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ehnto 4 days ago

> There is a lot of cope in the games industry about this ever happening because of how disruptive it would be.

I don't think it would be that disruptive, we already have a sea of sloppy half-baked games to swim in and it hasn't destroyed the industry.

I think what people will quickly find in their holodeck reality is that the average gamer can't think up good games, that the shared playerbase is half the fun, and that there would be a serious shallowness to the experience.

I think what will really happen is that game studios will start pumping out even more shitty mobile games with AI, and the type of people who binge 20 advertainment games per week will be sufficiently numbed.

Meanwhile everyone else will continue to desire the same more genuine and substantive games from studios, that is my prediction.

invalidOrTaken 3 days ago | parent | next [-]

> that the shared playerbase is half the fun,

unironically I think this is the next frontier. If "other players" constitute part of the experience, how do you create/attract/curate a "quality" playerbase?

ehnto 3 days ago | parent | next [-]

Totally agree, what I observed with the shift to matchmaking was the removal of communities and shared sportsmanship (and moderation). Replaced by matchmaking, game providers are constantly chasing the technological challenge of removing bad actors from the pool. But we are already very good at that as a species, if they gave us control of making communities within online services again we'd solve that problem for them right away.

You see it with things like Counter-strike and private servers. Sim racing and leagues/discord servers etc.

imtringued 3 days ago | parent | prev | next [-]

It's kind of amusing how allergic permadeath MMOs are to quality player bases.

deadbabe 3 days ago | parent | prev [-]

Create karma system that follows you from game to game, tied to government ID, and if you’re not a good gamer, people just won’t play with you and you’re shunned.

joshwcomeau 3 days ago | parent | prev [-]

++. I find it kinda baffling that people assume that the ideal endgame is "AI makes whatever the user wants". What I want is to have interesting novel experiences crafted by talented people. I have no interest in playing a randomly-generated composite of a bunch of existing games. What would be the point?

sandspar 3 days ago | parent [-]

Think of human DJs vs TikTok algorithms. In general, people prefer algorithmic DJs. The AI game dev may watch thousands of metrics - pupil dilation, linger time, interaction - then generate personalized games on the fly. Swipe for a new game, linger in the game for more than 5 seconds, AI generates a slightly better game. If the TikTok algorithms with human videos can addict a child in 20 minutes, then an AI game algorithm with AI generated images will presumably addict us even faster.

ThrowawayR2 3 days ago | parent [-]

Until we see this happening in AI generated literature, text being the native realm of the LLM, there isn't remotely any reason to worry about such hypothetical fantasy scenarios.