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▲ simonw 2 hours ago

Related: this article was very unilkely make it to the Hacker News homepage thanks to the clickbait headline, but I recommend reading it anyway: https://twitter.com/jsnnsa/status/2115623382721126826

It describes a team spending 30x payroll on tokens - $3,000,000 in token spend per month - building a multiplayer game where incidents and bug reports from users are passed directly to Fable 5/5.1 agents who then act on them and deploy the changes to production.

"We consider it an outage if we don't ship every hour"

It's worth reading because it's either a complete disaster or a glimpse of the future, or quite possibly both.

▲phildenhoff 20 minutes ago | parent | next [-]

Oh it's Jacob - I used to work w/ him on his acquired startup, Pluto. He was very AI-pilled; I'm not surprised at the results. I remember wading through the AI-generated Python he had written. I think Pluto had something like 500k or 700k lines after 18mo. Everything was duplicated; there was no reuse of anything. Dozens of features, which mostly worked, not all did.

As a product that I would regularly use, Pluto missed the mark for me. As a SWE in 2023, I couldn't meet Jacob's mentality. Today, it's how a lot of us ship software.

I didn't love the product but I have to respect the process: he was able to sell his company. For some, what he did is success.

▲rbtprograms 2 hours ago | parent | prev | next [-]

well, i did go check out the company spawn from the article. its certainly interesting how hands off their process is and how much they ship, but holy shit the games were fucking horrible. there was a direct WoW ripoff (right down to the assets) that was unplayable, a racing simulator where my controls stopped working 10 second in, and some sort of RPG that i started and just never loaded. so i will take what they are saying with the heaviest possible grain of salt.

▲dcss_gardener 2 hours ago | parent | next [-]

Yes exactly this is my standard for everything now. You can spend an unbelievable amount of tokens doing all kinds of things that are interesting as processes in their own right.

But is the outcome good? Is the game fun?

▲rbtprograms 2 hours ago | parent [-]

at the end of it: is anything of value delivered to customers? the company might say "well users make the games with AI, we just serve them and host the multiplayer." okay, but again, what value was created? they brag about being one of anthropic's top customers; congrats you are handing VC money to anthropic. why should i care? theres no answer for why anyone should care, because to them the system and clout is the product, the product doesnt actually matter.

at least thats my read on it. i dont know how else to understand whats going on here.

▲ 26 minutes ago | parent | prev [-]
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▲ngruhn 2 hours ago | parent | prev | next [-]

So as a user I can basically deploy code through bug reports? Sounds like a prompt injection nightmare.

▲dcss_gardener 2 hours ago | parent | next [-]

I'm both fascinated and appalled by the metagaming implications. Can I guide fable into subtly rebalancing a game in favor of my preferred play style?

▲falcor84 2 hours ago | parent [-]

That actually sounds really cool. Assuming it has access to a well-tuned predictive analytics mechanism that allows it to derive that changing the game in this way would increase satisfaction and revenue from you and other players like you, sufficiently to offset development costs and dissatisfaction to others, then it really should.

▲dcss_gardener 2 hours ago | parent [-]

I could definitely see potential in an async co-op game based on this idea. A sim harness, some pbt to avoid broken states, and something like a modified nomic ruleset might get pretty far.

https://en.wikipedia.org/wiki/Nomic

▲chasd00 41 minutes ago | parent | prev | next [-]

haha i want to file a critical sev1 "my bank account no longer has a billion dollars in it. please fix asap"

▲simonw 2 hours ago | parent | prev [-]

Their argument seems to be that Fable 5/5.1 are smart enough to avoid being subverted in this way. I'm skeptical!

▲lnwlebjel 2 hours ago | parent | prev | next [-]

This is amazing and somewhat insane. It's more like they are building an organism with an immune system than a code base. Interesting that they say only Fable works for them.

▲theturtletalks 2 hours ago | parent [-]

I’m building the same but with a malleable SaaS. Basically when you sign up, you get the software deployed and an agent that can control that deployment and code.

But the process is slow. The user wants to add a feature to their app so they ask the AI. The AI has access to a terminal where it can clone, fix, and push. This takes time and isn’t instant.

Once AI can abstract this part, software will change forever. It’s what this post alludes to, does code, PR, etc need to reinvented for this?

Once so, no one would ever use cookie cutter software because you could build your own and maintain it using just an agent.

▲submain an hour ago | parent [-]

> because you could build your own and maintain it

One would argue that the effort to build and maintain it is why we have cookie cutter software, agentic built or not.

▲theturtletalks 43 minutes ago | parent [-]

Yes but now that cookie cutter software can be the starting point. I’m not saying to build it from scratch. There’s probably an open source alternatives to the software you are trying to replace. Use that directly or tell AI to clone it and build it in a stack you understand.

Before AI, the businesses that used Zapier and automation were able to pull ahead of businesses that were still doing things manually. A business that has a custom built software with an agent that can change it on the go will provide even a greater advantage.

▲dgritsko 2 hours ago | parent | prev | next [-]

Was thinking of that exact article while I was reading this, we must be following the same folks. Highly recommend folks reading it, even if it feels insane in some regards it's a fascinating look at what the limits of this stuff could be and I found myself with a lot of new ideas to consider after reading it. Interesting times.

Edit - after writing "we must be following the same folks" I realized that you are, in fact, Simon Willison - I saw this article because you posted about it on X, haha.

▲automatic6131 an hour ago | parent | prev | next [-]

This is a complete and utter disaster. They are making spam games. Like miniclips but for spam. A semi functional website to make what is basically youtube playables.

And it's devouring tens of millions. I know what tens of millions can make in the video game industry, it can keep a small team of good devs and designers and artists making something special that's _really_ enjoyed by tens of thousands of people.

We don't want more games, we want more great games. This will never, ever, make great games.

https://www.spawn.co

Look on ye mighty, and despair. I really don't care how this sausage was made because the only thing you need to know is that it shouldn't ever have been made.

▲fg137 12 minutes ago | parent [-]

As a (light) gamer for two decades who has been reading about the gaming industry for the past few months, I cannot understate how hard it is to create a good game, let alone a great game. So much money was spent/wasted on hopeless endeavors.

These people have no idea what good games mean.

▲fg137 16 minutes ago | parent | prev | next [-]

What's their revenue?

Do players like it?

Will the history of gaming remember this game?

▲agentultra 2 hours ago | parent | prev | next [-]

Or it’s a fabrication of some kind. Some times people lie to make themselves look good. Or the omit important details.

▲KasianFranks 2 hours ago | parent | prev | next [-]

This works as we've been doing it since Opus 4.5 (Nov 2025) with every user request, feature and bug. It's the future without a doubt. The feedback loops evolve and get stronger depending on how well you fine-tune or train your system to optimize on its own.

▲moecables 2 hours ago | parent | prev | next [-]

so if there's no user reports and fable isn't shipping in the middle of the night, then it's an outage?

▲npodbielski an hour ago | parent | prev | next [-]

> A default that made Savi think longer on every message, landed at 10:22pm and reverted by 10:40pm: that's not right, undo it it's too slow and not jazz.

I giggled on that one. It feels like children playing having a job. If they pay that much for tokens they have to have at least 80k customers paying 50$ a month. Seems huge for something like that. Or they have a lot of investors. Anyway does not feel like something going anywhere.

▲ex-aws-dude an hour ago | parent | prev | next [-]

Are they even making 3M per month?

Isn't there a point where you're shipping too fast that the product hasn't even caught on enough yet to know what to build?

I looked at some of the games and it just looks like a Roblox clone

▲simonw an hour ago | parent [-]

I think they're making 0/month, spending VC.

▲kg 2 hours ago | parent | prev | next [-]

This from that tweet stood out to me: "In general, we've seen that OpenAI's models game their own checks"

In the past when working on agentic stuff I've observed models gaming checks aggressively, to the point that when we were validating log files to see what the agent had done, the agent responded by editing the log files to pass validation. I can only imagine how bad that kind of behavior is at scale, and it sounds like they ran into it.

▲throwaway5752 2 hours ago | parent | prev [-]

"We consider it an outage if we don't ship every hour" is the dumbest thing I've ever read.

I really mean this. Does it benefit the business? Does it benefit the users? When you optimize for the wrong thing, you inevitably fail.