported that you can make progress by asking Gemini to come up with the new design, and then asking it to come up with a list of modules that depend upon the old structure, and then asking it to write a shim layer module-by-module to have the old code use the new data structure, and then have it replace the old data structure with the new one, and then have it remove the shim layer and rewrite the code of each module to natively use the new data structure. Basically, babysit it through the same refactoring that an experienced programmer would use to do a large-scale refactoring in a million+ line codebase, but have the AI rewrite modules in 5 minutes that would take a programmer 5 weeks.

Intermernet 5 hours ago | parent | prev | next [-]

Naive doesn't mean bad. 99% of software can be written with understood, well documented data structures. One of the problems with ai is that it allows people to create software without understanding the trade offs of certain data structures, algorithms and more fundamental hardware management strategies.

You don't need to be able to pass a leet code interview, but you should know about big O complexity, you should be able to work out if a linked list is better than an array, you should be able to program a trie, and you should be at least aware of concepts like cache coherence / locality. You don't need to be an expert, but these are realities of the way software and hardware work. They're also not super complex to gain a working knowledge of, and various LLMs are probably a really good way to gain that knowledge.

dotancohen 5 hours ago | parent | prev | next [-]

Then don't let the AI write the data structures. I don't. I usually don't even let the AI write the class or method names. I give it a skeleton application and let it fill in the code. Works great, and I retain knowledge of how the application works.

andsoitis 5 hours ago | parent | prev [-]

> This is the biggest issue I see with AI driven development. The data structures are incredibly naive.

Bill Gates, for example, always advocated for thinking through the entire program design and data structures before writing any code, emphasizing that structure is crucial to success.

PaulDavisThe1st 2 hours ago | parent | next [-]

I'd like to see Gates or anyone else do that for a project that lasts (at least) a quarter century and sees a many-fold increase in CPU speed, RAM availability, disk capacity etc.

neocron 5 hours ago | parent | prev [-]

Ah Bill Gates, the epitome of good software

andsoitis 5 hours ago | parent | next [-]

> Ah Bill Gates, the epitome of good software

While developing Altair BASIC, his choice of data structures and algorithms enabled him to fit the code into just 4 kilobytes.

dotancohen 5 hours ago | parent | prev [-]

Yes, actually. Gates wrote great software.

Microsoft is another story.

jll29 4 hours ago | parent [-]

And Paul Allen wrote a whole Altair emulator so that they could use an (academic) Harvard computer for their little (commercial) project and test/run Bill Gates' BASIC interpreter on it.

mock-possum 2 hours ago | parent | prev [-]

I’m really going to need to see both. There’s a lot of business logic that simply is not encoded in a data storage model.

jerf 3 hours ago | parent | prev | next [-]

As I'm sure more and more people are using AI to document old systems, even just to get a foothold in them personally if they don't intend to share it, here's a hint related to that: By default, if you fire an AI at a programming base, at least in my experience you get the usual documentation you expect from a system: This is the list of "key modules", this module does this, this module does that, this module does the other thing.

This is the worst sort of documentation; technically true but quite unenlightening. It is, in the parlance of the Fred Brooks quote mentioned in a sibling comment, neither the "flowchart" nor the "tables"; it is simply a brute enumeration of code.

To which the fix is, ask for the right thing. Ask for it to analyze the key data structures (tables) and provide you the flow through the program (the flowchart). It'll do it no problem. Might be inaccurate, as is a hazard with all documentation, but it makes as good a try at this style of documentation as "conventional" documentation.

Honestly one of the biggest problems I have with AI coding and documentation is just that the training set is filled to the brim with mediocrity and the defaults are inferior like this on numerous fronts. Also relevant to this conversation is that AI tends to code the same way it documents and it won't have either clear flow charts or tables unless you carefully prompt for them. It's pretty good at doing it when you ask, but if you don't ask you're gonna get a mess.

(And I find, at least in my contexts, using opus, you can't seem to prompt it to "use good data structures" in advance, it just writes scripting code like it always does and like that part of the prompt wasn't there. You pretty much have to come back in after its first cut and tell it what data structures to create. Then it's really good at the rest. YMMV, as is the way of AI.)

mchaver 5 hours ago | parent | prev | next [-]

I find languages like Haskell, ReScript/OCaml to work really well for CRUD applications because they push you to think about your data and types first. Then you think about the transformations you want to make on the data via functions. When looking at new code I usually look for the types first, specifically what is getting stored and read.

embedding-shape 5 hours ago | parent [-]

Similarly, that approach works really well in Clojure too, albeit with a lot less concern for types, but the "data and data structures first" principle is widespread in the ecosystem.

mchaver 2 hours ago | parent [-]

I've heard good things about Clojure, and it'ss different from what I am used to (bonus points because I like an intellectual challenge), so trying it out is definitely on my todo list.

0xpgm 5 hours ago | parent | prev | next [-]

Reminded me of this thread between Alan Kay and Rich Hickey where Alan Kay thinks "data" is a bad idea.

My interpretation of his point of view is that what you need is a process/interpreter/live object that 'explains' the data.

https://news.ycombinator.com/item?id=11945722

EDIT: He writes more about it in Quora. In brief, he says it is 'meaning', not 'data' that is central to programming.

https://qr.ae/pCVB9m

gregw2 3 hours ago | parent | next [-]

Thanks for the pointer to this 2016 dialog!

One part of it has interesting new resonance in the era of agentic LLMs:

alankay on June 21, 2016 | root | parent | next [–]

This is why "the objects of the future" have to be ambassadors that can negotiate with other objects they've never seen. Think about this as one of the consequences of massive scaling ...

Nowdays rather than the methods associated with data objects, we are dealing with "context" and "prompts".

0xpgm 3 hours ago | parent [-]

Quite a nice insight there!

I should probably be thinking more in this direction.

johnmaguire 4 hours ago | parent | prev | next [-]

Hm, not sure. Data on its own (say, a string of numbers) might be meaningless - but structured data? Sure, there may be ambiguity but well-structured data generally ought to have a clear/obvious interpretation. This is the whole idea of nailing your data structures.

0xpgm 3 hours ago | parent [-]

Yeah, structured data implies some processing on raw data to improve its meaning. Alan Kay seems to want to push this idea to encapsulate data with rich behaviour.

christophilus 4 hours ago | parent | prev [-]

I’m with Rich Hickey on this one, though I generally prefer my data be statically typed.

0xpgm 3 hours ago | parent [-]

Sure, static typing adds some sort of process that provides a coarse interpretation of the data.

tangus 4 hours ago | parent | prev | next [-]

Aren't they basically saying opposite things? Perlis is saying "don't choose the right data structure, shoehorn your data into the most popular one". This advice might have made sense before generic programming was widespread; I think it's obsolete.

embedding-shape 3 hours ago | parent | next [-]

> Perlis is saying "don't choose the right data structure, shoehorn your data into the most popular one"

I don't take it like that. A map could be the right data structure for something people typically reach for classes to do, and then you get a whole bunch of functions that can already operate on a map-like thing for free.

If you take a look at the standard library and the data structures of Clojure you'd see this approach taken to a somewhat extreme amount.

Rygian 4 hours ago | parent | prev [-]

Pike: strongly typed logic is great!

Perlin: stringly typed logic is great!

alberto-m 5 hours ago | parent | prev | next [-]

This quote from “Dive into Python” when I was a fresh graduate was one of the most impacting lines I ever read in a programming book.

> Busywork code is not important. Data is important. And data is not difficult. It's only data. If you have too much, filter it. If it's not what you want, map it. Focus on the data; leave the busywork behind.

TYPE_FASTER 4 hours ago | parent | prev | next [-]

> Rule 5. Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.

If I have learned one thing in my 30-40 years spent writing code, it is this.

seanalltogether 3 hours ago | parent [-]

I agree. The biggest lesson I try to drive home to newer programmers that join my projects is that its always best to transform the data into the structure you need at the very end of the chain, not at the beginning or middle. Keep the data in it's purest form and then transform it right before displaying it to the user, or right before providing it in the final api for others to consume.

You never know how requirements are going to change over the next 5 years, and pure structures are always the most flexible to work with.

bluGill 2 hours ago | parent [-]

Related: your business logic should work on metric units. It is a UI concern if the user wants to see some other measurement system. Convert to feet, chains, cubits... or whatever obscure measurement system the user wants at display time. (if you do get an embedded device that reports non-metric units convert when it comes in - you will get a different device in the future that reports different units anyway)

You still have to worry about someone using kg when you use g, but you avoid a large class of problems and make your logic easier.

dcuthbertson 4 hours ago | parent | prev | next [-]

But doesn't No. 2 directly conflict with Pike's 5th rule? It seems to me these are all aphorisms that have to be taken with a grain of salt.

> 2. Functions delay binding; data structures induce binding. Moral: Structure data late in the programming process.

linhns 5 hours ago | parent | prev | next [-]

Nice to see Perlis mentioned once in a while. Reading SICP again, still learning new things.

WillAdams 5 hours ago | parent [-]

There is a matching video series for SICP:

https://ocw.mit.edu/courses/6-001-structure-and-interpretati...

which I found very helpful in (finally) managing to get through that entire text (and do all the exercises).

Hendrikto 5 hours ago | parent | prev | next [-]

I feel like these are far more vague and less actionable than the 5 Pike rules.

JanisErdmanis 5 hours ago | parent | prev | next [-]

With 100 functions and one datastructure it is almost as programming with a global variables where new instance is equivalent to a new process. Doesn’t seem like a good rule to follow.

embedding-shape 4 hours ago | parent [-]

The scope of where that data structure or functions are available is a different concern though, "100 functions + 1 data structure" doesn't require globals or private, it's a separate thing.

JanisErdmanis 25 minutes ago | parent [-]

One can always look as global variables equivalent to a context object that’s is passed in every function. It’s just a syntactic difference whether one constructs such data structure or uses it implicitly via globals.

What I am getting at is that when one has such gigantic data structure there is no separation of concerns.

Pxtl 5 hours ago | parent | prev | next [-]

As much as relational DBs have held back enterprise software for a very long time by being so conservative in their development, the fact that they force you to put this relationship absolutely front-of-mind is excellent.

embedding-shape 4 hours ago | parent [-]

I'd personally consider "persistence" AKA "how to store shit" to be a very different concern compared to the data structures that you use in the program. Ideally, your design shouldn't care about how things are stores, unless there is a particular concern for how fast things read/writes.

mosura 3 hours ago | parent | next [-]

Often significant improvements to every aspect of a system that interacts with a database can be made by proper design of the primary keys, instead of the generic id way too many people jump to.

The key difficulty is identifying what these are is far from obvious upfront, and so often an index appears adjacent to a table that represents what the table should have been in the first place.

embedding-shape 3 hours ago | parent | next [-]

I guess that might be true also, to some extent. I guess most of the times I've seen something "messy" in software design, it's almost always about domain code being made overly complicated compared to what it has to do, and almost never about "how does this domain data gets written/read to/from a database", although it's very common. Although of course storage/persistence isn't non-essential, just less common problem than the typical design/architecture spaghetti I encounter.

Pxtl 2 hours ago | parent | prev [-]

I'm a firm believer in always using an auto-generated surrogate key for the PK because domain PKs always eventually become a pain point. The problem is that doing so does real damage to the ergonomics of the DB.

This is why I fundamentally find SQL too conservative and outdated. There are obvious patterns for cross-cutting concerns that would mitigate things like this but enterprise SQL products like Oracle and MS are awful at providing ways to do these reusable cross-cutting concerns consistently.

Pxtl 3 hours ago | parent | prev [-]

I meant to reply to a different comment originally, specifically the one including this quote from Torvalds:

> Good programmers worry about data structures and their relationships.

> -- Linus Torvalds

I was specifically thinking about the "relationship" issues. The worst messes to fix are the ones where the programmer didn't consider how to relate the objects together - which relationships need to be direct PK bindings, which can be indirect, which things have to be cached vs calculated live, which things are the cache (vs the master copy), what the cardinality of each relationship is, which relationships are semantically ownerships vs peers, which data is part of the system itself vs configuration data vs live, how you handle changes to the data, (event sourcing vs changelogging vs vs append-only vs yolo update), etc.

Not quite "data structures" I admit but absolutely thinking hard about the relationship between all the data you have.

SQL doesn't frame all of these questions out for you but it's good getting you to start thinking about them in a way you might not otherwise.

DaleBiagio 5 hours ago | parent | prev | next [-]

" 9. It is better to have 100 functions operate on one data structure than 10 functions on 10 data structures."

That's great

mpalmer 6 hours ago | parent | prev | next [-]

Was the "J" short for "Cassandra"?

    When someone says "I want a programming language in which I need only say what I wish done," give him a lollipop.
bandrami 5 hours ago | parent | prev | next [-]

Also basically everything DHH ever said (I stopped using Rails 15 years ago but just defining data relationships in YAML and typing a single command to get a functioning website and database was in fact pretty cool in the oughts).

mosura 6 hours ago | parent | prev [-]

Perlis is just wrong in that way academics so often are.

Pike is right.

Intermernet 5 hours ago | parent | next [-]

Hang on, they mostly agree with each other. I've spoken to Rob Pike a few times and I never heard him call out Perlis as being wrong. On this particular point, Perlis and Pike are both extending an existing idea put forward by Fred Brooks.

mosura 5 hours ago | parent [-]

Perlis absolutely is not saying the same thing, and as the commenter notes the functional community interpret it in a particularly extreme way.

I would guess Pike is simply wise enough not to get involved in such arguments.

jacquesm 5 hours ago | parent | prev | next [-]

Perlis is right in the way that academics so often are and Pike is right in the way that practitioners often are. They also happen to be in rough agreement on this, unsurprisingly so.

hrmtst93837 5 hours ago | parent | prev | next [-]

Treating either as gospel is lazy, Perlis was pushing back on dogma and Pike on theory, while legacy code makes both look cleaner on paper.

AnimalMuppet 5 hours ago | parent | prev [-]

Could you be more specific?

mosura 4 hours ago | parent [-]

Promoting the idea of one data structure with many functions contradicts:

“If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident.”

And:

“Use simple algorithms as well as simple data structures.”

A data structure general enough to solve enough problems to be meaningful will either be poorly suited to some problems or have complex algorithms for those problems, or both.

There are reasons we don’t all use graph databases or triple stores, and rely on abstractions over our byte arrays.

AnimalMuppet 2 hours ago | parent [-]

I think you are badly misinterpreting the statement.

Let's say you're working for the DMV on a program for driver's licenses. The idea is to use one structure for driver's license data, as opposed to using one structure for new driver's licenses, a different one for renewals, and yet a third for expired ones, and a fourth one for name changes.

It is not saying that you should use byte arrays for driver's license records, so that you can use the same data structure for driver's license data and missile tracks. Generalize within your program, not across all possible programs running on all computers.

mosura 2 hours ago | parent [-]

Your admittedly exaggerated example is arguing against the entire concept of relational databases, which is not a winning proposition.

You do not write programs with one map of id to thing as you are suggesting here.

keyle 5 hours ago | parent | prev | next [-]

Rule 5 is definitely king. Code acts on data, if the data is crap, you're already lost.

edit: s/data/data structure/

andsoitis 5 hours ago | parent [-]

… if the data structures are crap.

Good software can handle crap data.

keyle 5 hours ago | parent [-]

That is not what I meant. I meant crap data structures. Sorry it's late here.

DaleBiagio 5 hours ago | parent | prev | next [-]

The attribution to Hoare is a common error — "Premature optimization is the root of all evil" first appeared in Knuth's 1974 paper "Structured Programming with go to Statements."

Knuth later attributed it to Hoare, but Hoare said he had no recollection of it and suggested it might have been Dijkstra.

Rule 5 aged the best. "Data dominates" is the lesson every senior engineer eventually learns the hard way.

YesThatTom2 4 hours ago | parent | next [-]

If Dijkstra blamed Knuth it would have been the best recursive joke ever.

zabzonk 4 hours ago | parent | prev [-]

I've always thought it was Dijkstra - it even sounds Dijkstra-ish.

antirez an hour ago | parent | prev | next [-]

In programming, the only rule to follow is that there are no rules: only taste and design efforts. There are too many different conditions and tradeoffs: sometimes what is going to be the bottleneck is actually very clear and one could decide to design with that already in mind, for instance.

nateb2022 5 hours ago | parent | prev | next [-]

Previous discussion: https://news.ycombinator.com/item?id=15776124 (8 years ago, 18 comments)

patwolf 2 hours ago | parent | prev | next [-]

These rules apply equally well to system architecture. I've been trying to talk our team out of premature optimization (redis cluster) and fancy algorithms (bloom filters) to compensate for poor data structures (database schema) before we know if performance is going to be a problem.

Even knowing with 100% certainty that performance will be subpar, requirements change often enough that it's often not worth the cost of adding architectural complexity too early.

bob1029 2 hours ago | parent [-]

> Even knowing with 100% certainty that performance will be subpar

I think there is value in attempting to do something the "wrong way" on purpose to some extent. I have walked into many situations where I was beyond convinced that the performance of something would suck only to be corrected harshly by the realities of modern computer systems.

Framing things as "yes, I know the performance is definitely not ideal in this iteration" puts that monkey in a proper cage until the next time around. If you don't frame it this way up front, you might be constantly baited into chasing the performance monkey around. Its taunts can be really difficult to ignore.

possiblydrunk 2 hours ago | parent | prev | next [-]

Optimization usually trades complexity for speed. Complexity hinders debugging and maintenance. Don't optimize unless you have to and not before you know where the bottleneck is. Straightforward common sense advice as long as hardware is not persistently constraining.

big-chungus4 2 hours ago | parent | prev | next [-]

Idk about rule 1, in my experience it's usually pretty clear which part of code is slow. Maybe it depends on projects, programming language, etc

tobwen 6 hours ago | parent | prev | next [-]

Added to AGENTS.md :)

wwweston 5 hours ago | parent | next [-]

How good is your model at picking good data structures?

There’s several orders of magnitude less available discussion of selecting data structures for problem domains than there is code.

If the underlying information is implicit in high volume of code available then maybe the models are good at it, especially when driven by devs who can/will prompt in that direction. And that assumption seems likely related to how much code was written by devs who focus on data.

skydhash 4 hours ago | parent [-]

> There’s several orders of magnitude less available discussion of selecting data structures for problem domains than there is code.

I believe that’s what most algorithms books are about. And most OS book talks more about data than algorithms. And if you watch livestream or read books on practical projects, you’ll see that a lot of refactor is first selecting a data structure, then adapt the code around it. DDD is about data structure.

ozgrakkurt 5 hours ago | parent | prev | next [-]

Would be cool to see the live reaction of Rob Pike to this comment

andsoitis 5 hours ago | parent [-]

> Would be cool to see the live reaction of Rob Pike to this comment

Based on everything public, Pike is deeply hostile to generative AI in general:

- The Christmas 2025 incident (https://simonwillison.net/2025/Dec/26/slop-acts-of-kindness/)

- he's labeled GenAI as nuclear waste (https://www.webpronews.com/rob-pike-labels-generative-ai-nuc...)

- ideologically, he's spent his career chasing complexity reduction, adovcating for code sobriety, resource efficiency, and clarity of thought. Large, opaque, energy-intensive LLMs represent the antithesis.

clktmr 3 hours ago | parent [-]

> - he's labeled GenAI as nuclear waste (https://www.webpronews.com/rob-pike-labels-generative-ai-nuc...)

The whole article is an AI hallucination. It refers to the same "Christmas 2025 incident". The internet is dead for real.

phh 3 hours ago | parent | prev [-]

Unironically. Every time I asked a LLM to make something faster, they always tried blind code optimisations, rather than measure.

pdpi 2 hours ago | parent | prev | next [-]

There's an important property that emerges from rules 3 and 4 — because the simple algorithm is easier to implement correctly, you can test the fancy algorithm for correctness by comparing its output to the simple one.

TimLeland 2 hours ago | parent | prev | next [-]

Take a look at the page title. I guess he didn't follow his own rules for this 100-line HTML file

<title> <h1>Rob Pike's 5 Rules of Programming</h1> </title>

mcdonje 3 hours ago | parent | prev | next [-]

Very performance focused. Could more accurately be 5 rules of perf. Good list, though.

sayYayToLife 2 hours ago | parent | prev | next [-]

I suppose this makes me feel a little bit better about a multi-month process that ended up requiring the eight Queens problem.

That said management did not quite understand. They thought that I should have known about the bottleneck (Actually I did but I was told not to prematurely optimize)

I end up writing the program three times, the final solution was honestly beautiful.

Management was not happy. The customer was happy.

kleiba 6 hours ago | parent | prev | next [-]

I believe the "premature evil" quote is by Knuth, not Hoare?!

swiftcoder 6 hours ago | parent [-]

Potentially its by either (or even both independently). Knuth originally attributed it to Hoare, but there's no paper trail to demonstrate Hoare actually coined it first

Intermernet 5 hours ago | parent | next [-]

Turns out that premature attribution is actually the root of all evil...

Bengalilol 5 hours ago | parent | prev [-]

Every empirical programmer will, at some point, end up yelling it out loud (too).

Devasta 5 hours ago | parent | prev | next [-]

> "Premature optimization is the root of all evil."

This Axiom has caused far and away more damage to software development than the premature optimization ever will.

gjadi 5 hours ago | parent [-]

Because people only quote it partially.

> We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3%.

yandrypozo 2 hours ago | parent | prev | next [-]

does _a speed hack_ mean adding time.Sleep() for testing? or it's something else?

netbioserror 2 hours ago | parent | prev | next [-]

This resonates as true, as long as the fundamentals of your tools are there. Picking interpreted languages or browsers as targets shoots you in the foot and sets you magnitudes behind when performance starts to matter. But if you're using a native-compiled language with value- and move-semantics, immutable data, and a composable type system, it's shocking how easy it can be to write obvious, maintainable, fast programs that perform under pressure, even when you're not being clever.

Thankfully newer languages like Nim, Odin, and Swift lean hard into value semantics. They drastically reduce the cost of focusing on data structures and writing obvious algorithms. Then, when bottlenecks appear, you can choose to opt into fine-tuning.

heresie-dabord 6 hours ago | parent | prev | next [-]

See Tony Hoare:

https://news.ycombinator.com/item?id=47325225

shashank-100 35 minutes ago | parent | prev | next [-]

rules are there until you break them

igtztorrero 4 hours ago | parent | prev | next [-]

Rule 4, I have always practiced and demanded of junior programmers, to make algorithms and structures that are simple to understand, for our main user: the one who will modify this code in the future.

I believe that's why Golang is a very simple but powerful language.

HardCodedBias 2 hours ago | parent | prev | next [-]

Heretical opinion:

I think that Rob Pike was far more of a wordcel than a shape rotator for a famous computer scientist (which historically were very much on the shape rotator side).

elcapitan 5 hours ago | parent | prev | next [-]

Meta: Love the simplicity of the page, no bullshit.

Funny handwritten html artifact though:

    <title> <h1>Rob Pike's 5 Rules of Programming</h1> </title>
treetalker 3 hours ago | parent | prev | next [-]

I'm not a skilled programmer (but would like to be someday). Would someone kindly resolve what appears to me to be a contradiction between the following?

1(a) Torvalds: "Bad programmers worry about the code. Good programmers worry about data structures and their relationships."

1(b) Pike Rule 5: "Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming."

— versus —

2. Perlis 2: "Functions delay binding; data structures induce binding. Moral: Structure data late in the programming process."

---

Ignorant as I am, I read these to advise that I ought to put data structures centrally, first, foremost — but not until the end of the programming process.

zweifuss 3 hours ago | parent | next [-]

When you explore a problem, use Python and lists/sets/dictionaries/JSON. Wait with types and specific data structures till you have understanding. Speed of development over speed of execution.

When you know what and how to build commit to good data structures. Do the types, structs, classes, Trie, CRDTs, XML, Protobuf, Parquet and whatnot where apropriate. Instrument your program. The efficiency of the final product counts.

foltik 3 hours ago | parent | prev | next [-]

Afaict Perlis is more saying not to expose data layout in the boundaries between abstractions, rather to keep them pure and functional.

So not really a contradiction, just Perlis talking about the functional shell and Torvalds/Pike talking about the imperative core.

colechristensen 3 hours ago | parent | prev [-]

That is indeed contradictory and what those things say.

Good structure comes from exploring until you understand the problem well AND THEN letting data structure dominate.

ajpaulson 3 hours ago | parent | prev | next [-]

I think I’m going to copy and paste this directly into my AGENTS.md file!

fogzen 2 hours ago | parent | prev | next [-]

Rule 5 should be rule 1.

Mercuriusdream 6 hours ago | parent | prev | next [-]

never expected it to be a single HTML file so kind of surprised, but straight to the point, to be honest.

andsoitis 5 hours ago | parent [-]

KISS

epolanski an hour ago | parent [-]

Well, even simpler, could've been plain text, every browser supports them.

OpenDQV 2 hours ago | parent | prev | next [-]

Golden rules for sure!

ekjhgkejhgk 2 hours ago | parent | prev | next [-]

Uuuh doesn't look good that you claim something is important enough to be in your top 5, but then misattribute it.

doe88 5 hours ago | parent | prev | next [-]

Great rules, but Rule 3.: WOW, so true, so well enunciated, masterful.

bell-cot 4 hours ago | parent [-]

Yes, and I'd say it's more true now than then. Best case, your fancy algorithms are super-sizing code that runs 1% of the time, always kicking more-often-run code out of the most critical CPU caches. Worst case, your fancy algorithms contain security bugs, and the bad guys cash in.

_philipalan 3 hours ago | parent | prev | next [-]

CS Unc remains un-chopped.

bsenftner 6 hours ago | parent | prev | next [-]

Obvious. Why the elevation of the obvious?

DrScientist 6 hours ago | parent | next [-]

I think for people starting out - rule 5 isn't perhaps that obvious.

> Rule 5. Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.

If want to solve a problem - it's natural to think about logic flow and the code that implements that first and the data structures are an after thought, whereas Rule 5 is spot on.

Conputers are machines that transform an input to an output.

mosura 6 hours ago | parent | next [-]

> If want to solve a problem - it's natural to think about logic flow and the code that implements that first and the data structures are an after thought, whereas Rule 5 is spot on.

It is?

How can you conceive of a precise idea of how to solve a problem without a similarly precise idea of how you intend to represent the information fundamental to it? They are inseparable.

DrScientist 5 hours ago | parent [-]

Obviously they are linked - the question is where do you start your thinking.

Do you start with the logical task first and structure the data second, or do you actually think about the data structures first?

Let's say I have a optimisation problem - I have a simple scoring function - and I just want to find the solution with the best score. Starting with the logic.

for all solutions, score, keep if max.

Simple eh? Problem is it's a combinatorial solution space. The key to solving this before the entropic death of the universe is to think about the structure of the solution space.

TheOtherHobbes 5 hours ago | parent | prev [-]

I mean - no. If you're coming to a completely new domain you have to decide what the important entities are, and what transformations you want to apply.

Neither data structures nor algorithms, but entities and tasks, from the user POV, one level up from any kind of implementation detail.

There's no point trying to do something if you have no idea what you're doing, or why.

When you know the what and why you can start worrying about the how.

Iff this is your 50th CRUD app you can probably skip this stage. But if it's green field development - no.

DrScientist 5 hours ago | parent [-]

Sure context is important - and the important context you appear to have missed is the 5 rules aren't about building websites. It's about solving the kind of problems which are easy to state but hard to do (well) .

eg sort a list.

praptak 6 hours ago | parent | prev | next [-]

A good chunk of great advice is obvious things that people still fail to do.

That's why a collection of "obvious" things formulated in a convincing way by a person with big street cred is still useful and worth elevating.

pm215 6 hours ago | parent [-]

Also, "why these 5 in particular" is definitely not obvious -- there are a great many possible "obvious in some sense but also true in an important way" epigrams to choose from (the Perlis link from another comment has over a hundred). That Pike picked these 5 to emphasise tells you something about his view of programming, and doubly so given that they are rather overlapping in what they're talking about.

HunterWare 5 hours ago | parent | prev | next [-]

Can't be but so obvious if the first comment I saw here was that the first two rules didn't seem so important. =)

bazoom42 6 hours ago | parent | prev | next [-]

Definitely not obvious to everybody.

pjc50 6 hours ago | parent | prev | next [-]

You've got to elevate some obviously correct things, otherwise social media will fill the void with nonobviously incorrect things.

mosura 6 hours ago | parent [-]

Better to have 100 comments on one topic than 10 comments on 10 topics.

knorker 4 hours ago | parent | prev [-]

I'd call it more derivative than obvious.

"Why quote someone who's just quoting someone else?" — Michael Scott — knorker

anthk 5 hours ago | parent | prev | next [-]

9front it's distilled Unix. I corrected Russ Cox' 'xword' to work in 9front and I am just a newbie. No LLM's, that's Idiocratic, like the movie; just '9intro.us.pdf' and man pages.

LLM's work will never be reproducible by design.

Shawn19s83 4 hours ago | parent | prev | next [-]

surprised this isn't talked about more

jcmartinezdev 4 hours ago | parent | prev | next [-]

Rule 6: Never disagree with AI slop

publicdebates 2 hours ago | parent | prev | next [-]

"Rule 6: Don't waste time on syntax highlighting unless you're incompetent."

SomaticPirate 2 hours ago | parent | prev | next [-]

How quaint. I hope Claude/Codex reads this since from what I've heard here I'm not likely to need this rules anymore /s I am curious if anyone has attempted to use codex/claude with something like this in the prompt

wsesamemr81 an hour ago | parent | prev | next [-]

this matches my experience exactly

andxor 2 hours ago | parent | prev [-]

Great gonna add these to my CLAUDE.md /s