| ▲ | palmotea 16 hours ago | ||||||||||||||||
> From what I’ve seen, most of the flood of LLM-created games aren’t profitable It's it possible for an LLM-created game to be profitable but "unsuccessful?" For instance, if (on average) if it costs $100 in tokens and time to make a crappy LLM-game clone, but you can clear $200 in sales per game on average, you're ahead. And the economics of slop mean there are a lot of people in 3rd world countries who will make all that effort for a $100 payout (or less). | |||||||||||||||||
| ▲ | klodolph 16 hours ago | parent [-] | ||||||||||||||||
I’m sure somebody out there is pointing an LLM at things and getting a $200 average payout or better on $100 in tokens, but if your game is getting copied for $100 in tokens, I’m not sold on the idea that you were going to make money in the first place. | |||||||||||||||||
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