| ▲ | trencedamp 2 hours ago |
| I read recently that PlayStation users are moving to PC en masse, and also Xbox has been gutted by layoffs, and there's a backlash against Nintendo for the switch 2 pricing. Is the age of the console finally coming to an end? |
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| ▲ | redwall_hp an hour ago | parent | next [-] |
| It's just loud Internet people. The Switch 2 is the second fastest selling game system of all time, and is keeping up with the trajectory of the first Switch, which shipped the most units of any gaming system. It'll probably get further boosts as Splatoon Raiders comes out (Splatoon is huge in Japan) and other anticipated titles. https://www.nintendolife.com/news/2026/06/switch-2s-first-ye... I can't say I know anyone IRL who has any interest in leaving PlayStation. Nobody buys movies there and people who care about physical games are a minority...there are already Slim models without optical drives and GameStops are mostly Funko Pops because most people buy games online. It's too soon to have actual concrete data besides useless internet sentiment reporting though. And a lot of that is just vague anger about prices for all computing hardware being up...and everything else in the US. We're also at the ending stages of the PS5 lifecycle, but before a PS6 announcement. (With an unprecedented price increase this late in the cycle.) So there's no buzz about what's next, a large base of people who already have the existing thing, and an expectation that it will cost more. Meanwhile, the anticipated Grand Theft Auto 6 is on the way, and a PC release isn't on the table anytime soon. |
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| ▲ | treyd 2 hours ago | parent | prev | next [-] |
| Consoles made sense as a product category where specialized graphics hardware was not generally available for consumer PCs. We have this now, every PC has some kind of graphics hardware, and has for many years. Consoles have been riding on their momentum of their brands, but the technical justification for their product category hasn't existed for 15+ years now. |
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| ▲ | dpoloncsak 2 hours ago | parent | next [-] | | The main thing consoles have going for them, imo, is the standardization of hardware. It's very easy to say "Yes this game will run on my console at 60 FPS because its identical to the other consoles where it runs at 60 FPS." Differing builds and drivers are not really a concern in the console world, where-as they are in the PC world. Some console gamers seem to think PC gaming requires hours of fiddling with settings and drivers. I think we've all had that experience on PC (cough Bethesda cough), but I doubt to the degree the console-side would have you believe. Most AAA games will self-optimize their settings to a playable state, and indie games don't tend to demand more than your standard gaming laptop can provide...but I'm sure we've all been burned some 10-odd years ago buying a Steam game that just wouldn't run on your iGPU...that experience sticks around in the brain a while | | |
| ▲ | Izkata 3 minutes ago | parent | next [-] | | During college, before I switched to linux, the DRM packaged with Spore bricked my computer in the middle of a semester. That's what turned me off of PC gaming. | |
| ▲ | robertlagrant an hour ago | parent | prev | next [-] | | That's one thing. The other is price. Consoles can be sold at a loss, particularly early in their 10-year cycle, when early on the loss is high, but close to the end of the cycle the loss is minimal, and so they appear much cheaper. | | |
| ▲ | nemomarx 40 minutes ago | parent | next [-] | | Given recent price rises for console hardware I think they're struggling with that too though. The model doesn't work as well if the components get more expensive over time and not less? | |
| ▲ | Tsiklon 39 minutes ago | parent | prev | next [-] | | This cycle is different. Prices have increased for both Sony and Microsoft’s consoles and no higher efficiency versions have been released (ala the PS3, X360). | | | |
| ▲ | dpoloncsak an hour ago | parent | prev [-] | | Oh, for sure! It's not getting any better with PC part prices lately either... I've never considered that my old 360 was probably sold at a loss, knowing I'd buy LIVE and all the games they take a cut/license fee off of, but that makes complete sense to me |
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| ▲ | realusername an hour ago | parent | prev [-] | | > It's very easy to say "Yes this game will run on my console at 60 FPS because its identical to the other consoles where it runs at 60 FPS." Differing builds and drivers are not really a concern in the console world, where-as they are in the PC world. It used to be a selling point of console indeed, however nowadays console are separated by Pro/Non-pro, different revisions and you aren't really guaranteed on how well your game is going to run unless you watch a Youtube let's play of the game you want. |
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| ▲ | mvkel an hour ago | parent | prev | next [-] | | > Consoles made sense as a product category where specialized graphics hardware was not generally available for consumer PCs. This has almost never been true. GPUs existed, and were being used, before the N64. Your comment also begs the question that the console consumer has transitioned to a gaming pc. They haven't. Gaming PC sales (and hardware) are at all-time lows, except for GPUs, which should probably be renamed to Model Training Units. I would posit that what we're seeing is a reflection of a content problem, not hardware. Video games have gone the way of Hollywood, with sequels and derivatives, and an uninterested consumer base. People would rather watch a YouTube video of someone playing a video game than play a video game. | | |
| ▲ | Chinjut 13 minutes ago | parent [-] | | What PC GPU was in mainstream consumer use before the N64? | | |
| ▲ | ssl-3 2 minutes ago | parent [-] | | The 3dfx Voodoo1 was very mainstream (and market-defining, even). It predates the N64. |
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| ▲ | moger777 2 hours ago | parent | prev | next [-] | | I think they still make sense for the non technical user. Having an idiomatic control makes setup far easier than on a PC and the UI for a console is designed to be used with a controller instead of a keyboard and mouse. This makes dealing with a television easier. I don't see consoles disappearing ever for those reasons. | | |
| ▲ | mathieuh an hour ago | parent | next [-] | | Also isn't a huge (maybe the largest?) audience for gaming these days children playing games like Roblox and Minecraft and Fortnite etc? For whom it's parents buying the equipment, so unless you have a tech-savvy parent they're likely to just buy a console. | | |
| ▲ | naravara an hour ago | parent [-] | | I think those games are mostly played on tablets these days. But there might be a generational change coming. Basically the entire cohort of parents in my kids’ kindergarten is much more intentional about what kinds of games they’re playing and how they’re spending their “screen time.” I see a lot more people just giving their kids retro-consoles and emulation rather than setting them loose on the kiddie grooming and dopamine receptor-frying skinner-boxes. I suppose it’s one of the benefits of having a generation of parents who grew up with formative memories of playing video games themselves combined with a growing awareness of UI dark patterns and their long term impacts on cognitive development and well-being. |
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| ▲ | cwnyth an hour ago | parent | prev [-] | | ----- | | |
| ▲ | nirvdrum an hour ago | parent [-] | | I don’t think the appeal is just to the less technically inclined masses. I’m a developer with a MacBook Pro and a Linux workstation. Proton has come a long way, but consoles just work for the most part; I never have to question whether the game will function and perform well on the console (setting aside the random buggy messes we see). Then there’s the convenience. I don’t want to play games where I work. I want to play on my TV. I have no interest in moving my workstation into my living room. Streaming with Moonlight works well enough, but there’s still lag. Even if I wanted to move my PC to the living room, the setup isn’t as nice. The Steam Machine has HDMI CEC and can power on with a controller — all the major consoles have had that for years. Even if I accepted all that, no one else in my household could play anything while I’m working on my computer. Things are a little weird now. If I’m going to have to go all digital, Steam Family is by far the best option of those with DRM. But, due to the astronomical cost of components, consoles are still pretty attractive. |
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| ▲ | afavour an hour ago | parent | prev | next [-] | | That doesn't really make sense. Consoles have always occupied a different space to PCs, not least because they plug into living room TVs. Very few people are going to trade that for a (considerably more expensive) PC. Gaming PCs also require specialized knowledge, more maintenance, etc etc. Consoles are pick up and go. I very much doubt they're dead yet. | |
| ▲ | bluescrn 2 hours ago | parent | prev | next [-] | | Consoles don't have true 'generational leaps' any more either, the huge leaps forward in tech used to drive excitement/sales. Now we get incremental improvements, cross-generation games, and backwards compatibility. And AAA game development isn't exactly doing well these days. | | | |
| ▲ | mschuster91 19 minutes ago | parent | prev | next [-] | | The thing with PCs is... they are open. Open means piracy and more importantly it means cheats. A console is a far easier thing to defend against cheaters than a PC - absent true hardware vulnerabilities (which become more and more expensive, now that stuff like voltage glitching, clock cutting and whatnot is all known and accounted for), you are basically limited to botted input and AI-assistance based on what can be seen on the screen. | |
| ▲ | naravara an hour ago | parent | prev [-] | | Specialized graphics hardware hasn’t been the selling point of having a console since at least 2002 with the first XBox. The selling point of consoles is that they’re a software platform, with development incentives, standardized hardware, standardized UI conventions, and a centralized storefront to be able to conveniently and natively play stuff on your TV without fussing about. Valve has barely started to muscle in on the platform benefits of gaming on a PlayStation or XBox, but the more they start to do so the more they end up making design trade-offs that start to look like another console. |
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| ▲ | ryanm101 2 hours ago | parent | prev | next [-] |
| To be fair had RAM prices not screwed up the steam machine consoles would have been dooms earlier. They are about to enter a slow decline before death |
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| ▲ | inigyou 42 minutes ago | parent [-] | | Consoles are suffering from the AI capitalism crisis (it's not a RAM crisis, it's a large-scale misallocation of resources by central planners) just as much as PCs. |
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| ▲ | qwerpy 20 minutes ago | parent | prev | next [-] |
| That backlash was nearly entirely on that other social media website that HN hates being compared to. And yet again, not representative of actual people. The xbox part may be true. I’d be extremely surprised if any PlayStation users in volume move to PC, that might be another loud opinion from that crowd due to the physical disc outrage. They would pay twice as much, have a less seamless experience, and still have worse graphics/performance. I say this as a primarily pc gamer. It’s not for most people. |
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| ▲ | mghackerlady 39 minutes ago | parent | prev | next [-] |
| Nintendo will always exist, which I'm mostly okay with |
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| ▲ | Hitton an hour ago | parent | prev | next [-] |
| I wouldn't be surprised if consoles got replaced by video game streaming. Not the next generation and probably not even the generation after that, but that will be most likely it. |
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| ▲ | zarzavat an hour ago | parent [-] | | Video game streaming requires a high quality internet connection to a nearby data center. It can work in certain places but there's always going to be places where it doesn't work, and consoles don't have that problem. |
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| ▲ | bluescrn 2 hours ago | parent | prev | next [-] |
| PC gaming isn't exactly in a healthy place either (at least when it comes to hardware pricing/availability). Post-Covid GPU prices were bad enough even before the AI bubble ruined everything. |
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| ▲ | cryo32 2 hours ago | parent [-] | | Yeah. I gave up a couple of years ago after Epic broke my account and I lost my purchases irrecoverably. I have actually started playing board games with people now. This is so much better for me. And cheaper. And you can't taken them away. | | |
| ▲ | bluescrn 2 hours ago | parent [-] | | Retro gaming is an increasingly popular option, too. These days I have more fun messing with Amigas, C64s, and cheap emulation handhelds than big modern games. Retro hardware prices have been going up fairly significantly though, especially for Amiga stuff. |
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| ▲ | rrgok an hour ago | parent | prev | next [-] |
| I would say the future is cloud gaming. |
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| ▲ | criddell an hour ago | parent | next [-] | | Sadly, the future might be phone gaming. The mobile gaming market is as big as the console and PC markets combined. | | |
| ▲ | 8fingerlouie 27 minutes ago | parent | next [-] | | Phone gaming with a USC-C display or simply cast to the TV, and Bluetooth remotes. It might not be as bad as it sounds. My phone has 12GB RAM, 256GB NVME SSD, a decent GPU and a dedicated AI chipset as well. Sure, it won’t beat a tricked out gaming PC with some $4000 GPU in it, but it will probably be competitive with console gaming. Granted, the PS5 is 5-6 years old by now, but my phone has more power in every measure. My “dream” everyday device is still a phone that docks with a display, keyboard and mouse, and magically transforms into a desktop OS. On the to mobile apps would allow access to the same data, but touch optimized instead. | |
| ▲ | naravara 34 minutes ago | parent | prev [-] | | These are basically different markets that only compete with each other because there are finite hours in the day to engage with media, not because they’re offering variations on the same thing. It’s similar to comparing Netflix to the Criterion Streaming platform. Technically you’re doing the same thing, sitting on the couch watching a big screen, but the experience being pitched is a totally different one and the target customer doesn’t really overlap. |
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| ▲ | nazgulsenpai an hour ago | parent | prev | next [-] | | Sadly, I agree with you. I don't like it, but it seems pretty clear. | |
| ▲ | trinsic2 an hour ago | parent | prev [-] | | The cloud gaming echo chamber has conveniently arrived to save the day by mimicking the solution to fix the problem the same industry created. Problem, Reaction, Solution. |
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| ▲ | add-sub-mul-div an hour ago | parent | prev [-] |
| People age out of wanting to sit in their bedroom with a handheld and become adults who have living rooms. For home gaming there will always be demand to play games on a real sized screen. |
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| ▲ | saidinesh5 an hour ago | parent | next [-] | | I think the steam deck proved otherwise too.. I haven't had enough motivation to sit on my couch and game after a long day .. But the same game, in bed, on my deck was so much nicer.. All I can now say is having a dedicated device, that's not your laptop/computer to play games is definitely a market - be it Steam machine (/custom builds), hand held gaming, or just regular consoles.. | |
| ▲ | inigyou an hour ago | parent | prev [-] | | Yeah so get a PC and install some games |
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