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▲ jordand 4 hours ago

I work in the games industry with exceptionally skilled system programmers that can do that too. They're getting on in age, and there's fewer programmers in the younger generations that are interested in any of it. Technology is sadly increasingly homogenising around Unreal Engine 5

▲MisterTea 3 hours ago | parent [-]

> Technology is sadly increasingly homogenising around Unreal Engine 5

I kinda get the commodification of games engines and Unreal. I am sure a lot of us saw the gaming revolution unfold, watching gaming companies one-up each other in graphics and interactivity. But once you get to the point of UE5, Unity, or Godot there is little need or value to make a game engine from scratch anymore.

Don't get me wrong, if you want to write an engine, go for it. But if you just want to make a game then an existing engine is good enough.

▲Jtarii 3 hours ago | parent [-]

If everyone stops writing game engines then who is going to program unreal engine/unity/godot?

▲bunderbunder 3 hours ago | parent | next [-]

I’ll admit I lost the plot a long time ago, but there’s a part of me that wonders if the main purpose behind the game engine and graphics card treadmill is to line the pockets of people who sell games engines and graphics cards. My subjective sense of the connection between technology and enjoyment as a player started to degrade about a decade back.

▲Jtarii 2 hours ago | parent | next [-]

I think it was just studios competing with each other in the 2010s to see who could make the biggest most ambitious game worlds. Leading to ballooning dev costs and then a feedback loop of higher production costs leading to safer design decisions.

There was also a heavy emphasis on games being "cinematic" which necessitates photorealistic rendering.

AAA games have been pretty artless for a while now baring a couple exceptions.

▲bunderbunder 19 minutes ago | parent | next [-]

It’s especially the “cinematic” bit that got me. It’s technically impressive, but isn’t as visually interesting as what lower budget games have been doing with less polygons and more inspiration.

▲unrented7977 2 hours ago | parent | prev [-]

[dead]

▲alpaca128 2 hours ago | parent | prev [-]

I'd it's more a convenient outcome of maximizing profits than premeditated. Not optimizing is cheaper for studios while Nvidia doesn't mind extra popularity for their DLSS feature.

Crysis 3 is over a decade old, still looks great and ran on hardware that wouldn't suffice for web browsing today. I haven't seen anything in games since then that justified a significant increase in system requirements.

▲immibis2 2 hours ago | parent | prev [-]

The people working for Unreal/Unity/Godot. Nobody writes search engines any more - except for Google et al. Nobody writes advertising systems - except for all the advertising businesses.

▲Jtarii 9 minutes ago | parent | next [-]

Okay, but google search has only gotten worse for decades.

So your argument is that game engines will just decay.

▲fasterik 2 hours ago | parent | prev [-]

Games are a bit different in that the game engine is a core part of the product. There aren't many projects with $100M budgets building directly on top of a search engine. A lot of small and medium sized companies will use off the shelf game engines, but you'll never see Rockstar switching over to Unity/Unreal.