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▲ Google Playground(labs.google)
59 points by trollied 2 hours ago | 28 comments
▲TomGarden an hour ago | parent | next [-]

For anyone getting a 403, it's US only right now and fails rather ungracefully. I just tried out a few games, framerates where strange/choppy, even in a match 3 game, and the games I tried were quite bad overall. I'm sure this type of thing will get good very soon though

▲throwaway314155 a minute ago | parent | next [-]

Getting a 403 in the US.

▲Leynos 17 minutes ago | parent | prev [-]

Google yet again showing their leadership in product delivery, marketing strategy and bureaucracy

▲toddmorey 42 minutes ago | parent | prev | next [-]

I guess I'm a bit of a killjoy here but:

  - This is google experiment, meaning you're sadly likely invest more time in the product / community than google will from this point forward. (That's just my "fool me once" voice talking.)
  - There really won't be much advantage to building in their playground vs building directly with any of the frontier models.
  - Interest and distribution will be challenging because the bias is towards building your own game vs playing the games others make.
Every time I see a vibe-coded game, I think to "I should try that prompt" not "I want to play that game". I think personalized apps, experiences, and games are amazing but are a different beast and won't have the viral impact some creators are hoping for.
▲volkk 13 minutes ago | parent | next [-]

i generally agree, but i can imagine a world where a vibe coded game hits some certain "threshold" where it has a few properties:

- easily distributable, i.e there is a very clear way to play it fairly quickly

- it doesn't feel like slop even though it's vibe coded

- it's super fun

I predict that will be games, very very few, but there will be some that hit that inflection point likely through Twitch streamers picking it up. But I also predict that they will be a flash in the pan. Even fewer of the already few, the ones that will be here to stay will likely need to turn into an actual mini studio and take the development/customers seriously.

Most of them will be fun projects that die the day they get released simply because building a decent looking vibe coded game is commoditized. Maybe some fun twitter engagements, but nothing more.

▲b345 15 minutes ago | parent | prev [-]

Yes, very much like Suno, where users reportedly listen to their "own" (generated) songs the most.

▲NiceWayToDoIT 4 minutes ago | parent | prev | next [-]

So, google invented idea collection box for their own profit? Again?

▲ncr100 4 minutes ago | parent | prev | next [-]

Google allow state-sponsored violent organizations but not non-state sponsored violence:

> Violent Organizations and Movements

> Known violent non-state organizations and movements are not permitted to use this product for any purpose. Do not create, upload, or distribute content that facilitates or promotes the activities of these groups, such as recruiting, coordinating online or offline activities, sharing manuals or other materials that could facilitate harm, promoting ideologies of violent non-state organizations, promoting terrorist acts, inciting violence, or celebrating attacks by violent non-state organizations. Depending upon the content, we may also take action against the user. Content related to violent non-state organizations may be allowed in an educational, documentary, scientific, or artistic context, but please be mindful to provide enough information to help people understand the context.

▲Kkoala an hour ago | parent | prev | next [-]

Points to https://playground.google/ which just returns 403 error. Cool

▲icantevenhold 37 minutes ago | parent | next [-]

“you do not have access to this document. That’s all we know.”

Well ok then

▲gulmothrowaway 20 minutes ago | parent | prev [-]

https://killedbygoogle.com/

▲OsrsNeedsf2P an hour ago | parent | prev | next [-]

We've hosted an AI game development platform for a while now and found there's a big difference between "making a game" and "making a fun game". I'd love to see if they are solving the real problem, but the link to try it out is a 403 for me.

▲CuriouslyC an hour ago | parent [-]

I don't think AI will ever really solve "making a fun game" because:

1. Games are highly complex systems, so for example adding a fun mechanic from one game to another game can actually make that game less fun, and AI has no way to know, you just have to playtest it.

2. Games are evergreen (people still play and love the original Zelda/Mario/Tetris) and social (you want to share your love of game XYZ with others), so there's literally no reason for anyone to play a purely derivative game, when you can just play the original.

Eventually AI will be able to make perfect assets and all the other stuff AROUND making a fun game, but the game design will always be a human thing. At best, AI will come up with a bunch of game design experiments that a human will need to playtest and provide feedback on.

▲icantevenhold 33 minutes ago | parent [-]

That’s fine though?

I’m having a lot of fun creating an “improved” clone of a very old school game I loved.

It takes lots of back and forth but there is definitely (for me at least) to play this derivative game since it adds a lot of levels and stuff that weren’t available in the original.

Without AI I wouldn’t be able to do anything; but with it it can make some changes, I test them and we iterate on it.

So for me AI solves “making a fun game”. It doesn’t “one shot GTA7” if that is your goal but that also sounds boring

▲CuriouslyC 20 minutes ago | parent | next [-]

You misunderstand me, AI solves the "making" part, but not the "fun" part, which is 100% you.

▲Culonavirus 7 minutes ago | parent [-]

Yea not the "making" part even (at least not yet). Every single demo/sample of a vibecoded* game thing is a piss poor "counter strike clone" or "gta clone" type of app that has bare bones everything (and i mean PS2 level or worse) and plays lile absolute ass down to the basics of character control ans basic gameplay mechanics.

*: I don't consider a project you built with an LLM to be "vibecoded" if all the important ideas are from your head, you know what the code is supposed to be doing (domain model is in your head) and you guided the project every step of the way. Otherwise we're all vibecoding. So yea, I don't doubt you can create amazing games with AI, but "with" as in "together", not as in "Claude, build me a Minecraft clone, make it fun."

▲monknomo 23 minutes ago | parent | prev [-]

this is probably a personal problem, but sometimes I get turned around on 'fun making a game' vs 'making a fun game' and I have the idea that ai elides this distinction even further

▲goshx 27 minutes ago | parent | prev | next [-]

Beware: "you are on the list" - "or upgrade to access instantly"

I upgraded, same message. I downgraded, they kept the money because now I have a month of a plan that I didn't need to check something I still don't have access to.

▲niwtsol 39 minutes ago | parent | prev | next [-]

A few of my friends and I have been building a game for a few weeks. It has been really fun because anyone can make a level and it’s somewhat random what level you get sent to- each level could have wildly different controls/goals, but getting oriented is part of the fun. We also have a ton of inside jokes and memories cooked in - I don’t think it would be very fun for someone external, it’s fun because a group of friends are building something together and that process is very fun. This seems to be just more of a game printing machine

▲Tepix 35 minutes ago | parent | prev | next [-]

Game design is really difficult. Programming a game is only a small part, and not the most important one.

▲elicash 27 minutes ago | parent [-]

This is why no code / low code is exciting. It will allow people who excel in what you call the "most important" parts to be able to create games.

Now, I don't think Google Playground is the best demonstration of this point, given it's intended to be quick turnaround. None of what's shown in the demo video is particularly thoughtful. But it still is a good indication of things to come.

▲tomashubelbauer an hour ago | parent | prev | next [-]

> 403. That’s an error. > We're sorry, but you do not have access to this page. That’s all we know.

Happens when I click Press Start. Did Google kill this before they shipped it?

▲tidbeck an hour ago | parent | next [-]

From their blog[1]: "Playground launches today for users in the U.S. (18+) at playground.google, with tiered creation access rolling out based on your Google One membership."

[1]https://blog.google/innovation-and-ai/technology/ai/playgrou...

▲gulmothrowaway 19 minutes ago | parent | prev [-]

https://killedbygoogle.com/

oh playground... you were so young :'(

▲jackmalpo an hour ago | parent | prev | next [-]

has anyone found an ai sprite generator that doesn't suck?

▲ChrisArchitect 41 minutes ago | parent | prev | next [-]

Discussion on blog post: https://news.ycombinator.com/item?id=49991823

▲Zecc 43 minutes ago | parent | prev [-]

How long until it appears in https://killedbygoogle.com?

▲sajithdilshan 34 minutes ago | parent [-]

I would give it max 2 years