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▲ kanemcgrath 3 hours ago

It is weird and almost alien how AI designs factories. When Claude announced Fable 5 they also did a Factorio demo that was the same kind of designs and a lot of hand feeding and direct insertion. In some sense it proves to me that llms are not just copying and are actually creating a bespoke solution. But I honestly expected more from frontier models

▲Jtarii 3 hours ago | parent | next [-]

To them the player character is just as good as a belt for transporting materials.

The player character actually does have an extremely high capacity so if you are constantly running between chests your factory will still be reasonably high throughput.

▲QuantumNomad_ 3 hours ago | parent | prev | next [-]

> In some sense it proves to me that llms are not just copying and are actually creating a bespoke solution.

Is the weirdness of the designs meaningfully beneficial in any way that the AI has figured out, or could it for example be that the training data the LLMs learned from are too different from the type of data it would need to learn from in order to interface properly and play the game better? And then because of that incompleteness, the LLM has to hallucinate a lot and it results in weird outcomes.

▲cjbgkagh 2 hours ago | parent [-]

No their weird designs are not better in any way - yet.

▲plorntus 3 hours ago | parent | prev [-]

I think one of the problems is that AI has no sense of laziness or time. Unless it's in their training data or prompted they're not going to bother automating something

▲js8 2 hours ago | parent | next [-]

Actually if you estimate the time required it's plausible that player feeding comes out on top, especially if setting up automation is not that obvious. But human player would never play that way, they would get bored from the repetitiveness, and the micro scheduling would be a headache. So the game designers never really have to close that gameplay loophole (or closing it would make human experience worse).

I have a similar problem on my GK2 vibegamed playthrough (see https://news.ycombinator.com/item?id=50302771), if I want computer to play similar to how a human would, I need to artificially close that loophole (for example, AI prefers to gather/eat low-tier food to cooking better).

▲gopher_space 2 hours ago | parent | prev [-]

This is where human-directed looping revision fits in on a lot of my projects.