| ▲ | Sony Deletes a Bunch More Movies from the Accounts of People Who 'Bought' Them(techdirt.com) |
| 112 points by nekusar 2 hours ago | 50 comments |
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| ▲ | goldenarm 42 minutes ago | parent | next [-] |
| IANAL, but is it illegal to have a "Buy" button that is just a disguised "Rent" button? If not, should we change the law? |
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| ▲ | vman81 40 minutes ago | parent | next [-] | | They'll argue you're "buying" a license that they can revoke when they feel like it.
My feelings on the matter have been summed up by someone else more clever than me as: If buying isn't owning, then piracy isn't stealing. | | |
| ▲ | Garvi 35 minutes ago | parent [-] | | Copying something isn't stealing by any legal definition. It's copyright infringement. | | |
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| ▲ | inanutshellus 38 minutes ago | parent | prev [-] | | "we're training the public that they're 'buying' a revokable license, not the song" ~MPAA ;) |
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| ▲ | trencedamp an hour ago | parent | prev | next [-] |
| I read recently that PlayStation users are moving to PC en masse, and also Xbox has been gutted by layoffs, and there's a backlash against Nintendo for the switch 2 pricing. Is the age of the console finally coming to an end? |
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| ▲ | treyd an hour ago | parent | next [-] | | Consoles made sense as a product category where specialized graphics hardware was not generally available for consumer PCs. We have this now, every PC has some kind of graphics hardware, and has for many years. Consoles have been riding on their momentum of their brands, but the technical justification for their product category hasn't existed for 15+ years now. | | |
| ▲ | dpoloncsak 41 minutes ago | parent | next [-] | | The main thing consoles have going for them, imo, is the standardization of hardware. It's very easy to say "Yes this game will run on my console at 60 FPS because its identical to the other consoles where it runs at 60 FPS." Differing builds and drivers are not really a concern in the console world, where-as they are in the PC world. Some console gamers seem to think PC gaming requires hours of fiddling with settings and drivers. I think we've all had that experience on PC (cough Bethesda cough), but I doubt to the degree the console-side would have you believe. Most AAA games will self-optimize their settings to a playable state, and indie games don't tend to demand more than your standard gaming laptop can provide...but I'm sure we've all been burned some 10-odd years ago buying a Steam game that just wouldn't run on your iGPU...that experience sticks around in the brain a while | | |
| ▲ | robertlagrant 7 minutes ago | parent [-] | | That's one thing. The other is price. Consoles can be sold at a loss, particularly early in their 10-year cycle, when early on the loss is high, but close to the end of the cycle the loss is minimal, and so they appear much cheaper. | | |
| ▲ | dpoloncsak 6 minutes ago | parent [-] | | Oh, for sure! It's not getting any better with PC part prices lately either... I've never considered that my old 360 was probably sold at a loss, knowing I'd buy LIVE and all the games they take a cut/license fee off of, but that makes complete sense to me |
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| ▲ | mvkel 3 minutes ago | parent | prev | next [-] | | > Consoles made sense as a product category where specialized graphics hardware was not generally available for consumer PCs. This has almost never been true. GPUs existed, and were being used, before the N64. Your comment also begs the question that the console consumer has transitioned to a gaming pc. They haven't. I would posit that what we're seeing is a reflection of a content problem, not the hardware. Video games have gone the way of Hollywood, with sequels and derivatives, and an uninterested consumer base. | |
| ▲ | moger777 38 minutes ago | parent | prev | next [-] | | I think they still make sense for the non technical user. Having an idiomatic control makes setup far easier than on a PC and the UI for a console is designed to be used with a controller instead of a keyboard and mouse. This makes dealing with a television easier. I don't see consoles disappearing ever for those reasons. | | |
| ▲ | mathieuh 13 minutes ago | parent | next [-] | | Also isn't a huge (maybe the largest?) audience for gaming these days children playing games like Roblox and Minecraft and Fortnite etc? For whom it's parents buying the equipment, so unless you have a tech-savvy parent they're likely to just buy a console. | | |
| ▲ | naravara 7 minutes ago | parent [-] | | I think those games are mostly played on tablets these days. But there might be a generational change coming. Basically the entire cohort of parents in my kids’ kindergarten is much more intentional about what kinds of games they’re playing and how they’re spending their “screen time.” I see a lot more people just giving their kids retro-consoles and emulation rather than setting them loose on the kiddie grooming and dopamine receptor-frying skinner-boxes. I suppose it’s one of the benefits of having a generation of parents who grew up with formative memories of playing video games themselves combined with a growing awareness of UI dark patterns and their long term impacts on cognitive development and well-being. |
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| ▲ | cwnyth 21 minutes ago | parent | prev [-] | | The point about consoles being for non-technical users is valid, but it's trivial to buy a controller for one's PC. I think a lot of people though are content with their phone and maybe a tablet for their computing needs, so a dedicated game box that is easy to hook up and put away is their better option. Meanwhile, those of us who can't let go of the desktop or even a laptop, haven't really needed a console outside exclusives in two decades. |
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| ▲ | bluescrn 41 minutes ago | parent | prev | next [-] | | Consoles don't have true 'generational leaps' any more either, the huge leaps forward in tech used to drive excitement/sales. Now we get incremental improvements, cross-generation games, and backwards compatibility. And AAA game development isn't exactly doing well these days. | |
| ▲ | naravara 9 minutes ago | parent | prev [-] | | Specialized graphics hardware hasn’t been the selling point of having a console since at least 2002 with the first XBox. The selling point of consoles is that they’re a software platform, with development incentives, standardized hardware, standardized UI conventions, and a centralized storefront to be able to conveniently and natively play stuff on your TV without fussing about. Valve has barely started to muscle in on the platform benefits of gaming on a PlayStation or XBox, but the more they start to do so the more they end up making design trade-offs that start to look like another console. |
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| ▲ | ryanm101 an hour ago | parent | prev | next [-] | | To be fair had RAM prices not screwed up the steam machine consoles would have been dooms earlier. They are about to enter a slow decline before death | |
| ▲ | Hitton 31 minutes ago | parent | prev | next [-] | | I wouldn't be surprised if consoles got replaced by video game streaming. Not the next generation and probably not even the generation after that, but that will be most likely it. | |
| ▲ | rrgok 24 minutes ago | parent | prev | next [-] | | I would say the future is cloud gaming. | | | |
| ▲ | bluescrn an hour ago | parent | prev | next [-] | | PC gaming isn't exactly in a healthy place either (at least when it comes to hardware pricing/availability). Post-Covid GPU prices were bad enough even before the AI bubble ruined everything. | | |
| ▲ | cryo32 43 minutes ago | parent [-] | | Yeah. I gave up a couple of years ago after Epic broke my account and I lost my purchases irrecoverably. I have actually started playing board games with people now. This is so much better for me. And cheaper. And you can't taken them away. | | |
| ▲ | bluescrn 37 minutes ago | parent [-] | | Retro gaming is an increasingly popular option, too. These days I have more fun messing with Amigas, C64s, and cheap emulation handhelds than big modern games. Retro hardware prices have been going up fairly significantly though, especially for Amiga stuff. |
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| ▲ | add-sub-mul-div 31 minutes ago | parent | prev [-] | | People age out of wanting to sit in their bedroom with a handheld and become adults who have living rooms. For home gaming there will always be demand to play games on a real sized screen. | | |
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| ▲ | robin_reala an hour ago | parent | prev | next [-] |
| Obviously media permanence is the best solution, but in the absence of that we just need laws that say that if the purchase isn’t time limited to something a reasonable user would consider a rental (48hrs? a week?) then companies that withdraw access rights need to refund in full the purchase cost. |
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| ▲ | jagged-chisel an hour ago | parent | next [-] | | Let's add inflation to that. Or charge interest for the loan. | |
| ▲ | kmeisthax an hour ago | parent | prev [-] | | The most frustrating thing about all of this is that if I'd published a game on PlayStation and then told Sony to rip it out of people's libraries, they'd tell me to pound sand. The contracts you sign to ship games on PlayStation specifically include redownload rights. So Sony knows this is a problem, and yet for whatever reason decided NOT to secure the rights they'd need for the digital purchases to actually work like a purchase. | | |
| ▲ | k_roy 44 minutes ago | parent [-] | | This is nothing new and the reason I went from being the biggest media collector to collecting nothing now. To put it in perspective, I bought Get Him to the Greek on Prime video shortly after it came out. A month later, the "exclusive broadcast rights" changed, and I was no longer able to access it. |
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| ▲ | bogometer 26 minutes ago | parent | prev | next [-] |
| if you cant hold it your hands, you don't own it. used dvd and bluray on ebay are cheaper anyway. another underutilized resource - the public library - mine has a huge catalog of movies you can borrow for free. |
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| ▲ | naravara 4 minutes ago | parent | next [-] | | If you can hold it in your hands you still might not necessarily own it. Remember DivX? (The medium, not the codec). | |
| ▲ | cliglot 17 minutes ago | parent | prev [-] | | Sadly mine has awful, inconvenient hours because it became the local fight club for teenagers. |
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| ▲ | acd 36 minutes ago | parent | prev | next [-] |
| Isnt there an issue with "Buy" and different countries marketing laws? Ie it implies "Hold" or "TemporaryKeep". Guess it will be an upswing of BlueRay movies. Already happening with LPs and CDs |
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| ▲ | mortenjorck 44 minutes ago | parent | prev | next [-] |
| As bad as this is, it’s worth noting that this is the same incident that was widely reported earlier this month. Sony has only rugpulled hundreds of purchased titles from customers once this year. So far. |
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| ▲ | bluescrn 34 minutes ago | parent [-] | | But their timing was amazing, doing it just days before they announced that they were ending releases of games on physical media. |
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| ▲ | pluralmonad an hour ago | parent | prev | next [-] |
| Hopefully most of these folks that have been scammed know how to sail the high seas. |
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| ▲ | lemoncookiechip an hour ago | parent | prev | next [-] |
| If they offered refunds this would still be terrible. They don't even offer refunds. |
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| ▲ | CafeRacer an hour ago | parent | prev | next [-] |
| I've sold my PS5 several months ago. You can get a pretty gameable laptop and gog/steam prices are better. And I can install mods. Tree Sentinel Thomas Mod for example. |
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| ▲ | cubefox 42 minutes ago | parent | prev | next [-] |
| Interesting also that even this article doesn't mention "DRM" anywhere despite the fact that this is exactly the worst case scenario DRM critics have always warned about. (Personally I would consider DRM okay if Sony's behavior here was illegal without a full refund.) |
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| ▲ | jmclnx an hour ago | parent | prev | next [-] |
| And yet Sony wonders why people pirate their movies. In this case here the owners who had their movies stolen should be able to steal them back. |
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| ▲ | arcticbison an hour ago | parent | prev [-] |
| [flagged] |