| ▲ | TheRoque 5 hours ago |
| I hardly understand the headline. Steam machine is just a computer, and since it can be used for other stuff than playing games, then it can't have the cheap pricing of a console. Most consoles are sold at a loss, and the benefits are made when selling console-exclusive games. If you sell something at a loss, but users aren't forced to buy your games, then you're not gonna make any money. Hence, the Steam Machine (AKA GabeCube) is gonna be as expensive as a laptop (or slightly less expensive because of the bigger form factor and lack of portability). On top of that, the base OS can't run a ton of games that run on console, because it runs in the way of kernel anti cheats (think: battlefield, call of duty, valorant, league of legends... the biggest games basically), while consoles are guaranteed to run most AAA games. So with all that in mind - while I appreciate what Valve is doing a lot - I don't think it'll win the "console generation". I hardly see how it can even be called a console. It's just a PC, and that's how they call it themselves. |
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| ▲ | somenameforme 5 hours ago | parent | next [-] |
| > Most consoles are sold at a loss You're thinking of 'back in the day.' The original XBox's video card was worth more than they sold the entire system for, and the PS3 was a complete beast of computation (even if not entirely inappropriate for games...)! But in modern times (PS4 gen onward) consoles have become relatively vanilla midrange computers designed with the intent of turning profit on the hardware as quickly as possible. The hardware cost of the PS4 was less than it's retail price from day 0 [1], and they began making a profit per unit shortly thereafter. Similarly the PS5 also reached profit per unit in less than a year. [2] XBox models from the PS4 gen onward are conspicuously similar as well. [1] - https://tech.yahoo.com/general/article/2013-11-19-ps4-costs-... [2] - https://www.theverge.com/2021/8/4/22609150/sony-playstation-... |
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| ▲ | musicale 3 hours ago | parent [-] | | PS2 and PS3 were price-competitive with stand-alone DVD and Blu-Ray players (respectively) at launch. However, Switch is another console that sold for more than component and manufacturing cost at launch. But most of the cost that needs to be amortized is R&D. | | |
| ▲ | littlestymaar 8 minutes ago | parent [-] | | > PS3 were price-competitive with stand-alone Blu-Ray players at launch. We got a PS3 at home for this very reason, needless to say my brother and I were ecstatic. |
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| ▲ | kouteiheika 5 hours ago | parent | prev | next [-] |
| > I hardly understand the headline. Steam machine is just a computer, and since it can be used for other stuff than playing games, then it can't have the cheap pricing of a console. I don't understand this train of thought. It absolutely can have the cheap pricing of a console, as long as Steam is the default store, and the majority of users will use the console as-is and buy games on Steam. Let me give a quick analogy: Google paid Apple 20B USD just to be the default search engine in Safari, even though users can easily change it. Defaults matter. The vast majority of people are not highly technical users who customize everything in-depth and seek out alternatives. The vast majority of people just use whatever is the default. |
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| ▲ | SchemaLoad 4 hours ago | parent | next [-] | | The main problem I see is that if this is any cheaper than it's hardware, people will buy 100s of them and stack them in server racks for CI runners or whatever. Generating only losses for Valve and making the hardware unavailable to gamers. It needs to either be at market rate or locked down to only be useful for gaming. | | |
| ▲ | solid_fuel 2 hours ago | parent | next [-] | | I think the limitation on server gear these days is electricity price vs compute, with the hardware price being an up front investment but not dominating the lifetime cost. At least at this end of the price range - it's a consumer GPU, not an A100 or anything. | |
| ▲ | pjerem an hour ago | parent | prev | next [-] | | Iiuc, unlike Sony’s PS3 (which were bought and used like this), Steam is the unique distributor so it would be easy for them to not allow (or make really difficult to) buying thousands of machines. (Or they could sell it everywhere for higher price but the Machine would come with a non transferable Steam gift card.) | |
| ▲ | lucyjojo 2 hours ago | parent | prev [-] | | you don't remember playstation clusters? https://en.wikipedia.org/wiki/PlayStation_3_cluster that said, practically buying hundreds of them should prove to be quite difficult. |
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| ▲ | jsheard 5 hours ago | parent | prev [-] | | > It absolutely can have the cheap pricing of a console Valve hasn't committed to a price yet, but they told Gamers Nexus that it'll be priced less like a console and more like an entry level computer (i.e. more expensive than a console). | | |
| ▲ | kouteiheika 5 hours ago | parent | next [-] | | I didn't say it "will", I said it "can". And since pricing is not announced yet we have no idea what they will do in the end. | |
| ▲ | jauntywundrkind 5 hours ago | parent | prev [-] | | Weird statement, because I can search for PS5 pro & see $750 price points, and entry level computers have been far far cheaper. Cheaper than Xbox series X at $650. Getting pretty solid laptops for a bit under $500 has been possible for many years now. But "entry level computer" has a very broad interpretation available. Could be higher for sure. | | |
| ▲ | Telaneo 5 hours ago | parent | next [-] | | Do those computers play games competently? I doubt they play them as well as the PS5 or Series X. We aren't in the days where integrated graphics instantly meant sub 20 FPS on any game no matter how simple, but I still wouldn't throw any recent triple A game at even new-ish computers with integrated graphics and expect them to perform all that well. They'll play Rocket League, Stardew Valley and Minecraft just fine, and maybe that's all they need to do, but a Steam Machine that can't play tomorrow's title roughly on par with current gen consoles seems like a losing bet unless the price is equivalently lower. | | |
| ▲ | somenameforme 4 hours ago | parent | next [-] | | Yes. There's a peer thread below this one with more examples, but in general the biggest (and most relevant) cost you're looking at with a new computer is the video card. And a PS5 level video card is the RX 6700 XT which is like $200-$300. If you're willing to purchase second hand you can go substantially lower. I suspect most of us are of a vaguely similar age, and when "we" were growing up, PC gaming was ridiculously expensive. A new gaming PC was thousands of dollars and then obsolete within a couple of years, leaving you constantly checking new release 'minimum system requirements.' It was quite painful and a big reason I (and I suspect others) migrated to console gaming. But now a days? I have a relatively old PC and never even bother looking at spec requirements - it'll run it, just fine. | |
| ▲ | shootingoyster 4 hours ago | parent | prev [-] | | The Steam Machine uses a dedicated graphics chip, similar to a discrete AMD RX 7060M. Laptop chip sure, but a stone's throw from integrated graphics. These Machines will be able to keep up. |
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| ▲ | jsheard 5 hours ago | parent | prev | next [-] | | I assumed they meant an entry level gaming computer, not something with potato-grade integrated graphics, but I agree it's vague. | | |
| ▲ | somenameforme 4 hours ago | parent [-] | | You can build an entry level gaming computer for under $400 easily. Here [1] is one example (parts list/link in the description). [1] - https://www.youtube.com/watch?v=vecR26Nz_YA | | |
| ▲ | jsheard 4 hours ago | parent [-] | | That build uses a 13 year old CPU from AliExpress, there's no accounting for taste but I think most entry level builds are aiming a little higher than that. Some newer games won't even try to run on a CPU of that vintage since it doesn't have AVX2 support. | | |
| ▲ | somenameforme 4 hours ago | parent [-] | | It was released in 2016 and does support AVX2. In general what matters when building a decent rig is aiming to balance performance to optimize against bottle necks. He demonstrated the system in various modern games, for instance running Delta Force at 4k/120FPS. And the CPU was scarcely getting touched - running at around 20%. You can spend a ton of money on a bleeding edge CPU and see 0 performance gain in almost all cases, because basically no modern games are CPU limited, or even remotely close to it, so you're sitting there with your overpriced CPU basically idling. ----- I think many people are out of the loop on PC costs and performance. The days where you needed some $1000+ bleeding edge rig to even begin to play the latest stuff are long gone. Since this thread is on consoles - an approximate PS5 equivalent video card is the RX 6700 XT which is like $200-$300, and that is, by far, the biggest expense. | | |
| ▲ | jsheard 4 hours ago | parent [-] | | > It was released in 2016 and does support AVX2 My mistake, I missed off the important "v4" when looking up the model. Embarrassing. |
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| ▲ | TiredOfLife 2 hours ago | parent | prev [-] | | Steam machine is barely at base ps5 level in performance |
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| ▲ | ethmarks 5 hours ago | parent | prev | next [-] |
| Laptops have lots of components that the Steam Machine doesn't have. The screen, keyboard, touchpad, cameras, microphones, speakers, battery, et cetera are all fairly small costs, but they add up. Plus using a Linux-based OS instead of Windows automatically knocks around $50 off the price because the price doesn't include the cost of an OEM Windows license. I don't think the Steam Machine will be priced lower than a PS5 or Xbox (unless Valve is willing to burn money in exchange for market share), but I think that it'll be priced significantly lower than an equivalent-spec laptop (which would be in the $600-800 range based on the fact that the Steam Machine has an "AMD RDNA3 28CUs" GPU, which according to Google is roughly equivalent to an Nvidia RTX 4050, laptops containing which are priced around $600-800). |
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| ▲ | TheRoque 4 hours ago | parent | next [-] | | > Laptops have lots of components that the Steam Machine doesn't have. The screen, keyboard, touchpad, cameras, microphones, speakers, battery, et cetera are all fairly small costs, but they add up. Plus using a Linux-based OS instead of Windows automatically knocks around $50 off the price because the price doesn't include the cost of an OEM Windows license. Yet's all the mini PCs I've come across are more expensive than their laptop equivalent Because it's also about the demand, and how much you can mass produce them to reduce the cost | |
| ▲ | Telaneo 4 hours ago | parent | prev | next [-] | | The 'AMD RDNA3 28CUs' is likely to be the 7600M, as all the major specs are the same (power draw and clocks is lower, but given that the Steam Machine is not a laptop, it probably will have more headroom for that). | |
| ▲ | wpm 2 hours ago | parent | prev [-] | | I mean, Valve built this with the profits, at least, in no small part with the profits from selling games, DLC, and gacha skins on their storefront which has many many competitors too bozo-brained to run their stores as well as Valve does. If any company has a business case for “we’ll sell the form factor at a loss with our store preinstalled” now it’s Valve, especially if they want to make the hardware only to prove the viability of the form factor, and especially since they already have been selling on platforms they don’t own. |
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| ▲ | bryanlarsen 5 hours ago | parent | prev | next [-] |
| Very few consoles were sold at a loss. Some certainly were, like the fat PS3. But that was the exception, not the rule. More relevantly, none of the current generation (ps5, xbox series, switch 2) are sold at a loss. They don't have large margins, but they are sold above cost. The Taiwanese computer manufacturers won't be phased by thin margins; that's their modus operandi. |
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| ▲ | tinybear1 4 hours ago | parent [-] | | Microsoft testified under oath in court that they lost money on every Xbox sold prior to the current generation. Sega lost money on every console prior to exiting the market. Nintendo sold various consoles at a loss (Wii U). The PlayStation 1 through 4 sold either at a loss or break even. |
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| ▲ | dgrin91 5 hours ago | parent | prev | next [-] |
| GabeCube gave me a good chuckle, thank you. |
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| ▲ | chamomeal 5 hours ago | parent | prev | next [-] |
| Is money still made from console exclusives? I feel like I see less of them these days. The biggest games are cross platform monsters, and the smallest are indie games. Crazy to think that the Horizon Zero Dawns of the world would be propping up all of console gaming?? But maybe that’s why Xbox is looking to get out. And trying new monetization strategies (gamepass is on Roku or something) |
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| ▲ | tormeh 35 minutes ago | parent | next [-] | | In principle the consoles themselves and the exclusives are both loss leaders. Or, sold at cost, anyway. The actual money is made from the 30% cut on any third party game sales, and the online subscriptions required to play online. Consoles are expensive. Once a consumer has bought one, they're likely to stick with it for the generation. This is why we have flame wars about them. Only a small minority has several high-end gaming devices. | |
| ▲ | Normal_gaussian 5 hours ago | parent | prev [-] | | Exclusives sold consoles which determined future revenues. MS messed up horrendously with both a worse console and meh exclusives. An exclusive will sell fewer copies, so the console manufacturer will strike a beneficial deal to make up for it. |
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| ▲ | quantummagic 5 hours ago | parent | prev [-] |
| > I hardly see how it can even be called a console. Rather than focus too much on the technology classification, think of it in terms of extending the Steam platform to new markets. How many new people in the market for games-on-their-tv will at least consider a Steam machine. Even with the trade-offs you mention, my guess is quite a lot. And Valve doesn't care about making money on the hardware, they are already basically printing money. |