| ▲ | galleywest200 4 hours ago | |
If you took the time to throughly learn an engine, would you spend so much time wrestling with it afterwards? | ||
| ▲ | ytoawwhra92 3 hours ago | parent | next [-] | |
If I was working on this full time the investment of learning an engine thoroughly would be worth it, I imagine. Game dev is a hobby for me, though, and what motivates me is making fun games. If I stumble across a game idea that's really fun and worth releasing to a wider audience there's nothing stopping me from building a better version of the game by hand at that point. | ||
| ▲ | 8note 2 hours ago | parent | prev [-] | |
yes! you wrestle with it because the starting boilerplate is thpically a do-once operation. if you stay working on one project for a few years, you will no longer know how to start the next project, and with modern software, starting a new project in two years from now will be nothing like starting one now | ||