▲ | boomboomsubban 3 days ago | |||||||
Your story sounds like "World of Goo," which reported a 90% piracy rate from comparing unique IP addresses to number sold. Despite that, they didn't quit and recently released "World of Goo 2" still DRM free. | ||||||||
▲ | usef- 3 days ago | parent | next [-] | |||||||
Yes, hit games are still popular enough for sequels (world of goo 2 came out 16 years after the first one, according to wikipedia, which is an unusually long time). I remember World of Goo being one of the few choices of games for iPad when it was young. But the vast majority of developers aren't lucky enough to have massive hits, and so money differences can still matter. | ||||||||
▲ | mrguyorama 2 days ago | parent | prev [-] | |||||||
>comparing unique IP addresses to number sold Wouldn't that be beyond a flawed system? I would count as a "new unique" player every few weeks. | ||||||||
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