| ▲ | alpaca128 an hour ago | |
I'd it's more a convenient outcome of maximizing profits than premeditated. Not optimizing is cheaper for studios while Nvidia doesn't mind extra popularity for their DLSS feature. Crysis 3 is over a decade old, still looks great and ran on hardware that wouldn't suffice for web browsing today. I haven't seen anything in games since then that justified a significant increase in system requirements. | ||