| ▲ | klodolph 16 hours ago | |||||||||||||||||||||||||
From what I’ve seen, most of the flood of LLM-created games aren’t profitable, just like most of the games people make in devlogs. There’s very little thunder to be stolen in the first place. | ||||||||||||||||||||||||||
| ▲ | palmotea 16 hours ago | parent [-] | |||||||||||||||||||||||||
> From what I’ve seen, most of the flood of LLM-created games aren’t profitable It's it possible for an LLM-created game to be profitable but "unsuccessful?" For instance, if (on average) if it costs $100 in tokens and time to make a crappy LLM-game clone, but you can clear $200 in sales per game on average, you're ahead. And the economics of slop mean there are a lot of people in 3rd world countries who will make all that effort for a $100 payout (or less). | ||||||||||||||||||||||||||
| ||||||||||||||||||||||||||