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▲ neals 17 hours ago

Like many of us, I've been hobbying away on some SaaS that wraps an LLM. But I often worry, isn't this just adding buttons to an LLM call? What's the real value here? Quick money grab and wait for copies? Or do my 20 years of saas and business development actually make my SaaS better then others?

▲inerte 16 hours ago | parent | next [-]

I've been struggling with that.

I built https://gallotails.com/ because I am a cocktail enthusiast. First commit, March 6th 2019. One of the features I am proud is which cocktails you can build based on your ingredients, and I was smart, the bar ignores garnishes and can suggest cocktails you're one ingredient away. But you have to add the ingredients. And interpret the bar screen.

And here's what I did with ChatGPT a few days ago: https://chatgpt.com/share/6ab59877-4b74-83e8-8da5-966d9f3a38...

Clicked the microphone icon and rambled for a few seconds (could have just taken a picture too I guess). Nudged ChatGPT to only give me simple cocktails I can stir instead of using a mixer. Said I could buy a lime, sure. Then asked how to keep the ginger beer fresh.

There is NO WAY I can code all of that in my little gallotails.com - a single chat window has entirely replaced my site. And that's my pet little project I do it on weekends, mostly to keep my tech skills sharp. I can only imagine what the biggest cocktails website, actual companies, are going / will go through once more and more people just realize the chat tab is enough. And I am not talking about purely content, ChatGPT can do everything my site does, and more, into any direction, in an instant.

Which left me with the question, then what should my site be? Community? To be taken over by agents?

Currently munching on what sites like mine should do, and what they should be.

▲enjoylife 16 hours ago | parent | next [-]

I agree there will always be a need for community. Human connections. Folks experiencing the tastes, smells, etc.

Eg from your share, the model output “I prefer it Scotch-heavy rather than 50/50 because otherwise it gets very sweet.”

It’s basically cribbed this from someone; it literally can’t taste.

The frontier labs are not yet able to do rlvr over mixology/meatspace. So maybe think on how to capitalize on that.

▲ryeights 9 hours ago | parent [-]

Books, writing, comments, etc on cocktails are certainly in the training set. The model doesn’t need a sensation of taste in order to understand what humans enjoy. RLVR specifically on cocktails is not needed as the general intelligence of the models increases

▲svieira 7 hours ago | parent [-]

"I prefer" was the bit that the parent was pointing to that wasn't true. There isn't a person-to-person connection being made here. Though there is the fascamile of one.

▲duskdozer an hour ago | parent | prev | next [-]

OTOH your site is a nice and simple interface that does not require me to "have a conversation" to do things.

▲solarkraft 16 hours ago | parent | prev | next [-]

Then maybe the need for your site is gone. That’s a good thing in the sense that the problem is solved. If your goal is “do something in the cocktail space” (which is also roughly the companies’ goal I would say), indeed you should do what the AI can’t, which I’d say is be human touch. An AI can’t give your opinion or view.

▲inerte 16 hours ago | parent [-]

> Then maybe the need for your site is gone.

Oh yeah, and I am not mourning or anything like that. And I do want the human touch, because AI can't. But humans, at least over the internet, can send their agents, or companies can run agents and I won't know from my site if it's an actual human, or some AI fabricated interaction (can't even trust an image it uploads).

When AI first showed up a few years ago, I thought about opening an actual physical cocktail bar. Hypothesizing humans will be tired after a long day of their agents talking to other agents, they would crave for actual humans. I would ban electronics inside - no distractions. Maybe one day I will go for that...

▲baq 7 hours ago | parent [-]

Nice idea in theory, but in practice people are either completely swamped with work now that all the work is doing itself or they’re out of work and have zero disposable income to go to the bar.

This is not sustainable in the long term, but irrational longer than solvent yadda yadda.

▲toasty228 16 hours ago | parent | prev | next [-]

I personally am more interested about personal opinions about things like cocktails rather than whatever statistically average cocktail the matrices of chatgpt come up with.

Chatgpt would shit on my great grandma's waffle recipe but it's the one I'll keep making till the day I die.

▲XorNot 6 hours ago | parent | prev [-]

I was saying this morning that LLMs have given Star Trek the last laugh.

My software development process feels exactly like every debugging session in the holodeck that seemed terribly unrealistic to me.

I'm in SRE so systems reasoning is something of the value. But me writing code or even configuring stuff? That's dead. It is a total waste of time - Claude can do it better, faster and it works.

▲talloaktrees 17 hours ago | parent | prev | next [-]

Many of us have the exact same thought process. Related: I have heard indie game developers have stopped the traditional practice of updating a dev log as a form of marketing and community building because people will point their LLm at it and create your own game before you do

▲klodolph 17 hours ago | parent | next [-]

I have some strong feelings about this particular story (people point LLMs at your devlog)…

- Video devlogs were long a shitty way to make a community (I can explain this one in more detail, but in short, the tradeoff between opportunity cost and video quality is a Pareto curve that is bad at all points on the curve, if your goals include both “make game” and “build community for players with devlogs”, the way out is to drop one of those two requirements, either “make YouTube/Twitch/TikTok channel” replaces “make game”, or you build some other audience for your devlogs)

- Good devlogs don’t have that level of detail, to let people easily recreate games

- Most games can’t easily be replicated by LLMs, in short, the people who are good at steering LLMs like that are making their own games.

This is not the first time I heard this story. Sometimes it comes with the lamentation “back in the day people could build communities with devlogs” and no, that was generally not a good way to build communities. It was mostly good streams from YouTubers who were making the game in order to make YouTube content or it was mediocre streams from random devs. Throw in a few people who are famous game devs who choose to stream and get a big audience because they already have a community.

▲jayd16 16 hours ago | parent | next [-]

It doesn't need to recreate your game. It can still muddy your marketing and redden the ocean. Especially if someone is in the business of trying to front run an indie game, they don't need to be any where close to a full or good game to attempt to steal any mindshare your project had.

▲klodolph 15 hours ago | parent [-]

Is this happening at any significant rate?

AFAICT this is a fear that some game developers have, that someone will steal their game and run with it, and the stories told are more repeated based on this shared fear than based on realistic scenarios. People repeat it because it’s a good story.

And yes, I’m aware of some situations like 0x10c and the like.

▲duskdozer an hour ago | parent | next [-]

I don't think it has to be about stealing their game with any level of skill or fidelity. It's enough to just spam 10 garbage clones with vaguely similar banner images and descriptions so that nobody will find theirs.

▲jayd16 13 hours ago | parent | prev | next [-]

The appstores are full of knockoffs and even resubmitted decompiles. I certainly wouldn't put it past the scammers.

More specifically to AI... A blog on a nice website is no longer a signal for quality so there's just no point in devs investing in that.

▲ASalazarMX 14 hours ago | parent | prev | next [-]

I frequent a couple of game development communities, and it's kind of hilarious that some people won't even talk about their general game concept for fear that others will steal their idea. Like wow, you're making another rogue deck-builder, I have to steal that!

The idea is not valuable, ideas are a dime a dozen. The actual value is in your implementation.

▲sashank_1509 13 hours ago | parent [-]

Is that true anymore, LLM will implement everything for you, idea actually matters more now

▲ben_w 4 hours ago | parent | next [-]

If you point an LLM at an idea, you'll get a "lossy JPEG" version of that idea.

It requires discernment, taste, on the part of the user to be able to point the LLM at the weird parts that look wrong.

Even with that, the LLM can only fix most of, not all of, those rough edges.

▲setr 10 hours ago | parent | prev | next [-]

LLMs will generate. Taste continues to dictate what to keep/discard. (Note that taste can get you to good, but good won’t get you to money on its own)

▲sampullman 6 hours ago | parent | prev | next [-]

It's still true for now. AI can't yet make a game with complex mechanics feel good to a human, although it can speed up a lot of the implementation.

▲jayd16 9 hours ago | parent | prev [-]

This is fantasy and if it was true the idea would be public when the product was released.

There's no moat in an idea either so I guess it's down to marketing budget.

▲ 14 hours ago | parent | prev [-]
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▲zactato 15 hours ago | parent | prev | next [-]

I've been vibe coding a game on the side.

It really makes me appreciate how important good game design is. Claude is doing a fine job coding everything I describe, but it doesn't really understand fun, so I need to.

(It's not a great game)

▲hokapo 5 hours ago | parent [-]

This is my experience too. I think people with no gamedev experience widely underestimate the challenge of good game design and the need for iteration with real people testing the game. In a similar way that an inexperienced game developer overestimates their skill to assess the fun and all the small details that matter, and will get demolished when it's first playtested by other people.

▲Retr0id 17 hours ago | parent | prev [-]

> Good devlogs don’t have that level of detail, to let people easily recreate games

The whole problem with LLMs is that you don't need the detail.

▲JDups 16 hours ago | parent | next [-]

Details have a huge impact on how fun a game is. So far the vibeslop games I've seen look about as fun as crappy unity assets flips or mobile games. every so often the Instagram algo will show me some post a long the lines of "The game industry is finished!" and there is no way anyone can seriously looks at the games in those posts and say they look fun to play.

And someone trying to vibe copy another person's game is definitely the type who has no idea of value to add. So many of the slop games the whole concepts are so generic that they definitely just asked chatgpt for everything.

In the modding scenes for some games I play I've seen vibe coded mods where the gameplay additions make no sense and have no sense of balance or fun, with these completely new to the community devs having ko-fi links set up from the start.

▲klodolph 16 hours ago | parent | next [-]

What I think of is all the HD remasters out there which look disastrously worse than the original, at least in my eyes. Why does this happen? Are the best artists working on new games instead? Are remasters pushed out with less care, shorter schedules, and less budget? Maybe some combination… and maybe there are some parallels with quick, mostly unsupervised LLM copies of a game.

▲Retr0id 15 hours ago | parent | prev [-]

If someone makes a cheap copy of my unreleased game and it's bad, that's also bad for me, I think.

▲JDups 14 hours ago | parent [-]

I think the much bigger problem is that these people are usually trying to do some "passive income" play, drop-shipping type crap. And will soon be spamming what would be the usual discovery mechanisms with slop. It's happening on youtube for educational type videos.

▲klodolph 16 hours ago | parent | prev [-]

Ok, so let’s get some data points. Are there games being recreated from devlogs? I’d like to see what the recreations look like.

▲palmotea 16 hours ago | parent [-]

> Ok, so let’s get some data points. Are there games being recreated from devlogs? I’d like to see what the recreations look like.

An LLM "recreation" doesn't have to be complete or very good. It just has to steal enough thunder to be profitable.

▲klodolph 16 hours ago | parent [-]

From what I’ve seen, most of the flood of LLM-created games aren’t profitable, just like most of the games people make in devlogs. There’s very little thunder to be stolen in the first place.

▲palmotea 16 hours ago | parent [-]

> From what I’ve seen, most of the flood of LLM-created games aren’t profitable

It's it possible for an LLM-created game to be profitable but "unsuccessful?"

For instance, if (on average) if it costs $100 in tokens and time to make a crappy LLM-game clone, but you can clear $200 in sales per game on average, you're ahead.

And the economics of slop mean there are a lot of people in 3rd world countries who will make all that effort for a $100 payout (or less).

▲klodolph 16 hours ago | parent [-]

I’m sure somebody out there is pointing an LLM at things and getting a $200 average payout or better on $100 in tokens, but if your game is getting copied for $100 in tokens, I’m not sold on the idea that you were going to make money in the first place.

▲palmotea 16 hours ago | parent [-]

> but if your game is getting copied for $100 in tokens

My point is they don't actually have to do a good job, they need to make a pile of shit that looks just good enough to trick a few people into buying it.

▲klodolph 15 hours ago | parent [-]

Ok, in order to make money? Let people make some money making shitty copies of my game. I think there are roughly two scenarios here.

Scenario one: they’re competing with my game and stealing my thunder. In this scenario my game wasn’t very good to begin with.

Scenario two: we’re going after different customers. They get the customers who want a cheaper game, I’m getting the customers who want a better game.

▲2001zhaozhao 17 hours ago | parent | prev [-]

> indie game developers have stopped the traditional practice of updating a dev log as a form of marketing and community building because people will point their LLm at it and create your own game before you do

And that's why we can't have good things...

(This is just gonna keep happening more and more until eventually we'll need something like a patent system for ideas)

▲DaSHacka 16 hours ago | parent [-]

>a patent system for ideas)

So, a patent?

▲f33d5173 15 hours ago | parent | prev | next [-]

> Like many of us, I've been hobbying away on some SaaS that wraps an LLM. But I often worry, isn't this just adding buttons to an LLM call?

> That's why I created isitsaas.io: your platform for determining whether your llm wrapper has product potential, or whether people would rather just use claude directly instead. Simply pop in your business idea, and our award winning, proprietary technology will ask claude if you can make money off of it.

> Trial memberships start at $10/month

▲solarkraft 16 hours ago | parent | prev | next [-]

Here’s an easy proxy: Did you feel the need to build it because nothing to your liking existed? Did it take some effort to build? Do others feel the need to use your thing for those reasons?

Then it’s sufficiently non-obvious. I believe there’s still a pretty big field of things that fall into this category. Making proper things is a lot more than writing some code.

▲resonious 6 hours ago | parent | prev | next [-]

I suspect publishing an MCP server that provides access to an interesting resource is a better move.

You can also host a chat interface that connects to said MCP server as a convenience. But serious users probably already have their own inference and it's already hooked into other resources as well.

▲ash_091 17 hours ago | parent | prev | next [-]

I don't think "is my SaaS better than others" is the important question, instead "is SaaS going to be valuable in a cheap bespoke software future".

I've been playing with an LLM backed reference checker for my partner who is a lecturer. For each reference in some work she's marking an agent is dispatched to read the referenced source and check that the reference is correct / accurate / not hallucinated.

It's useful to her, but it feels like it would be a waste of effort to turn into a product, because pasting the same document into Claude/ChatGPT with a prompt like "download and read each reference etc" would work pretty much just as well.

I had similar concerns about an AI backed training generation company I interviewed with. I asked how they saw themselves competing with increasingly capable generic harnesses. I don't recall exactly what they said but the impression I got was they were so focused on competing with the big LMS players that they hadn't really considered it.

▲piva00 17 hours ago | parent | prev | next [-]

I believe it completely depends on your values and perspective, as a poor analogy: when mobile apps were a novelty a bunch of them were just that, novelties, the beer drinking app, the flicking a Zippo-esque app, and many more that hadn't much functionality, were more a tech demo, cool toys, etc.

If you don't care so much about adding something significant to the world, and your LLM-buttons-wrapper is a novelty, chug along and see where it goes if you're having fun. Looking for what value mean at this moment is a much harder effort, and probably a luck-based endeavour.

I don't have fun creating LLM-wrappers or at least haven't thought of a fun idea for it that could be even a fun novelty to work on so personally I'm not doing it but I'm using LLMs for other fun stuff that required much more of my free time before.

▲BoorishBears 16 hours ago | parent [-]

I used to think like this, but eventually I realized it's mostly just a way to pat yourself on the back. And ironically, I rarely saw people doing significant things waste energy talking like that, since there's no benefit in the exercise.

Very few things can't be reduced to insignificance. MacOS was just cribbing PARC, Facebook is just a glorified PHP forum, Dropbox is just SFTP, etc. etc.

Even in deep-tech, Zipline is just wrapping from deeper-tech (batteries motors etc), GLP-1s were a VA throwaway that dusted off, etc. etc.

LLM wrapper doesn't mean anything, it's an implementation detail. Besides being an LLM wrapper what is a given thing?

The beer app wasn't just a beer app, it was the intersection of the first time accelerometers were doing something that the average consumer could interact with in their pocket, the first time there was something to spend money on for your phone besides a wallpaper, a ton of things.

If anything now when something seems trivial or like a toy, but it has a lot of traction, I want to spend energy figuring out why is it more meaningful than it appears.

▲piva00 4 hours ago | parent | next [-]

> I used to think like this, but eventually I realized it's mostly just a way to pat yourself on the back. And ironically, I rarely saw people doing significant things waste energy talking like that, since there's no benefit in the exercise.

I don't get what exactly you are talking about as a reply to my comment, what exercise exactly? Deciding if something is worth spending time if you're having fun with it?

> If anything now when something seems trivial or like a toy, but it has a lot of traction, I want to spend energy figuring out why is it more meaningful than it appears.

Sure, if you're having fun (and in fun I include a sense of accomplishment, curiosity, whatever tickles you) with that, go for it.

It's a strangely arrogant reply to my comment, perhaps you read something into it that I didn't say and replied to that?

▲ 8 hours ago | parent | prev [-]
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▲danielmarkbruce 12 hours ago | parent | prev | next [-]

Making the edge cases work, and lowering the cost of running it via good model choice, context management etc is in some cases really hard. That's valuable in a decent number of cases. I have a system that does something in financial markets - making sure it doesn't screw up, and doesn't cost a fortune to run, is the entire thing for me.

▲throwaway219450 17 hours ago | parent | prev | next [-]

Typically maintenance, reliability, support and liability; nothing new in SaaS land. Lots of companies have the money to hand-roll things that are provided by some external SaaS but would much rather it was someone else’s problem.

Also for creatives, some sort of aesthetic control? Most of the examples on this page look like templates you’d see in an office suite that appear swish, but are ultimately bland.

▲redm 17 hours ago | parent | prev | next [-]

Even if I could answer your question (which I can't), things change so fast right now that it might not be valid for long. All you can do is be willing to rapidly adapt and stay focused on where your product adds value.

▲perching_aix 5 hours ago | parent | prev | next [-]

Doesn't need to have technical meat to it, conditionally ever really needed to per se, as long as it has a design / context moat. The thing is that designs are now trivial to copy. So what remains is who provides a more reliable service, supporting and continuing that design, and how well connected the person selling the thing is, to surface it first and to the right audience.

▲Onavo 15 hours ago | parent | prev | next [-]

You are thinking from the point of view of an engineer, and risk falling into the rsync dropbox fallacy.

Start from thinking about product value add, and user behaviors first.

▲j45 17 hours ago | parent | prev | next [-]

It's not always a call that wraps an llm.

The LLM only does average returns from average inputs.

▲nater5000 16 hours ago | parent | prev | next [-]

>Or do my 20 years of saas and business development actually make my SaaS better then others?

Nope. If all your doing is prompting an agent to build stuff (especially if what it is building is based on LLMs), then you might as well take it back to the whiteboard and rethink how you're spending your time/tokens.

▲kypro 17 hours ago | parent | prev | next [-]

You could build something really useful, but if I can replicate 95% of that in a weekend with Claude I'm obviously not going to pay you for it.

Some SaaS products have network effects, but that doesn't appy to new software.

Starting a SaaS business in 2026 seems a bit silly to me. Not saying people won't make money, but you'd have to be pretty lucky.

▲toasty228 16 hours ago | parent [-]

You'd be surprised how much money companies throw at very simple products, I'm working for a company making 100k mrr and was virtually entirely vibe coded by one dev until very recently

▲jorblumesea 17 hours ago | parent | prev [-]

this is why people have been suggesting an AI bubble, outside of the frontier model labs