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jbombadil 7 hours ago

I am generally not in favor of adding regulation, but this is a place where I would support it.

Anything that you BUY needs to be your property. This means you must have the ability to:

1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality.

2. (Within reason) use it at your discretion at any point after the sale. This means that a company cannot "revoke" your access at a later time. Specifically for content that is DRM locked, if they decide to sunset that service (store, DRM server, whatever), no problem! just offer DRM free (or generally lock-free copies). I have no problem with Sony not offering DRM free versions of games that I can still download and play with the store. But if that goes away -> you must give me a path to local ownership.

(Multiplayer games that require server infrastructure are a bit more complex, and I'd leave aside for now).

This should apply equally to video games, movies, books, music. Any digital content.

feoren 5 hours ago | parent | next [-]

You're not in favor of adding regulation, except when it comes to issues you understand and care about. All the oversight and regulation about everything you don't care and/or know about is big bad government overreach. Every government agency is a useless waste of your tax dollars, except the ones you rely on and the ones where you have friends that work there. Do I have that right?

alecsm 5 hours ago | parent | next [-]

I understand his comment as being against dumb regulation that only ads unnecessary bureaucracy or stops/limits progress. But he would support a regulation for this because it's a violation against the property of the buyer.

datsci_est_2015 4 hours ago | parent | next [-]

> being against dumb regulation that only ads unnecessary bureaucracy or stops/limits progress

Does such strawman regulation even exist? Some regulation is intentionally designed to limit “progress”, where “progress” happens to have negative externalities.

It’s kind of a self-legitimizing opinion. Of course anyone would be against unnecessary regulations. I think the real world is not arguing about whether a regulation is necessary, but rather if the economic burden it creates is worth the positive impact it has on society, which is highly contentious, highly subjective debate.

braiamp a minute ago | parent | next [-]

Only the regulation that doesn't evolve with the time or written so that it stays within the confines of a context that doesn't exists. Certain big country constitution is a prime example of that.

homer456 a minute ago | parent | prev [-]

It takes a minimum of 600 hours of training to get licensed to cut hair in California.

ikiris 33 minutes ago | parent | prev | next [-]

dumb regulation meaning any regulation they don't understand the purpose of is the point.

airstrike 27 minutes ago | parent [-]

It's a stretch rather than a point.

Braxton1980 4 hours ago | parent | prev | next [-]

Dumb regulation being subjective

sbayg 3 hours ago | parent [-]

Subjective being subjective

nfw2 3 hours ago | parent [-]

The word subjective is not itself subjective. People understand the definition of the word subjective.

thaumasiotes an hour ago | parent [-]

https://dilbert-viewer.herokuapp.com/2007-12-11

4 hours ago | parent | prev [-]
[deleted]
pseudocomposer an hour ago | parent | prev | next [-]

I think “when you buy a product, be it a game, a house, a car, a computer, a tractor, washer, TV, it should continue to operate without rent-seeking behavior” is the best type of straightforward, uniformly-applicable pattern of regulation one could hope for. Opposing rent-seeking is literally why we have American democracy, which paved the way for French, Brazilian, Canadian, Indian, Mexican and so many other democracies. Kings were the ultimate rent-seekers: every citizen was the product.

It’s not like this is some special case. People make the exact same arguments against John Deere, Tesla, Apple etc. And it’s a major reason many understand we should favor local (or local-capable/open-weight) AI/LLMs. I think “for any product whose support is discontinued, with more than X users, either open source all relevant software and hardware schematics, or provide a binary that will work on the hardware in perpetuity without DRM checks, based on industry” is a miniscule request in the face of any of these industries. I’d say, for instance, weights for discontinued Claude and OpenAI versions would fit. And it’s exactly the type of problem (functioning) democracies are meant for.

airstrike 28 minutes ago | parent [-]

Hear, hear! One of the best comments I've read in over a decade on this site

vanviegen 5 hours ago | parent | prev | next [-]

Though your point may have some value, your comment comes across as meanspirited and ad hominem.

Also, regulation is not universally supported by knowledgeable consumers. Often quite the opposite, in fact.

nfw2 5 hours ago | parent [-]

Mean spirited sure, ad hominem, no. It's satirizing the argument, not personal traits unrelated to the argument

kybernetikos 2 hours ago | parent | next [-]

It's definitely a bad argument worthy of some sort of label. It seems to go "you believe this thing, which I won't engage with at all, but I'll assume that because of the way you said it, you also believe all this other stuff that I disagree with".

nfw2 2 hours ago | parent [-]

The term you are looking for is straw man

vanviegen 4 hours ago | parent | prev [-]

I stand corrected.

protocolture 2 hours ago | parent | prev [-]

>All the oversight and regulation about everything you don't care and/or know about is big bad government overreach.

I can literally list all the stupid regulation that needs to be removed from my industry. A lot of it is incredibly boneheaded. There's exactly 1 thing I do like, and it was extremely situational and set down in the 90s to avoid a very specific potential failure, and could easily be repealed without issue right now.

I presume, based on the experience in an industry I am very familiar with, that at least 60% of the regulation put on other industries is likewise counter productive and boneheaded. And every now and then when I do a deep dive somewhere I tend to confirm that.

al_borland 6 hours ago | parent | prev | next [-]

I saw something earlier today that showed the Sony agreement specifies you’re only licensing the games, even if you buy it on a disc. So the fine print means no one ever “buys” a game for the PS5. They are buying a license to use the game for some indefinite period of time that Sony, or some other rights holder, will determine at a later date.

This is why things really need to be DRM free from the start, and portable (have the ability to back them up, move them, etc). It’s the only way to ensure they can’t pull that kind of stuff.

Negitivefrags 5 hours ago | parent | next [-]

This has been the case for software since the very beginning. And people have been complaining about it since the beginning. See the Free Software Foundation.

pocksuppet 4 hours ago | parent | next [-]

No matter what they wrote in the document, the fact was always that you had the game on a disc and nothing would stop you playing it in violation of the words in the document.

Grombobulous 4 hours ago | parent | next [-]

The only reason for that is because the physical disc has the right of first sale attached by being physical item, and there’s no practical/acceptable mechanism to prevent transfer of the license to someone else.

Traditionally the whole industry has been fine with it as long as direct media copying was too hard for the layperson, especially since lending games around was like word of mouth advertising.

Digital platforms change a whole bunch of these things.

acchow 3 hours ago | parent | prev | next [-]

> and nothing would stop you playing it

Not true for PS5 games. Sony can push a firmware update to disable games, even if you own the disc.

MYEUHD 2 hours ago | parent | next [-]

Is there any evidence of this?

They can delist a game from the PS store, but I doubt they would make a game unplayable if it's already installed or if you own it physically.

fizwidget 2 hours ago | parent | next [-]

They said “can”, not “has”. Given that it’s a closed platform that Sony has complete control over, they certainly can do it.

You can doubt that they will, but that’s just hope rather than a legal or technical guarantee.

MYEUHD 2 hours ago | parent [-]

> You can doubt that they will, but that’s just hope rather than a legal or technical guarantee.

It's not based on a legal or technical guarantee. But it's based on what Sony did in the past:

P.T. ( https://en.wikipedia.org/wiki/P.T._(video_game) ) was pulled from the PS store. But Sony didn't make it unplayable if it was already installed. In fact, the wikipedia article says:

> After the cancellation, PlayStation 4 consoles with P.T. installed were listed on eBay for over $1,000

garciansmith 2 hours ago | parent | prev [-]

I am not aware of a case where they disabled an already-playable game via a firmware update.

But they do require certain firmware updates to play games, at least they did in the PS3 days. If you hadn't updated to that firmware (say, because you didn't want certain features you used like the OtherOS installation to be deleted) your new physical media would not play. I bought Dark Souls on a disc and could not play it on my console.

pocksuppet 2 hours ago | parent | prev [-]

Not true for Blu-Ray movies, either. Just saying that's how it used to be.

Ferret7446 3 hours ago | parent | prev | next [-]

The same is true of digital downloads, insofar as both the disc and the digital download don't have DRM.

In other words, you completely missed the point that this is about DRM and not physical vs digital.

protocolture 2 hours ago | parent | prev [-]

>nothing would stop you playing it in violation of the words in the document.

Thats not really the case. Windows Defender and other anti viruses will quarantine piracy tools (like no cd cracks, and how many cd/dvd readers are in modern computers) these days, not far from there to see them being paid to police license changes. Games are often more playable in their pirated versions. Like if you own the Fallout 3/Fallout New Vegas discs that require games for windows live you are screwed, but the digital steam versions remove that requirement.

Then you have games like Metal Fatigue, released for Windows 98, suffering memory corruption issues since Windows XP. Microsofts Compatibility Toolkit offers a fix for some of the memory issues making the game vastly more playable, but then of course, Microsoft has set an EOL date for the toolkit, the last version of it was published for Windows 10, and theres an expectation that at some point Windows 11 will not permit it to be installed any longer.

Whether you buy a disc or pay for a download, you are still at the mercy of the entire ecosystem. If you completely freeze your ecosystem and never install anything you might get by. But that presents other risks.

I just bought Kinnectimals for my toddler, and it came with a warning that it needed connectivity to some random xbox server to update, straight out of the box. Thankfully, my 360 was still able to connect to it. But network protocols might change, the OS might get a new version that bricks the connectivity (potentially for good reason, there could be a vuln) or hundreds of other things. Theres no safety or security provided to me by owning the disc.

oldsecondhand an hour ago | parent | prev [-]

However in the EU end users have the right to resell that license.

cyanydeez 5 hours ago | parent | prev [-]

enforcement of legality is on the victim in the grift economy.

RHSeeger 6 hours ago | parent | prev | next [-]

> I have no problem with Sony not offering DRM free versions of games that I can still download and play with the store. But if that goes away -> you must give me a path to local ownership.

I worry about shenanigans where you "buy" the game from a shell company and that shell company "folds" and doesn't uphold it's promises. Same is true for a smaller, but not shell, company. If the non-DRM version isn't already created and held in trust, then it's not trustworthy.

maccard 3 hours ago | parent [-]

This is absolutely what the SKG movement would have fast tracked - combined with all the Hollywood accounting that comes with it.

dlcarrier 3 hours ago | parent | prev | next [-]

Copyright protection is regulation. Limiting it ins't increasing regulation; it's decreasing regulation.

hx8 6 hours ago | parent | prev | next [-]

I don't see this as "regulation". I see this as extending the same consumer protections that existed in the era of analog physical media to the digital age.

Fargren 5 hours ago | parent [-]

Customer protection absolutely is regulation. Saying otherwise is a No True Scotsman.

Good regulation is good. Bad regulation is bad. Being anti-regulation is dogmatic.

hx8 5 hours ago | parent [-]

Consumer protection is a type of regulation, but if you can brand a rule as "Consumer protection" it will poll better than "regulation" because that's how marketing works.

wsve 4 hours ago | parent [-]

Maybe, but regularly reframing regulations that people like (consumer protections, OSHA, lemon laws, etc.) as regulations will hopefully remind/reinforce that the whole "pro/anti regulations" framing is a childish mindset.

nfw2 5 hours ago | parent | prev | next [-]

> Anything that you BUY needs to be your property.

This is obviously absurd as a universal rule. If I "buy" a night in a hotel room, I should own the hotel room? If I order a taxi, I should own the taxi? If I ride a bikeshare e-bike across town, I should own the bike?

Whether rent is appropriate or exploitative for a certain product or industry is a fair question, but to say renting should not exist as a concept at all for anything just doesn't work.

Groxx 4 hours ago | parent | next [-]

Digital sales overwhelmingly use "buy" as the term in their UI, not "rent". Rental is a separate thing, and I don't think roughly anyone is saying rentals should not exist in any form.

mkozlows 4 hours ago | parent | next [-]

These days, they mostly don't. California passed a law that required clarity (good), and now most things accurately say "license" instead of "buy."

(Not universally, but in many cases.)

nfw2 4 hours ago | parent | prev [-]

This is just pedantry, and incorrect pedantry at that. BUY does not always mean you gain ownership. You can BUY a license or a haircut and you don't own anything.

Are consumers confused in practice by what happens when they click "Buy" on the playstation store? Does anyone really thing Buy here means they will be able to download the game onto their computer and play it there?

Fine, pass a regulation that makes online stores change the word to license or whatever. Will that relieve your sense of persecution? Or would just you find another way to cast game publishers as the conniving evil empire (market control, collusion to reduce consumer options, etc.) because they aren't giving you what you want?

PaulRobinson 3 hours ago | parent | next [-]

Most of the World understands the difference between buying a product and buying a service.

Games (and other digital media), are sold as products, not services, mostly.

TFA is arguing this should persist and not be replaced as games as (subscription/licensed rental), services. It argues the move to digital is being used by businesses to switch to a services model under the hood, and that this should be resisted and it should remain a product model.

> Are consumers confused in practice by what happens when they click "Buy" on the playstation store?

Demonstrably, provably: yes.

> Fine, pass a regulation that makes online stores change the word to license or whatever.

Why not make the store change what they sell from being a license and making it a product as the consumer expected?

nfw2 3 hours ago | parent | next [-]

An online server is a service. People don't lose access to offline games, generally speaking.

nfw2 3 hours ago | parent | prev [-]

> Why not make the store change what they sell from being a license and making it a product as the consumer expected?

Because we have a free market not a command economy? Publishers can sell whatever they want

Telaneo 2 hours ago | parent | next [-]

Then they can stop pretending and actually sell it as a service. What they're doing now is doing one thing (selling it as a product), while getting the benefits of the other (selling it as a service).

nfw2 2 hours ago | parent [-]

That is what I suggested. The other poster said what you are suggesting shouldn't be allowed, not me.

Telaneo 2 hours ago | parent [-]

That's not how I read your suggestions. Your suggestion to just rename the action, which isn't helpful. You're still buying a licence, one that is nominally permanent, meaning it's a product, on the same level as a CD or whatever.

Games are overwhelmingly not sold as services these days (MMOs being the exception, + a few others). The sale of a game as a product is built into the model of 'give money, get permanent access to game'. If that access is not permanent, then you need to set a time limit there. Subscriptions usually do it per month, but you can do whatever you want, except leave the field blank.

nfw2 2 hours ago | parent [-]

Evergreen licenses are incredibly common when selling software, not just games.

Your suggestions are either:

- make publishers distribute goods without anti-piracy protection

- make buyers pay for games on an ongoing basis rather than just once

Publishers and buyers are generally happy with the current exchange as is even if you aren't. Digital games sales are increasing rapidly ever year while physical sales are declining. Why do you get to be the gaming czar?

Telaneo 2 hours ago | parent [-]

With renewal comes repayment, and there's still a set date when you renew. WoW is a service that works like that. The vast majority of games don't use evergreen licences, nor should they, since they usually aren't a service.

They don't have to provide a DRM-free version on day 1 if they don't want to. But they do have to provide for a way to use the game after end of support. Doing anything else is unreasonable.

paulryanrogers 2 hours ago | parent | prev [-]

> Publishers can sell whatever they want.

Indeed. They just can't commit fraud or false advertising.

nfw2 2 hours ago | parent [-]

Using the word "Buy" to mean buy a license, then having an agreement where the details of the license are explained isn't fraud lol

Telaneo 2 hours ago | parent [-]

That agreement can be filled with unfair terms, and often is. I'd call that fraud.

nfw2 an hour ago | parent [-]

Organize a class action then if you believe so. Fraud is illegal

_carbyau_ an hour ago | parent | next [-]

Instead of a class action after the fact, what if we tried prevention... say, some form of regulation?

Telaneo an hour ago | parent | prev [-]

I would if I had money.

tikkabhuna 3 hours ago | parent | prev | next [-]

You can pay for services and you may use the term “buy”, but it is clear you’re receiving a service, and a service in its nature is temporary.

Buy a night in a hotel, dinner in a restaurant, haircut, shoe shine. These are all services.

Buying of digital services like games, films, and music is an evolution of buying dvds, cds or records. There is an expectation that you now own something. I can dig out my dad’s old records and play them and pass them onto my children.

If media companies want to sell a license that has an expiry date, that’s fine, but it has to be explicitly communicated. Consumers have to be well informed about what they’re purchasing.

nfw2 3 hours ago | parent [-]

Access to an online server is clearly a service, hence the word "server"

fizwidget 2 hours ago | parent [-]

The discussion is not just about online multiplayer games though, it’s about games in general. There is no good reason why buying a singleplayer offline game need be a “service”.

nfw2 2 hours ago | parent [-]

There IS a reason they don't make it possible to download the game copies directly, which is it becomes trivially easy to perfectly replicate and distribute new copies online, which is not true of any physical good.

People who aren't overly-online forum denizens only care about this issue insofar as it affects them, and the only way it affects people in the real world is when they lose access to online games when the server shuts down. Offline games don't get access revoked in practice.

_carbyau_ an hour ago | parent | prev [-]

> This is just pedantry, and incorrect pedantry at that. BUY does not always mean you gain ownership. You can BUY a license or a haircut and you don't own anything.

At the end of the day words have to mean something. It is not pedantry to simply discuss what a word or phrase means. There are false advertising laws for a reason.

To that end, I would argue you've never bought a haircut, you've paid for a service.

The issue at hand here is exactly that the word "buy" is used when discussing the appropriation of a licence for content that in practical terms, is still controlled by someone else.

Maybe there are technical reasons for this to be the case, but then maybe the word "buy" should not be used in this instance.

LocalH 3 hours ago | parent | prev | next [-]

Words like "buy" "own" and "purchase" have a specific connotation. These licenses upend that.

I am part of the Rock Band video game community. That scene is covered in the use of "buy" "own" "purchase" terminology. Now, granted, Harmonix went above and beyond when it came to ensure they had solid licenses, so even though today they've been delisting DLC because their original license to distribute the songs to new customers has begun lapsing, they also went way above and beyond to ensure that people who bought content in the Rock Band 1 days would still be able to play them across the whole same-console library, so much so that anyone who bought RB1/2/3 content on either Xbox 360 or PS3 were able to also play those songs on Rock Band 4 on Xbone and PS4. I think there might have been a small fee in some instances, like when exporting disc content to newer games, but outside of that they went far beyond what most companies do when handling licensing (and this is music licensing, one of the most notoriously hairy forms of licensing that one can do).

These licenses are also re-downloadable by anyone who "bought" them, at least until the platforms entirely shut down the legacy console access for re-download of content that was paid for. Fortunately, we as a community also have all of it preserved without the DRM in preparation for the day when you can no longer even re-download content you paid for. There are also tools that let you copy the content files directly from your console (where possible with or without mods) and convert or decrypt them yourself.

MyMemoryfails 4 hours ago | parent | prev | next [-]

I think you misunderstood, the major issue is that companies are actually "renting", it's just at 100k words long terms of services where they redefine "purchase" as rental.

California has actually done something about this, you can longer claim that customers are "buying" when they're actually just renting.

If i claimed i sell a house for 500K but the in terms of sale redefine sale as rent the house for 500K and i can claim the property back anytime, that'd be crime yet it's somehow legal with digital goods.

ForHackernews 4 hours ago | parent | next [-]

>i claimed i sell a house for 500K but the in terms of sale redefine sale as rent the house for 500K

Ironically this is almost how it works in England: https://homemove.com/content/what-is-leasehold-property-comp...

ralferoo 3 hours ago | parent [-]

"almost" is doing a lot of heavy lifting here...

While the majority of flats are leasehold, by far the vast majority of property in England is freehold. Only a fifth is leasehold.

While technically a leasehold has a fixed term and at the end of the lease (usually starts at 99 years) the land owner technically owns the property, in reality this scares most people so usually when someone sells the property (usually while there's still at least 80 years left on the lease) you try to extend the lease again back to 90 years. So while it is possible for the lease to run out and people lose their property, it's usually something you'd be expecting when you took over the lease (and so you'd pay a correspondingly lower price for the property). While the lease is active, there's usually an annual fee from between 100 and 10000 pounds. Obviously, the higher this is, the lower the sale price of the property is likely to be.

Personally, I wouldn't touch leasehold with a bargepole, and unless you want to live in the centre of a city there's usually plenty of freehold property available so you don't need to go down the leasehold route.

tikkabhuna 3 hours ago | parent [-]

Lots of leaseholds now start at 999 years.

It’s a weird system. The previous and current governments have been looking to modernise it.

ralferoo 3 hours ago | parent [-]

Interesting. Do the longer ones have some provision for increasing in line with inflation? AFAIK the 99 year leases are usually for a fixed amount every year, which obviously shrinks in real terms over time, but given that you'd want to renew it every 10 years or so anyway, would probably be renegotiated to a fair market rate at that time.

doctorpangloss 4 hours ago | parent | prev [-]

players have options. they are welcome to wait for releases on GOG.

MyMemoryfails 4 hours ago | parent [-]

Personally i only purchase DRM free games, but it doesn't still change that fact that major digital storefronts use misleading terms. Maybe physical disks would maintain popularity if customers knew they'd be renting the product for unknown period time instead of owning it.

It's easy to forget that average joe doesn't understand the consequences when we're on our own bubbles.

Edit: The media outrage when Sony removed 550 movies, indicates the customers don't still understand the terms of the sale. It wouldnt make any noises if customers knew they were renting it.

nfw2 4 hours ago | parent [-]

As yes, the poor, ignorant average joe, who doesn't realize the game they buy on the PLAYSTATION store needs PLAYSTATION to work in order to play it. If only enough bloggers wrote enough articles to enlighten them, then they would join the mob and demand forever access to the games they play for 3 weeks then never play again.

paulryanrogers 2 hours ago | parent | next [-]

Why carry water for billion dollar companies?

I can still play my brother's old PlayStation games on his OG PlayStation. They cannot be revoked arbitrarily, nor their music dropped or swapped out. This a feature, and we'd feel quite cheated if that happened. In fact we still go back to old games from time to time.

nfw2 2 hours ago | parent [-]

I can still play the games I bought on the nintendo switch 8 years ago.

> Why carry water for billion companies?

All companies at a certain scale are billion dollar companies. Also, how much money a company has is unrelated to whether they violated consumer rights or not. But, tangentially, I do generally respect entities that fund creative endeavors moreso than I respect gamers who go online to bemoan how persecuted they are

Telaneo 2 hours ago | parent | prev [-]

Even if I only read a book once after buying it, it shouldn't turn into a rock just because I never intend to read it again.

nfw2 2 hours ago | parent [-]

Have any of the books bought on Kindle turned into rocks or can their buyers read them again if they want to?

Telaneo 2 hours ago | parent [-]

Pretty sure the answer to that is no, they haven't turned to rocks. I believe Amazon keeps a record of your book purchases, and Amazon isn't going away tomorrow, so you should be able to redownload your books (and probably even back them up). If so, all is good there (relatively speaking).

Sony also keeps records, but good luck redownloading your PSP game. Or your PS3 game for that matter. But at least in that case, if you already have it downloaded, you can still play your game. Sony couldn't come down from above and turn your game into a rock.

The Crew for PS4 on the other hand. You can (probably?) still redownload that, but that doesn't actually do you any good. Ubisoft did come down from above and turn that into a rock (there is no good reason to make a single-player gamemode online-only).

Uvix 32 minutes ago | parent [-]

Amazon may not be going away tomorrow, but they have form for disallowing redownloads of old ebook purchases. If you dared to buy ebooks from them pre-Kindle, you can't access them anymore. If you hold onto your Kindle devices for too long instead of replacing them with a newer model, you can't access your old books that aren't already downloaded until you buy a new device.

For now, Sony has no issues with people redownloading PS3 games. Or PSP games onto a Vita - not sure if you can still download onto an original PSP. They'll probably jump on the Amazon revoke-download train eventually, though.

Telaneo 28 minutes ago | parent [-]

> but they have form for disallowing redownloads of old ebook purchases. If you dared to buy ebooks from them pre-Kindle, you can't access them anymore.

Well that's bad and also shouldn't happen. They should not be able to come down from heaven and turn your books into rocks.

> If you hold onto your Kindle devices for too long instead of replacing them with a newer model, you can't access your old books that aren't already downloaded until you buy a new device.

This is functionally the same as the situation on consoles. You can play the game, but only if you've already downloaded it and kept it around. Not ideal, but at least it's possible to keep it around.

> For now, Sony has no issues with people redownloading PS3 games. Or PSP games onto a Vita

Not for long.[1]

> not sure if you can still download onto an original PSP

You can't.[2]

[1] https://blog.playstation.com/2026/07/01/an-update-on-playsta...

[2] https://www.techspot.com/news/90316-psp-store-officially-clo...

wsve 4 hours ago | parent | prev [-]

All your examples make clear to the customer that their access is temporary and conditional on their continued and ongoing payment, and that ownership of the good/service is retained by the seller.

On the other hand, "buying a game" is given the guise of ownership, despite true ownership still being retained by the seller, obscured by the fact you're making a one-time payment. It'd be reasonable if the terminology used was "rent" or "subscribe" to a game with a periodic payment, but that's not what's advertised.

It is deceiving, unnecessary, and anti-consumer.

Ferret7446 3 hours ago | parent | next [-]

It is now in California, as they passed more "useless" regulation requiring digital "sales" to use different terminology than "buy", yet what people are asking for is clearly not what they want because as predicted this terminology enforcement doesn't change a thing.

Clearly, more thoughtless regulation will solve the problem this time.

nfw2 2 hours ago | parent | prev [-]

Rent and Subscribe would NOT be clear because they imply ongoing payment. Consumers care mostly about if they are paying money once or on an ongoing basis, not abstract things like DRM.

pocksuppet 4 hours ago | parent | prev | next [-]

They did this in California, now online stores in California only let you rent games for an indefinite term. Exactly the same as before but the button says "rent"

zulban 2 hours ago | parent | next [-]

You're implying that's the same but it's obviously better. Nothing wrong with renting when you're told you're renting.

tikhonj 4 hours ago | parent | prev | next [-]

Which online stores? I don't see that in Steam.

ForHackernews 4 hours ago | parent | prev | next [-]

Good. At least they're honest about what you're paying for.

AlienRobot 2 hours ago | parent | prev [-]

That's good, since you are renting them.

limagnolia 3 hours ago | parent | prev | next [-]

I would argue that we don't need new regulations, we need to enforce existing laws against fraud. It is fraudulent to sell something and then later disable ones access to the thing you sold them access to.

Obscurity4340 2 hours ago | parent | prev | next [-]

Especially one-time purchase apps, zero control from the user and they can enforce any number of unreasonable control mechanisms over you even once you've paid for the damn thing.

sph 6 hours ago | parent | prev | next [-]

All they have to do then is say that they license you a game, and you're not buying anything, despite paying for it. They already do that with online games.

jvuygbbkuurx 6 hours ago | parent | next [-]

That is literally what most online digital goods already do, like steam.

demaga 5 hours ago | parent [-]

Sure, but UI needs to reflect that too. I just opened Steam to verify - it definitely says 'Buy {game_name} - Add to Cart'

embedding-shape 4 hours ago | parent [-]

I remember saying the exact same thing here on HN like two weeks ago, which someone then promptly corrected me saying that Steam/Valve actually "explain" what their "Buy" means right before payment, and I think they were right, there is some greyed out text somewhere explaining you don't actually "Purchase a copy of the game" but you license it via Valve/Steam somehow, can't remember the details atm, later at the checkout process though.

krzyk 6 hours ago | parent | prev | next [-]

That is literally in any software since like 90s. You buy license.

franga2000 5 hours ago | parent | next [-]

It's a completely different license. A normal software license gives you the right to use version X of the software on Y computers/seats/users/... You have the original installer on the disc, you can download installers for patch releases online and save them for later, you have the activation key. At any point, you can uninstall the software and give or sell the installer and key to someone else.

What games and some software do these days is much worrse. You have a license to use their "software installation service" and their "let me run the game" service until they decide to turn them off. At any point, at their discretion, they can remove your ability to install a new copy or even run it all together.

Very different and quite recent.

eldaisfish 6 hours ago | parent | prev [-]

right, but back in the 90s, the onus of maintaining a working copy of any software was on you. Now, Sony simply reaches into you home and can deny you access to software/movies you "bought".

These are not the same situation.

krzyk 5 hours ago | parent [-]

Well, yes. Always online is a problem, but it doesn't change what one buys. A thing that is easy to copy without destroying the original. So they invented licenses to contain the copying part.

matthewfcarlson 6 hours ago | parent | prev | next [-]

One of the unstated points of this particular article is that these rules are ones that we as a society have. If we collectively decide that this isn’t something that should be allowed, we can make it so. There are some powerful interests that don’t want it so it’s not an easy path.

eszed 6 hours ago | parent | prev [-]

At least that would be honest....

swat535 4 hours ago | parent [-]

It should just say "Rent" instead of "Buy"

amelius 3 hours ago | parent | prev | next [-]

Most importantly you should be able to use it even if you break all ties with the vendor.

NDlurker 5 hours ago | parent | prev | next [-]

This looks like a job for NFTs

atoav 5 hours ago | parent | prev | next [-]

Then it shouldn't be allowed to call it "buy" they should be forced to call it "rent".

CommanderData 3 hours ago | parent | prev | next [-]

Has self regulation ever worked in the tech world when it comes to consumer/user rights.

eldaisfish 6 hours ago | parent | prev | next [-]

i am curious - why are you not in favour of adding regulation? The point of most good regulation is to avoid consumer-hostile situations like this.

fasterik 4 hours ago | parent | prev [-]

There's already a good solution to buying and owning digital media: you pay money to download files that are playable offline.

When you pay for content locked to a platform, you're not buying an asset, you're paying for a service. The platforms grow around not only providing a convenient service to the end user, but also to the content creators, who publish on them with the expectation that their content is protected by DRM. Creators are free to choose where they publish, and end users are free to choose which services they use.

I don't think it makes sense for the government to define what it means to own a digital asset or to force every service platform to become a retailer and ownership-tracker. Where there's demand for DRM-free downloads or physical media, the market will respond.