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▲ icantevenhold an hour ago

That’s fine though?

I’m having a lot of fun creating an “improved” clone of a very old school game I loved.

It takes lots of back and forth but there is definitely (for me at least) to play this derivative game since it adds a lot of levels and stuff that weren’t available in the original.

Without AI I wouldn’t be able to do anything; but with it it can make some changes, I test them and we iterate on it.

So for me AI solves “making a fun game”. It doesn’t “one shot GTA7” if that is your goal but that also sounds boring

▲CuriouslyC an hour ago | parent | next [-]

You misunderstand me, AI solves the "making" part, but not the "fun" part, which is 100% you.

▲Culonavirus an hour ago | parent [-]

Yea not the "making" part even (at least not yet). Every single demo/sample of a vibecoded* game thing is a piss poor "counter strike clone" or "gta clone" type of app that has bare bones everything (and i mean PS2 level or worse) and plays like absolute ass down to the basics of character control ans basic gameplay mechanics.

*: I don't consider a project you built with an LLM to be "vibecoded" if all the important ideas are from your head, you know what the code is supposed to be doing (domain model is in your head) and you guided the project every step of the way. Otherwise we're all vibecode. So yea, I don't doubt you can create amazing games with AI, but "with" as in "together", not as in "Claude, build me a Minecraft clone, make it fun, no mistakes."

▲monknomo an hour ago | parent | prev [-]

this is probably a personal problem, but sometimes I get turned around on 'fun making a game' vs 'making a fun game' and I have the idea that ai elides this distinction even further