Remix.run Logo
samiv 6 hours ago

A minute of silence to mourn the lost art of making games with passion.

Let there be games! And games there shall be, millions of generated games.

Can I go back to the 80's please?

ge96 2 minutes ago | parent | next [-]

Maybe can generate roblox games, one gets picked up like the next skibidi, boom rake in the money

SchemaLoad 5 hours ago | parent | prev | next [-]

Curation is probably going to be king over the next years. A game simply existing is no guarantee that any effort has been put in or that even the developer played it.

You'll need to find a publisher, journalists, etc to market your game. You'll ask your friends what they are playing instead of scrolling the store page. Trusted platforms will promote games that are actually worth looking at. This problem already exists on modern platforms like Steam but AI is supercharging it.

ehnto 2 hours ago | parent | next [-]

I agree, in the current ecosystem games are abundant but it's still not easy to find the diamonds in the rough.

Trust signals are going to be quite influential going forward, and that will get exploited too. I think we're going to see the return of high effort, high trust games journalism. Not necessarily as the commercial victor, but as a community we will rally around people and outlets we trust.

5 hours ago | parent | prev | next [-]
[deleted]
goosejuice 5 hours ago | parent | prev [-]

This has always been the case. Just because someone made an album or a game or a movie it doesn't guarantee that it's worth your time even if there was effort. Low effort music can be good too, namely by musicians that are really talented. A really talented game designer may be able to make a very engaging game with little effort beyond the initial design.

If you want to test this, find yourself a record store and pick up a few LPs less than a few bucks from bands you've never heard. You might get something really great or it might be terrible.

hardaker 6 hours ago | parent | prev | next [-]

This. I've been making a game in Godot with zero AI help. Because I enjoy it. I enjoy solving with weird coding problems you run into. I enjoy leaning as I fixed things. I do it out of love for the process, knowing competition right now from things like this means a flooded market. But I'm ok with that and must be because the other option is to quit.

ehnto an hour ago | parent [-]

It will show in your game, and I think that will also continue to translate into a better chance at success even in such a swamped market. Maybe even because it's such a swamped market, players will value the games made with passion.

ytoawwhra92 5 hours ago | parent | prev | next [-]

Personally, most of the time I spend prototyping is taken up by wrestling with tools, engines, and assets. Then I discover that my game design just isn't very fun. I've been experimenting with using LLMs to speed up building prototypes because I want to spend a higher percentage of my time adjusting game design and feel rather than solving problems that are irrelevant if the game's not fun to play.

5 hours ago | parent | next [-]
[deleted]
galleywest200 5 hours ago | parent | prev [-]

If you took the time to throughly learn an engine, would you spend so much time wrestling with it afterwards?

ytoawwhra92 5 hours ago | parent | next [-]

If I was working on this full time the investment of learning an engine thoroughly would be worth it, I imagine. Game dev is a hobby for me, though, and what motivates me is making fun games. If I stumble across a game idea that's really fun and worth releasing to a wider audience there's nothing stopping me from building a better version of the game by hand at that point.

8note 3 hours ago | parent | prev [-]

yes! you wrestle with it because the starting boilerplate is thpically a do-once operation. if you stay working on one project for a few years, you will no longer know how to start the next project, and with modern software, starting a new project in two years from now will be nothing like starting one now

ehnto 2 hours ago | parent [-]

I had the same issue where startup cost was a pain to get little prototypes going. I reduce the cost by making re-usable components. Even if I don't intend to reuse something I still make it a component-esque manner.

It helps that I mostly want to make certain types of games but I think everyone does. I have drop in CameraController, First Person rig, 2D inventory system, dialogue system etc. All flexible enough to get wired into the one off game manager or whatever it needs to plug into.

nanobuilds 2 hours ago | parent | prev | next [-]

AI tools are great but ultimately it's about taste and intent (and fun for games) that will hopefully lead to quality floating to the top.

captainbland 5 hours ago | parent | prev | next [-]

We've all seen shovelware, now introducing excavatorware. A single shovelware studio is now empowered to deliver on the order of kilogames per month.

8note 3 hours ago | parent | prev | next [-]

im not so sure?

instead we will see something like flash or game maker, with new art styles driven by what agents make easy, and what children think is fun.

games have immediate feedback loops about quality. either theyre fun or theyre not.

ehnto an hour ago | parent [-]

I agree, taste, story and art direction will continue to cohere into successful games. Studios making high volume shallow games never had these, and they probably don't want them just because AI showed up. They are filling a specific demand in the industry.

beernet 6 hours ago | parent | prev | next [-]

Coding is not dead. No one stops you guys and nobody intends to.

I like the knittling analogy that was made by the OpenClaw inventor recently. Programming will continue to exist as a hobby, not as a profession.

pipes 5 hours ago | parent | next [-]

I heard him say that too. And he's probably right. But it's more like every knitter now has access to an automated loom.

Oddly I feel AI is getting me off the endless learn new tech churn. I was looking at a few odd ball programming books on my shelf, graphics programming from scratch and retro game dev (c64 edition and nes editions) and thinking I might now have time to work through these instead of learning technology x.

https://www.retrogamedev.com/

https://gabrielgambetta.com/computer-graphics-from-scratch/

And I'll be manually coding as I want to learn!

genewitch an hour ago | parent [-]

> off the endless learn new tech churn.

you make a good point. I lost interest around "MCP" in all this; now we're up to people not understanding map reduce and manually garbage collecting for the AI.

I have the Minix book, somewhere...

HauntingPin 4 hours ago | parent | prev | next [-]

> Programming will continue to exist as a hobby, not as a profession.

How is that a good thing? Sounds insanely dystopian to me. Especially considering all the other jobs that will be affected too.

tredre3 3 hours ago | parent [-]

It sucks to fear for your job because programmers decided to automate your job away, doesn't it?

genewitch an hour ago | parent [-]

https://www.newsweek.com/joe-biden-new-hampshire-campaign-co...

yeah, it does suck, all the way to nvidia's bank account

runarberg 5 hours ago | parent | prev [-]

knitting machines don’t generate the design from a prompt, and neither does industrial knitwear production facilities. In fact, knitting machines have quite a lot of manual input that goes into the final product, including careful programming.

beernet 5 hours ago | parent | next [-]

> In fact, knitting machines have quite a lot of manual input that goes into the final product, including careful programming.

Equally true for today's AI coding agents

runarberg 4 hours ago | parent | next [-]

Not equally true at all. Far from it. If you have ever seen people use knitting machine you would know the amount of skill required to operate one is far beyond creating a prompt. Same is true of looms, etc.

In fact this whole analogy makes no sense, a knitting machine is far closer to a compiler in this analogy then it is to a language model. Many would argue that automatic looms were the first compilers of the industrial age, and I would agree with that argument.

beernet 3 hours ago | parent [-]

I was never talking about a knitting machine in the first place. Rather, I was referring to the old lady sitting on her sofa, knitting a sock she could also buy for a dollar, but decides to do it herself for the love of the game and nostalgia: a hobby.

The "art" of programming is going exactly that route, maybe with a little fewer ladies and more men.

runarberg 3 hours ago | parent [-]

I didn’t hear the exact analogy so I made some assumption. But I fail to see any insightful analogy which could make such predictions, unless the analogy is operating on top of some flawed assumptions about industrial knitware production.

An old lady could equally sit in front of her desktop PC write some HTML, and upload a blog page with her amazing knitting projects, or she could get pintrest. This was true before LLMs, and it is still true today.

Another potential flaw is the assumption that professional knitwear design does not exist. It does. Plenty of people work in industrial scale knitwear products. We have people designing new products, making patterns and recipes, we have manual labor in the production, operating machines or even knitting by hand. Case in point, travel anywhere and go to a local market popular with tourists, and you will see plenty of mass produced knitted products, most of them took great skill to design and produce. Nothing compatible to prompting an LLM to do this for you.

4 hours ago | parent | prev [-]
[deleted]
captainbland 5 hours ago | parent | prev [-]

Not for long, presumably. Apparently the majority of marketable skills will come from a handful of capex heavy, trillion dollar corporations and you will like it.

genewitch an hour ago | parent | prev | next [-]

as soon as CD-ROM was a thing, shovelware boomed.

krapp 6 hours ago | parent | prev | next [-]

>A minute of silence to mourn the lost art of making games with passion.

There are still... dozens of us left!

hoppp 6 hours ago | parent | prev | next [-]

No more code, only markdown files...

tayo42 6 hours ago | parent | prev | next [-]

A prompt like "make it more fun" will never work. What's the line for an authentic enough game?

imadierich 5 hours ago | parent | prev | next [-]

[dead]

htdt 6 hours ago | parent | prev | next [-]

Bold of you to assume I'm not making this with passion, I've been yelling at LLMs for a year straight, that's basically the 80s experience with better coffee

krapp 5 hours ago | parent [-]

The problem is your passion is for the LLM workflow and not the games, and the end result is going to be a powerful way to generate mediocre games.

ianbutler 5 hours ago | parent [-]

The majority of all code written is highly mediocre. Acting like most people made good and enjoyable games when it was handcoded is just not right.

The same people who were going to make something good will still make something good, the code imo has very little to do with it.

Passion is necessary but insufficient by itself to make good things

krapp 5 hours ago | parent [-]

>Acting like most people made good and enjoyable games when it was handcoded is just not right.

Every good and enjoyable game made was handcoded, with art, music, dialogue and design created with intent. I have yet to see a game created with an LLM that's even worth playing, despite countless LLM enthusiasts declaring the death of art , design and programming.

A tool that takes a simple prompt and generates a game from it isn't capable of any of that, and the necessary passion is nonexistent. It's an interesting technical demo but it's useless for gamedev unless your only goal is churning out programmatic slop, which is exactly what it will be used for.

ianbutler 4 hours ago | parent [-]

Nothing you've written here disproves my point. If you drop the barrier to entry, which this does, of course you see more crap. It won't change the fact someone with taste and skill will make a good game with this tech. People with those qualities will make a good game with whatever tools are available. They're just tools.

krapp 3 hours ago | parent [-]

If it makes the game in its entirety then it isn't a tool and those qualities don't factor in to the end product.

ianbutler 3 hours ago | parent [-]

I think game designers who work with a developer would be surprised to learn their skill in game design doesn't factor into the end product even though they don't code the game.

colechristensen 6 hours ago | parent | prev [-]

Why does what other people do affect you?

If you want to handcraft something, do it. How popular it is among other people isn't relevant.

skeeter2020 6 hours ago | parent | next [-]

This comment screams someone who wasn't around during the rise and fall of Atari 2600 games or Commodore 64 games. More was certainly not better back then either.

WillPostForFood 6 hours ago | parent [-]

There are literally 1000x more games being released today* than during the best days of the Atari/C64, and it is great. More has been better.

*Atari 1980 (20 games) vs Steam 2025 (20,008 games)

i_cannot_hack 6 hours ago | parent | prev | next [-]

It becomes a problem for everone when spaces meant for meaningful work become overrun with an awful stream of endless mediocre slop that someone quickly generated without giving it a second thought. The problem here is not that it is fast and easy. The cardinal sin is that it is fast, easy AND bad.

sbarre 5 hours ago | parent [-]

Huge gatekeeping energy right here.

i_cannot_hack 5 hours ago | parent [-]

Do you think people complaining about online marketplaces being overrun with unscrupulous drop-shippers are "gatekeeping e-commerce" as well?

spwa4 6 hours ago | parent | prev [-]

Because you use steam and the play store and ... to get games, and there will be so overwhelmingly much slop you can't find anything.

I've switched to emulators, a bluetooth controller and zero android games (and zero ios games on my work phone). But yeah it was/is horribly enshittified already. And what people predicted did happen.

The fact that the app store allows updates means existing games get systematically worse. Even the games I used to enjoy, and bought 5 years ago, like collossatron now have ads after every play.