| ▲ | JanisErdmanis 2 hours ago | |||||||
One can always look as global variables equivalent to a context object that’s is passed in every function. It’s just a syntactic difference whether one constructs such data structure or uses it implicitly via globals. What I am getting at is that when one has such gigantic data structure there is no separation of concerns. | ||||||||
| ▲ | CyberDildonics an hour ago | parent [-] | |||||||
Does one need one's separation of concerns if one's concerns shouldn't be separated in the in the first place? Anytime one has access to a database one has access to one large global data structure that one can access from anywhere is a program. This same concept goes for one's global state in one's game if one is making a game. | ||||||||
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