| ▲ | outforwilds 10 hours ago |
| Outer Wilds, and imperatively its DLC, are transcendent gaming experiences. Like many, I stopped playing my first time over a frustration with the jet pack and ship movement controls. I returned later, this time determined to master the movement controls only to find that after mastering them you eventually abandon perfect movement for efficiency anyways and perfect gameplay looks a lot like the initial flailings. Anytime you get 'stuck' in the game the answer is always, "what have you tried, what can you try instead?" Illuminating the tendency to presuppose an answer, and grow frustrated when it fails repeatedly. It's certainly a "just play it without looking up anything about it" game. I went in without being spoiled by the "first surprise" that is referenced in this article and was stunned when I figured it out. Swapping FPS violence for scientific and archaeological discovery, and a wholesome story centered on the social bonds of music make for a truly wonderful gaming experience. I highly recommend the game to anyone. |
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| ▲ | Terr_ 8 hours ago | parent | next [-] |
| In terms of things I'd say to encourage someone to play without spoilers, I think I'd focus on mechanics, like: 1. The game has depth to its locations that shows up on repeated visits. Expect to return with better tools/information to see new things. Shortcuts will reveal themselves over time. 2. There is an in-game tool that takes notes for you, hints at undiscovered content, and can provide on-screen waypoints to help you navigate. 3. Don't be too worried about your (avatar's) personal safety, or about rushing. Later there may be times where both might matter for your goals, but the game is designed to support trial-and-error. |
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| ▲ | smallmancontrov 5 hours ago | parent | next [-] | | 2. Yes! The automatic notes are perfect for getting back on track without spoilers. "There is more to explore here." | | |
| ▲ | Terr_ 3 hours ago | parent [-] | | I know for some people it removes a sense of wonder and mystery, but as a completionist sort, I really appreciate "you found everything nearby" indicators. It means the game/designer respects my time as a human with (a few) other things to do everyday. | | |
| ▲ | hibikir 2 hours ago | parent [-] | | Which points out one of the yet reasons why I consider Outer Wilds one of the best games I have ever played, while Blue Prince, which many consider a similar game, as one of the worst. Respect for my time and for where I want to focus my attention. |
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| ▲ | Terr_ 4 hours ago | parent | prev [-] | | P.S.: And if you're playing on a PC, know that there is one section of the game where you need to use your ship thrusters so very gently that it almost requires you to to use a controller. |
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| ▲ | zeroonetwothree 4 hours ago | parent | prev | next [-] |
| I wasn’t really a fan, didn’t like the gameplay loop. A puzzle game I liked 100x more is “Baba is You”. Should be very appealing to programmers. |
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| ▲ | mh2266 4 hours ago | parent | prev | next [-] |
| is it really a puzzle game? I recently dragged myself through The Witness finally and found it to be mostly not that interesting, most puzzle games have bounced off me similarly. Outer Wilds, though, what a game. but it felt more like exploring in BotW, even although there is obviously no combat... kinda? there is sort of "combat" in one of the planets, although the only thing that you can do is lose. hmm, that planet is like BotW, but you have 3 hearts and a stick, and every enemy is a Lynel. |
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| ▲ | mathieuh 21 minutes ago | parent | next [-] | | Have you tried the Talos Principle (and it sequel)? I also didn't like The Witness but the Talos Principle games are some of my favourites | |
| ▲ | mpyne 3 hours ago | parent | prev [-] | | Yeah I generally enjoy puzzle games and didn't find Outer Wilds very good from that perspective. And it had some surprisingly intensive dexterity requirements in sections of the game that make it impossible to progress without looking up spoilers, and I'm not talking about the spaceship controls. And when I finally put the game down and just watched through the rest on Youtube, like, I could see what the game was getting at and why people would be fascinated by it but it was by no means life-changing unless you've had a very boring life. | | |
| ▲ | dugidugout 3 hours ago | parent | next [-] | | It isn't very meaningful to assert your arbitrary threshold for "life-changing" as a criteria to measure one's life. It is quite distracting as a closer to an otherwise thoughtful reply. | |
| ▲ | Hammershaft 2 hours ago | parent | prev [-] | | What constitutes life-changing and what constitutes intensive dexterity will subjectively vary by person based on their skills and tastes. I didn't find the game to require much dexterity, but I did find it to have interest world design and ideas that have stuck with me for years. | | |
| ▲ | 3eb7988a1663 36 minutes ago | parent [-] | | It is not Hollow Knight, but I recall there were a few parts that required quite a bit more skilled platforming than the game theme would imply. If nothing else, there are some sections which have somewhat tight time windows which can put a lot of tension into a puzzle game. Resetting an attempt to a failed set piece might take several minutes, adding to the frustration. |
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| ▲ | pluralmonad 8 hours ago | parent | prev | next [-] |
| After this comment I immediately closed my eyes and stuck my fingers in my ears (and added the game to my wishlist). I appreciate the rec, it looks great. |
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| ▲ | runevault 7 hours ago | parent | prev | next [-] |
| I really should get back to outer wilds. I like you bounced off of it because of the controls, and I keep meaning to go back because people I have faith in swear by it. I know the most basic secret you learn incredibly early, but that's the only 'spoiler' I know. |
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| ▲ | the__alchemist 9 hours ago | parent | prev | next [-] |
| The "first surprise" is why I tell people "Just play this game, and don't look up anything about it!". The two games the article has pictures of games are IMO everyone who plays games should play; they are two of the best of all time. |
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| ▲ | bsimpson an hour ago | parent [-] | | I stopped reading when he started naming things in Outer Wilds. (Perhaps ironic, considering the title.) What are the games you're recommending? |
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| ▲ | embedding-shape 9 hours ago | parent | prev | next [-] |
| I guess this is the one time maybe reading the comments first saved me of a spoiler I didn't want to be exposed to, so thank you :) Guess I finally need to give it a try before it get accidentally spoiled for me. |
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| ▲ | zargon 6 hours ago | parent | prev | next [-] |
| Controls were great, didn't see whatever it is that people love about the story, and the game loop made me quit. |
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| ▲ | ajoseps 8 hours ago | parent | prev [-] |
| I’ve played the main game but never the DLC. Is it worth going back and running through again? |
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| ▲ | outforwilds 8 hours ago | parent | next [-] | | Yes! Introduces what is easily my favorite planet, and a completely new story of nearly identical length. New characters, new tools, new mechanics, new puzzles. Same feel (except narratively its a bit more spoopy). It's like a selfquel. (Also, worth noting that if you start a new game, you can just go straight to playing the DLC content without having to replay or complete the base game) | | |
| ▲ | tialaramex 7 hours ago | parent [-] | | I think it is worth knowing that the spookiness isn't for everybody and is the part most likely to turn some players off. The game offers features to make it as mild as possible without destroying their narrative intent, but it is definitely there. If you know that you frighten easily and don't react well to it - like maybe you went in a haunted house ride once and then couldn't sleep for a week, this might not be your jam and that's OK. It's not a skill issue, the game has been conceived so that if you scare easily but keep playing you can work around the issue and succeed. But obviously if after that initial moment of terror you just can't face playing any more that's not a good purchase. | | |
| ▲ | outforwilds 7 hours ago | parent [-] | | Definitely, but said spookiness is also completely without violence or gore or any real "horror" tropes other than trying to stealth your way through dark hallways. | | |
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| ▲ | humodz 8 hours ago | parent | prev | next [-] | | Yeah, it ties up the game perfectly | |
| ▲ | archargelod 7 hours ago | parent | prev [-] | | To counter-balance the positive comments - I've found the DLC dissapointing. It replaces fun of trial and error with hours of boring walking in the dark and cheap horror elements. The best part is probably the "surprise" section, but the rest is just meh. |
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