| ▲ | kanemcgrath 3 hours ago | |||||||||||||
It is weird and almost alien how AI designs factories. When Claude announced Fable 5 they also did a Factorio demo that was the same kind of designs and a lot of hand feeding and direct insertion. In some sense it proves to me that llms are not just copying and are actually creating a bespoke solution. But I honestly expected more from frontier models | ||||||||||||||
| ▲ | Jtarii 3 hours ago | parent | next [-] | |||||||||||||
To them the player character is just as good as a belt for transporting materials. The player character actually does have an extremely high capacity so if you are constantly running between chests your factory will still be reasonably high throughput. | ||||||||||||||
| ▲ | QuantumNomad_ 3 hours ago | parent | prev | next [-] | |||||||||||||
> In some sense it proves to me that llms are not just copying and are actually creating a bespoke solution. Is the weirdness of the designs meaningfully beneficial in any way that the AI has figured out, or could it for example be that the training data the LLMs learned from are too different from the type of data it would need to learn from in order to interface properly and play the game better? And then because of that incompleteness, the LLM has to hallucinate a lot and it results in weird outcomes. | ||||||||||||||
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| ▲ | plorntus 3 hours ago | parent | prev [-] | |||||||||||||
I think one of the problems is that AI has no sense of laziness or time. Unless it's in their training data or prompted they're not going to bother automating something | ||||||||||||||
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