| ▲ | nater5000 5 hours ago | |||||||||||||||||||||||||||||||||||||
>gamers are pretty critical of games made with AI/LLM assistance I think this is a misinterpretation of this general dynamic. Gamers are pretty critical of "art" made with AI assistance. That includes not just graphical art, but voice over work, animations, writing, etc. And most of that criticism surely comes from the fact that it's apparent and ruins the willing suspension of disbelief while gaming. But I don't think most of these gamers care at all if the game's code was made with AI assistance. I don't think they care at all at that level, just like they don't care what language the code is written in, the frameworks and engines used for the game, or even things like the developer environment. I'm sure there are some diehard anti-AI folk who would disagree, but those people are more "anti-AI" than they are "pro-gamer". I'll add that even on the art front it's really just a matter of survivorship bias. Gamers hate AI art because it looks bad, is clearly low-effort, or is even because its putting real artists. But we're well past the point of proper AI assistance in art looking bad, and the gamers who don't notice it will simply not care about it. | ||||||||||||||||||||||||||||||||||||||
| ▲ | its-summertime 4 hours ago | parent [-] | |||||||||||||||||||||||||||||||||||||
It depends on how you define "Gamer". Would Duangle's tale for NOWHERE have made a diversion into making the programming language NONE if AI was involved? Would Voxel Quest have been nearly as interesting if all the dev blogs were just "I asked claude to do X, Y, and Z"? I don't doubt that most don't care, same with how most people fairly don't care about most things, but I do think those that like to immerse themselves in the whole journey as well as the result are probably not feeling great. At the very least, this one doesn't feel great. | ||||||||||||||||||||||||||||||||||||||
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