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account42 3 days ago

> The game had some online functionality (leaderboard or something). They were surprised when the number of accounts accessing the online functionality exceeded their sales by a dramatic number. The developer updates grew more and more sad as they switched from discussing new features to pleading with people to actually buy the game instead of copying it. Eventually they called it quits and gave up because the game, while very popular, was so widely pirated that few people actually paid.

Ok, but why? Whas the game actually unprofitable or did they just feel bad about some people getting it for free. You need to remember that a pirated copy does not equal a lost sale - in fact, sales may even be higher than they would be without piracy as popularity gained from pirated copies also translates to more legitimate buyers.