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nerdjon 3 hours ago

What I don't understand is why Sony is the one being targeted for this when this has been the case with any digital purchase for 20 years?

I don't know of a digital marketplace that works differently.

But instead all of the hate, the boycots, etc are all targeting Sony instead of focusing on actually figuring out how to improve digital purchase rights which extend beyond games (and far beyond Sony).

I know that some online hate it when you compare this situation to PC since there is choice there, but not when it comes to this. Sure you can choose which store you want to not really own things with but its the same result. Steam did this a year ago: https://www.reddit.com/r/Games/comments/1g19n60/steam_now_te...

Where were the boycots then.

chrisfosterelli 3 hours ago | parent | next [-]

> What I don't understand is why Sony is the one being targeted for this when this has been the case with any digital purchase for 20 years?

Examples: literally two days ago Sony permanently removed access to over 500 movies for people who had "purchased" them, and only a couple months ago Sony announced their plan to permanently shutter physical media production for Playstation.

I agree with you that it's a systemic issue but it also doesn't surprise me that Sony is seen as the lead boogeyman. I think if you asked the average gamer what their opinion of Valve's business practices was vs. Sony you'd get a very different answer even if the legalese in the TOS is similar.

bsimpson 3 hours ago | parent | next [-]

It's incoherent.

They're also forcing Stage Tour to include discs with their guitar bundles, even though many PS5s can't play discs.

RajT88 an hour ago | parent | prev | next [-]

Sony, Microsoft, Nintendo and more bear the blame here for this and more.

RIP Lik Sang.

TheAmazingRace an hour ago | parent [-]

Lik Sang was awesome back in the day for procuring accessories like classic XBOX controller to USB adapters that weren't dodgy duct tape jobs. Hard to believe they were forced out of business by Sony two decades ago.

nerdjon 3 hours ago | parent | prev [-]

I maybe should have phrased that better since I do understand their announcement around disks and removing the movies is a reason why they are the current target.

I just find it hypocritical, people keep saying they are going to move to xbox or pc next gen and its like. Their policy is exactly the same. You have the same risk and not really ownership.

And I am not defending Sony, they have a long history of getting cocky with their consoles and pulling some shit. But in this particular case they are following the trend that we allowed by going all digital on PC and buying digital games on consoles.

Sony isnt going to be the one that changes this, the only way to expect change would be targeting all of them including Valve. But everyone, like this article, just seems to gloss right over that and seem to imply its only Sony that is the problem here.

antiframe 3 hours ago | parent | next [-]

> You have the same risk and not really ownership.

You don't, though. When I download a game on Steam or GOG, I have the files on my PC. I can back them up. I can modify them.

Yes, live service games still have an online component I don't control, but I do still control the files on my computer. I don't on a console.

Actually, I don't own any consoles for reasons of software freedom but I hear they are much more difficult to do things like back up your data, etc.

dcow 2 hours ago | parent [-]

Yes, you do. When you play a digital game on Playstation you also download the files...

It may be harder like you say but the law doesn't really see it any differently PC vs Console if you want to archive/backup your digital game media.

TuxSH 2 hours ago | parent | next [-]

On consoles in general, backing up digital media (if even possible) requires full-system exploits, thus bypassing DRM, and decrypting them also requires breaking DRM

dcow 2 hours ago | parent [-]

Woah, we're not talking about cracking your games. I think every console from at least the last two generations has supported copying game files to external/removable media.

PenguinCoder 2 hours ago | parent | prev [-]

How do you backup game files from a console, to an external drive/location that you own; and ensure the validity of that backup will still be usable on the console later?

dcow 2 hours ago | parent [-]

By inserting storage media into the removable/external media port and copying or moving the files.

applfanboysbgon 3 hours ago | parent | prev | next [-]

> Their policy is exactly the same.

It's not, though. Their ToS is the same. They reserve to right to deny you ownership of your games. Only Sony has been stupid enough to actually do it.

Every ToS in the world is designed to screw the signee over as much as it possibly can, so you'd need to go live in the woods if you wanted to escape it, but there is a tangible difference between how much companies actually abuse the provisions in their ToS. I don't know how you can say "Microsoft reserves the legal right to drill a hole in my skull" and "Sony is actively drilling a hole in my skull" are `exactly the same`.

ux266478 2 hours ago | parent | next [-]

To be clear, you never owned the games, you own the disk that contains the games. The right they are reserving is to revoke your legal access to the games you're licensing. They can't repossess the disk, but they can deny you the right to use what's on it. Obviously digital-only also exists, in which case you own literally nothing. All that remains is the contingent access that they legally have control over.

applfanboysbgon 2 hours ago | parent [-]

> To be clear, you never owned the games

To be clear, when I use the phrase "deny you ownership of your games", I'm talking in Common English, not legalese. We don't actually have to normalise this. Legalese aside, the social contract for decades has been that you own your digital purchases. Now that the social contract is being violated, we certainly should be striving to enshrine it in law via regulation, which would also render any amount of ToS legalese to be worth as much as digital toilet paper.

dcow 2 hours ago | parent [-]

I think you're under-appreciating the importance. It's not just pedantry. This has been true since EULAs have existed. And it's kinda insane that people think owning a disk gives them ownership of the intellectual property contained on it. You've always been given a license. The difference is that you can often transfer that license by selling the physical copy of a game whereas most digital licenses are exclusive.

The ability to deny ownership does exist these days. Sony can push an update that bricks your Playstation.

So this whole thing is actually an argument over whether games should be made available in a form that allows license transfer (which I support) or not. But it's a fair point to argue that for any actual benefit the remedy has to be applied globally, not just to Sony.

nerdjon 3 hours ago | parent | prev [-]

So its fine that they force you to agree to something when you paid for it but its not fine when they do the thing you agreed too?

Instead of actually trying to fix the issue we just hope that Valve never has to do the thing they are legally allowed to do because we agreed they could.

I honestly don't care who has done what, I don't care what company is supposedly better than another company.

Overnight Valve, Microsoft, whoever could just as easily remove access to a bunch of digital purchases.

How about instead we just don't excuse any of the companies?

Draiken 2 hours ago | parent | next [-]

I'm not sure what you propose. Generally speaking we don't get a perfect solution on the first try.

Would it be great if we could make all digital purchases better? Hell yes. Is it realistic? No.

If we can make one company/segment pay or set legal precedent that this is not okay, we're at least moving in the right direction.

2 hours ago | parent | prev | next [-]
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dataflow 2 hours ago | parent | prev [-]

> So its fine that they force you to agree to something when you paid for it but its not fine when they do the thing you agreed too?

Two things can be both "not fine" but one can still be worse than the other.

nerdjon 2 hours ago | parent [-]

Of course, I am not arguing otherwise. But if your core problem is not the removal of content but what Sony is arguing right now. You should have just as much of an issue with Valve as you do Sony since you are signing up for the same legal risk.

Just because one has done it and the other hasn't is a technicality to me since that could change overnight.

The point that I am trying to make here is that it is insane to me that all of this is focused on Sony. And frankly I don't have a good solution here, but just arguing that one TOS is better than another because one company hasn't done the thing yet but could is not a good argument.

How many times have we seen management change, companies being bought, whatever and suddenly something really bad happens.

I am just getting really frustrated by Sony this, Sony that. Boycot sony, etc when if all we do is move to another platform with the same policies do we really expect anything to change?

dcow 2 hours ago | parent | next [-]

We are in the most emotionally driven period of human history to date where reasoning takes a back seat. It's super frustrating but once you realize this instance isn't a one off you can start to focus on the bigger picture. I'm not saying this makes it less frustrating, but perhaps it'd help you to cast things in a new light. You're mostly talking past people who are dunking on Sony right now, because they are more interested in riding the emotional wave than actually making sense of the situation. Never mind that owning a physical disk has pretty much been dead for the better part of a decade or two anyway with day 1 patches and online activations. GIVE ME PHYSICAL DISK. To be 100% honest I think people want to put games on their shelf and look at them and any whiff of an argument is just people grasping at something, anything, rather than something based.

john_strinlai 2 hours ago | parent | prev [-]

>You should have just as much of an issue with Valve as you do Sony since you are signing up for the same legal risk.

it's not the same overall risk though.

accurate risk assessment includes past incidents in the calculation. sony has a demonstrated pattern, valve does not.

if you choose to ignore past behavior in your risk assessments, you are doing it wrong.

nerdjon 2 hours ago | parent | next [-]

People did risk assessments with VMWare and we see how that turned out.

Things can change, just because you make your risk assessment doesn't mean you should ignore that there is still something in that contract that could turn on you just as easily.

Should we go back 10 years, maybe the risk would have been the same. Did Sony do any of these things then, but the policy was the same. How about 10 years from now, just because of your "risk assessment" doesn't mean that Valve is suddenly safer, just just means so far they have been safer.

I am not saying don't use Valve, but there is zero reason to believe they could not just as easily do this.

john_strinlai 2 hours ago | parent [-]

[dead]

dcow 2 hours ago | parent | prev [-]

You have clearly never negotiated a contract.

john_strinlai 2 hours ago | parent [-]

>You have clearly never negotiated a contract.

feel free to make an actual point rather than vague assumptions about my history.

when you do risk assessments, which over my career i have done thousands, you include historical data.

dcow 2 hours ago | parent [-]

Nobody is arguing the risk values are exactly the same. The argument is that the risk posture is the same. You're taking a pretty rigid stance that the only thing that matters is risk value, which is an individual value judgement and thus incredibly far from an assumed fact. Some people do care about posture more than value and different people weight value differently as I'm sure your thousands of assessments have uncovered.

In any event, I think with all the data you'd see that Value has also removed games from its platform. So I'm not sure the value gap is even as wide as you seem to be implying.

john_strinlai 2 hours ago | parent [-]

>Nobody is arguing the risk values are exactly the same.

please re-read the part i quoted from the parent, where they say it's the same risk.

>You're taking a pretty rigid stance that the only thing that matters is risk value

i did not say "the only thing that matters" anywhere.

you, and the parent, are reading something into my comments that i have not written. the only thing i said is that the risk is not the same because sony has a pattern of behavior worth considering.

nemomarx 3 hours ago | parent | prev [-]

Nintendo still has pretty good physical. Move to them if you can imo

greenowl 2 hours ago | parent [-]

and much better franchise

kobalsky 3 hours ago | parent | prev | next [-]

> Where were the boycots then.

1. steam does not have a monopoly on distribution rights for PC games. if steam were to go bankrupt publishers could honor your keys and even other marketplaces could do it. steam themselves let you bring your own key.

2. steam has been a benevolent marketplace leader, even though DRM itself plays against customers, the rest of the stuff they pushed while leading, like game sharing, play and refund, offline playing, are pro consumer.

3. why would your knee jerk reaction to this is pointing a finger to steam, what's your endgame?

nerdjon 2 hours ago | parent | next [-]

Why is your knee jerk reaction to defend steam?

Sure they have said and claimed a lot of things, but their TOS says the same thing that Sony is arguing. Its suddenly this big shock now but no one cared before? Sure the way Sony is handling this is fumble after fumble but thats PR.

My problem is that Valve for some reason gets a free pass because "they are the good guys" when their own policy means they could do the exact same thing.

I own a lot of games on Steam, but I am not nieve to assume that there is not a chance that at some point I could loose all or some of those games. People are for some reason in a false sense of security about Steam and that is a problem. They have to be part of the conversation when it comes to digital ownership. Ignoring them means we can't actually solve the issue.

dcow 2 hours ago | parent | prev [-]

Yeah, right XD

redwall_hp 3 hours ago | parent | prev | next [-]

Valve killed the previously thriving boxed game industry two decades ago and people can't get over how much they love everything about Valve. Sony follows 20 years later (in a world where internet is faster than installing from BluRay and games are outgrowing three layer discs) and people lose their mind.

There's more noise about this than Microsoft's mass layoffs at the game companies they bought up.

scheeseman486 3 hours ago | parent | next [-]

Physical PC games weren't great in the 2000s. Online activated serial keys, optical disc based DRM that caused problems during both the 9x>NT and XP>Vista transitions, the only thing that made PC gaming tolerable for me was gamecopyworld. Valve (eventually) offered something better than that.

PC games can still be physical. Burn some discs or copy the files onto a USB stick and put it in a box. I think it's crazy that boutique companies like Limited Run Games completely avoid the platform when it's the only one left that isn't actively hostile to the core principles of the company. Admittedly PC does have the image of being a digital distribution only platform these days, but it's illusory and breaking that illusion is a marketing problem.

People were pretty pissed about the xbox layoffs, it's just that things move fast and this was the next thing.

beart 3 hours ago | parent | prev | next [-]

I disagree with the assertion that Valve is responsible for the death of physical game copies.

First off, console games have gradually moved away from offering physical copies for years. This had the (probably deliberate) effect of killing the used game market. Earlier attempts to kill that market were driven by the proliferation of digital content that could not be resold.

Second, physical copies on the PC have not been guaranteed for a very long time. I would suggest it was actually the wide-scale proliferation of indie games that did more to kill the physical copy market than any deliberate transition from AAA studios. There are thousands of indie games out there now. Without digital copies, it would be impossible for anyone to actually purchase any of them.

And the momentum to move away from physical copies for PC gaming has been there for a very long time. No one was going to Best Buy to pick up a physical copy of minesweeper. There have been other factors as well, such as the popularization of MMORPGS which provided years of content from a single physical copy.

Really though, the idea that without Valve, the PC gaming market would still be chugging along on physical game copies just isn't realistic. It goes completely against the momentum built over the last 25 years of PC gaming.

Grombobulous 3 hours ago | parent | prev | next [-]

- Sony has a track record of removing purchased media en masse, while Valve does not.

- While it could be argued that Valve runs an effective monopoly of the PC platform based on their marketshare, Valve operates on a platform with competitive options including DRM-free stores.

- Game consoles have always been more attached to physical media than PCs.

- Sony is the largest player in the market (disregarding mobile phone gaming) with more total marketshare than Valve and the PC platform. This makes them a much more visible target.

philipov 3 hours ago | parent | prev | next [-]

Valve doesn't randomly remove stuff I've payed for from my library. Even when the ability to purchase something goes away, people who already bought it keep access to it.

redwall_hp 2 hours ago | parent [-]

They patched CS:GO away, a game I paid retail price for, with "Counter-Strike 2" and overnight dropped support for my platform (MacOS).

Sony has never stolen a game from me, unlike Valve. The closest incident was that movie thing, which was more a failure on their part to negotiate perpetual licensing with the rightsholder.

scheeseman486 2 hours ago | parent | next [-]

Valve pivoting away from MacOS is a consequence of choices Apple has made for their platform, many of which made it a more hostile place for Steam to exist. This is baked into the long standing Apple model of software distribution, where API and architectural changes inevitably obsolete software with Apple usually providing only a limited time window for cross compatibility.

You can still play your purchases on an operating system that isn't actively fighting against you running them.

Telaneo 2 hours ago | parent | prev [-]

CS:GO is still accessible via the beta feature. Not sure if you can still play it on MacOS. I agree that that's the wrong way to do it, but at least you still have access to it in theory.

wredcoll 3 hours ago | parent | prev | next [-]

Valve was a plucky underdog against the established publishers and, while dominant today, still has reasonable competition, sony is a giant corp with a reputation and a monopoly on playstations.

alephnerd 3 hours ago | parent [-]

> sony is a giant corp with a reputation and a monopoly on playstations.

That's like saying Volkswagen has a monopoly on Volkswagen cars.

Sony clearly does not have a monopoly on the video game industry, and a plurality of video games are cross-platform across consoles, PCs (Windows/Linux), and even MacOS.

wredcoll 2 hours ago | parent | next [-]

It would be slightly more accurate to say "volkswagen has a monopoly on volkswagen cars... and all accessories and replacement parts"

But the analogy breakdown because a car is more or less a complete item you buy and use for a purpose (aside from consumables) whereas a playstation is completely useless without games to play on it.

So maybe volkswagen brand gas would be the best analogy here.

dcow 2 hours ago | parent [-]

Not really. I can plug a generic usb cable into my Playstation and it charges my aftermarket controller just fine. I can even use aftermarket screws or put the console in an aftermarket enclosure.

scheeseman486 an hour ago | parent [-]

Where can I buy an aftermarket optical drive and motherboard?

dcow an hour ago | parent [-]

Probably the same place you can buy an aftermarket CAN board and controller for your Volkswagen.

Oh, looks like cars and consoles aren't that different after all.

scheeseman486 39 minutes ago | parent [-]

Except for the software ecosystem which is the main driver of revenue for consoles and exists largely to support the sale and distribution of products from third parties, all of which is centrally controlled by the platform holder.

Someone else in the thread made the comparison to fuel, I'll go with that. Last time I checked, there was no such thing as petroleum DRM.

scheeseman486 2 hours ago | parent | prev | next [-]

Volkswagen cars aren't a platform that fosters a billion dollar marketplace of third party sellers that contribute the bulk of value delivered by the product.

nalekberov 2 hours ago | parent | prev [-]

If I want to move from point A to point B, I can choose from BMW, Audi or any cheaper Chinese brand.

But I cannot play 'Astro Bot' on another platform.

dcow 2 hours ago | parent [-]

You can't get the Volkswagen engine sound or drive experience in a BMW, though.

nalekberov 14 minutes ago | parent [-]

Remember? Moving from point A to point B.

vel0city 3 hours ago | parent | prev | next [-]

> Valve killed the previously thriving boxed game industry two decades ago

Boxed PC games were practically dead by the time Valve started selling 3rd party games on their marketplace. Most game stores around me had stopped selling them or massively shrunk the shelf space for them. Xbox, Gamecube, Playstation 3, they had whole walls of the store dedicated to their stuff. PC games had a couple of shelves in the middle of the store, if even that. Sales for PC games had massively fallen between 1999 and 2005 while the rest of the game industry exploded.

The industry had shrunk over a third in five years before Valve started selling online. You can't say it was "thriving".

ReptileMan 3 hours ago | parent | prev | next [-]

The PC has thriving piracy scene. So for any game worth playing there were lawful backups available on specialized sites. In a way it is different.

CamperBob2 3 hours ago | parent | prev [-]

Sony has a very long corporate tradition of fucking over their customers. Valve does not.

People still give money to Sony for some reason, but as far as I'm concerned that's on them. Call it victim-blaming at this point, I guess.

FoundTheShill 3 hours ago | parent [-]

[flagged]

swiftcoder 3 hours ago | parent | prev | next [-]

> when you compare this situation to PC since there is choice there, but not when it comes to this

They may not be playing in the same league as Steam, but PC folks do have the choice of GoG and itch, which both sell DRM-free binaries.

nemomarx 3 hours ago | parent | next [-]

steam also sells drm free binaries. the steam drm is optional and the publisher or Dev can choose to go without it

of course it's better that gog requires you go without it for the customer, but I'm not sure it helps in terms of legal rights. If gog shuts down you'll need to have your games backed up and downloaded to still own them and you won't have any license to a new download or etc

nerdjon 3 hours ago | parent | prev [-]

I honestly keep forgetting GoG exists but fair, maybe saying there is no choice is a bit much but if you want to play a given game it may not be available there meaning your choice is to not play it or deal with this.

Telaneo 3 hours ago | parent [-]

> it may not be available there meaning your choice is to not play it or deal with this.

On PC, there are always other options [pirate flag emoji]. Steam (in many, but not all cases) competes with free. Sony doesn't on the PS5.

jjice 3 hours ago | parent | prev | next [-]

I think it's because they're a huge player in the space and the PS5 appears to be the dominant player in the console space this generation. This affects so many people in their faces right now, where as the switch to "buying" movies on an online platform was more gradual as it was a new platform offering and not one that had had ownership from day one (arguably since 1994 with the PS1).

So in short, I think it's because they're the big guy making a very visible change to the broader public, instead of a new platform with a new way of doing things (how Steam was).

spike021 3 hours ago | parent | prev | next [-]

Even disc-based games in boxes have mostly required online connectivity to download most game files for a long time.

It doesn't make it right but I feel like the writing has been on the wall for ages.

3 hours ago | parent | prev | next [-]
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rolph 2 hours ago | parent | prev | next [-]

When You rootkit people, it tends to be unforgettable..

https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootk...

nemomarx 3 hours ago | parent | prev | next [-]

Sony announced they're not going to print more physical discs for games. So far no one else in the big three has confirmed they're doing this, so obviously the controversy goes to them

zehaeva 3 hours ago | parent | prev | next [-]

I think the difference here is that sony is in the middle of taking down their ps3 store, and while they say you'll be able to download the games for the "foreseeable future" I don't think many folks have a great deal of confidence in this being true for for that long.

Valve has spent the better part of 20 years fostering a good relations with the gaming community and pretty much every gamer has a great deal of confidence that they'll protect your purchases.

riffruff24 3 hours ago | parent | prev | next [-]

https://www.youtube.com/watch?v=kWSIFh8ICaA

Because they did a whole marketing stunt over it. Granted it was more than a decade ago, so probably just a remnants of old console war.

expedition32 3 hours ago | parent | prev | next [-]

Sony is just handling this stupidly.

What they should do is just stay silent and stay the course. Everyone fucking knows in 10 years time physical media will be dead and all of this is water under the bridge.

3 hours ago | parent | prev [-]
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