| ▲ | jordand 4 hours ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I work in the games industry with exceptionally skilled system programmers that can do that too. They're getting on in age, and there's fewer programmers in the younger generations that are interested in any of it. Technology is sadly increasingly homogenising around Unreal Engine 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | MisterTea 3 hours ago | parent [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> Technology is sadly increasingly homogenising around Unreal Engine 5 I kinda get the commodification of games engines and Unreal. I am sure a lot of us saw the gaming revolution unfold, watching gaming companies one-up each other in graphics and interactivity. But once you get to the point of UE5, Unity, or Godot there is little need or value to make a game engine from scratch anymore. Don't get me wrong, if you want to write an engine, go for it. But if you just want to make a game then an existing engine is good enough. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||