| ▲ | Jtarii an hour ago | |
I think it was just studios competing with each other in the 2010s to see who could make the biggest most ambitious game worlds. Leading to ballooning dev costs and then a feedback loop of higher production costs leading to safer design decisions. There was also a heavy emphasis on games being "cinematic" which necessitates photorealistic rendering. AAA games have been pretty artless for a while now baring a couple exceptions. | ||
| ▲ | unrented7977 an hour ago | parent [-] | |
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