| ▲ | ianbutler 3 hours ago | |||||||||||||||||||||||||
The majority of all code written is highly mediocre. Acting like most people made good and enjoyable games when it was handcoded is just not right. The same people who were going to make something good will still make something good, the code imo has very little to do with it. Passion is necessary but insufficient by itself to make good things | ||||||||||||||||||||||||||
| ▲ | krapp 3 hours ago | parent [-] | |||||||||||||||||||||||||
>Acting like most people made good and enjoyable games when it was handcoded is just not right. Every good and enjoyable game made was handcoded, with art, music, dialogue and design created with intent. I have yet to see a game created with an LLM that's even worth playing, despite countless LLM enthusiasts declaring the death of art , design and programming. A tool that takes a simple prompt and generates a game from it isn't capable of any of that, and the necessary passion is nonexistent. It's an interesting technical demo but it's useless for gamedev unless your only goal is churning out programmatic slop, which is exactly what it will be used for. | ||||||||||||||||||||||||||
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