| ▲ | 0xy 3 hours ago | |||||||||||||||||||||||||||||||
Why do you deserve free labor from a game developer that you paid a nominal amount to 10 years ago, not to mention infrastructure costs. At no point did you purchase unlimited free online service forever, by the way. The game developer did not promise that, and you hold no contract with them mandating free labor and infrastructure perpetually. It's the equivalent of paying $10 to enter an all-you-can-eat restaurant and complaining when they kick you out at 10pm while you say that you haven't technically had ALL you can eat yet. | ||||||||||||||||||||||||||||||||
| ▲ | cogman10 2 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
I purchased a toy that I expect to be able to continue playing with long after the company that made that toy loses interest in it. I don't expect the company to run servers for my toy, I can do that if they gave that opportunity. The way the industry currently operates is you show up to an all you can eat buffet, pay your $10, and then they give you a 30 page contract that you have to sign before you can start eating. You are further SOL if you sign that contract at 4:40 and they decide "well, today we are going to close at 5pm because there's not enough people here. This isn't profitable to us". Once upon a time, all games operated like this. I could buy half life and run a half life server locally and all my friends could play half life together without valve ever getting in the middle. That didn't cost valve anything to support that. It was all part of the price of purchase of half life. Heck, for games like Jedi Knight Dark Forces 2, 3rd parties like MSN hosted their own 3rd party services for matching players together. We still hosted the servers, but MSN did the match making. And when they stopped that service, it didn't matter. We can still host and play DF2. Theoretically another 3rd party could start up to match make again. | ||||||||||||||||||||||||||||||||
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| ▲ | ryandrake 2 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
I'm not asking for free labor. I'm asking that if someone sells me a product for a one-time cost, then I expect that product to continue working as it did when I bought it. If ensuring it "continues working" represents a cost to the developer, then they should reconsider charging one-time for the product. | ||||||||||||||||||||||||||||||||
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| ▲ | jasonlotito 2 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
> At no point did you purchase unlimited free online service forever, by the way. The legislation specifically carves out for things like this. > Why do you deserve free labor from a game developer that you paid a nominal amount to 10 years ago, not to mention infrastructure costs. The legislation doesn't add this requirement at all. > It's the equivalent of paying $10 to enter an all-you-can-eat restaurant and complaining when they kick you out at 10pm while you say that you haven't technically had ALL you can eat yet. No. It's paying $10 and eating until 10pm and then leaving because they are done. Your entire comment just reads as someone who has made assumptions about what is being asked for rather than actually looked into it. Just the opening of your first two paragraphs proves that. | ||||||||||||||||||||||||||||||||