| ▲ | lolive 3 days ago |
| I choose the books I buy, from Anna's Archive.
I choose the comics I buy from readComicsOnline.
I choose the [european] graphic novels I buy from #WONTTELL. And I am one of the best customers of these 3 physical shops, in my town. So sure, I don't buy the latest trends based on ads. I investigate a lot to buy GREAT stuff. Sometimes the shopkeeper has headaches to find the obscure stuff I discovered online that NOBODY knows it exists. Am I an exception? I don't know but those services are great to maintain a freedom of choice. |
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| ▲ | aidenn0 3 days ago | parent | next [-] |
| It's complicated. Many years ago, I was involved in a movie release group. Pretty much everybody in that group owned more VHSs/DVDs than the typical person. This is probably not surprising, since the time and effort one needs to put into that is rather large. Those who only downloaded were more of a mixed bag; some of them were not in the US and might not be able to see a domestic release of the movies any time soon. Some proudly claimed that they never bought any media because paying for it when you could pirate was for losers. |
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| ▲ | jacquesm 3 days ago | parent [-] | | I spent a small fortune on a record collection. Then the record format was abandoned and it was all CDs. I spent a small fortune re-buying that same record collection, insofar as the records were even available as CDs. Then we went all digital (yes, I know CDs were already digital) and it became MP3s. So I ripped my CD collection and assigned them to a box in my attic. I will not be spending money on spotify or whatever other service to listen to stuff that I already have. Movies... I spent a small fortune on a movie collection. Then I moved countries and to my surprise found that my movies wouldn't play anymore. So I ripped the DVDs to digital media and played them using open source software. This saved a small fortune and was more convenient as well. I think I still have the DVDs. I spent a large fortune on books. Thousands of them. Typically read once, a much smaller number read multiple times. So I gave away my books, except for a few hundred that I still keep. I support the authors that I like by buying their books but I read on screens not on paper because my eyesight sucks and on screens I can set the font to whatever I want rather than to what the publisher thought was optimal. There is no way the media companies are going to guilt trip me over any of this, besides that I read both Janis Ian and Courtney Love's pieces on the recording industry. Copyright is great, it has enabled lots of people to earn a living creating content. But it has also become a weapon in an ever more absurd war between consumers and middle men, the producers caught in some uncomfortable position in the background. What's interesting is that the middlemen brought this all on themselves: they equated buying a physical copy of a production with licensing IP, but the general public didn't think that way at all: they bought a book, they bought a record, they bought a movie. And passing on what you've bought when you no longer need it was and still is such an ingrained part of our culture that it felt really weird to have restrictions placed on what you could do with stuff you bought and paid for. So when the format changed from physical to nothing (bits) plenty of people felt that this was not quite what we had agreed to, after all we were paying for the medium as much as we were paying for the content so how come we paid the same or even more as before? And now we paid and got something that we could no longer share with others. No way to easily pass that e-book to someone else (talk about malicious compliance), no way to send the song you just paid for through Spotify or iTunes to someone else to let them hear it after you are done with it. You don't own the medium any more so therefore you own nothing at all. And those publishers and movie producers are all laughing to the bank whilst doing nothing at all except for playing bank. | | |
| ▲ | aidenn0 3 days ago | parent | next [-] | | Oh, the transition to ephemeral copies definitely changes things, and was well after my active time a movie piracy group. The (in)ability to loan, trade, and bequeath media is a real loss in the ephemeral media era, and should be a serious topic of any copyright reform. | |
| ▲ | metalman 2 days ago | parent | prev | next [-] | | It's simple, when I can, insure, return, re sell or give away digital "property",that exists on an internationaly standardised format, then I might buy some. Also anything produced with public funding can not be copy righted or patented, there are oceans of private money, they can build there own private research entities and keep all the secrets they want, right.
oh!, but wait!....china | |
| ▲ | nemomarx 3 days ago | parent | prev | next [-] | | I can't even pay for a second copy of an ebook for friends reliably. They literally won't take your money for cross region sales or whatever due to asinine market restrictions | |
| ▲ | janisian a day ago | parent | prev [-] | | [dead] |
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| ▲ | msp26 3 days ago | parent | prev | next [-] |
| The french comic pirate scene has an interesting rule where they keep a ~6 month time lag on what they release. The scene is small enough that the rule generally works. It's a really good trade-off. I would never have gotten into these comics without piracy but now if something catches my eye, I don't mind buying on release (and stripping the DRM for personal use). Most of my downloading is closer to collecting/hoarding/cataloguing behaviour but if I fully read something I enjoy, I'll support the author in some way. |
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| ▲ | 3 days ago | parent | next [-] | | [deleted] | |
| ▲ | _DeadFred_ 2 days ago | parent | prev | next [-] | | So copyright just with a shorter time limit? | | |
| ▲ | lolive a day ago | parent [-] | | The fact is that those comics are sometimes not available AT ALL anywhere apart from eBay (or equivalent). It is alreadu VERY tricky to learn that those items exist. And then, determining their value for you is simply not possible without those kind of "alternative" delivery solutions [aka piracy]. |
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| ▲ | fransje26 3 days ago | parent | prev [-] | | Are there any links you could share for.. ..ehm.. ..research purposes? | | |
| ▲ | nowahe 3 days ago | parent [-] | | I've downloaded a few from yggtorrent, but there might be some more niche/less public sites I'm not aware of | | |
| ▲ | lolive a day ago | parent [-] | | You were not supposed to spoil the website behind my #WONTTELL hashtag ;) |
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| ▲ | wrp 3 days ago | parent | prev | next [-] |
| Similar. Anna's Archive has become a more convenient alternative to the campus library. I can grab something while at home, get the info I need, and delete. If the title is worthwhile, I'll buy my own copy. I don't buy more books than I did before, but my satisfaction rate is higher, since I can check the contents before buying. On the other hand, I buy way more movies than I used to, because upload sites have exposed me to many good films that I would never have heard of otherwise. |
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| ▲ | Aurornis 3 days ago | parent | prev | next [-] |
| > Am I an exception? Years ago I was following development of an indie game. The developers wanted to provide a DRM-free experience. The game had some online functionality (leaderboard or something). They were surprised when the number of accounts accessing the online functionality exceeded their sales by a dramatic number. The developer updates grew more and more sad as they switched from discussing new features to pleading with people to actually buy the game instead of copying it. Eventually they called it quits and gave up because the game, while very popular, was so widely pirated that few people actually paid. Whenever the piracy topic comes up I hear people do mental gymnastics to justify it, like claiming they spend more than average and therefore their piracy is a net win. Yet when we get small peeks into numbers and statistics like with video game piracy, it’s not hard to see that the majority of people who pirate things are just doing it because they get what they want and don’t have to pay for it. |
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| ▲ | kemayo 3 days ago | parent | next [-] | | The difficult bit is working out what percentage of pirated copies are actually replacing a sale that would have happened if the content wasn't available to pirate. The more dramatic industry numbers like to claim it's 100%, which is ridiculous. It's certainly more than 0%, though. I'd assume that for your indie game, there were a lot of people who wound up thinking "I would play this if it's free, but I wouldn't spend $X" on it. Adding successful DRM wouldn't have done anything to them but drive them away, and reduce the amount of buzz the game received. But then, particularly in the indie game space, maybe trading away a lot of buzz for a couple hundred more full-price game sales would have been completely worth it... This is where the concept of services like Xbox Game Pass seem to be landing. Once someone has paid their fairly-small-amount each month, every game is now "free". Much like fairly-cheap streaming music basically stopped music piracy from being mainstream, cheap game-services might have the same impact on the game industry. Though, much like streaming music, whether it turns out to be economically viable for the average game studio is certainly a question. (For the sake of completeness: I don't pirate anything, so I have nothing to justify here.) | | |
| ▲ | noirscape 3 days ago | parent | next [-] | | The problem with game pass is that it takes the Spotify model to games. In practice, it doesn't seem to scale well - Microsoft has seemingly hit a market cap of ~35 million users because of a lot of existing aversion to subscription services in games, which isn't enough customers to actually amortize the cost of development, even at an indie scale. Indie developers in particular don't like Game Pass because it apparently pays Spotify-tier rates, which is pretty bad. Spotify gets away with it because it took a deal with all big music labels for more favorable payouts, but your average indie band on Spotify makes absolutely zilch from your Spotify subscription, even if you listen to them 24/7 every year. Indie bands typically compensate with concerts and brand merchandise, but that isn't an option for games - secondary income sources are typically reviled (microtransactions in paid games) or don't sell to expectations (merchandise). The Spotify model only "works" because they shifted the music industry to rely primarily on those "side" sources (and even then there's a lot of disgruntled musicians who are unhappy with the Spotify model devaluing their craft). | | |
| ▲ | Gareth321 2 days ago | parent [-] | | It's true that Game Pass subscriber growth has slowed, but I don't think 35 million is any kind of permanent cap. There are 910 million PC gamers in the world today, and this is growing by approximately 35 million per year. This is, of course, in addition to Xbox owners. As more people become PC gamers each year, more people discover and subscribe to Game Pass. Ditto for existing gamers who discover Game Pass, or decide to finally try it and stick. Tastes and expectations are changing, and just as we accepted subscriptions for music, I think subscriptions for gaming are becoming more normal. | | |
| ▲ | rkomorn 2 days ago | parent [-] | | I've gotten tremendous value out of GamePass. I very rarely replay games, so all the games that swing by long enough on GamePass for me to play through and enjoy (and that I would otherwise never have bought) have made the subscription model work really well. It has also reduced my game "clutter" in a way I very much appreciate. |
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| ▲ | account42 3 days ago | parent | prev | next [-] | | > It's certainly more than 0%, though. Is it? You also need to account to sales that only happened because someone learned of the game via a pirated copy. | | |
| ▲ | wiz21c 3 days ago | parent [-] | | compare what nintendo sells to other publishers on PC... |
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| ▲ | charcircuit 3 days ago | parent | prev [-] | | Sales or economics is not the only thing a developer may care about. Some people want control over their work and will be upset from people pirating their game even if it doesn't mean they lose a sale. Similarly many artists do not want you to repost their art or use their art as your profile picture. | | |
| ▲ | account42 3 days ago | parent | next [-] | | Ok, but should we care if those developers/artists get what they want? Some companies would also really like to take games they have sold you away from you so they can sell you the next installment. Some developers don't want certain groups of people they dislike to enjoy their game. Not all things that developers want are reasonable. | | |
| ▲ | brookst 3 days ago | parent [-] | | Limiting sales to the “right” people is a totally different proposition than revoking sales after the fact. Both are dumb, but one is within a copyright owner’s rights, and the other is not. |
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| ▲ | dns_snek 3 days ago | parent | prev | next [-] | | What does "control over their work" mean if it's not about losing a sale? Developers exerting control over a copy that's already in someone's hands has never been a good thing. Too many games have had content ripped out years later because the developer had a change of heart, or was contractually obligated to remove it due to some licensing agreement (unbeknownst to their customers, of course). Both of these scenarios are immoral (arguably illegal) and don't deserve support. | | |
| ▲ | charcircuit 3 days ago | parent [-] | | For example an artist may create a character and they don't want that character to be used in relation to politics. Such an action may not affect sales but it would be annoying to happen to the artist especially if the politics didn't match their own. Similarly if it was promoting a religion that was not your own that could be uncomfortable. |
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| ▲ | kemayo 3 days ago | parent | prev [-] | | Sure, but the specific thing the person I was replying to said the developer was complaining about was not getting paid. |
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| ▲ | AngryData 3 days ago | parent | prev | next [-] | | I think part of the question though is also, would they have been as popular as they were without piracy, which does provide some advertising benefits through audience exposure. It is easy to say a really popular game would still be popular without piracy, but some lesser known games might never have gained any attention at all if there weren't enough people spreading word about it. Of course trying to quantify the sales and word-of-mouth benefits from that sort of thing is extremely difficult. | | |
| ▲ | brookst 3 days ago | parent [-] | | It’s difficult enough that perhaps we should leave it in the academic / ideological argument space and focus on whether copyright owners should be able choose whether or not to give away for free in the hopes of a net win. |
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| ▲ | boomboomsubban 3 days ago | parent | prev | next [-] | | Your story sounds like "World of Goo," which reported a 90% piracy rate from comparing unique IP addresses to number sold. Despite that, they didn't quit and recently released "World of Goo 2" still DRM free. | | |
| ▲ | usef- 3 days ago | parent | next [-] | | Yes, hit games are still popular enough for sequels (world of goo 2 came out 16 years after the first one, according to wikipedia, which is an unusually long time). I remember World of Goo being one of the few choices of games for iPad when it was young. But the vast majority of developers aren't lucky enough to have massive hits, and so money differences can still matter. | |
| ▲ | mrguyorama 2 days ago | parent | prev [-] | | >comparing unique IP addresses to number sold Wouldn't that be beyond a flawed system? I would count as a "new unique" player every few weeks. | | |
| ▲ | boomboomsubban 2 days ago | parent [-] | | I think it was a daily scoreboard so that wouldn't be an issue, but they themselves said the number was flawed, just not that wrong. |
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| ▲ | account42 3 days ago | parent | prev | next [-] | | > The game had some online functionality (leaderboard or something). They were surprised when the number of accounts accessing the online functionality exceeded their sales by a dramatic number. The developer updates grew more and more sad as they switched from discussing new features to pleading with people to actually buy the game instead of copying it. Eventually they called it quits and gave up because the game, while very popular, was so widely pirated that few people actually paid. Ok, but why? Whas the game actually unprofitable or did they just feel bad about some people getting it for free. You need to remember that a pirated copy does not equal a lost sale - in fact, sales may even be higher than they would be without piracy as popularity gained from pirated copies also translates to more legitimate buyers. | |
| ▲ | tonyhart7 3 days ago | parent | prev | next [-] | | Yeah people pretending that "piracy" is good because they can try product first before buying which is true but lets be real out of 100 people doing that how many actually buy product in the end???? if net gain is positive then developer would not pay millions to license DRM | | |
| ▲ | FranzFerdiNaN 3 days ago | parent [-] | | > out of 100 people doing that how many actually buy product in the end???? if net gain is positive then developer would not pay millions to license DRM Lets not pretend that markets and companies are actually rational. | | |
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| ▲ | 3 days ago | parent | prev | next [-] | | [deleted] | |
| ▲ | sersi 3 days ago | parent | prev | next [-] | | Which indie game was that? | |
| ▲ | wiredpancake 3 days ago | parent | prev [-] | | [flagged] |
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| ▲ | sersi 3 days ago | parent | prev | next [-] |
| I'm exactly the same. I tend to get the first book of any series that interests me and read a third before I decide whether to buy it or not. I do buy about 3-4 books a month (mostly epub drm free preferred) plus about 10 european graphic novels (paper books only) a month so I'm a heavy consumer I think. |
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| ▲ | more_corn 3 days ago | parent [-] | | I follow the newsletter from Borderlands Books in San Francisco. I usually buy one book off their best seller list a month (sometimes I’ll stop in and buy three or four) I’ve recently started using my local library’s mobile app and I love it. (I typically use this for re-reading or audiobooks for plane trips)
I’m tempted to donate my entire bookshelf to the library and let them store and maintain it for me :-p |
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| ▲ | plastic-enjoyer 3 days ago | parent | prev | next [-] |
| No, I'm the same. A lot of stuff I read is hard-to-get philosophy or from obscure authors, so I first get them from Anna's Archive. Reading them on paper is much better so I try to find a physical copy later. |
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| ▲ | dfxm12 3 days ago | parent | prev | next [-] |
| I don't think I follow. There's no recommendation engine in AA, right? Do you download a bunch of books from AA, read them, then if you happened to like one enough, you will buy it from a local bookstore? |
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| ▲ | lolive 3 days ago | parent | next [-] | | Let me give you an example. Some Lovecraft letters were translated into french some weeks ago. Great reading! There, Lovecraft gives his opinion about the litterature and art of his time. And he mentions Nicolas Roerich. No idea who this guy was, but hey pretty interesting painter (thank god Google Images!). Ok, let's check on AA if there is a definitive book about his art. No luck, but that very same guy wrote many books about Hindouism and eastern asia. After a few downloads on AA, no big deal, I am not so fond of them. Except for one that I knew nothing about (the name is Altai Himalaya, and I have absolutely no clue why this one is picking my attention, but it does). That's definitely what I call serendipity. And that thing happens a lot when you have a full access to whatever content is available. [and you are curious by nature] In the end, retrospectively, such widespread access permits serendipity at a level that is absurdly miraculous ! | |
| ▲ | haltcatchfire 3 days ago | parent | prev | next [-] | | That’s exactly how I do it. I enjoy reading DRM-free epubs on my Kobo, and whenever I finished a book I enjoyed, I buy it from the local sci-fi bookshop. I buy about 90% of all books I read. | | |
| ▲ | stronglikedan 3 days ago | parent | next [-] | | I used to do that with games back when I played. I was always a staunch advocate of, if it's good, people will pay, and I didn't want to be a hypocrite despite refusing to buy most games because they could not be returned afterwards. Even newer services that offer refunds make it more difficult than I'm willing to put up with. If I played it most of the way through, I bought it. | |
| ▲ | Idesmi 2 days ago | parent | prev [-] | | You have a SciFi bookshop? Where is it? |
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| ▲ | mvdtnz 3 days ago | parent | prev [-] | | [flagged] | | |
| ▲ | lolive 3 days ago | parent | next [-] | | Let's agree that I use piracy to find the things that match my tastes. [something that the legal offers fail to provide conveniently] | |
| ▲ | more_corn 3 days ago | parent | prev [-] | | Pretty sure anyone who both pirates and buys can call bullshit on you.
Also science. Science can cal bullshit on you. |
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| ▲ | xandrius 3 days ago | parent | prev | next [-] |
| Same here. Also, I tend to look for obscure and old books (I love old travelogues) and once I find one that really gets me, you'll be sure to receive it as a gift, if I think you'd be someone (or in a place in life) who would enjoy it. So, I might not but it for myself but I make my decision on the pirated version and then buy more than my share when it's truly a gem. If I don't end up recommending it or buying it for someone that usually means it was something which I'd be ok not to have consumed. |
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| ▲ | gcanyon 3 days ago | parent [-] | | If you haven't read it, The Long Ride by Lloyd Sumner is (as I remember it) an excellent read. |
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| ▲ | more_corn 3 days ago | parent | prev | next [-] |
| Studies show that the biggest pirates of content are also the biggest buyers of content. The theory is that piracy functions as a way to deepen paid fandom not to erase it. |
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| ▲ | NoGravitas 2 days ago | parent | prev | next [-] |
| I'll often read books from Anna's Archive, and if I like them, buy physical copies from Bookshop.org for rereading and for shelf trophies. |
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| ▲ | viccis 3 days ago | parent | prev | next [-] |
| >readComicsOnline I'll never get over piracy sites blocking VPNs... |
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| ▲ | ranger_danger 3 days ago | parent [-] | | maybe my tinfoil hat is on too tight, but to me that behavior sounds an awful lot like what a honeypot would do... |
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| ▲ | Wowfunhappy 3 days ago | parent | prev | next [-] |
| > Am I an exception? Yes, I think you're an exception, sorry. We will never have real data on this. But simply on its face, I find it extremely hard to believe that most consumers have a strong enough moral compass to go out of their way to buy something they already have access to. Maybe they will for a tiny handful of special books that they want hard copies of, or authors they really like, but not for most media they consume. This type of system also becomes a popularity contest for creators; you are supporting the people you like as opposed to whose work you want to read. If an author says something you disagree with, it's easy to just read their work without paying them. I'm not against consumer boycotts, but it should generally come with a sacrifice on both sides--for consumers, that means missing out on the product or service. You are free to feel however you want about this. I can certainly see the immense societal value of making things accessible to more people. But I flat out don't believe the "piracy doesn't lead to lost sales" shtick, of course it does. |
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| ▲ | ZunarJ5 3 days ago | parent | next [-] | | https://gizmodo.com/the-eu-suppressed-a-300-page-study-that-... From above: 'The Dutch firm Ecory was commissioned to research the impact of piracy for several months, eventually submitting a 304-page report to the EU in May 2015. The report concluded that: “In general, the results do not show robust statistical evidence of displacement of sales by online copyright infringements. That does not necessarily mean that piracy has no effect but only that the statistical analysis does not prove with sufficient reliability that there is an effect.” The report found that illegal downloads and streams can actually boost legal sales of games, according to the report. The only negative link the report found was with major blockbuster films: “The results show a displacement rate of 40 percent which means that for every ten recent top films watched illegally, four fewer films are consumed legally.”' | | |
| ▲ | computerdork 3 days ago | parent | next [-] | | Very interesting report, and am not discounting it, but another factor is that maybe the pricing affect is already baked in from years of piracy. For example, back in the early 2000's, when P2P file sharing was being used to download music, then to compete, the music industry had to resort to iTunes store, which allowed users to buy just one song for a dollar, instead of the entire album (and then later on, to music streaming services). The damage was done decades ago, and eventhough P2P file sharing isn't big today, it's effects are still with us today (no music executive is going to go back to forcing people to buy an entire album to get just one or two songs). But, maybe this report is taking this into account too?? | |
| ▲ | Wowfunhappy 3 days ago | parent | prev [-] | | Unfortunately, absence of evidence ≠ evidence of absence. I obviously don't have time to read a 300 page report—I wish I did—but the conclusion says: > With regard to total effects of online copyright infringements on legal transactions, there are no robustly significant findings. The strongest finding applies to films/TV-series, where a displacement rate of 27 with an error margin of roughly 36 per cent (two times the standard error) only indicates that online copyright infringements are much more likely to have negative than positive effects. The conclusion goes on to discuss each type of media. Here's the section on games: > For games, the estimated effect of illegal online transactions on sales is positive because only free games are more likely displaced by online copyright infringements than not. The overall estimate is 24 extra legal transactions (including free games) for every 100 online copyright infringements, with an error margin of 45 per cent (two times the standard error). The positive effect of illegal downloads and streams on the sales of games may be explained by players getting hooked and then paying to play the game with extra bonuses or at extra levels. If this is what was meant by "illegal downloads and streams can actually boost legal sales of games" (and it's possible they're talking about something else which isn't in the conclusion), I don't find that convincing. It's within the margin of error and includes free transactions. Moreover, I firmly believe that we are never going to have good data on this! You're trying to measure two things that are virtually impossible to measure with any accuracy: (1) how much piracy is taking place, and (2) what would sales have been without the piracy. (I've edited my comment to actually quote the paper) | | |
| ▲ | jdietrich 3 days ago | parent | next [-] | | >Unfortunately, absence of evidence ≠ evidence of absence. A study showing no statistically significant effect is not an absence of evidence, it is evidence of the absence of a large effect. | | |
| ▲ | Wowfunhappy 3 days ago | parent [-] | | Or it's evidence that the effect can't be measured, which is what I'm trying to say. I honestly don't understand how you would even attempt to measure something like this. There's no counterfactual. How can you possibly know what sales would have been without piracy? This study appears to be relying on survey results. That seems questionable to me, because no one wants to admit "I totally would buy more books if piracy wasn't an option, but I choose piracy because I like having money and I think authors deserve to starve." I'm exaggerating for the sake of effect, but really, how can anyone ever know what they would have purchased under different circumstances? It's human nature to self-rationalize your actions. And yet, despite this, the study still didn't find statistically significant results! Maybe if one country ever manages to truly cut off access to piracy websites, and there's another economically and sociologically similar country where piracy remains readily available, it will be possible to get some valid data on this question. I mostly hope this doesn't ever happen, because while I'm not a fan of piracy, I am a fan of the free internet! |
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| ▲ | jibal 3 days ago | parent | prev | next [-] | | Absence of proof is not proof of absence, and Sagan should have said that. Absence of evidence is evidence of absence if evidence was sought and not found, and much of science is based on this. Or if evidence of presence should be expected ... consider for example the absence of evidence of an elephant in your living room. This saying should die along with "you can't prove a negative"--Euclid proved that there is no greatest prime over 2000 years ago. What can't be proven is a universal empirical--positive or negative--such as "no raven is white" or "all ravens are black". | |
| ▲ | griffzhowl 3 days ago | parent | prev [-] | | > The report found a lack of evidence that piracy displaces sales. This isn't true though, as they conclude a 40% displacement in blockbuster movie sales. You would need a better analysis of their methodology to dismiss their other conclusions | | |
| ▲ | Wowfunhappy 3 days ago | parent [-] | | As far as I can tell from the conclusion, everything was within the margin of error, so my assumption is that it's random noise. If there's a place in the paper that says otherwise, please let me know what page its on. If I'm misreading the results, please let me know that as well. | | |
| ▲ | griffzhowl 3 days ago | parent [-] | | The 40% figure seems to come from section 8.2, p.152, which the authors describe as "robust". However, having seen the report now, this section on top films seems to use a different methodology to that used for books, so it's not really comparable, and in general I wouldn't put much confidence in these results anyway. |
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| ▲ | vsri 3 days ago | parent | prev | next [-] | | > I find it extremely hard to believe that most consumers have a strong enough moral compass to go out of their way to buy something they already have access to. This is zero-sum thinking. Do you oppose libraries on the same principle? Sometimes making a thing accessible can increase the overall market for the good, because it trains the behavior. The market for books requires readers, and readers are created by people reading. | | |
| ▲ | Wowfunhappy 3 days ago | parent [-] | | > Do you oppose libraries on the same principle? No, because libraries have to buy the books! If lots of people check out a book, the library will have to buy more copies! Yes, maybe the authors loose out on some revenue, but there's a clear relationship between number of readers and the author getting paid for their work. This is also why I thought the Internet Archive's lending lending library was great! I'm aware they got sued anyway, and I think that's a real shame. | | |
| ▲ | bawolff 3 days ago | parent [-] | | If we take this to the logical extreme - someone had to buy the book in order to upload it to Anna's archive in the first place. | | |
| ▲ | Wowfunhappy 3 days ago | parent | next [-] | | Yes, but whereas libraries need to buy more copies of books that lots of people check out, Anna's archive only ever needs one. Not exactly sustainable for the author. As I said, I loved the Internet Archive's approach to this! That's very much not what Anna's archive is doing. | | |
| ▲ | NoGravitas 2 days ago | parent | next [-] | | At this point, we are just arguing about what exactly the numbers are, though. There is not a black and white difference between public libraries relationship to publishers, and gray libraries relationship to publishers. | |
| ▲ | bawolff 3 days ago | parent | prev [-] | | Still, libraries buy what, maybe 5 copies of a mildly popular book. I don't think that would be sustainable either if that was the only books sold. | | |
| ▲ | Wowfunhappy 3 days ago | parent | next [-] | | Libraries have to replace paperback books after ~20 checkouts on average. (This number is from memory but I'm quite sure it's in this range.) Hardcover books last a bit longer but of course are also more expensive. I agree the industry would have a hard time surviving off library sales alone, in the same way that most businesses rely on multiple revenue streams to make ends meet, but I think library revenue is much more significant than you're making it out to be! | | |
| ▲ | brewdad 3 days ago | parent [-] | | It's also likely true that a library that bought 10 copies of a book initially is unlikely to buy 10 more copies once there have been 200 circulations and they are needing to be replaced. They may only buy 5 replacement copies since the book is likely to be less popular than at initial release so it will take much longer for the next 100 circulations to occur. As for anecdota, I have more than once borrowed a library book and then purchased a copy so I could read it again or to finish it if demand is strong enough that I would have to wait weeks or months to be able to borrow it again. |
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| ▲ | usef- 3 days ago | parent | prev | next [-] | | Have you tried borrowing a mildly popular recent book from the library? There's often a digital queue of 20+ people with reservations. There's plenty of incentive for most people to buy the real book rather than wait for the queue. (I've also found libraries a useful way to discover lesser-known authors, since you can quickly sample/browse books on the shelves. But they wont have all of the books published by those unknown authors.... so I end up buying/ordering other things by them) | |
| ▲ | bluebarbet 3 days ago | parent | prev [-] | | The principle of virtual libraries is the same as physical ones: only one person has access to the book at any given time. For popular books, either the library has to buy more copies (or digital licenses) or else it rations access by waiting list. The idea is sound IMO. |
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| ▲ | jasonfarnon 3 days ago | parent | prev [-] | | "If we take this to the logical extreme " I think this is a situation where doing so doesn't make much sense. This is all about compromising, I think that must be the premise. |
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| ▲ | glimshe 3 days ago | parent | prev | next [-] | | I would not buy a book after downloading it from Anna's archive. But that's the wrong question in my opinion. You should be asking why aren't most books available in a DRM free format? The main reason to download "pirated" books is that they get rid of all annoying barriers that exist in "legitimate" copies. It's a better product. | | |
| ▲ | Wowfunhappy 3 days ago | parent | next [-] | | > You should be asking why aren't most books available in a DRM free format? Because most people don't care! I wish they did, because I'm like you, I do care about owning DRM free media! I buy videos game from GOG wherever possible, and audiobooks from a combination of downpour.com and libro.fm. Guess what most people do? They buy games on Steam and audiobooks on Audible. Audible is the one that really breaks my heart! Games and movies I understand, because the DRM free sources have such narrow selections, but I can find just about any audiobook I want on either Downpour or libro.fm; every once in a while I'll come across an audible exclusive, but it doesn't happen frequently. And yet, everybody uses Audible! And, sure, there are known ways to strip Audible DRM, but with DRM free stores so readily accessible, why wouldn't you use those? | | |
| ▲ | bluebarbet 3 days ago | parent [-] | | >but I can find just about any [DRM-free] audiobook I want on either Downpour or libro.fm Just had a browse of Downpour. They say that it's mostly DRM-free. I don't get it. How come the rights holders don't complain? My experience of DRM-free e-books is that the available titles are, let's say, nothing I would want to read. And audiobooks have higher production value because of the voice acting. What A-list authors are narrating their own books and then allowing them to be sold DRM-free? | | |
| ▲ | Wowfunhappy 3 days ago | parent [-] | | Unless something changed recently, every title on Downpour is DRM free when bought (as opposed to rented). I've been using Downpour for more than a decade and own tons of books. Libro.fm is slightly newer and IMO has slightly nicer UX, but both websites have mostly the same (wide) selection of titles. I can't tell you why publishers make the decisions they do, but there's no trick here, if that's what you're asking. DRM free audio books are widely available and have been widely available for a long time now. The real question is, why does Audible insist on putting DRM on their Audiobooks when the publishers clearly don't care? I don't know the answer to that either, but the upshot is that everyone should stop buying from Audible! | | |
| ▲ | frm88 3 days ago | parent [-] | | If only sales on downpour were possible outside the US. I just tried to buy a K. J. Parker. Does not sell to the EU. I haven't tested libro.fm because their ToS doesn't tell me if non-US sales are prohibited and I'm not going to make an account just to try. | | |
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| ▲ | baq 3 days ago | parent | prev | next [-] | | Perhaps, but it’s a bit moot once you have the book and a reader which opens it. Anna’s archive is a better service because it doesn’t matter what reader you’ve got and the content is there. It was the same with Netflix when it was the only streaming service: it had everything easily accessible. Gabe figured it out eons ago, steam is the proof. | |
| ▲ | selimthegrim 3 days ago | parent | prev | next [-] | | I bought a book or two after downloading but they had forewords in new editions or I had wanted to search something in the digital edition quickly as a one off and peruse the physical copy at leisure later. | |
| ▲ | lolive 3 days ago | parent | prev [-] | | Once again, I repeat, discovering something completely unexpected makes this discovery moment "special". Personnaly, I materialize that discovery by making it real in my real life. So I buy a physical copy.
That is also a way to build a me-compliant environment and not let the algorithms decide what I am surrounded with. [let's be frank, algorithms suck at finding who you are and what you will like!] |
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| ▲ | more_corn 3 days ago | parent | prev | next [-] | | You feel. You think.
Google up the studies of piracy and you’ll see that the biggest pirates are also the biggest buyers. Replace your private opinion with some science. The reframing that will help you understand this is that these people are fans (I stole this framing from Korey Doctorow who releases his books online for free and encourages his fans to buy a copy if they like it). Fandom is a positive sum game. The more you do it, the deeper you go with it the more you’re happy to pay the people who create the content you love. The easier it is for you to find new content the easier it is for you to become a fan of a new thing. For example: I want to buy a copy of prince Pukler’s hints on landscape architecture. I can’t find a physical copy anywhere and I’m not sure if it’s worth $120 for a reprint or $500 for an older version. I could pirate it (I use that word loosely since this work is obviously in the public domain) and check it out, but I haven’t bothered so I haven’t bought a copy. This is a case of me NOT pirating and therefore NOT engaging with new content. | | |
| ▲ | WillPostForFood 3 days ago | parent [-] | | It is not science. Don't fool yourself that you have science on your side when it is just some shitty survey. |
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| ▲ | skeaker 3 days ago | parent | prev | next [-] | | Your other points aside... > I'm not against consumer boycotts, but it should generally come with a sacrifice on both sides--for consumers, that means missing out on the product or service. I'm curious as to why you feel this way, genuinely. The decision to boycott means that there is no sale, full stop, so no money is being handed over. Why does anything after that matter? The important part, the money, is already decided from the start. | | |
| ▲ | 3 days ago | parent | next [-] | | [deleted] | |
| ▲ | ChadNauseam 3 days ago | parent | prev [-] | | Because otherwise there's no incentive not to boycott. One of the nice things about capitalism is that even unpopular people can make money if they make a product people want to buy. It adds a level of realness to society, above status-games and popularity-contests. | | |
| ▲ | skeaker 3 days ago | parent [-] | | That makes the very silly assumption that the default is to boycott everything, which is really not the case. People at large definitely still default to purchasing things first, for all sorts of reasons from just feeling that it is moral to the service being convenient to just enjoying and wanting to support the work itself. This is self evident in the fact that boycotts essentially never actually kill anything because the majority still favors paying. | | |
| ▲ | Wowfunhappy 3 days ago | parent [-] | | The default is to not buy something. People don't like loosing money. If you can get something without loosing money, it's super easy to rationalize why you you're skipping the loose money part. People tend to make decisions which are in their financial interest. | | |
| ▲ | wizzwizz4 3 days ago | parent | next [-] | | Homo economicus is a poor model of human behaviour. Per https://en.wikipedia.org/wiki/Homo_economicus#Sociologists, both neurobiological and anthropological research suggest that unsolicited gift-giving is a natural human behaviour. | |
| ▲ | t-3 3 days ago | parent | prev | next [-] | | I've seen lots of people on this site that pay for YouTube. I've met real people that have subscriptions to porn sites. They fork out money for stuff that's pretty much always already freely available, for basically no reason except maybe convenience or slightly better service. People spend money all the time, for stuff they want and care about. If they didn't want or care about it, they wouldn't buy it or pirate it. | |
| ▲ | skeaker 3 days ago | parent | prev [-] | | > The default is to not buy something. But if this is already true by default, then we're back to square one where the important financial decision was already made. Again, if it was already decided by default that there is no sale to be made, then whatever the end user does after that is irrelevant. But beside that, in my last response I gave you three very common reasons that people do buy things against their own financial interests, and you've ignored that part. How do you fit that into your argument? |
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| ▲ | t-3 3 days ago | parent | prev | next [-] | | It's nothing to do with morals or conscience, pure self interest incites me to to take action and buy physical copies or official ebooks or collector's editions or CDs or lossless digital releases of works I first consume pirated. I want creators I like to make more stuff. I feel good looking at my bookshelf filled with things I enjoy. I don't like throwing out or donating tons of books every year because they're no good and I couldn't tell until I bought and read them. | |
| ▲ | ndriscoll 3 days ago | parent | prev | next [-] | | Books seem somewhat unique to me in that the physical product is better or at least different from the digital one, so it kind of makes sense to buy it even if you already have a digital copy. This is unlike e.g. streaming services where the paid service is strictly worse than the pirated one (e.g. no offline, doesn't work at all with some monitors/setups, only low bitrates allowed). | | |
| ▲ | kelnos 3 days ago | parent [-] | | "Better" is of course subjective. Digital is better to me: I can read the digital version on my laptop, phone, or e-reader. I prefer the e-reader, but don't like to carry it everywhere; at the very least I can always read on my phone if that's all I have on me. I'm someone who used to be a voracious reader. In my childhood alone I would devour paperbacks and hardcovers like nobody's business. My summers were spent destroying the full summer reading list distributed by my school in weeks, and then going to the library to find more things to read. I have had thousands and thousands of physical books in my hands during my life. But I still prefer digital. I only purchase digital books that either have no DRM, or stripable DRM. | | |
| ▲ | Firehawke 3 days ago | parent | next [-] | | This is exactly the same for me. I definitely like being able to switch between a tablet/e-reader for regular reading and using my phone when I'm stuck waiting in line or transport. I don't specifically need the physical book; space-wise it'd be difficult to keep all of the books I'd like to own. Just not enough space. That means that DRM becomes a major concern; I have absolutely no issue with stripping DRM for my own use whether it's a game, movie, music, or book. | |
| ▲ | NoGravitas 2 days ago | parent | prev [-] | | I mostly read on an e-reader, but the thing about books is that they also collectables and decor. That's much less true of CD and DVD/Blu-Ray cases, with vinyl records being somewhere in between. |
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| ▲ | wink 2 days ago | parent | prev | next [-] | | Back when you couldn't buy most idSoftware games here I had to go out of my way to let an online buddy of mine with a non-German Steam account buy and gift the collection to me. So it does happen. And I even got quite some duplicates as I had managed to buy some, just not all of them. > you are supporting the people you like as opposed to whose work you want to read TBH personally I find that a much more convoluted reason. It might be an edge case of "I will watch this clip of horrible person to get the original source" but actively seeking out material for free just so that they get nothing, but I can consume it in whole? That sounds really rare to me. | |
| ▲ | subscribed 3 days ago | parent | prev | next [-] | | In several countries customers are forced to pay a special tax on empty media (storage) with the intention of proceedings to be redistributed among the copyright owners. Some of these countries are codified under the Roman law principle, ie whatever is not explicitly forbidden by law, is simply not forbidden (as opposed to common law). In some countries downloading the published media (eg a film after the official release) is permitted. And those who download, paid for it in the form of tax. Directive 2001/29/EC for the EU only (Article 5). Other countries rely in provisions of WCT, 1996 (Art 10) and WPPT, 1996 (Art 16) https://en.m.wikipedia.org/wiki/Private_copying_levy has several countries listed, with examples/extent of these laws I hope you support downloading books/films/TV shows/music by the customers who paid for this privilege. | | |
| ▲ | account42 3 days ago | parent [-] | | TBH don't think those laws are conscionable because the money collected through those taxes is mainly paid to entrenched copyright cartels instead of being distributed to creators in a fair way. | | |
| ▲ | subscribed 3 days ago | parent [-] | | Paying for media in iTunes store/Amazon Prime, streaming something off Netflix, buying a CD or even going to the cinema is also unfair to the creators. Looks like the only ethical way to consume the music is to buy it off the creator's website and go to concerts, yes? You are kind of moving the goalpost. The comment I replied to was suggesting downloading is unethical because it leads to the loss of sale (which was countered by the study results in another comment). I replied to it saying that in many countries citizens (residents really) pay special tax (levy) that is compensating for it, at least in the name. They have compensated the creators in the easy and legal way for the media they now can legally download. I used to live in one of these countries. I still purchased odd CDs, I was still going to the cinema, I was still buying books and going to concerts, but I also had a very extensive digital library of the media legally downloaded from the Internet. Because I was taxed so I could do exactly that. The later story? This is for the creators/copyright owners/lawmakers to argue. | | |
| ▲ | account42 3 days ago | parent [-] | | I'm not moving any goalposts, I'm simply stating that I don't like these laws because they are essentially a tax that gets used enrich an arbitrary subset of creators (and other people) that doesn't match their stated purpose. Personally I don't see any moral issue with copyright infringement with or without such laws. |
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| ▲ | lolive 3 days ago | parent | prev | next [-] | | You are probably right, I am not representative of the vast majority of people who consume products, whereas I collect [what I consider to be, for me] GREAT stuff. But one of the point I also wanted to highlight is that I knew nothing about those stuff and would have had no opportunity to taste them and be convinced that they are GREAT stuff [for me]. And to come back to your comment regarding creators. The thing that I hate are creators [for example writers who are interviewed in radios] who sell their book with a marvelous speech, but the content is eventually very so/so. As a consumer I feel robbed. | |
| ▲ | jrflowers 3 days ago | parent | prev | next [-] | | > I find it extremely hard to believe that most consumers have a strong enough moral compass to go out of their way to buy something they already have access to I like the idea that consumers only buy stuff out of moral obligation. Like if you went to your ethical friend’s house and saw that he had empty book cases and no art on his walls because he hasn’t yet been imbued with the requisite moral fervor necessary to buy anything. It’s hard for him to be sure what he’s obligated to buy or that he’s obligated to buy anything since it would be wrong of him to know what’s inside any book without buying it first. And then you went to your no-good, dirty, downright despicable friend’s house and it’s full of books and art because for every 20 books he pirates he buys one, and because he’s just so darn unethical he pirates a lot of books | |
| ▲ | gspencley 3 days ago | parent | prev [-] | | > But I flat out don't believe the "piracy doesn't lead to lost sales" shtick, of course it does. I'm not as certain as you are. Correlation does not imply causation, but media sales have trended upwards in the age of piracy which leads to some interesting hypotheses. A few years ago Shirley Manson (lead singer of the 90s band Garbage) accused YouTube of making its fortune off the backs of content creators - basically charging the entire enterprise as being one big exercise in copyright infringement. And yet the music industry, as well as Hollywood, seem to be doing better and better each year in terms of dollars made. Some of the distribution models have changed - broadcast and cable television are pretty dead in the water, but the entertainment industries in general seem to be doing better than ever. And yeah lots of individual artists are still getting raw deals from Spotify and labels etc. as they always have. But industry-wise, in terms of dollar amounts, it seems there's more money to be made than ever before from creating and selling entertainment. The statement you made that I absolutely agree with is that it's hard to get real world data on this. An individual who is able to get free access to something may be unlikely to ever pay for that same thing.But the answer to the question: "Does piracy hurt the industry's bottom line, or help it on the whole?" is a very difficult question to answer. And we have to consider the even harder stuff to measure. Things like: is a teenager who pirates recorded media more or less likely to buy merch and concert tickets? More or less likely to buy a special edition package with tangible collector items? At the end of the day, I have no clue. I also offer all of this being very pro-capitalism and pro-intellectual-property. I don't condone piracy. But if we're just looking at raw data and trying to form our hypothesis, we have to start with the fact that the raw data points to upwards trends on the whole. | | |
| ▲ | Wowfunhappy 3 days ago | parent [-] | | > but media sales have trended upwards in the age of piracy which leads to some interesting hypotheses. But they were also on an upward trend before the age of piracy, so it's perfectly plausible to think they would be even higher. The same technologies that enable digital piracy also lower the cost of legal distribution, so you'd expect to see the industry doing better at the same time that piracy is rising. Now, I'm of course not shedding too many tears for the major Hollywood studios, but I would like to live in a world with more niche films and games, and of course it's still quite difficult to make a living as an author or musician—a few manage it, most don't. We agree that we don't have data—but to me, it just makes intuitive sense that a large majority of pirates are pirating lots of things they would have otherwise bought. For piracy to counteract that by generating buzz or aiding discovery or whatever it is... well, it would have to be an awful lot of buzz! Occasionally in life, intuitions are dead wrong, and actual data leads to surprising discoveries. However, when faced with a lack of data, the first assumption shouldn't be "reality is the opposite of whatever I'd intuitively expect," that makes no sense. I think there's a ton of motivated reasoning going on, and it just really bothers me. If you're going to pirate stuff, at least be honest with yourself about it. |
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| ▲ | Phelinofist 3 days ago | parent | prev [-] |
| Can you recommend some of the obscure stuff? |
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| ▲ | lolive 3 days ago | parent [-] | | Ok, there are not only obscure stuff. More blasts from the past, that really would deserve a better exposure. In term of non-Marvel/DC comics, things from Bernie Wrightson, P Craig Russel, George Besse, Alberto Breccia, Moebius, Druillet, Scuitten/Peeters, and others.
In term of letters, once again the almight Lovecraft letters are really jaw-dropping !
For movies, I discovered Vincent Price, Sam Peckimpah, John Ford, Wim Wenders. So nothing really out of the "normality", but they are no longer marketed and are slowly fading to grey. | | |
| ▲ | epiccoleman 3 days ago | parent [-] | | Bernie Wrightson's is beyond awesome, fills me with nostalgia for a time I never lived through. The Roots of the Swamp Thing collection is really fun and serves as a fantastic hors d'oeuvre for reading the famed Alan Moore run. |
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