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▲ falcor84 4 hours ago

That actually sounds really cool. Assuming it has access to a well-tuned predictive analytics mechanism that allows it to derive that changing the game in this way would increase satisfaction and revenue from you and other players like you, sufficiently to offset development costs and dissatisfaction to others, then it really should.

▲dcss_gardener 4 hours ago | parent [-]

I could definitely see potential in an async co-op game based on this idea. A sim harness, some pbt to avoid broken states, and something like a modified nomic ruleset might get pretty far.

https://en.wikipedia.org/wiki/Nomic