Remix.run Logo
tialaramex 4 hours ago

I think it is worth knowing that the spookiness isn't for everybody and is the part most likely to turn some players off. The game offers features to make it as mild as possible without destroying their narrative intent, but it is definitely there.

If you know that you frighten easily and don't react well to it - like maybe you went in a haunted house ride once and then couldn't sleep for a week, this might not be your jam and that's OK.

It's not a skill issue, the game has been conceived so that if you scare easily but keep playing you can work around the issue and succeed. But obviously if after that initial moment of terror you just can't face playing any more that's not a good purchase.

outforwilds 4 hours ago | parent [-]

Definitely, but said spookiness is also completely without violence or gore or any real "horror" tropes other than trying to stealth your way through dark hallways.

jamilton 3 hours ago | parent [-]

(Light spoilers) Supposedly the design intent was that you're not supposed to stealth in the dark much at all! It's really not obvious though, so it's a bit of a failure of design in that particular aspect. Interview with a dev: https://medium.com/@cordialkobold/interview-with-alex-beachu...

Still spooky atmosphere for sure.

epiccoleman an hour ago | parent [-]

Great link, thanks for sharing!