| ▲ | PaulRobinson 3 hours ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Most of the World understands the difference between buying a product and buying a service. Games (and other digital media), are sold as products, not services, mostly. TFA is arguing this should persist and not be replaced as games as (subscription/licensed rental), services. It argues the move to digital is being used by businesses to switch to a services model under the hood, and that this should be resisted and it should remain a product model. > Are consumers confused in practice by what happens when they click "Buy" on the playstation store? Demonstrably, provably: yes. > Fine, pass a regulation that makes online stores change the word to license or whatever. Why not make the store change what they sell from being a license and making it a product as the consumer expected? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | nfw2 3 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An online server is a service. People don't lose access to offline games, generally speaking. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | nfw2 3 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> Why not make the store change what they sell from being a license and making it a product as the consumer expected? Because we have a free market not a command economy? Publishers can sell whatever they want | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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