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▲ hollowturtle 3 hours ago

So based in reality. I don't really understand people enjoying doing stuff with prompts, either they're very mediocre or there must be something else. There's also the question that usually some famous game mechanics existed because of trial and error, line after line of hand coded stuff, and patterns emerging as you see fit from the code to the test, if all you do is prompting and piling slop over slop I'm afraid what we have ahead won't be fun, in any industry really

▲cookiengineer 2 hours ago | parent [-]

Since assembler was released, 99% of "computers" didn't need to make punch cards anymore.

Since compilers were invented, 99% of "programmers" didn't need to write assembler anymore.

Since agentic harnesses were invented, 99% of "coders" won't need to write code anymore.

The current revolution of AI is not about writing code. It's about (re-)designing workflows so that they're reproducible and testable.

Shitty workflows always led to shitty outcomes, they're just way easier to spot now.

▲hollowturtle 10 minutes ago | parent [-]

> Since agentic harnesses were invented, 99% of "coders" won't need to write code anymore.

Not true and

> The current revolution of AI is not about writing code. It's about (re-)designing workflows so that they're reproducible and testable.

Not true, it's all about "accellerating"(towards what and why who god knows) the code generation.

The hardness/loop thins it's just yet another pattern invention to justify agentic coding. Btw many of us still hand code, not just reading it, for assuring and be actually accountable for what we release. And i believe so many still hand code it's they won't tell for convenience