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parpfish 4 hours ago

When it comes down to it, I’m not sure how you differentiate an “addictive” product from a well-made product that I choose to keep using.

When people say that Tetris and Civilization are “addictive” they aren’t implying anything malicious about the development, it’s more of a compliment about the game (and maybe a little lament about staying up too late).

But the addictive nature of social media feels different and I can’t figure out what that distinction is.

someguynamedq 3 hours ago | parent | next [-]

Tetris and civilization are also harmfully addictive, but the scope of the behavior they can hijack is lower. "One more turn" at 2am is harmful. Just not as harmful as something that knows about and interacts with every aspect of your social life and your view of the real world around you like social/media apps do today.

A really well built hammer doesn't make you want to spend all your time using a hammer, it's just good when you need a hammer. That's a well-made product that you choose to keep using.

genewitch 36 minutes ago | parent [-]

there's hundreds of good books on all types of addiction, including home shopping network style, gambling / lootbox / gacha, adrenaline, sex, and so on. My spouse, at the beginning of this month, went to a 2 day series of lectures about novel treatments for gambling, as part of their CEU for their license. I know most of HN won't know what i am talking about, so:

In general professionals must be licensed and bonded. The state requires a degree and a test for the first license, then, for my spouse's, something like 8000 additional hours of training, and something like 100 hours of continuing education per year. a CEU is 1 hour of continuing education. you have ~5 years of time to transition your license by doing the above training and CEU - as a rolling window. Doctors, nurses, etc all have to do this sort of thing.

Would any of you put up with that kind of stuff to make $80k a year?

genthree 4 hours ago | parent | prev | next [-]

I have an instagram account because it's by far the best way I know of to keep up with various small businesses, local or otherwise, that I like.

What I go into the app to do: see if there are any updates from those businesses.

What the app presents me on launch: a bunch of nonsense selected for what will best-distract me. And you know what? Sometimes it does catch my attention for a minute or two!

What the app doesn't let me do: disable the nonsense, or even default to the tab of accounts I'm following. Hell they even intentionally broke ways to achieve this with iOS' scripting, you'd think that'd be niche-enough they wouldn't care, but apparently enough people were doing it that they bothered to break it.

The algo feed is addictive on-purpose. I would turn it off if I could, and there's a damn good reason they don't let you do that. I "choose" to engage with it sometimes, which sometimes gets people coming out to go "oh-ho! So your revealed preference is that you like the feed!" but that's plainly silly, as that's highly contextual and my in-fact actual preference would be to never see that feed again in my life, and in fact I've spent a little time trying to make that happen. It's only my "revealed preference" in a world where I've had to compromise by occasionally losing a couple minutes to this crap because the app won't let me go straight to what I actually want. That's my true preference, the "revealed" one is only ever briefly flirted-with in a context in which I'm prevented from attaining my actual preference.

Consider a person who struggles with eating junk food. They don't keep junk food at home, in fact. That is their preference, to not keep it around, because they don't want to eat it and know they will if it's there. Now concoct some scenario in which, in exchange for something else they want, they have to take delivery of a couple bags of potato chips and a box of cookies every week. And sometimes, they eat some of that before tossing it out or giving it away! "Ah-ha, so their revealed preference is that they want junk food!" Like, no, of course not.

There's a reason these apps have to prevent you from using any part of them except with the presentation they like: because they'd being addictive on purpose, and tons of users do not want the addictive parts, at all, but do want other parts.

card_zero 4 hours ago | parent | prev | next [-]

People will now say "the algorithm" and "dopamine", explaining nothing. You see, social media is truly addictive because it's been honed to be addictive in some way that isn't specified or known or actually true.

OK, let me try to analyze it:

1. Humans are idiots.

2. We have idiot glitches where we obsess over some particular thing. This is our own business and our own fault, and is impossible to tease apart from just liking stuff a lot and benefitting from it.

3. These glitches tend to accumulate in certain areas, and then some companies find themselves in the position of profiting from human glitchy idiocy, even though they didn't want to be behaving like scammers.

4. Then some of them get cynical about it and focus on that market segment, the obsessed idiots. This can include gambling and social media.

prewett 4 hours ago | parent | prev | next [-]

Not to disagree with you, but in the case of Civilization, I do find it addicting in both senses. It is one of two games that I just cannot play, because I will be up until 3am playing. (Puzzles and Dragons was the other one, I think I had to uninstall it the day after I downloaded it)

pixl97 3 hours ago | parent [-]

Oh, not Factorio. I guess Factorio might be slightly less addictive than crack because I was eventually able to put it down.

everdrive 4 hours ago | parent | prev | next [-]

I think this represents a strong misunderstanding of what addiction is, and how it works. I mean this respectfully, and not combatively -- I expect you have never had problems with addiction.

When it comes to behavioral psychology research, there is a strong understanding of concepts such as behavioral reward schedules; interval-based rewards, time-based rewards, variably-interval-based rewards. People have a very clear understanding of what sort of stimulus is and is not prone to addiction. You can get a mouse in a cage to become hopelessly addicted to pressing a lever for a reward depending on what reward schedule you use, and this does not translate to a mouse who can just get the reward at a regular interval. (or perhaps merely a less-addicting interval) The mouse in the cage pressing a button set to a variable-ratio reward is equivalent to an old person using a slot machine in a very literal and direct way. This also translates to social media with permanent scrolling. So many of the stories such, but the variable interval is the extremely enticing (or enraging) story that just might be the next one.

close04 4 hours ago | parent | prev [-]

> Tetris and Civilization are “addictive” they aren’t implying anything malicious about the development, it’s more of a compliment about the game

Because it's a figure of speech, not a clinical diagnosis. Literal and figurative addictions are different beasts.

Intent, premeditation, scale are major differentiators. When they know they will cause harm, they concentrate and fine tune it for the effect, turn it into a firehose, and target it at specific individuals it's very, very different from what random ads, games, of movies do. These companies literally designed their products with the intent to make them addictive and target children, knowing the full implications and ignoring the harm they caused.

You're comparing a drug dealer who only sells to kids to a store clerk who also sells icecream to kids. It doesn't take more that scratching the surface to realize the similarity is very fleeting.