▲ | squigz 3 days ago | |
> the user, holodeck style, describes what they want and it is assembled in front of them. I really don't think this is what most gamers want - and I think they'd like it even less if they tried it, for the reason you highlight 2 sentences later... > The valuable part is a talent for creating gameplay systems Beyond that, gamers like a sense of "community" - being able to talk to people who play the same game, have a shared framework for achievements and the like, etc. I do believe generative gameplay will be the next big thing, but not to spit out an entire game by any means. | ||
▲ | ileonichwiesz 3 days ago | parent [-] | |
Also players don’t know what they want. Good games aren’t just a result of a good idea that’s then implemented - they come from untold hours of iteration, tinkering, figuring out what’s fun, what isn’t, and why. That’s the hard part, and I have a hard time believing that hypothetical holodeck could ever do it. |