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fidotron 4 days ago

I worked on the software dev side in the games industry for years. I have never seen a worse time to be attempting to make a living doing that, it's pure madness. The endgame being pushed, and looking increasingly technically viable over a decade or so, is the user, holodeck style, describes what they want and it is assembled in front of them. There is a lot of cope in the games industry about this ever happening because of how disruptive it would be.

In the mean time as others have mentioned I know people, industry pros, that make money on Roblox and UEFN. The valuable part is a talent for creating gameplay systems, which is not in any way related to low level programming or rendering algorithms, then you stand at least a small chance, but due to how crowded the market is the returns on this get smaller every day.

To anyone wanting to make a living from the games industry I would advise simply going outside and doing something else.

Edit to add: I have noticed than when I started in games over twenty years ago people knew hard work was involved. These days if you tell people you work in games you are met with a response that you basically play all the time and are not serious, and to some extent this reflects the changing nature of most of the work being done in that period.

munificent 4 days ago | parent | next [-]

> if you tell people you work in games you are met with a response that you basically play all the time and are not serious,

That was how people responded when I told them I worked I was a game dev ~20 years ago too.

qingcharles 3 days ago | parent | next [-]

That's was how they paid our measly tiny salaries when I was a game dev. And worked us 80 hours a week. "You should be happy! People would love your job! You get to play video games all day!"

I hired someone I disliked from high school as a QA because I knew how horrible that job is. Even worse paid than development and you get to play the same level four hundred times in a row.

jayd16 4 days ago | parent | prev [-]

Can you believe we get paid to do this?

https://www.youtube.com/watch?v=kAFLfx3mvIg

bemmu 3 days ago | parent | prev | next [-]

For Roblox I haven't seen the returns getting smaller. I've had a bunch of smallish games there for a few years, and it has been stable.

While there is a ridiculous amount of competition, so far it has been offset by platform expansion. When I started in 2020 the whole platform had about 30M daily active users. Now over 110M. Maybe my share of plays has shrunk, but it's now from a much bigger pie.

(I don't know if this holds true generally or if my games have somehow persisted better than the average game)

squigz 3 days ago | parent | prev | next [-]

> the user, holodeck style, describes what they want and it is assembled in front of them.

I really don't think this is what most gamers want - and I think they'd like it even less if they tried it, for the reason you highlight 2 sentences later...

> The valuable part is a talent for creating gameplay systems

Beyond that, gamers like a sense of "community" - being able to talk to people who play the same game, have a shared framework for achievements and the like, etc.

I do believe generative gameplay will be the next big thing, but not to spit out an entire game by any means.

ileonichwiesz 3 days ago | parent [-]

Also players don’t know what they want. Good games aren’t just a result of a good idea that’s then implemented - they come from untold hours of iteration, tinkering, figuring out what’s fun, what isn’t, and why. That’s the hard part, and I have a hard time believing that hypothetical holodeck could ever do it.

ehnto 4 days ago | parent | prev | next [-]

> There is a lot of cope in the games industry about this ever happening because of how disruptive it would be.

I don't think it would be that disruptive, we already have a sea of sloppy half-baked games to swim in and it hasn't destroyed the industry.

I think what people will quickly find in their holodeck reality is that the average gamer can't think up good games, that the shared playerbase is half the fun, and that there would be a serious shallowness to the experience.

I think what will really happen is that game studios will start pumping out even more shitty mobile games with AI, and the type of people who binge 20 advertainment games per week will be sufficiently numbed.

Meanwhile everyone else will continue to desire the same more genuine and substantive games from studios, that is my prediction.

invalidOrTaken 3 days ago | parent | next [-]

> that the shared playerbase is half the fun,

unironically I think this is the next frontier. If "other players" constitute part of the experience, how do you create/attract/curate a "quality" playerbase?

ehnto 3 days ago | parent | next [-]

Totally agree, what I observed with the shift to matchmaking was the removal of communities and shared sportsmanship (and moderation). Replaced by matchmaking, game providers are constantly chasing the technological challenge of removing bad actors from the pool. But we are already very good at that as a species, if they gave us control of making communities within online services again we'd solve that problem for them right away.

You see it with things like Counter-strike and private servers. Sim racing and leagues/discord servers etc.

imtringued 3 days ago | parent | prev | next [-]

It's kind of amusing how allergic permadeath MMOs are to quality player bases.

deadbabe 3 days ago | parent | prev [-]

Create karma system that follows you from game to game, tied to government ID, and if you’re not a good gamer, people just won’t play with you and you’re shunned.

joshwcomeau 4 days ago | parent | prev [-]

++. I find it kinda baffling that people assume that the ideal endgame is "AI makes whatever the user wants". What I want is to have interesting novel experiences crafted by talented people. I have no interest in playing a randomly-generated composite of a bunch of existing games. What would be the point?

sandspar 3 days ago | parent [-]

Think of human DJs vs TikTok algorithms. In general, people prefer algorithmic DJs. The AI game dev may watch thousands of metrics - pupil dilation, linger time, interaction - then generate personalized games on the fly. Swipe for a new game, linger in the game for more than 5 seconds, AI generates a slightly better game. If the TikTok algorithms with human videos can addict a child in 20 minutes, then an AI game algorithm with AI generated images will presumably addict us even faster.

ThrowawayR2 3 days ago | parent [-]

Until we see this happening in AI generated literature, text being the native realm of the LLM, there isn't remotely any reason to worry about such hypothetical fantasy scenarios.

jayd16 4 days ago | parent | prev | next [-]

> The endgame being pushed, and looking increasingly technically viable over a decade or so, is the user, holodeck style, describes what they want and it is assembled in front of them.

Maybe this is just more cope but I think its important to remember that anyone who can write will still read books written by others. AI will be disruptive but art is ultimately about sharing and receiving what someone else is trying to share.

Flere-Imsaho 4 days ago | parent | prev [-]

> the user, holodeck style, describes what they want and it is assembled in front of them.

I think people have their head in the sand about how disruptive generative AI will have, not just to the game industry, but all entertainment industries.

It has started with music, 2D and 3D art, text to voice (voice actors no longer needed). Entire 3d environments, and then worlds, characters, story lines will be generated on the fly. The people holding IP will be the big winners (Disney, etc). If you don't hold any IP then you'll be shit out of luck.

I too started in the games industry 20+ years ago, and would not have recommended it even then. Crunch was brutal, the pay was low, and I left feeling like I hadn't learnt software best practices or really progressed in my skill set compared to people working in "boring" enterprise shops.

qingcharles 3 days ago | parent | next [-]

Are you me? I desperately wanted to be a game dev growing up. Got to live my dream. Was glad I never had to touch "boring" stuff like finance. Then found out how brutal the industry is.

Agree with your points about IP. If it can be enforced, then IP is going to be the sole differentiator of these AI "holodeck" apps. I guess it depends how stuck on certain IPs users are. If new characters and worlds are being created at epic speeds we might not hold them as dear as we think.

jayd16 4 days ago | parent | prev [-]

What's the point of IP if the conjecture is that creativity is solved? Why not just generate different IP?

ehnto 4 days ago | parent | next [-]

Because the value of IP is stored in cultural zeitgeist. People don't want to go to "A mouses fantasy location" they want to go to Disneyland.

Convincing people to give a shit about your IP is a totally different issue to producing it, in my opinion. There are already countless talented artists a big producer could hire to make them new IPs but it is still incredibly rare for a new IP to take off.

Art keeps getting cheaper and easier to make yet as a society we are addicted to remakes and expanded universes, new seasons of shows that ended a decade ago etc.

pharrington 3 days ago | parent | prev [-]

Creativity absolutely has not been solved. Theft, however, has been solved.