▲ | Flere-Imsaho 4 days ago | |||||||||||||
> the user, holodeck style, describes what they want and it is assembled in front of them. I think people have their head in the sand about how disruptive generative AI will have, not just to the game industry, but all entertainment industries. It has started with music, 2D and 3D art, text to voice (voice actors no longer needed). Entire 3d environments, and then worlds, characters, story lines will be generated on the fly. The people holding IP will be the big winners (Disney, etc). If you don't hold any IP then you'll be shit out of luck. I too started in the games industry 20+ years ago, and would not have recommended it even then. Crunch was brutal, the pay was low, and I left feeling like I hadn't learnt software best practices or really progressed in my skill set compared to people working in "boring" enterprise shops. | ||||||||||||||
▲ | qingcharles 3 days ago | parent | next [-] | |||||||||||||
Are you me? I desperately wanted to be a game dev growing up. Got to live my dream. Was glad I never had to touch "boring" stuff like finance. Then found out how brutal the industry is. Agree with your points about IP. If it can be enforced, then IP is going to be the sole differentiator of these AI "holodeck" apps. I guess it depends how stuck on certain IPs users are. If new characters and worlds are being created at epic speeds we might not hold them as dear as we think. | ||||||||||||||
▲ | jayd16 4 days ago | parent | prev [-] | |||||||||||||
What's the point of IP if the conjecture is that creativity is solved? Why not just generate different IP? | ||||||||||||||
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