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everdrive 5 hours ago

Being able to find some basis for comparison between two things does not render them equivalent, and this is an extremely frequent fallacy I see with regard to technology discussion on HN.

parpfish 4 hours ago | parent | next [-]

When it comes down to it, I’m not sure how you differentiate an “addictive” product from a well-made product that I choose to keep using.

When people say that Tetris and Civilization are “addictive” they aren’t implying anything malicious about the development, it’s more of a compliment about the game (and maybe a little lament about staying up too late).

But the addictive nature of social media feels different and I can’t figure out what that distinction is.

someguynamedq 3 hours ago | parent | next [-]

Tetris and civilization are also harmfully addictive, but the scope of the behavior they can hijack is lower. "One more turn" at 2am is harmful. Just not as harmful as something that knows about and interacts with every aspect of your social life and your view of the real world around you like social/media apps do today.

A really well built hammer doesn't make you want to spend all your time using a hammer, it's just good when you need a hammer. That's a well-made product that you choose to keep using.

genewitch 35 minutes ago | parent [-]

there's hundreds of good books on all types of addiction, including home shopping network style, gambling / lootbox / gacha, adrenaline, sex, and so on. My spouse, at the beginning of this month, went to a 2 day series of lectures about novel treatments for gambling, as part of their CEU for their license. I know most of HN won't know what i am talking about, so:

In general professionals must be licensed and bonded. The state requires a degree and a test for the first license, then, for my spouse's, something like 8000 additional hours of training, and something like 100 hours of continuing education per year. a CEU is 1 hour of continuing education. you have ~5 years of time to transition your license by doing the above training and CEU - as a rolling window. Doctors, nurses, etc all have to do this sort of thing.

Would any of you put up with that kind of stuff to make $80k a year?

genthree 4 hours ago | parent | prev | next [-]

I have an instagram account because it's by far the best way I know of to keep up with various small businesses, local or otherwise, that I like.

What I go into the app to do: see if there are any updates from those businesses.

What the app presents me on launch: a bunch of nonsense selected for what will best-distract me. And you know what? Sometimes it does catch my attention for a minute or two!

What the app doesn't let me do: disable the nonsense, or even default to the tab of accounts I'm following. Hell they even intentionally broke ways to achieve this with iOS' scripting, you'd think that'd be niche-enough they wouldn't care, but apparently enough people were doing it that they bothered to break it.

The algo feed is addictive on-purpose. I would turn it off if I could, and there's a damn good reason they don't let you do that. I "choose" to engage with it sometimes, which sometimes gets people coming out to go "oh-ho! So your revealed preference is that you like the feed!" but that's plainly silly, as that's highly contextual and my in-fact actual preference would be to never see that feed again in my life, and in fact I've spent a little time trying to make that happen. It's only my "revealed preference" in a world where I've had to compromise by occasionally losing a couple minutes to this crap because the app won't let me go straight to what I actually want. That's my true preference, the "revealed" one is only ever briefly flirted-with in a context in which I'm prevented from attaining my actual preference.

Consider a person who struggles with eating junk food. They don't keep junk food at home, in fact. That is their preference, to not keep it around, because they don't want to eat it and know they will if it's there. Now concoct some scenario in which, in exchange for something else they want, they have to take delivery of a couple bags of potato chips and a box of cookies every week. And sometimes, they eat some of that before tossing it out or giving it away! "Ah-ha, so their revealed preference is that they want junk food!" Like, no, of course not.

There's a reason these apps have to prevent you from using any part of them except with the presentation they like: because they'd being addictive on purpose, and tons of users do not want the addictive parts, at all, but do want other parts.

card_zero 4 hours ago | parent | prev | next [-]

People will now say "the algorithm" and "dopamine", explaining nothing. You see, social media is truly addictive because it's been honed to be addictive in some way that isn't specified or known or actually true.

OK, let me try to analyze it:

1. Humans are idiots.

2. We have idiot glitches where we obsess over some particular thing. This is our own business and our own fault, and is impossible to tease apart from just liking stuff a lot and benefitting from it.

3. These glitches tend to accumulate in certain areas, and then some companies find themselves in the position of profiting from human glitchy idiocy, even though they didn't want to be behaving like scammers.

4. Then some of them get cynical about it and focus on that market segment, the obsessed idiots. This can include gambling and social media.

prewett 4 hours ago | parent | prev | next [-]

Not to disagree with you, but in the case of Civilization, I do find it addicting in both senses. It is one of two games that I just cannot play, because I will be up until 3am playing. (Puzzles and Dragons was the other one, I think I had to uninstall it the day after I downloaded it)

pixl97 3 hours ago | parent [-]

Oh, not Factorio. I guess Factorio might be slightly less addictive than crack because I was eventually able to put it down.

everdrive 4 hours ago | parent | prev | next [-]

I think this represents a strong misunderstanding of what addiction is, and how it works. I mean this respectfully, and not combatively -- I expect you have never had problems with addiction.

When it comes to behavioral psychology research, there is a strong understanding of concepts such as behavioral reward schedules; interval-based rewards, time-based rewards, variably-interval-based rewards. People have a very clear understanding of what sort of stimulus is and is not prone to addiction. You can get a mouse in a cage to become hopelessly addicted to pressing a lever for a reward depending on what reward schedule you use, and this does not translate to a mouse who can just get the reward at a regular interval. (or perhaps merely a less-addicting interval) The mouse in the cage pressing a button set to a variable-ratio reward is equivalent to an old person using a slot machine in a very literal and direct way. This also translates to social media with permanent scrolling. So many of the stories such, but the variable interval is the extremely enticing (or enraging) story that just might be the next one.

close04 4 hours ago | parent | prev [-]

> Tetris and Civilization are “addictive” they aren’t implying anything malicious about the development, it’s more of a compliment about the game

Because it's a figure of speech, not a clinical diagnosis. Literal and figurative addictions are different beasts.

Intent, premeditation, scale are major differentiators. When they know they will cause harm, they concentrate and fine tune it for the effect, turn it into a firehose, and target it at specific individuals it's very, very different from what random ads, games, of movies do. These companies literally designed their products with the intent to make them addictive and target children, knowing the full implications and ignoring the harm they caused.

You're comparing a drug dealer who only sells to kids to a store clerk who also sells icecream to kids. It doesn't take more that scratching the surface to realize the similarity is very fleeting.

steve-atx-7600 5 hours ago | parent | prev | next [-]

I understand what you’re saying, I personally don’t like or use social media, but I don’t agree that these companies are at fault after reading this article and others. I’d rather be wrong and learn something than think I’m right, so I welcome further criticism.

everdrive 4 hours ago | parent | next [-]

I agree with you that parents need to ultimately be responsible for keeping their kids off social media. I think there are a few problems here:

- Social media is still somewhat new, and the broader public is only now discovering that it's a clear net negative both personally and for society. Because this is such a new realization, I think a LOT of people have not really figured out how this problem should be dealt with. (both personally, via social norms, but also with regard to laws and regulations.

- No matter how awesome of a parent you are, 100% of your kids friends will have social media and they will introduce it to you kid. That may do less harm than if they have it themselves, but some harm will still be done.

- There are network effects to consider. It's true that it's your personal fault if you use cocaine -- however we also understand that cocaine is so addictive that it really cannot be used safely. Social media is metaphorically the same. It's a personal failing if you're a social media addict, however broadly almost everyone is susceptible to it. In my mind, that is an argument for regulation.

Now that said, I have zero faith that our government can actually build sensible regulation here.

F7F7F7 4 hours ago | parent | prev [-]

They strategically use patterns that directly trigger the release of dopamine into the brain.

They've created algorithms that use slot machine like experiences that keep kids hooked to the screen.

These algorithms feeds users barely moderated content that feeds their worst instincts. With almost surgical precision when wanting to illicit engagement.

Then when research shows them the harm their causing they bury it, hire lobbyist, and double down.

Switch out a few words up there and you have the big tobacco playbook.

nxor2 2 hours ago | parent [-]

It's not just kids. My parents have spiraled in this way too. Why interact with each other when reels are more exciting? Why pursue friendships if you can experience it parasocially? This has been incredibly depressing, and it's a reason I make sure to value the people in my life. I have a lot of disgust for Meta and Google seeing what they've done to society broadly. All for money

card_zero 4 hours ago | parent | prev [-]

Right, like social media and addictive drugs for instance.