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dpoloncsak 2 hours ago

The main thing consoles have going for them, imo, is the standardization of hardware. It's very easy to say "Yes this game will run on my console at 60 FPS because its identical to the other consoles where it runs at 60 FPS." Differing builds and drivers are not really a concern in the console world, where-as they are in the PC world.

Some console gamers seem to think PC gaming requires hours of fiddling with settings and drivers. I think we've all had that experience on PC (cough Bethesda cough), but I doubt to the degree the console-side would have you believe. Most AAA games will self-optimize their settings to a playable state, and indie games don't tend to demand more than your standard gaming laptop can provide...but I'm sure we've all been burned some 10-odd years ago buying a Steam game that just wouldn't run on your iGPU...that experience sticks around in the brain a while

Izkata 3 minutes ago | parent | next [-]

During college, before I switched to linux, the DRM packaged with Spore bricked my computer in the middle of a semester. That's what turned me off of PC gaming.

robertlagrant an hour ago | parent | prev | next [-]

That's one thing. The other is price. Consoles can be sold at a loss, particularly early in their 10-year cycle, when early on the loss is high, but close to the end of the cycle the loss is minimal, and so they appear much cheaper.

nemomarx 40 minutes ago | parent | next [-]

Given recent price rises for console hardware I think they're struggling with that too though. The model doesn't work as well if the components get more expensive over time and not less?

Tsiklon 39 minutes ago | parent | prev | next [-]

This cycle is different. Prices have increased for both Sony and Microsoft’s consoles and no higher efficiency versions have been released (ala the PS3, X360).

thinkingQueen 21 minutes ago | parent | next [-]

Isn’t PS5 Pro a higher efficiency version?

galleywest200 23 minutes ago | parent | prev [-]

Sony released the PS5 Slim earlier this cycle.

dpoloncsak an hour ago | parent | prev [-]

Oh, for sure! It's not getting any better with PC part prices lately either...

I've never considered that my old 360 was probably sold at a loss, knowing I'd buy LIVE and all the games they take a cut/license fee off of, but that makes complete sense to me

realusername an hour ago | parent | prev [-]

> It's very easy to say "Yes this game will run on my console at 60 FPS because its identical to the other consoles where it runs at 60 FPS." Differing builds and drivers are not really a concern in the console world, where-as they are in the PC world.

It used to be a selling point of console indeed, however nowadays console are separated by Pro/Non-pro, different revisions and you aren't really guaranteed on how well your game is going to run unless you watch a Youtube let's play of the game you want.