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seamossfet 12 hours ago

I find most developers fall into one of two camps:

1. You treat your code as a means to an end to make a product for a user.

2. You treat the code itself as your craft, with the product being a vector for your craft.

The people who typically have the most negative things to say about AI fall into camp #2 where AI is automating a large part of what they considered their art while enabling people in group #1 to iterate on their product faster.

Personally, I fall into the first camp.

No one has ever made a purchasing decision based on how good your code is.

The general public does not care about anything other than the capabilities and limitations of your product. Sure, if you vibe code a massive bug into your product then that'll manifest as an outcome that impacts the user negatively.

With that said, I do have respect for people in the latter camp. But they're generally best fit for projects where that level of craftsmanship is actually useful (think: mission critical software, libraries us other devs depend on, etc).

I just feel like it's hard to talk about this stuff if we're not clear on which types of projects we're talking about.

nocman 11 hours ago | parent | next [-]

> No one has ever made a purchasing decision based on how good your code is.

absolutely false.

> The general public does not care about anything other than the capabilities and limitations of your product.

also false.

People may not know that the reason they like your product is because the code is so good, but everyone likes software that is mostly free from bugs, performs extremely well, helps them do their work quickly, and is obviously created by people the care deeply about the quality of the product they produce (you know, the kind that acutally read bug reports, and fix problems quickly).

The longer your product exists the more important the quality of the code will be. This obsession so many have with "get it out the door in 5 seconds" is only going to continue the parade of garbage software that is slow as a dog, and uses gigabytes of memory to perform simple tasks.

You don't have to pick on camp over the other. In my opinion, if you want to make a good product for a user, you should also treat the code you produce for them as your craft. There is no substitute for high quality work.

latexr 10 hours ago | parent | next [-]

> You don't have to pick on camp over the other. In my opinion, if you want to make a good product for a user, you should also treat the code you produce for them as your craft. There is no substitute for high quality work.

Exactly, thank you for putting it like that.

So far it’s been my observation that it’s only the people who think like the OP who put the situation in the terms they did. It’s a false dichotomy which has become a talking point. By framing it as “there are two camps, it’s just different, none of them is better”, it lends legitimacy to their position.

For an exaggerated, non-comparable example meant only to illustrate the power of such framing devices, one could say: “there are people who think guns should be regulated, and there are people who like freedom”. It puts the matter into an either/or situation. It’s a strategy to frame the conversation on one’s terms.

doug_durham 8 hours ago | parent | next [-]

I agree with OP's distinction. However just because you see software as a means to an ends, doesn't mean that you don't feel that quality and craft are unimportant. You can see the "craft" oriented folks as being obsessed with the form of their software. A "craft" oriented engineer might rewrite a perfectly functioning piece of software to make it what they perceive to be "easier to reason about". I consider most software rewrites to be borderline malpractice.

deltaburnt 7 hours ago | parent | next [-]

I think the kind of surface level rewrites that people rag on are pretty rare, at least in my experience. Realistically code that's impossible to understand, underdocumented, and lacking in proper abstractions is also deficient code. If you've ensured that the code is "good enough", you will likely hit a bug or feature request that is hindered by the poor structure and understanding of the code.

It's totally fine to say "the code works, that area is stable, let's not mess with that code". I make those kinds of tradeoffs on a near daily basis. But let's be real, "perfectly functioning code" is an ill defined, moving target. What looks like perfectly functioning code to a sibling team or a PM, could be a massive liability to someone who actually knows the code.

But then again I'm writing OS and performance critical code. A 1 in 1 million bug is easier to ignore in a throwaway log viewer website.

tikhonj 5 hours ago | parent | prev | next [-]

The most productive teams I've seen (eg at Jane Street) rewrite things all the time, and still move faster than any "normal" teams I've seen. I remember when I interned there over a decade ago, they were already on like the seventh? version of their incremental computing framework, and were building a new build system. But they were also incredibly effective at getting things done both on a per-engineer basis and in terms of making money.

5 hours ago | parent [-]
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jimbokun 5 hours ago | parent | prev [-]

With bad code it’s often almost impossible to improve the functionality or correctness or performance of the code, without first rewriting parts of it.

bit-anarchist 8 hours ago | parent | prev [-]

That example doesn't work well. All regulations come at the cost of freedom, and every freedom comes at the cost of regulations. While it isn't a strict binary (either 100% freedom or 100% regulation), enacting regulations do interfere with freedom. So this isn't just framing, it demonstrates a relationship between the two concepts, which may become relevant down in the discussion, if it already hasn't.

layer8 7 hours ago | parent [-]

Regulation can cause freedom to be balanced differently between parties. For example, regulating smartphone manufacturers can result in more freedom for users. It’s not true that regulation necessarily reduces freedom overall (to the extent that that can even be graded). Just like rights, freedoms aren’t absolute, and one’s freedom often impinges on someone else’s freedom.

bit-anarchist 4 hours ago | parent [-]

The increase of freedom of the users is an indirect side effect, intentional or not, which, as you put it, can happen, or not. But a direct effect, which is guaranteed to happen, is the loss of freedom of the manufacturer. Whether that's a good thing, that's another topic.

qotgalaxy 2 hours ago | parent [-]

The increase of freedom of the slaves is an indirect side effect. But a direct effect, which is guaranteed to happen is the loss of freedom of the slaveholder.

bit-anarchist 17 minutes ago | parent [-]

That's certainly a perspective, specially given how slavery is often regulated into law.

But I digress, there's a plentiful discussion to be had about the ethics and morality of freedom/regulations, but my point is how there is, in fact, a dichotomy between both and it isn't just framing. Which, in a sense, you just corroborated.

ttamslam 11 hours ago | parent | prev | next [-]

> People may not know that the reason they like your product is because the code is so good, but everyone likes software that is mostly free from bugs, performs extremely well, helps them do their work quickly, and is obviously created by people the care deeply about the quality of the product they produce (you know, the kind that acutally read bug reports, and fix problems quickly).

I would classify all of those as "capabilities and limitations of your product"

I read OPs "good code" to mean "highly aesthetic code" (well laid out, good abstractions, good comments, etc. etc.), and in that sense I agree no customer who's just using the product actually cares about that.

Another definition of "good code" is probably "code that meets the requirements without unexpected behavior" and in that sense of course end users care about good code, but you could give me two black boxes that act the same externally, one written as a single line , single character variables, etc. etc. etc. and another written to be readable, and I wouldn't care so long as I wasn't expected to maintain it.

westoncb 10 hours ago | parent | next [-]

>but you could give me two black boxes that act the same externally, one written as a single line , single character variables, etc. etc. etc. and another written to be readable, and I wouldn't care so long as I wasn't expected to maintain it.

The reality of software products is that they are in nearly in all cases developed/maintained over time, though--and whenever that's the case, the black box metaphor fails. It's an idealization that only works for single moments of time, and yet software development typically extends through the entire period during which a product has users.

> I read OPs "good code" to mean "highly aesthetic code" (well laid out, good abstractions, good comments, etc. etc.)

The above is also why these properties you've mentioned shouldn't be considered aesthetic only: the software's likelihood of having tractable bugs, manageable performance concerns, or to adapt quickly to the demands of its users and the changing ecosystem it's embedded in are all affected by matters of abstraction selection, code organization, and documentation.

arijun 10 hours ago | parent | prev | next [-]

But those aesthetics stem from that need for fewer bugs, performance, maintainability. Identifying/defining code smell comes from experience of what does and doesn’t work.

> I wouldn't care so long as I wasn't expected to maintain it.

But, if you’re the one putting out that software, of course you will have to maintain it! When your users come back with a bug or a “this flow is too slow,” you will have to wade into the innards (at least until AI can do that without mistakes).

Xirdus 10 hours ago | parent | prev | next [-]

Good abstractions translate directly into how quickly the devs can fix bugs and add new features.

myrak 9 hours ago | parent [-]

[dead]

jimbokun 5 hours ago | parent | prev | next [-]

The single line single character program, after a certain level of complexity, will no longer have the same behavior because it cannot be maintained.

If it’s software that will never be modified, sure it doesn’t matter.

skydhash 10 hours ago | parent | prev [-]

But the thing is that someone has to maintain it. And while beautiful code is not the same as correct code, the first is impactful in getting the second and keeping it.

And most users are not consuming your code. They’re consuming some compiled, transpiled, or minified version of it. But they do have expectations and it’s easier to amend the product if the source code is maintainable.

mbesto 9 hours ago | parent | prev | next [-]

> obviously created by people the care deeply about the quality of the product they produce

This obviously doesn't represent all of the billions of dollars spent on software like Salesforce, SAP, Realpage, Booking.com, etc. etc. (all notoriously buggy, slow, and complex software). You can't tell me with a straight face that all of the thousands of developers who develop these products/services care deeply about the quality of the product. They get real nice paychecks, benefits and put dinner on the table for their families. That's the market.

> There is no substitute for high quality work.

You're right because there really isn't a consistent definition of what "high quality" software work looks like.

MrRadar 9 hours ago | parent | next [-]

> This obviously doesn't represent all of the billions of dollars spent on software like Salesforce, SAP, Realpage, Booking.com, etc. etc. (all notoriously buggy, slow, and complex software). You can't tell me with a straight face that all of the thousands of developers who develop these products/services care deeply about the quality of the product. They get real nice paychecks, benefits and put dinner on the table for their families. That's the market.

Those first three are "enterprise" or B2B applications, where the person buying the software is almost never one of the people actually using the software. This disconnect means that the person making the buying decision cannot meaningfully judge the quality of any given piece of software they are evaluating beyond a surface level (where slick demos can paper over huge quality issues) since they do not know how it is actually used or what problems the actual users regularly encounter.

mbesto 9 hours ago | parent | next [-]

Which might be true, but is totally irrelevant to the OP's comment.

MrRadar 9 hours ago | parent [-]

Users care about quality, even if the people buying the software do not. You can't just say "well the market doesn't care about quality" when the market incentives are broken for a paricular type of software. When the market incentives are aligned between users and purchasers (such as when they are the same person) quality tends to become very important for the market viability of software (see Windows in the consumer OS market, which is perceptibly losing share to MacOS and Linux following a sustained decline in quality over the last several years).

mbesto 6 hours ago | parent [-]

> "well the market doesn't care about quality"

You literally just told me the market doesn't care about quality. I don't get what point you're trying to make?

> When the market incentives are aligned between users and purchasers (such as when they are the same person) quality tends to become very important for the market viability of software

Right, but this magical market you're talking about doesn't exist. That's my point.

tokioyoyo 6 hours ago | parent | prev [-]

Have you seen large consumer products’ codebases?… Companies like Google are tiniest exceptions when it comes to code gatekeeping and quality.

jimbokun 5 hours ago | parent [-]

Funny how the biggest, most profitable software companies emphasize code quality.

5 hours ago | parent | next [-]
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tokioyoyo 5 hours ago | parent | prev [-]

Have you seen Facebook's code quality? Have you seen any-big Chinese corpo code? There are a lot of very profitable businesses in the world with endless amount of tech debt. But tech debt is not necessarily a big deal in most scenarios. Obviously I'm not talking about mission critical software, but for general consumer/business software, it's fine. The hard part is understanding where you can cut the costs / add debt, and that comes from requirement gathering.

Terr_ 8 hours ago | parent | prev | next [-]

> You can't tell me with a straight face that all of the thousands of developers who develop these products/services care deeply about the quality of the product.

What about caring and being depressed because quality comes from systems rather than (just) individuals?

jimbokun 5 hours ago | parent | prev | next [-]

Now imagine how much they would make if their software was good.

Google, Facebook, Apple clearly care deeply about the quality of their code. They have to because bugs, bad performance, outages, vulnerabilities have very direct and immediate costs for them. I know Amazon and Microsoft have their critics but I bet they are also better than we give them credit for.

There are factors besides software quality that affect their success. But running bad software certainly isn’t going to help.

christophilus 5 hours ago | parent [-]

> Google, Facebook, Apple clearly care deeply about the quality of their code

Not the impression I get these days.

tkiolp4 9 hours ago | parent | prev [-]

SAP, Salesforce, Booking.com… all awful products. We use them because monopolies.

cdrnsf 9 hours ago | parent [-]

I couldn't book travel at a previous company because my address included a `.`, which passed their validation. Awful, awful software. I wouldn't expect slop code to improve it.

delbronski 9 hours ago | parent | prev | next [-]

Garbage software that is slow as a dog has been winning. While we’ve been obsessing over our craft and arguing about what makes software beautiful, slow crappy software has taken over the world.

Quality of code is just not that important of a concept anymore for the average web developer building some saas tool. React code was always crap anyways. Unless you are building critical systems like software that powers a plane or medical equipment, then code quality just doesn’t really matter so much in the age of AI. That may be a hard pill to swallow for some.

jimbokun 5 hours ago | parent | next [-]

I believe a lot if large software companies like Google, Facebook, Apple, Netflix, Microsoft have very high quality code. Past a certain level of complexity, bad code will just collapse under the weight of its low quality.

girvo 7 hours ago | parent | prev | next [-]

> then code quality just doesn’t really matter so much in the age of AI

Except at scale it really does, because garbage in garbage out. The crappier the code you feed the current models, the worse and more confusing the broken leaky abstractions, the more bugs the AI will generate.

allajfjwbwkwja 7 hours ago | parent | prev | next [-]

There's a lot of space between web dev and medical equipment. I've never met a user that loved how often their work was lost or how long it took to implement feature requests amid all the ship-it-quick duct tape.

layer8 7 hours ago | parent | prev [-]

The question is whether it has to be that way. Developers who are against slop don’t believe that the current state of software is the best possible world.

boplicity 4 hours ago | parent | prev | next [-]

> There is no substitute for high quality work.

That's where you get it wrong. The world is full of mediocre and low quality work in many, many fields. We all, in fact, depend on mediocre work in many ways.

Many, many people would prefer a solution with mediocre or even bad code than no solution at all while they wait for "high quality work" that never appears.

The magic of LLMs, especially as the technolgy improves, is that a truly mind boggling number of solutions to problems will be created with thoroughly mediocre (or worse!) LLM generated code. And the people benefitting from those solutions won't care! They'll be happy their problems are being solved.

steveBK123 11 hours ago | parent | prev | next [-]

> The longer your product exists the more important the quality of the code will be. This obsession so many have with "get it out the door in 5 seconds" is only going to continue the parade of garbage software that is slow as a dog, and uses gigabytes of memory to perform simple tasks.

Exactly. A lot of devs optimizing for whether the feature is going to take a day or an hour, but not contemplating that it's going to be out in the wild for 10 years either way. Maybe do it well once.

ttamslam 11 hours ago | parent [-]

> but not contemplating that it's going to be out in the wild for 10 years either way

I think there are a lot of developers working in repos where it's almost guaranteed that their code will _not_ still be there in 10 years, or 5 years, or even 1 year.

coldtea 9 hours ago | parent | next [-]

>I think there are a lot of developers working in repos where it's almost guaranteed that their code will _not_ still be there in 10 years, or 5 years, or even 1 year.

And in almost all of those cases, they'd be wrong.

nostrademons 8 hours ago | parent [-]

I think I calculated the half-life of my code written at my first stint of Google (15 years ago) as 1 year. Within 1 year, half of the code I'd written was deprecated, deleted, or replaced, and it continued to decay exponentially like that throughout my 6-year tenure there.

Interestingly, I still have some code in the codebase, which I guess makes sense because I submitted about 680K LOC (note: not all hand-authored, there was a lot of output from automated tools in that) and 2^15 is 32768, so I'd expect to have about 20 lines left, which is actually surprisingly close to accurate (I didn't precisely count, but a quick glance at what I recognized suggested about 200 non-deprecated lines remain in prod). It is not at all the code that I thought would still be there 15 years later, or that I was most proud of. The most durable change appears to be renaming some attributes in a custom templating language that is now deeply embedded in the Search stack, as well as some C++ code that handles how various search options are selected and persisted between queries.

I think this both proves and disproves the original point. Most of your code is temporary. You have no idea which parts of your code is temporary. It's probably not the parts that you wish were temporary, which will almost certainly be made permanent.

benoau 10 hours ago | parent | prev | next [-]

In my experience the code will, but by year 5 nobody is left who worked on it from inception, and by year 10 nobody knows anybody who did, and during that time it reaches a stage where nobody will ever feel any sense of ownership or care about the code in its entirety again.

contextfree 10 hours ago | parent [-]

I come into work and work on a 20 year old codebase every day, working on slowly modernizing it while preserving the good parts. In my experience, and I've been experimenting with both a lot, LLM-based tools are far worse at this than they are at starting new greenfield projects.

ryandrake 9 hours ago | parent | next [-]

This conversation shows how diverse the field is!

When it comes to professional development, I've almost never worked on a codebase less than 10 years old, and it was always [either silently or overtly] understood that the software we are writing is a project that's going to effectively live forever. Or at least until the company is no longer recognizable from what it is today. It just seems wild and unbelievable to me, to go to work at a company and know that your code is going to be compiled, sent off to customers, and then nobody is ever going to touch it again. Where the product is so throwaway that you're going to work on it for about a year and then start another greenfield codebase. Yet there are companies that operate that way!

aplomb1026 8 hours ago | parent | prev [-]

[dead]

steveBK123 11 hours ago | parent | prev [-]

It's important to know which type of repo/project you are in and hire/code accordingly.

I've seen mismatch in each direction..

AlotOfReading 10 hours ago | parent | next [-]

How can you possibly know which type of repo you're in ahead of time? My experience is that "temporary" code frequently becomes permanent and I've also been on the other side of those decisions 40 years later.

skydhash 10 hours ago | parent | prev [-]

Unless you’re producing demos for sales presentation (internally or externally), it’s always worth it to produce something good. Bad code will quickly slow you down and it will be a never ending parade of bug tickets.

steveBK123 9 hours ago | parent [-]

indeed, being on-call cleanses many developers of slopulist habits

abelitoo 6 hours ago | parent | next [-]

That depends on how quick the feedback loop is for your decisions. If it takes weeks or months to find the impact of your changes, or worse, if you're insulated somehow from those changes, you may not be pushed toward improving the quality of your code.

jimbokun 5 hours ago | parent [-]

A company where it takes weeks and months to deploy a code change is not a company with a long term success horizon.

gjadi 8 hours ago | parent | prev [-]

It depends on their sleep habit, work-life requirements and compensation when they need to be on-call.

When you get a fatter check because your code break, the incentives are not in favor of good code.

strogonoff 10 hours ago | parent | prev | next [-]

If a product looks pretty and seems to work great at first experience, but is really an unmaintainable mess under the hood, has an unvetted dependency graph, has a poorly thought through architecture that no one understands, perhaps is unsustainable due to a flawed business model, etc., to me it simply suffers from bad design[0], which will be felt sooner or later. If I know this—which is, admittedly, sometimes hard to know (especially in case of software products compared to physical artifacts)—I would, given alternatives, make the choice to not be a customer.

In other words, I would, when possible, absolutely make a purchasing decision based on how good the code is (or based on how good I estimate the code to be), among other things.

[0] The concept of design is often misunderstood. First, obviously, when it’s classified as “how the thing looks”; then, perhaps less obviously, when it’s classified as “how the thing works”. A classification I am arriving at is, roughly, “how the thing works over time”.

Aeolun 5 hours ago | parent | prev | next [-]

> There is no substitute for high quality work.

Have you taken a look at the world in the past… I dunno, at least several decades. That ceased to be true somewhere around the time I was in high school, maybe before.

Ekaros 10 hours ago | parent | prev | next [-]

Demos might ne nice an flashy. But eventually you actually have to have generally working product. Too many issues with too many annoyances and eventually users of even enterprise software will be heard. Especially so if there is some actual loss of money or data that is not corrected very fast.

In the end software is means to the end. And if you do not get to end because software is crap it will be replaced, hopefully by someone else.

tokioyoyo 6 hours ago | parent [-]

The argument is “it’s not crap if it works and does what it’s supposed to do relatively well, and it doesn’t matter how it’s written under the hood”.

jimbokun 5 hours ago | parent | prev | next [-]

I would add to that for software that has scaled to the point that it needs to run in a distributed fashion, code quality will show up very quickly in dollars and sense.

High latencies, outages, memory leaks, security vulnerabilities, will be seen in your AWS bill or whatever hardware or service you deploy your software to. If your code isn’t clear enough to understand what it’s really doing, you have no chance at preventing or addressing the above.

singpolyma3 6 hours ago | parent | prev | next [-]

There's a big gap though between bug free, performance, etc and craft

EFreethought 10 hours ago | parent | prev | next [-]

>> No one has ever made a purchasing decision based on how good your code is.

> absolutely false.

Actually, you are both correct.

Nobody makes a purchasing decision based on code quality.

But they may later regret a purchasing decision based on code quality.

fooker 10 hours ago | parent | prev | next [-]

> The longer your product exists the more important the quality of the code will be

From working on many many old and important code bases, the code quality is absolutely trash.

oxag3n 8 hours ago | parent | prev | next [-]

I treat the code I produce as my craft and I appreciate I can afford it and enjoy the output.

I know engineers who aren't that lucky and struggle in "enterprise" software development, where slop was a feature for decades - people making decisions won't use the software (their low paid employees will) and software monstrosities need a hell a lot of support which sometimes brings more revenue than the original purchase.

paxys 11 hours ago | parent | prev | next [-]

And yet somehow the shittiest buggiest software ends up being the most popular.

Look through the list of top apps in mobile app stores, most used desktop apps, websites, SaaS, and all other popular/profitable software in general and tell me where you see users rewarding quality over features and speed of execution.

thfuran 11 hours ago | parent | next [-]

I don’t think this search will really reveal speed of execution and feature set rewarded over quality either.

applfanboysbgon 10 hours ago | parent | prev | next [-]

You have it backwards. Excellent software becomes popular, and then becomes enshittified later once it already has users. Often there is a monopoly/network effect that allows them to degrade the quality of their software once they already have users, because the value in their offering becomes tied to how many people are using it, so even a technically superior newcomer won't be able to displace it (eg. Youtube is dogshit now but all of the content creators are there, and all of the viewers are there, so content creators won't create content for a better platform with no viewers and viewers won't visit a better platform with no content).

If your goal is to break into the market with software that is dogshit from day 1, you're just going to be ones of millions of people failing their get-rich-quick scheme.

jimbokun 5 hours ago | parent | prev | next [-]

Have you read the source for those products?

m0llusk 4 hours ago | parent | prev [-]

That is easy. Those top apps in mobile stores are constructed in part with compilers which are under great pressure from developers to generate good code as quickly as possible. There is often bloat at the level of the development environment or some critical library, but core developer tools are a big part of the software space and are made and sold with very different criteria from the most popular apps vended from walled gardens.

dzhiurgis 3 hours ago | parent | prev | next [-]

> The longer your product exists the more important the quality of the code will be. This obsession so many have with "get it out the door in 5 seconds" is only going to continue the parade of garbage software that is slow as a dog, and uses gigabytes of memory to perform simple tasks.

For now. We only call it slop when we notice it. Majority of AI text, music, images, videos and code is indistinguishable and you use it every day.

This whole "treat your code as craft" reminds me of organic farming, zero waste, etc movements. Cute movements that only minority of people care about.

NoMoreNicksLeft 9 hours ago | parent | prev | next [-]

The history of technology is filled with examples where between two competing analogous products, the inferior always wins. It does not matter if it is only slightly inferior or extraordinarily inferior, both win out. It's often difficult to come up with counter-examples. Why is this? Economic pressure. "Inferior" costs less. Sometimes the savings are passed on to the customer... they choose the inferior. Other times the greedy corporate types keep all of it (and win simply because they outmarket the competitor). It does not matter.

If there are people who, on principle, demand the superior product then those people simply aren't numerous enough to matter in the long run. I might be one of those people myself, I think.

saltyoldman 4 hours ago | parent | prev | next [-]

You're responding quite harshly to a pretty reasonable take. I think he means "for the most part" for those statements.

I mean Jira is probably one of the most purchased software packages in the world that is specifically used by developers that care about their craft - you don't want to look at the code, trust me.

zer00eyz 6 hours ago | parent | prev | next [-]

> People may not know that the reason they like your product is because the code is so good, but everyone likes software that is mostly free from bugs, performs extremely well, helps them do their work quickly

The assumption that people CARE about your product is the most Silicon Valley, Hacker News, forgot what the world out side of tech looks like thing ever.

People CARE about their software as much as the CARE about their bank, or a new finance product... People excited over software is more of a historic footnote than any thing real people think in 2026.

The vast majority of Software is one of two things:

A) a tool

B) a source of entertainment

As a tool it either needs to provide value or it's something that is shoved on you by work.

The user experience of your average mobile game today is fucking awful. People put up with a massive amount of garbage for a trickle of fun. So much of the web looks like a mid 90's Hong Kong back alleyway --- biking ads, videos screaming at you, and someone trying to steal your wallet. And the majority of things people are forced to use for work... well... Show me someone who is excited about their ERP or CMS or Network drive... Show me someone who thinks that anything to do with Salesforce is something to be excited over.

> The general public does not care about anything other than the capabilities and limitations of your product.

A segment of our industry is screaming about the security of open claw. People dont care (because we have also made a mockery of security as well) - they are using it as a tool that will deliver them a solution. It strips away all the arcanea that made people think we were wizards and writes the dam spells for them. It's a dumpster fire, and people are thrilled about it and what its delivering them. And thats software not made by you or I.

yabutlivnWoods 9 hours ago | parent | prev [-]

If code is craft and minimalism is hip then why ruby, and python, and go and... when it's electrical state in machines?

That's the minimalism that's been lost.

That's why I find the group 2 arguments disingenuous. Emotional appeal to conservatism, which conveniently also props up their career.

Why all those parsers and package systems when what's really needed is dials min-max geometric functions from grand theft auto geometry to tax returns?

Optimization can be (and will be) engineered into the machine through power regulation.

There's way too many appeals to nostalgia emanating from the high tech crowd. Laundering economic anxiety through appeals to conservatism.

Give me an etch a sketch to shape the geometry of. Not another syntax art parser.

iamcalledrob 11 hours ago | parent | prev | next [-]

Sloppy technical design ends up manifesting in bugs, experiential jank, and instability.

There are some types of software (e.g. websites especially), where a bit of jank and is generally acceptable. Sessions are relatively short, and your users can reload the webpage if things stop working. The technical rigor of these codebases tends to be poor, but it's generally fine.

Then there's software which is very sensitive to issues (e.g. a multi-player game server, a driver, or anything that's highly concurrent). The technical rigor here needs to be very high, because a single mistake can be devastating. This type of software attracts people who want to take pride in their code, because the quality really does matter.

I think these people are feeling threatened by LLMs. Not so much because an LLM is going to outperform them, but because an LLM will (currently) make poor technical design decisions that will eventually add up to the ruin of high-rigor software.

Benjammer 11 hours ago | parent [-]

> the quality really does matter.

If this level of quality/rigor does matter for something like a game, do you think the market will enforce this? If low rigor leads to a poor product, won't it sell less than a good product in this market? Shouldn't the market just naturally weed out the AI slop over time, assuming it's true that "quality really does matter"?

Or were you thinking about "matter" in some other sense than business/product success?

iamcalledrob 10 hours ago | parent | next [-]

Yes, I think the market will enforce this. A bit. Eventually. But the time horizon is long, and crummy software with a strong business moat can out-compete great software.

Look at Windows. It's objectively not been a good product for a long time. Its usage is almost entirely down to its moat.

tabwidth 7 hours ago | parent | prev | next [-]

How long does that take though? Technical debt from sloppy code doesn't show up in the product until way later. By the time users notice, the team is already three features deep and can't back out.

tokioyoyo 6 hours ago | parent [-]

All these arguments somehow disregards that we’ve all been adding technical debt left and right, every other day to every single codebase in existence. Humans also write sloppy code.

FridgeSeal 9 hours ago | parent | prev | next [-]

A lot of software is forced upon people against their will, and purchased bu people who will never use it.

This obscures things in favour of the “quality/performance doesn’t matter argument”.

I am, for example, forced to use a variety of microslop and zoom products. They are unequivocally garbage. Given the option, I would not use them. However, my employer has saddled us with them for reasons, and we must now deal with it.

bloppe 11 hours ago | parent | prev | next [-]

Yes, both the article and GP are making that exact point about it mattering from a customer's perspective.

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SpicyLemonZest 11 hours ago | parent | prev | next [-]

Even if you're confident you can stop your own company from shipping terrible products, I worry the trend is broad enough and hard enough to audit that the market will enforce it by pulling back on all purchases of such software. If gamers learn that new multiplayer games are just always laggy these days, or CTOs learn that new databases are always less reliable, it's not so easy to convince them that your product is different than the rest.

theossuary 11 hours ago | parent | prev [-]

Yes, there's every reason to believe the market will weed out the AI slop. The problem is, just like with stocks, the market can stay irrational longer than you can stay solvent. While we all wait for executives to learn that code rigor matters, we still have bills to pay. After a year when they start trying to hire people to clean up their mess, we'll be the ones having to shovel a whole new level of shit; and the choice will be between that and starving.

As someone who also falls into camp one, and absolutely loves that we have thinking computers now, I can also recognize that we're angling towards a world of hurt over the next few years while a bunch of people in power have to learn hard lessons we'll all suffer for.

Darmani 11 hours ago | parent | prev | next [-]

No-one comes out of the womb caring about code quality. People learn to care about the craft precisely because internal quality -- cohesion, modularity, robustness -- leads to external quality (correctness, speed, evolvability).

People who care about code quality are not artists who want to paint on the company's dime. They are people who care about shipping a product deeply enough to make sure that doing so is a pleasant experience both for themselves and their colleagues, and also have the maturity to do a little bit more thinking today, so that next week they can make better decisions without thinking, so that they don't get called at 4 AM the night after launch for some emergency debugging of an issue that that really should have been impossible if it was properly designed.

> No one has ever made a purchasing decision based on how good your code is.

Usually they don't get to see the internals of the product, but they can make inferences based on its externals. You've heard plenty of products called a "vibe-coded piece of crap" this year, even if they're not open source.

But also, this is just not true. Code quality is a factor in lots of purchasing decisions.

When buying open source products, having your own team check out the repo is incredibly common. If there are glaring signs in the first 5 minutes that it was hacked together, your chances of getting the sale have gone way down. In the largest deals, inspecting the source code

It was for an investment decision rather than for a purchase, but I've been personally hired to do some "emergency API design" so a company can show that it both has the thing being designed, and that their design is good.

mkehrt 8 hours ago | parent | next [-]

> People who care about code quality are not artists who want to paint on the company's dime. They are people who care about shipping a product deeply enough to make sure that doing so is a pleasant experience both for themselves and their colleagues, and also have the maturity to do a little bit more thinking today, so that next week they can make better decisions without thinking, so that they don't get called at 4 AM the night after launch for some emergency debugging of an issue that that really should have been impossible if it was properly designed.

Speak for yourself. This is exactly the GPs point. Some people care more about the craft of code than the output. I personally find writing good code to be what motivates me. Obviously its a spectrum; shipping is good too. But it's not why I get up in the morning.

Darmani 8 hours ago | parent [-]

Okay, I admit I went too hard on that one to fight against the OP. I too get extreme pleasure from condensing a 300-line function into 30 lines of simplicity, even when practical considerations (it has a clean interface and no-one's even needed to open this file in 2 years) would dictate elegance there is not helpful.

doug_durham 7 hours ago | parent | prev [-]

Code quality is a side-effect of caring. The most important part of product design is caring at all levels. However it's caring about the external details that is the most important. Coding language is largely a function of the population of good coders in your areas. Code evolvability is almost entirely subjective.

ambicapter 11 hours ago | parent | prev | next [-]

This is like when people decided that everyone was either "introvert" or "extrovert" and then everyone started making decisions about how to live their life based on this extremely reductive dichotomy.

There are products that are made better when the code itself is better. I would argue that the vast majority of products are expected to be reliable, so it would make sense that reliable code makes for better product. That's not being a code craftsman, it's being a good product designer and depending on your industry, sometimes even being a good businessman. Or, again, depending on your industry, not being callous about destroying people's lives in the various ways that bad code can.

renewiltord 11 hours ago | parent [-]

I’m an introvert. I make sure that all my “welcome to the company” presentations are in green. I am also an extrovert in that I add more green than required.

clan 11 hours ago | parent | prev | next [-]

I respect your opinion and especially your honesty.

And at the same time I hope that you will some day be forced to maintain a project written by someone else with that mindset. Cruel, yes. But unfortunately schadenfreude is a real thing - I must be honest too.

I have gotten to old for ship now, ask questions later projects.

jstanley 11 hours ago | parent | next [-]

I'm in camp 1 too. I've maintained projects developed with that mindset. It's fine! Your job is to make the thing work, not take on its quality as part of your personal identity.

If it's harder to work with, it's harder to work with, it's not the end of the world. At least it exists, which it probably wouldn't have if developed with "camp 2" tendencies.

I think camp 2 would rather see one beautiful thing than ten useful things.

ytoawwhra92 2 hours ago | parent | next [-]

> I think camp 2 would rather see one beautiful thing than ten useful things.

Unashamedly, I would, but this is a false dilemma. We can have ten beautiful and useful things.

The thing that drives the camp 2 folk crazy is that often it would have taken no extra effort (or perhaps even less effort overall) to make a good version of the thing but the people who made thing simply couldn't be bothered.

The attitude you're describing here has led directly to our world being full of profoundly disappointing objects that proliferate because they meet a minimum bar of usefulness.

People don't like the minimum bar. They'll take it if it's the only thing on offer, but they like better things.

d0mine an hour ago | parent | prev | next [-]

I don't get how camp 1 can ship more than one version (do they jump teams/companies each time?). If your code is immovable mess then how do you add features/fix bugs in time?

couchand 11 hours ago | parent | prev | next [-]

I think camp 1 would rather see ten useless things than one useful thing.

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ambicapter 11 hours ago | parent | prev | next [-]

> At least it exists, which it probably wouldn't have if developed with "camp 2" tendencies.

Ah yes, if you aren't shitting code out the door as fast as possible, you're probably not shipping anything at all.

Nevermark 11 hours ago | parent [-]

That isn't a fair reading.

jimbokun 5 hours ago | parent | next [-]

Seems fair to me, responding to someone mocking people for caring about their craft.

jplusequalt 10 hours ago | parent | prev [-]

Neither is the original assertion. There are thousands of examples of exceptionally well crafted code bases that are used by many. I would posit the Linux kernel as an example, which is arguably the most used piece of software in the world.

Nevermark 8 hours ago | parent [-]

> [...] one beautiful thing than ten useful things

They didn't say beautiful/crafted things were not necessary.

They were critiquing viewpoints that all code needs to be.

Even if we (for humorous purposes) took their 1 in 10 ratio as a deadly serious cap on crafting, 10% of projects being "exceptionally well crafted code" would be a wonderful world. I would take 1% high craft to 99% useful! (Not disjointly of course.)

Imustaskforhelp 11 hours ago | parent | prev | next [-]

I think I fall in camp 1.5 (I don't fall in camp 1 or camp 2) as in I can see value in prototyping (with AI) and sometimes make quick scripts when I need them, but long term I would like to grow with an idea and build something genuinely nice from those prototypes, even manually writing the code as I found personally, AI codebases are an hassle to manage and have many bugs especially within important things (@iamcalledrob message here sums it up brilliantly as well)

> I think camp 2 would rather see one beautiful thing than ten useful things.

Both beautiful and useful are subjective (imo). Steve job's adding calligraphy to computer fonts could've considered a thing of beauty which derived from his personal relation to calligraphy, but it also is an really useful thing.

It's my personal opinion that some of the most valuable innovations are both useful and beautiful (elegant).

Of course, there are rough hacks sometimes but those are beautiful in their own way as well. Once again, both beauty and usefulness is subjective.

(If you measure Usefulness with the profit earned within a purely capitalistic lens, what happens is that you might do layoffs and you might degrade customer service to get to that measure, which ultimately reduces the usefulness. profit is a very lousy measure of usefulness in my opinion. We all need profit though but doing solely everything for profit also feels a bit greedy to me.)

xienze 6 hours ago | parent | prev [-]

> If it's harder to work with, it's harder to work with, it's not the end of the world.

Yeah it just takes longer and makes you miserable in the process. No biggie!

tokioyoyo 6 hours ago | parent [-]

We will still work ~8ish hours that day, and time will pass anyways.

ytoawwhra92 3 hours ago | parent | prev [-]

People with this attitude never end up maintaining anything. When projects get to that phase the work becomes too difficult and boring for them, so they decide that they've "set the team up for long-term success" and move on to a new opportunity.

davnicwil 9 hours ago | parent | prev | next [-]

I keep seeing this idea repeated, but I don't accept the dichotomy between those who care about 'crafting code' and those who care about 'building products' as though they are opposite points on a spectrum.

To me, the entire point of crafting good code is building a product with care in the detail. They're inseparable.

I don't think I've ever in my life met someone who cared a lot about code and technology who didn't also care immensely about detail, and design, and craft in what they were building. The two are different expressions of the same quality in a person, from what I've seen.

bloppe 11 hours ago | parent | prev | next [-]

I mostly agree with this. Part of the confusion with the discourse around AI is the fact that "software engineering" can refer to tons of different things. A Next.js app is pretty different from a Kubernetes operator, which is pretty different from a compiler, etc.

I've worked on a project that went over the complexity cliff before LLM coding even existed. It can get pretty hairy when you already have well-established customers with long-term use-cases that absolutely cannot be broken, but their use-cases are supported by a Gordian Knot of tech debt that practically cannot be improved without breaking something. It's not about a single bug that an LLM (or human) might introduce. It's about a complete breakdown in velocity and/or reliability, but the product is very mature and still makes money; so abandoning it and starting over is not considered realistic. Eager uptake of tech debt helped fuel the product's rise to popularity, but ultimately turned it into a dead end. It's a tough balancing act. I think a lot of LLM-generated platforms will fall eventually into this trap, but it will take many years.

cortesoft an hour ago | parent | prev | next [-]

It's funny because I feel like I am both. Sometimes I am in it for the code itself, and the process of writing it. I see how the code will perfectly fit what I want to do, and I am so excited to make that happen. I want to make that thing.

Other times, I have something specific I want to accomplish, but I dread the amount of time it will take to make it happen.

Now, it is never that I don't know HOW to make it happen, it is that I know how, and I know how many steps it is and how many components there are to build to even get the simplest version running and I just dread it. I want the thing, but I don't want to spend the time to make the thing.

I have had so much fun recently making so many things that I have never gotten around to over the years, because I just couldn't justify the time.

I also have the time to tell the AI to add all the nice to haves, and handle all the edge cases that weren't worth the time before, etc.

I am having a blast. I still stop to write the fun bits when I want to, though. It is great because I only have to code the bits I want, that are fun.

yoyohello13 5 hours ago | parent | prev | next [-]

It seems pretty clear to me that the AI coding revolution has not lead to better software. In fact, software seems more brittle than ever now.

Code quality is absolutely important. It’s just not a quality that’s easily visible to a layman. I can definitely feel the difference as a user when a program has been crafted with care.

alecbz 10 hours ago | parent | prev | next [-]

Craft, in coding or anything else, exists for a reason. It can bleed over into vain frivolity, but craft helps keep the quality of things high.

Craft often inspires a quasi-religious adherence to fight the ever-present temptation to just cut this one corner here real quick, because is anything really going to go wrong? The problems that come from ignoring craft are often very far-removed from the decisions that cause them, and because of this craft instills a sense of always doing the right thing all the time.

This can definitely go too far, but I think it's a complete misunderstanding to think that craft exists for reasons other than ensuring you produce high-quality products for users. Adherents to craft will often end up caring about the code as end-goal, but that's because this ends up producing better products, in aggregate.

qaid 10 hours ago | parent | prev | next [-]

Professionally, I've always been in camp #2. The quality of your code at least partially represents you in the eyes of your peers. I imagine this is rapidly changing, but the fact will always remain that readable code that you can reason about is objectively better.

For personal projects, I've been in both camps:

For scripts and one-offs, always #1. Same for prototypes where I'm usually focused on understanding the domain and the shape of the product. I happily trade code quality for time when it's simple, throwaway, or not important.

But for developing a product to release, you want to be able to jump back in even if it's years later.

That said, I'm struggling with this with my newest product. Wavering between the two camps. Enforcing quality takes time that can be spent on more features...

tikhonj 5 hours ago | parent | prev | next [-]

> No one has ever made a purchasing decision based on how good your code is.

This is very much a "it's not the fall that kills you, it's the sudden stop at the end" sort of thing. (Same with the other variant I've heard, which is something like "no company has gone out of business because of tech debt".)

Code is as much a tool for developing and expressing conceptual models as it is for making computers do things. So not only does code quality have proximate impacts on engineering productivity and reliability, but, done well, it also improves the holistic design of the system you're building. You get better tools, faster, by putting some thought and care into your codebase and, especially, your core abstractions. Teams with good code move faster even in the short term and produce better tools and products.

Of course, it's not just a matter of code; you also need a culture that gives engineers the agency to make real, long-term decisions about what you're building (not just how) which, unfortunately, is rare to find in the modern tech industry :/ The dominant "high-output management" paradigm where code is seen as a virtually fungible "output" to be "delivered" loses the higher-order advantages of good code and good conceptual design, and leaves us with something much closer to the trade-off you describe. But there are other ways of approaching technical work that don't make this trade-off at all!

Nevermark 11 hours ago | parent | prev | next [-]

> it's hard to talk about this stuff if we're not clear on which types of projects we're talking about.

It mystifies me when people don't intuit this.

For any suitably sized project, there are parts where elegance and friction removal are far more important than others. By an order or two of magnitude.

I have shipped beautifully-honed, highly craft code. Right alongside jank that was debugged in the "Well it seems to work now" and "Don't touch anything behind this in-project PI" category.

There are very good reasons and situations for both approaches, even in one project.

roland35 12 hours ago | parent | prev | next [-]

That's true, but I think there is a gray area in between. As things scale up in one way or another, having high quality is important for both #1 and #2. Its hard to extend software that was designed poorly.

The question where experience comes in is when quality is and isnt worth the time. I can create all sorts of cool software I couldn't before because now I can quickly pump out "good enough" android apps or react front ends! (Not trying to denigrate front end devs, it's just a skill I dont have)

farmeroy 11 hours ago | parent | prev | next [-]

I think developers fall into two camps:

1. you care about shipping working, tested code that solves a specific business/user problem

2. you care about closing tickets that were assigned to you

singpolyma3 5 hours ago | parent | next [-]

Some of us also care about craft and code quality instead

leptons 6 hours ago | parent | prev [-]

I think developers fall in to way more than 2 "camps".

gmerc 4 hours ago | parent | prev | next [-]

Is this like some kind of disorder? I’m asking because as a healthcare tech professional, In reasonably sure you don’t want me to adopt “this product is for entertainment only” copilot and software that’s of bad code quality. People have gotten radiation overdoses from those.

So I’m confused. I really am, help me understand your world view.

ryandrake 9 hours ago | parent | prev | next [-]

Trying to describe craftsmanship always brings me back to the Steve Jobs quote:

“When you’re a carpenter making a beautiful chest of drawers, you’re not going to use a piece of plywood on the back, even though it faces the wall and nobody will ever see it. You’ll know it’s there, so you’re going to use a beautiful piece of wood on the back. For you to sleep well at night, the aesthetic, the quality, has to be carried all the way through.”

mikkupikku 9 hours ago | parent [-]

Steve Jobs didn't really know anything about cabinetry, because using plywood / MDF in places where it won't be seen but which would benifit from dimensional stability is absolutely common and there's no reason it shouldn't be.

ryandrake 9 hours ago | parent [-]

You might be missing the point of the quote. He's not talking about whether it is commonly done. He's talking about the mentality that justifies sacrificing the aesthetic and artistry, in favor of things like "dimensional stability". He is giving a reason why it shouldn't be done, and people can disagree about whether the reason is a good one.

mikkupikku 8 hours ago | parent [-]

He's saying that carpenters who make nice things wouldn't use a material like that, but they objectively do and this doesn't sacrifice the aesthetic or artistry.

He specifically calls out the use of the material in a place it wouldn't be seen as something that the carpenter making beautiful cabinets wouldn't do, but that's actually something they absolutely do. He's trying to argue some other point by way of this analogy, but his analogy is wrong because he doesn't know anything about it. It would be like if I was trying to argue my point by way of car analogy but the example I chose was to say that car enthusiasts insist on genuine OEM parts, I'm only exposing myself as somebody who doesn't understand car people.

tehnub 6 hours ago | parent | next [-]

There are plenty of furniture makers that use all hardwood construction. It's just that they charge like $10K USD for a cabinet

ryandrake an hour ago | parent | prev | next [-]

He's saying "carpenters who don't do X are craftsmen". And you're saying "But other carpenters do X." That's true, but those other carpenters are not craftsmen.

slopinthebag 2 hours ago | parent | prev [-]

> He's saying that carpenters who make nice things wouldn't use a material like that

If they do, then they aren't making truly great things. It's as simple as that really.

If you cut corners, even if you think nobody will notice, some people will, and your product will never be truly great. Steve understood that.

allknowingfrog 11 hours ago | parent | prev | next [-]

I think "make a product" is the important point of disagreement here. AI can generate code that users are willing to pay for, but for how long? The debate is around the long-term impact of these short-term gains. Code _is_ a means to an end, but well-engineered code is a more reliable means than what AI currently generates. These are ends of a spectrum and we're all on it somewhere.

You ever notice how everyone who drives slower than you is a moron and everyone who drives faster than you is a maniac? Your two camps have a similar bias.

zozbot234 8 hours ago | parent [-]

> Code _is_ a means to an end, but well-engineered code is a more reliable means than what AI currently generates.

AI can help you make well-engineered code, but you have to ask for it because it's not what it will do by default. Prompt it with "Figure out how this crappy piece of code really works and document it in depth. Propose viable refactorings that could improve code quality" and it will do a much better job than the usual vibe-coded result.

DesaiAshu 6 hours ago | parent | prev | next [-]

We crossed a threshold in the past couple months where I'm not sure I'd agree that "libraries other devs depend on" is the right cutoff for LLMs. In many cases, LLMs will write more concise, faster, and more accurate code. Not by one-shooting, but through a deeper search of possibility space - not dissimilar to how stockfish and other pre-llm search algorithms worked

Modern harnesses are systems built with LLMs as one of many building blocks (incl. regex, test suites, linters). If it can be measured and verified, there's a good chance LLMs will optimize it

This is not a new concept. Humans stopped writing "artful" assembly many years ago, because Lattner and others made it much more efficient to rely on LLVM than hand-optimizing assembly

It's also been demonstrated in other domains within Google (4x4 matmul, silicon photonics, protein folding)

Interface heavy apps are not purely about objective function, they are about feel, comfort, usability - those apps will benefit heavily from humans. But subcomponents of these apps (eg. an algorithm to route packets efficiently) can often be better solved (somewhat objectively) by LLM-based solvers or other forms of RL.

However, writing assembly for the sake of art sounds rather interesting in an 2026. Many of my favorite musicians and DJs are driving a resurgence in vinyl to help balance the computed future - and I think that's a great thing

Waterluvian 9 hours ago | parent | prev | next [-]

It’s much more complex. Part of your value as an engineer is having a good feel for balancing the trade offs on your code.

Code is usually a liability. A means to an end. But is your code going to run for a minute, a month, a year, or longer? How often will it change? How likely are you going to have to add unforeseen features? Etc. Etc. Etc.

voidfunc 8 hours ago | parent | prev | next [-]

It's the end of era where the plucky code crafter gets to have a seat at the table of production. Those skills are going to become less and less useful going forward. Industry is going to stop hiring those types.

The future of software looks a lot more like factory production lines with a small group of architect-tier engineers working on a design with product management and then feeding it into the factory for prototyping and production.

If you're not an experienced late senior or principal engineer at your career stage by now there is basically no future for you in this industry. Lower end roles will continue to be reduced. People who can build and maintain the factory and understand its outputs are going to be the remaining high-value software talent.

steveBK123 11 hours ago | parent | prev | next [-]

I think type1 vs type2 dev requirements are also dependent on lifecycle / scale of your project, not just that its library / framework / mission critical software.

If you aren't even sure if your idea is even gonna work, whether you have PMF, or the company will be around next year.. then yeah.. speed over quality all day long.

On the other hand, I've never done the startup thing myself, and tend to work on software project with 10-20 year lifecycles. When code velocity maximalism leads to outages, excess compute cost and reputational issues.. good code matters again.

Re: "No one has ever made a purchasing decision based on how good your code is." Sonos very much could go out of business for agreeing with this line. I can tell you lots of people stopped buying their products because of how bad their code quality became with the big app change debacle. Lost over a decade of built up good will.

Apple is going through this lately with the last couple major OS releases across platforms and whatever is going on with their AI. This despite having incredible hardware.

snthpy 20 minutes ago | parent | prev | next [-]

Well put. I agree.

yurimo 42 minutes ago | parent | prev | next [-]

> No one has ever made a purchasing decision based on how good your code is.

When I make a purchasing decision I expect the payment to go trough quickly and correctly and for whatever I purchase to arrive to me in reasonable time. All of this rests on the reputation of software being solid. If a user hears a whiff of purchase not being executed correctly, money or goods going somewhere else, this is the death sentence for your company.

Industry is now pushing for agentic web where agents can do this on your behalf. But if we have slop foundations and then add unstable models that can hallucinate and make mistakes on top of it, then it's just a recipe for catastrophe. I think relegating 2) into category of only mission critical software escapes the reality of how much reliability goes into everyday services people use.

Rapzid 5 hours ago | parent | prev | next [-]

I find there are two types of people.

People who think developers fall into one of two camps.

And people worth listening to.

smusamashah 7 hours ago | parent | prev | next [-]

I dont think 1 and 2 are that clear cut. We recently started using Codex at work. I never thought it would be able to do even closer to what it has been doing for me in our legacy code base.

But I am not the fan of code it writes most of the times. I want my code to read and behave certain way. I can not submit that code, even if it works, if I can't explain or just don't like it. I then iterate over that code myself or ask AI until it has the shape I agree with.

For my personal side projects I don't care as much what code looks like as long as it works correctly and easily modifiable. But for work, it still remains my responsibility no matter which tool was used.

amelius 10 hours ago | parent | prev | next [-]

> With that said, I do have respect for people in the latter camp.

Well, you certainly should. Those people made AI based coding a possibility in the first place.

pm 9 hours ago | parent | prev | next [-]

It is possible to exist in both camps. The quality of the process affects the quality of the product, and the quality of your thought affects the quality of the process. It's a cycle of continual learning, and from that perspective, thought, process and product are indivisible.

Treating code as a means to an end doesn't guarantee success for your product anymore than treating code as a craft.

Rapzid 5 hours ago | parent [-]

It's not possible for two-camp believers to conceive of two-camp dwellers. That would be tantamount to a third, potentially superior camp.

The two-camp construct is a tool to establish the believer as a member of the supreme one camp group; apart from the lesser campers. Their entire identity and self worth is built around one-camp membership.

solid_fuel 9 hours ago | parent | prev | next [-]

It's easy to write off critics of this slop development as just "caring about the wrong thing", but that is couched in incorrect assumptions. This is the unfortunately common mistake of confusing taking responsibility with some sort of "caring about the code" in an artistic sense. I can certainly appreciate the artistry of well-written code, but I care about having a solid and maintainable code-base because I am accountable for what the code I write does.

Perhaps this is an antiquated concept which has fallen out of favor in silicon valley, but code doesn't just run in an imaginary world where there are no consequences and everything is fun all the time. You are responsible for the product you sell. If you sell a photo app that has a security bug, you are responsible for your customers nude photos being leaked. If you vibe-code a forum and store passwords in plaintext, you are responsible for the inevitable breech and harm.

The "general public" might not care, but that is only because the market is governed by imperfect information. Ultimately the public are the ones that get hurt by defective products.

ppqqrr 9 hours ago | parent | prev | next [-]

i've learned in two years of unemployed hacking that there is a camp 3: you treat code like an evolving life form, requiring both ingenious introspective craft and utilitarian grit to survive and thrive. a product is a trajectory of software in time, and software is a trajectory of code in time; this is no different from how our genetic code determines our physical existence, which then shapes our lives. there is no spectrum between code vs product; if you want to remain relevant in software design, you must see them as layers of a larger whole (and there are many, many more layers once you go beyond the binary of code VS product).

singpolyma3 6 hours ago | parent | prev | next [-]

Can I be both? When I wish I can take great pride in the craft of a particular piece of code.

But also I know when to put up and make the damn thing work.

Swizec 11 hours ago | parent | prev | next [-]

> The people who typically have the most negative things to say about AI fall into camp #2 where AI is automating a large part of what they considered their art while enabling people in group #1 to iterate on their product faster.

I am in both camps. Always have been.

Code janitors about to be in high demand. We’ve always been pretty popular with leadership and it’s gonna get even more important.

Treat code design and architecture as the thing that lets your slop canons (90% of engineers even pre-ai) move fast without breaking things

My output is org velocity.

joshmarlow 11 hours ago | parent | next [-]

> Treat code design and architecture as the thing that lets your slop canons (90% of engineers even pre-ai) move fast without breaking things

I'm currently of the opinion that humans should be laser focused on the data model. If you've got the right data model, the code is simpler. If you've got the relevant logical objects and events in the database with the right expressivity, you have a lot of optionality for pivoting as the architecture evolves.

It's about that solid foundation - and of course lots of tests on the other side.

Swizec 9 hours ago | parent | next [-]

> I 'm currently of the opinion that humans should be laser focused on the data model

yes. good programmers talk about data structures, bad programmers talk about code

JambalayaJimbo 11 hours ago | parent | prev [-]

How do you even converge on the right data model without refining code? Elegant code and elegant data model are the exact same thing!

lmm an hour ago | parent | next [-]

"Show me your code and conceal your data structures, and I shall continue to be mystified. Show me your data structures, and I won't usually need your code; it'll be obvious."

Lots of people try to make their code better by revising their procedures and don't even think about changing their data model, and generally fail. You might not be able to change your data model without changing your code, but they're different activities.

bitwize 11 hours ago | parent | prev [-]

It's called "systems analysis". Programmers are generally pretty terrible at it because it requires holistic, big-picture thinking. But it used to take up the bulk of the design activity for a new enterprise system.

skydhash 4 hours ago | parent [-]

And the result was usually a complex system that no one needed and could maintain. Successful refinement is needed when you try to accomplish something from the ground up, refining it as you're adding features. Not locking yourself in the ivory tower drawing UML diagrams and drafting requirements. Doing and thinking go in pair, not separately.

benatkin 11 hours ago | parent | prev | next [-]

I agree and I like how you describe it. The phrase from Django, "perfectionists with deadlines", also resonates with me.

acedTrex 11 hours ago | parent | prev | next [-]

> My output is org velocity.

Amen, slow and steady and the feature fly wheel just keeps getting faster.

seamossfet 11 hours ago | parent | prev [-]

>slop cannons

I am stealing that phrase haha

culi 8 hours ago | parent | prev | next [-]

Personally I fall into the first camp and have quite a lot of criticisms of AI-usage. The parts of my job that were the easiest are now done by AI and the parts of my job that were the worst have exploded and are most of what I do now.

Code quality isn't just a fetish. It has real implications for security and the final product.

I've also found that unmaintainable codebases aren't just hard to maintain for humans. LLMs seem to struggle with them just as much

CodeMage 11 hours ago | parent | prev | next [-]

> No one has ever made a purchasing decision based on how good your code is.

There are two reasons for this. One is that the people who make purchasing decisions are often not the people who suffer from your bad code. If the user is not the customer, then your software can be shitty to the point of being a constant headache, because the user is powerless to replace it.

The other reason is that there's no such thing as "free market" anymore. We've been sold the idea that "if someone does it better, then they'll win", but that's a fragile idea that needs constant protection from bad actors. The last time that protection was enacted was when the DOJ went against Microsoft.

> Sure, if you vibe code a massive bug into your product then that'll manifest as an outcome that impacts the user negatively.

Any semblance of accountability for that has been diluted so much that it's not worth mentioning. A bug someone wrote into some cloud service can end up causing huge real-world damage in people's lives, but those people are so far removed from the suits that made the important decisions that they're powerless to change anything and won't ever see that damage redressed in any way.

So yeah, I'm in camp #2 and I'm bitter about AI, because it's just accelerating and exacerbating the enshittification.

Someone on the HN wrote recently that everyone who's foaming at the mouth about how AI helps us ship faster is forgetting that velocity is a vector -- it's not just about how fast you're going, but also in what direction.

I'd go further and say that I'm not even convinced we're moving that much faster. We're just cranking out the code faster, but if we actually had to review that code properly and make all the necessary fixes, I'm pretty sure we would end up with a net loss of velocity.

giancarlostoro 9 hours ago | parent | prev | next [-]

> The people who typically have the most negative things to say about AI fall into camp #2 where AI is automating a large part of what they considered their art while enabling people in group #1 to iterate on their product faster.

I'm weird, I'm part of camp 2, but I think AI can be used to really craft some interesting things. While I appreciate camp 1, camp 2 is what produces better codebases that are easier to maintain, myself and others have realized, that the best practices for humans are also the best practice for AI models to fit your code.

yakattak 11 hours ago | parent | prev | next [-]

> No one has ever made a purchasing decision based on how good your code is.

If you have buggy software, people don’t use it if there are alternatives. They don’t care about the code but hard to maintain, buggy code will eventually translate to users trying other products.

sornaensis 8 hours ago | parent | prev | next [-]

It all depends on the tools. AI will surely give a competitive advantage to people working with better languages and tooling, right? Because they can tell the AI to write code and tests in a way that quashes bugs before they can even occur.

And then they can ship those products much faster than before, because human hours aren't being eaten up writing out all of these abstractions and tests.

The better tooling will let the AI iterate faster and catch errors earlier in the loop.

Right?

fasterik 9 hours ago | parent | prev | next [-]

I think this is a false dichotomy. If you're passionate about your craft, you will make a higher quality product. The real division is between those who measure the success of a project in:

- revenue/man-hour, features shipped/man-hour, etc.

- ms response time, GB/s throughput, number of bugs actually shipped to customers, etc.

People in the second camp use AI, but it's a lot more limited and targeted. And yes, you can always cut corners and ship software faster, but it's not going to be higher quality by any objective metric.

peacebeard 9 hours ago | parent | prev | next [-]

I think this is a false dichotomy. Maybe there is some theoretical developer who cares about their craft only due to platonic idealism, but most developers who care about their craft want their code to be correct, fast, maintainable, usable, etc. in ways that do indeed benefit its users. At worst, misalignment in priorities can come into play, but it's much more subtle than developers either caring or not caring about craft.

hn_acc1 7 hours ago | parent | prev | next [-]

I'm in neither camp. I write code to make our product work, which we can then sell as a unit to the end user.

If I do a bad job, I get a bunch of bug reports, I get called out for writing bugs, etc. We've been pushed to use AI, and it's hurt more than it's helped with our code base.

mamami 8 hours ago | parent | prev | next [-]

This type of thinking is exactly how you end up with 50MB webpages and is core to rhe general sloppification of software

shinycode 8 hours ago | parent | prev | next [-]

That’s non sense. Every software people pay or use as their professional tool should be carefully crafted. Would you buy a house/car/anything or value knowing that people who built it don’t care about their craft as long as you got it in your hands and pay for it ? Or maybe you produce something cheap and worthless

dirkc 10 hours ago | parent | prev | next [-]

I view every single line of code as a liability, the best solution is if you can avoid writing any code. Does that put me into group 1 or group 2?

yobbo 10 hours ago | parent | prev | next [-]

> No one has ever made a purchasing decision based on how good your code is.

I routinely close tabs when I sense that low-quality code is wasting time and resources, including e-commerce sites. Amazon randomly cancelled my account so I will never shop from them. I try to only buy computers and electronics with confirmed good drivers. Etc.

throwatdem12311 10 hours ago | parent | prev | next [-]

> No one has ever made a purchasing decision based on how good your code is

Because the ones that sell crappy code don’t sell to people that can tell the difference.

You think I’d pay for Jira or Confluence if it wasn’t foisted upon me by a manager that has got it in with the Atlassian sales rep?

I don’t even need to see Atlassian’s source code to know it’s sh*t.

mememememememo 9 hours ago | parent | prev | next [-]

Yes great so we sell shit. No one buys a ticket because ofnhow safe the 737 Max plane is or buys a post office franchise based on how good the software Fujitsu sold the post office is, but fuck lets take some pride in outselves and try to ship quality work.

theredsix 9 hours ago | parent | prev | next [-]

With AI you actually don't need to choose anymore. Well laid out abstractions actually make AI generate code faster and more accurately. Spending the time in camp 2 to design well and then using AI like camp 1 gives you the best of both worlds.

coldtea 10 hours ago | parent | prev | next [-]

>No one has ever made a purchasing decision based on how good your code is.

That's however what makes for stable systems, deep knowledgable engineers, and structurally building the basis for the future.

If all you care about is getting money for your product slop, it's not different than late night marketed crap, or fast fashion...

quantummagic 11 hours ago | parent | prev | next [-]

This is a very useful insight. It nicely identifies part of the reason for the stark bifurcation of opinion on AI. Unfortunately, many of the comments below it are emotional and dismissive, pointing out its explanatory limitations, rather than considering its useful, probative value.

solid_fuel 9 hours ago | parent | next [-]

I find most home inspectors fall into one of two camps:

1. You treat the house as a means to an end to make a living space for a person.

2. You treat the building construction itself as your craft, with the house being a vector for your craft.

The people who typically have the most negative things to say about buildings fall into camp #2 where cheap unskilled labor is streamlining a large part of what they considered their art while enabling people in group #1 to iterate on their developments faster.

Personally, I fall into the first camp.

No one has ever made a purchasing decision based on how good the pipes inside the walls are.

The general public does not care about anything other than the square footage and color of your house. Sure, if you mess up and one of the houses collapses then that'll manifest as an outcome that impacts the home owner negatively.

With that said, I do have respect for people in the latter camp. But they're generally best fit for homes where that level of craftsmanship is actually useful (think: mansions, bridges, roads, things I use, etc).

I just feel like it's hard to talk about this stuff if we're not clear on which types of construction we're talking about.

Gigachad 9 hours ago | parent | next [-]

The general public does not know how to identify or care about the pipes in the walls. They do care when they bust and cause tens of thousands of dollars of damage. Thats why they hire someone with a keen eye to it to act on their behalf.

solid_fuel 8 hours ago | parent [-]

The general public does not know how to identify or care about good code. They do care when their data gets leaked or their computer gets hacked or their phone gets ransomware. That’s why they hire software engineers, who are supposed to care about the quality of the code they ship.

Gigachad 2 hours ago | parent [-]

Agreed. No one need care about obsessively neat and orderly code, but there becomes a point where very real world issues surface that users actually care about. Contrary to some of the opinions here. Rushing out vibeslop at rapid pace will eventually have consequences.

tehnub 6 hours ago | parent | prev [-]

Brilliant

>Sure, if you mess up and one of the houses collapses then that'll manifest as an outcome that impacts the home owner negatively.

lol

bakugo 10 hours ago | parent | prev [-]

"I have an opinion and everyone on the planet agrees with me, if you disagree, you don't matter" is not a useful insight, and is, in fact, far more emotional and dismissive than any of the replies to it.

quantummagic 10 hours ago | parent [-]

That's a horribly broken misrepresentation of what was said in the original post. If that's what you took away from it, you're not reading carefully or critically.

emp17344 8 hours ago | parent | next [-]

That is, in fact, how it comes across. You’re labeling perceived opponents as “emotional” and “dismissive”.

bakugo 2 hours ago | parent | prev | next [-]

No, that's exactly what the original post said.

> No one has ever made a purchasing decision based on how good your code is.

This has since been edited (I suspect OP later realized how ridiculous of a claim it was) but it's an objectively false statement that blindly projects OP's stance on software quality onto the entire population.

People have, in fact, stopped using software because it was too slow or buggy. I've done it, many others have done it. To give you a real example, I'm a fan of JetBrains IDEs functionality-wise, but I've been seriously considering moving away from them due to how bloated and unoptimized they've become in recent years - when your IDE feels more sluggish than one built on top of Electron, something has gone seriously wrong. I don't have to actually read the code itself to know it's bad code, I can feel it by simply using the software.

Just because you don't care doesn't mean others don't. Modern society was not built by people who didn't care about their craft, nor was it built by designing everything with the lowest common denominator in mind.

ratrace 9 hours ago | parent | prev [-]

[dead]

meheleventyone 11 hours ago | parent | prev | next [-]

You realize you’re essentially building a false dichotomy? I work in video games where code really is a means to an end but still see that authorship is important even if that code is uuuuugly due to it being the expression of the game itself. From that perspective I’m neither worried about craft or product but my ability to express myself though code as the game behaves. Although if you really must have only two categories I’d be in camp one.

As such AI is a net negative as it would be in writing a novel or making any other kind of art.

jmyeet 10 hours ago | parent | prev | next [-]

I'm going to re-characterize your categorization:

1. The people who don't understand (nor care) about the risks and complexity of what they're delivering; and

2. The people that do.

Widespread AI usage is going to be a security nightmare of prompt injection and leaking credentials and PII.

> No one has ever made a purchasing decision based on how good your code is.

This just isn't true. There's a whole process in purchasing software, buying a company or signing a large contract called "due diligence". Due diligence means to varying degree checking how secure the product is, the company's processes, any security risks, responsiveness to bugfixes, CVEs and so on.

AI is going to absolutely fail any kind of due diligence.

There's a little thing called the halting problem, which in this context basically means there's no way to guarantee that the AI will be restricted from doing anything you don't want it to do. An amusing example was an Air Canada chatbot that hallucinated a refund policy that a court said it had to honor [1].

How confident are we going to be that AIs won't leak customer information, steal money from customers and so on? I'm not confident at all.

[1]: https://arstechnica.com/tech-policy/2024/02/air-canada-must-...

JambalayaJimbo 11 hours ago | parent | prev | next [-]

You need both to be a great software engineer. The "means to an end" people will happily slop out PRs and let the "craft" people worry about it.

coffeefirst 10 hours ago | parent | prev | next [-]

This is absolutely false. The purpose of craft is a make a good product.

I don’t care what kind of steel you used to design my car, but I care a great deal that it was designed well, is safe, and doesn’t break down all the time.

Craft isn’t a fussy thing.

Thanemate 9 hours ago | parent | prev | next [-]

How about the type of developer who comes up with statistics and made up "camps" as if enjoying the craft itself makes you, out of necessity of the false premise, unable to enjoy the fact that what you made is useful enough to people that they choose your product because you are obsessed with making a good work?

John Carmack has talked about it in a podcast a few years ago, and he's the closest popular programmer that I can think of who was simply obsessed with milking every tiny ounce of GPU performance, yet none of his effort would matter if Doom and Quake weren't fun games.

squidsoup 9 hours ago | parent | prev | next [-]

false dichotomy - you need to care about both.

pron 10 hours ago | parent | prev | next [-]

I generally fall into the first camp, too, but the code that AI produces is problematic because it's code that will stop working in an unrecoverable way after some number of changes. That's what happened in the Anthropic C compiler experiment (they ended up with a codebase that wasn't working and couldn't be fixed), and that's what happens once every 3-5 changes I see Codex making in my own codebase. I think, if I had let that code in, the project would have been destroyed in another 10 or so changes, in the sense that it would be impossible to fix a bug without creating another. We're not talking style or elegance here. We're talking ticking time bombs.

I think that the real two camps here are those who haven't carefully - and I mean really carefully - reviewed the code the agents write and haven't put their process under some real stress test vs those who have. Obviously, people who don't look for the time bombs naturally think everything is fine. That's how time bombs work.

I can make this more concrete. The program wants to depend on some invariant, say that a particular list is always sorted, and the code maintains it by always inserting elements in the right place in the list. Other code that needs to search for an element depends on that invariant. Then it turns out that under some conditions - due to concurrency, say - an element is inserted in the wrong place and the list isn't sorted, so one of the places that tries to find an element in the list fails to find it. At that point, it's a coin toss of whether the agent will fix the insertion or the search. If it fixes the search, the bug is still there for all the other consumers of the list, but the testing didn't catch that. Then what happens is that, with further changes, depending on their scope, you find that some new code depends on the intended invariant and some doesn't. After several such splits and several failed invariants, the program ends up in a place that nothing can be done to fix a bug. If the project is "done" before that happens - you're in luck; if not, you're in deep, deep trouble. But right up until that point, unless you very carefully review the code (because the agents are really good at making code seem reasonable under cursory scrutiny), you think everything is fine. Unless you go looking for cracks, every building seems stable until some catastrophic failure, and AI-generated code is full of cracks that are just waiting for the right weight distribution to break open and collapse.

So it sounds to me that the people you think are in the first camp not only just care how the building is built as long as it doesn't collapse, but also believe that if it hasn't collapsed yet it must be stable. The first part is, indeed, a matter of perspective, but the second part is just wrong (not just in principle but also when you actually see the AI's full-of-cracks code).

zozbot234 8 hours ago | parent | next [-]

> The program wants to depend on some invariant, say that a particular list is always sorted, and the code maintains it by always inserting elements in the right place in the list.

Invariants must be documented as part of defining the data or program module, and ideally they should be restated at any place they're being relied upon. If you fail to do so, that's a major failure of modularity and it's completely foreseeable that you'll have trouble evolving that code.

pron 8 hours ago | parent [-]

Right, except even when the invariants are documented agents get into trouble. Virtually every week I see the agent write strange code with multiple paths. It knows that the invariant _should_ hold, but it still writes a workaround for cases it doesn't. Something I see even more frequently is where the agent knows a certain exception shouldn't occur, but it does, so half the time it will choose to investigate and half the time it says, oh well, and catches the exception. In fact, it's worse. Sometimes it catches exceptions that shouldn't occur proactively as part of its "success at all costs" drive, and all these contingency plans it builds into the code make it very hard (even for the agent) to figure out why things go wrong.

Most importantly, this isn't hypothetical. We see that agents write programs that after some number of changes just collapse because they don't converge. They don't transition well between layers of abstractions, so they build contingencies into multiple layers, and the result is that after some time the codebase is just broken beyond repair and no changes can be made without breaking something (and because of all the contingencies, reproducing the breakage can be hard). This is why agents don't succeed in building even something as simple as a workable C compiler even with a full spec and thousands of human-written tests.

If the agents could code well, no one would be complaining. People complain because agent code becomes structurally unsound over time, and then it's only a matter of time until it collapses. Every fix and change you make without super careful supervision has a high chance of weakening the structure.

zozbot234 7 hours ago | parent [-]

Agents don't really know the whole codebase when they're writing the code, their context is way too tiny for that; and trying to grow context numbers doesn't really work well (most of it gets ignored). So they're always working piece-meal and these failures are entirely expected unless the codebase is rigorously built for modularity and the agent is told to work "in the small" and keep to the existing constraints.

pron 5 hours ago | parent [-]

> Agents don't really know the whole codebase when they're writing the code

Neither do people, yet people manage to write software that they can evolve over a long time, and agents have yet to do that. I think it's because people can move back and forth between levels of abstraction, and they know when it's best to do it, but agents seem to have a really hard time doing that.

On the other hand, agents are very good at debugging complex bugs that span many parts of the codebase, and they manage to do that even with their context limitations. So I don't think it's about context. They're just not smart enough to write stable code yet.

skydhash 9 hours ago | parent | prev [-]

It can be especially bad if the architecture is layered with each one having its own invariant. Like in a music player, you may have the concept of a queue in the domain layer, but in the UI layer you may have additional constraints that does not relate to that. Then the agent decide to fix a bug in the UI layer because the description is a UI bug, while it’s in fact a queue bug

mikkupikku 9 hours ago | parent [-]

Shit like this is why you really have to read the plans instead of blindly accepting them. The bots are naturally lazy and will take short cuts whenever they think you won't notice.

UltraSane 2 hours ago | parent | prev | next [-]

Code quality is directly related to how easy it is to modify without creating bugs which customers absolutely DO care about. I've read about an EMR product that was such spaghetti code every bug fix was likely to create 2 new bugs. I suspect this is a major reason Siri has not had any major new features in forever.

tclancy 11 hours ago | parent | prev | next [-]

Now you done it! Yeah, one of the difficult things is being able to see both sides. At the end of the day, I happen to write code because that's how I can best accomplish the things I need to do with the minimum of effort. While I do take pride in elegance and quality of code, it is always a means to an end. When I start gold plating, I try to remind myself of the adage I learned in a marketing class: No one ever needed a drill, they needed the ability to make holes.

It is strange, but not really upsetting to me, that I am not particularly anal about the code Claude is generating for me anymore but that could also be a function of how low stakes the projects are or the fact nothing has exploded yet.

9 hours ago | parent | prev | next [-]
[deleted]
joe_the_user 10 hours ago | parent | prev | next [-]

I was just using an app that competes with airbnb. That the app's code is extraordinarly unreliable was a significant factor in my interactions with others on the app, especially, I gradually realized I couldn't be sure messages were delivered or data was up-to-date.

That influenced some unfortunate interactions with people and meant that no one could be held to their agreements since you never knew if they received the agreements.

So, well, code quality kind of matters. But I suppose you're still right in a sense - currently people buy and use complete crap.

somewhereoutth 10 hours ago | parent | prev | next [-]

3. You use the act of writing code to think about a given problem, and by so doing not only produce a better code, but also gain a deeper understanding of the problem itself - in combination a better product all around.

logicchains 11 hours ago | parent | prev | next [-]

It's perfectly possible to write very clean code with AI, it just takes a lot more time and prompting.

Gigachad 9 hours ago | parent [-]

Easier to just write it yourself.

ramsaybolton 6 hours ago | parent | prev | next [-]

Okay tell this to game devs

ggregoire 10 hours ago | parent | prev | next [-]

3. Coding is fun, prompting not so much

m0llusk 4 hours ago | parent | prev | next [-]

There is a huge space of possible software solutions. A very large amount of software that has real value involves using basic methodologies to build interfaces to databases and enable some known business logic. Writing this kind of software is very different compared to making highly general developer tools that need to have finely honed abstractions. LLMs are especially good at whipping up basic apps, but can actually interfere with the process of coming up with and implementing new concepts that operate differently from existing tools. In this respect I find that working with LLMs is very similar to working with graduate students who have energy, drive, and patience, but are also prone to making bad decisions and doing work that ends up being thrown away.

10 hours ago | parent | prev | next [-]
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haolez 7 hours ago | parent | prev | next [-]

Option 1 is a PM.

bigstrat2003 10 hours ago | parent | prev | next [-]

> No one has ever made a purchasing decision based on how good your code is. The general public does not care about anything other than the capabilities and limitations of your product.

The capabilities and limitations of your product are defined in part by how good the code is. If you write a buggy mess (whether you write it yourself or vibe code it), people aren't going to tolerate that unless your software has no competitors doing better. People very much do care about the results that good code provides, even if they don't care about the code as an end in itself.

efromvt 7 hours ago | parent [-]

I think this is exactly the point though (maybe more of the link than of this comment) - a sufficiently good product by all external quality metrics is fine even if the code is written on one line in a giant file or some other monstrosity. As long as one black box behaves the same way as another in all dimensions, they are competitive. You can argue that internal details often point to an external deficiency, but if they don’t, then there is no competitive pressure.

imiric 11 hours ago | parent | prev | next [-]

While creating good software is as much of an art as it is a science, this is not why the craft is important. It is because people who pay attention to detail and put care into their work undoubtedly create better products. This is true in all industries, not just in IT.

The question is how much does the market value this, and how much it should value it.

For one-off scripts and software built for personal use, it doesn't matter. Go nuts. Move fast and break things.

But the quality requirement scales proportionally with how many people use and rely on the software. And not just users, but developers. Subjective properties like maintainability become very important if more than one developer needs to work on the codebase. This is true even for LLMs, which can often make a larger mess if the existing code is not in good shape.

To be clear, I don't think LLMs inevitably produce poor quality software. They can certainly be steered in a good direction. But that also requires an expert at the wheel to provide good guidance, which IME often takes as much, if not more, work than doing it by hand.

So all this talk about these new tools replacing the craft of programming is overblown. What they're doing, and will continue to do unless some fundamental breakthrough is reached, is make the creation of poor quality software very accessible. This is not the fault of the tools, but of the humans who use them. And this should concern everyone.

rolandhvar 6 hours ago | parent | prev | next [-]

I mean just look at UV.

Did that guy make it because Rust, and because he's passionate about that sort of thing? Probably.

But it's fucking fast. So did he sell out to OpenAI? Of course he did.

And thusly, both camps.

DetroitThrow 7 hours ago | parent | prev | next [-]

>No one has ever made a purchasing decision based on how good your code is.

I got my company to switch from GitHub to GitLab after repeated outages. I've always moved companies to away from using GCP or Azure because of their reliability problems.

This is a really funny comment.

keybored 8 hours ago | parent | prev | next [-]

This is a Venus v.s. Mars developer trope at this point.

> The people who typically have the most negative things to say about AI fall into camp #2 where AI is automating a large part of what they considered their art while enabling people in group #1 to iterate on their product faster.

That’s fine for people argue those things.

My criticisms of AI are mainly

1. The principle of the GenAI approach

2. Political

The first point is about how stupid the GenAI approach is (I could link to the arguments). But I have left open the door for pure results, i.e. demonstrating that it (despite my belief) works in practice. So this is not about craftmanship.

I’ve previously commented that I would respect a more principled approach even though it takes my craft.[1]

> Personally, I fall into the first camp.

Of course you do. Because...

> No one has ever made a purchasing decision based on how good your code is.

In these dichotomies the author typically puts himself forward as the pragmatist and the other side as the ones who care about things that are just irrelevant to the purchasing decision or whatever.

But the AI haters have made real arguments against AI, against the people behind AI, and so on. It’s not a matter of vibes. So maybe respond to those arguments? We don’t need another armchair lesson in psychological inclinations.

Be a pragmatist for all I care. But beware of the bloodless pragmatist who only sees what is, essentially, instant product gratification and not what comes after, or from the sides, or from below.

[1] https://news.ycombinator.com/item?id=47358696

Pxtl 9 hours ago | parent | prev | next [-]

As developers we have a unique advantage over everybody else dealing with the way AIgen is revolutionizing careers:

Everybody else is dealing with AIgen is suffering the AI spitting out the end product. Like if we asked AI to generate the compiled binary instead of the source.

Artists can't get AIgen to make human-reviewed changes to a .psd file or an .svg, it poops out a fully formed .png. It usurps the entire process instead of collaborating with the artist. Same for musicians.

But since our work is done in text and there's a massive publicly accessible corpus of that text, it can collaborate with us on the design in a way that others don't get.

In software the "power of plain text" has given us a unique advantage over kinds of creative work. Which is good, because AIgen tends to be clumsy and needs guidance. Why give up that advantage?

packetlost 12 hours ago | parent | prev | next [-]

I agree on the software dev camps.

> The general public does not care about anything other than the capabilities and limitations of your product.

It's absolutely asinine to say the general public doesn't care about the quality and experience of using software. People care enough that Microsoft's Windows director sent out a very tail-between-legs apology letter due to the backlash.

It's as it always has been, balancing quality and features is... well, a balance and matters.

seamossfet 11 hours ago | parent [-]

The public doesn't care about the code itself, they absolutely care about the quality and experience of using the software.

But you can have an extremely well designed product that functions flawlessly from the perspective of the user, but under the hood it's all spaghetti code.

My point was that consuming software as a user of the product can be quite different from the experience of writing that software.

Facebook is a great example of this, there's some gnarly old spaghetti code under the hood just from the years of legacy code but those are largely invisible to the user and their experience of the product.

I'd just be careful to separate code elegance from product experience, since they are different. Related? Yeah, sure. But they're not the same thing.

blackbear_ 11 hours ago | parent | next [-]

There are other players in the game: the business and the market.

Good code makes it easier for the business to move fast and stay ahead of the competition while reducing expenses for doing so.

WarmWash 10 hours ago | parent [-]

That's true, but excel '98 would still cover probably 80% of users use cases.

A lot, and I mean a lot, of software work is trying to justify existence by constantly playing and toying with a product that worked for for everyone in version 1.0, whether it be to justify a job or justify charging customers $$ per month to "keep current".

packetlost 11 hours ago | parent | prev | next [-]

That's fair!

> Facebook is a great example of this, there's some gnarly old spaghetti code under the hood just from the years of legacy code but those are largely invisible to the user and their experience of the product.

I'm sure that's the case in basically everything, it sorta doesn't matter (until it does) if it's cordoned off into a corner that doesn't change and nominally works from the outside perspective.

But those cases are usually isolated, if they aren't it usually quickly becomes noticeable to the user in one way or another, and I think that's where these new tools give the illusion of faster velocity.

If it's truly all spaghetti underneath, the ability to make changes nosedives.

almostdeadguy 11 hours ago | parent | prev | next [-]

I have yet to meet anyone whose problem with AI is that the code is not aesthetically pleasing, but that would actually be an indicator to me that people are using these things responsibly.

My own two cents: there's an inherent tension with assistants and agents as productivity tools. The more you "let them rip", the higher the potential productivity benefits. And the less you will understand the outputs, or even if they built the "correct thing", which in many cases is something you can only crystalize an understanding about by doing the thing.

So I'm happy for all the people who don't care about code quality in terms of its aesthetic properties who are really enjoying the AI-era, that's great. But if your workload is not shifting from write-heavy to read-heavy, you inevitably will be responsible for a major outage or quality issue. And moreso, anyone like this should ask why anyone should feel the need to employ you for your services in the future, since your job amounts to "telling the LLM what to do and accepting it's output uncritically".

seamossfet 11 hours ago | parent [-]

>But if your workload is not shifting from write-heavy to read-heavy, you inevitably will be responsible for a major outage or quality issue.

I think that's actually a good way to look at it. I use AI to help produce code in my day to day, but I'm still taking quite a while to produce features and a lot of it is because of that. I'm spending most of my time reading code, adjusting specs, and general design work even if I'm not writing code myself.

There's no free lunch here, the workflow is just different.

slopinthebag 11 hours ago | parent | prev [-]

Facebook.com is a monstrosity though, and their mobile apps as well are slow and often broken. And the younger generations are using other networks, Facebook is in trouble.

threethirtytwo 4 hours ago | parent | prev | next [-]

I fall into camp 2 but I’m different. I cannot delude myself away from reality. What you will find is that people in camp 2 are lying to them selves. They are denying an impending reality where ai slop becomes even better than the code they write themselves.

Also it’s more than an art or a craft. It’s identity. Many people hold their coding skill as an identity they honed it over many years and it put them in the ranking they are in today. This kind of destruction of identity by AI is what causes people to deny reality.

This stuff also covers your job, even if you don’t hold coding as an identity it is still responsible for many people’s livelihoods. Like ai is convenient right now but what happens when it gets even more convenient? What happens to your job and your life especially if software was all you did for over a decade?

I’m in camp 2 and I can’t lie to myself about what’s happening. I’ve embraced ai and I now vibe code daily even though I was originally an artistic functional programmer. This ability comes at high cost. I’m able to do it because I hold zero identity. I dont identity with anything and I don’t put too much pride into anything I do or at least if I put pride into something I’m always conscious of severing the entire thing at a moments notice.

Lying to oneself is a powerful ability but it becomes a liability when society goes through an intense paradigm shift. This is what is happening now.

ModernMech 11 hours ago | parent | prev | next [-]

> You treat your code as a means to an end to make a product for a user.

It isn’t that though, the “end” here is making money not building products for users. Typically people who are making products for users cares about the craft.

If the means-to-end people could type words into a box and get money out the other side, they would prefer to deal with that than products or users.

Thats why ai slop is so prevalent — the people putting it out there don’t care about the quality of their output or how it’s used by people, as long as it juices their favorite metrics - views, likes, subscribes, ad revenue whatever. Products and users are not in scope.

seamossfet 11 hours ago | parent [-]

Yeah, I'm not trying to defend slop.

I don't think all means-to-end people are just in it for money, I'll use the anecdote of myself. My team is working on a CAD for drug discovery and the goal isn't to just siphon money from people, the goal is legitimately to improve computational modeling of drug interactions with targets.

With that in mind, I care about the quality of the code insofar as it lets me achieve that goal. If I vibe coded a bunch of incoherent garbage into the platform, it would help me ship faster but it would undermine my goal of building this tool since it wouldn't produce reliable or useful models.

I do think there's a huge problem with a subset of means-to-end people just cranking out slop, but it's not fair to categorize everyone in that camp this way ya'know?

waterTanuki 6 hours ago | parent | prev | next [-]

> No one has ever made a purchasing decision based on how good your code is.

RollerCoaster Tycoon.

> The general public does not care about anything other than the capabilities and limitations of your product. Sure, if you vibe code a massive bug into your product then that'll manifest as an outcome that impacts the user negatively.

People care how fast you're able to ship updates, new features, and bugfixes. If you're working with a pile of vibe-coded spaghetti slop it's going to take longer to deliver these.

slopinthebag 11 hours ago | parent | prev | next [-]

This is just cope to avoid feeling any shame for shipping slop to users.

throwaway613746 7 hours ago | parent [-]

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dbshapco 7 hours ago | parent | prev | next [-]

I feel like any argument that begins by asserting a dichotomy is almost certain to be circular and will proceed as if the dichotomy were a fact rather than an unproven hypothesis.

I don't believe there is a dichotomy, or even a spectrum of developers, but a complex landscape. Of course, that is also an bald assertion, but on a weaker claim, and no less valid than the original assertion.

That said, independent of assertions about developer classification, in my experience there is a clear connection between the quality of the software and the quality of the product, and I've often see evidence of poor quality software compromising the product and user experience. Poor quality leaks out. Remember BSOD? Maybe not.

I've become hesitant to unleash coding agents simply because the code base ends up looking like the victim of drive-by coding, littered with curious lambda functions, poor encapsulation, etc. The only thing I use coding agents for is exploratory and throwaway code, like one off scripts. I love coding agents for all the ancillary work, I protect the critical path like mamma bear her cubs.

Coding agents make all the second order work easier so I have more bandwidth to focus on the critical parts. Again, software is a landscape, but at least for my work I can't abdicate parts to a coding agent and "works" is an inadequate standard. I need bullet-proof and unfailingly correct.

Token generation definitely produces a certain stream-of-consciousness, Kerouac-as-programmer style. As long as I don't ever have to maintain or modify the code myself, am not concerned about cost control (especially in cloud environments where I am billed by compute cycles), I am fine with quick and dirty and done. I sigh when I see what should be a six line change in my head balloon to 300 lines of generated code, revert, and write the six lines myself. Would take longer to write the prompt to get the coding agent to fix it than fix it myself. It would grind away for several minutes and burn up an astonishing number of tokens for simple fixes.

Anything linguistic the coding agents do well. Want to rename a variable in 300 different source files? I mean, it is overkill to be running a 200B parameter model to avoid writing the sed script I might write otherwise, but who am I to turn my nose up at my work being subsidized by investors? I don't think that economic model will go on forever.

Any higher abstraction is being cargo-culted from language. This is where LLMs are weakest, because they don't understand abstraction or encapsulation, only the artifacts as expressed in language.

Outside of exploratory and throwaway code, I use inline prompting to precisely target and scope changes, and then identify the cleanup and refactoring required to bring the code to acceptable quality. Although I do a lot of cleanup by hand as well. Rather than tell the coding agent that a lambda function wrapping a one liner that is used in one place in the code is dumb, I'll just remove the lambda myself. The coding agent can't adopt and generalize lessons from code review comments the way a human software engineer can -- I am forced to burn tokens every single time to get it to dial back its insane love affair with lambda functions. Again, not a big deal while costs remain subsidized.

Operations and maintenance overhead in the type of software I've written through my career dominates over programming cost. Telecom, aerospace, e-commerce, etc. Systems are long lived. Outages are expensive. Regulatory compliance is a large factor. I've worked in shops with 70% cost overhead in operations. A $50K a month cloud compute bill can be reduced to $15K. There's usually some low hanging fruit and poor quality software doesn't account for all of this, but it is a significant fraction. Like a poorly written termination condition in a container that essentially was a busy wait burning thousands of dollars a month doing nothing (true story).

I am currently writing a trading system, and can't afford to hallucinate a bunch of bad trades. Like the developer landscape, the software landscape is complex and not uniform. So I will concede there are probably many types of software outside of my own experience that can be implemented largely by coding agents. Low consequence. Marginal operational overhead.

I might assert that coding agents forte is autogenerating technical debt, but then I am just being a wag. Less waggishly I would say use of coding agents is subject to engineering judgement, like any tool. Who is going to read that headline or give it a billion dollar valuation?

BoorishBears 8 hours ago | parent | prev | next [-]

I think some people are misunderstanding your point.

Yes, some people left to their own devices would take twice as long to ship a product half as buggy only to find out the team that shipped early has taken a massive lead on distribution and now half the product needs to be reworked to catch up.

And some people left to their own devices will also ship a buggy mess way too early to a massive number of people and end up with zero traction or validation out of it, because the bugs weren't letting users properly experience the core experience.

So we've established no one is entirely right, no one is entirely wrong, it's ying/yang and really both sides should ideally exist in each developer in a dynamic balance that changes based on the situation.

-

But there's also a 3rd camp that's the intersection of these: You want to make products that are so good or so advanced *, that embracing the craft aspect of coding is inherent to actually achieving the goal.

That's a frontend where the actual product is well outside typical CRUD app forms + dashboard and you start getting into advanced WebGL work, or complex non-standard UI state that most LLMs start to choke on.

Or needing to do things quicker than the "default" (not even naive) approach allows for UX reasons. I ran into this using Needleman-Wunsch to identify UI elements on return visits to a site without an LLM request adding latency: to me that's the "crafty" part of engineering serving an actual user need. It's a completely different experience getting near instant feedback vs the default today of making another LLM request.

And it's this 3rd camp's feedback on LLM development that people in the 1st camp wrongly dismiss as being part the 2nd craft-maxxed group. For some usecases, slop is actually terminal.

Intentionally contrived example, but if you're building a Linear competitor and you vibecode a CRDT setup that works well enough, but has some core decisions that mean it'll never be fast enough to feel instant and frontend tricks are hiding that, but now users are moving faster than the data and creating conflicts with their own actions and...

You backed yourself into a wall that you don't discover until it's too late. It's only hypervigilance and strong taste/opinion at every layer of building that kind of product that works.

LLMs struggle with that kind of work right now and what's worrying is, the biggest flaw (a low floor in terms of output quality) doesn't seem to be improving. Opus 4.6 will still try to dynamically import random statements mid function. GPT 5.3 tried to satisfy a typechecker by writing a BFS across an untyped object instead of just updating the type definitions.

RL seems to be driving the floor lower actually as the failure modes become more and more unpredictable compared to even GPT 3.5 which would not even be "creative enough" to do some of these things. It feels like we need a bigger breakthrough than we've seen in the last 1-2 years to actually get to the point where it can do that "Type 3" work.

* good/advanced to enable product-led growth, not good/advanced for the sake of it

throwaway613746 8 hours ago | parent | prev | next [-]

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eboy 5 hours ago | parent | prev [-]

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