| ▲ | icantevenhold an hour ago | |||||||
That’s fine though? I’m having a lot of fun creating an “improved” clone of a very old school game I loved. It takes lots of back and forth but there is definitely (for me at least) to play this derivative game since it adds a lot of levels and stuff that weren’t available in the original. Without AI I wouldn’t be able to do anything; but with it it can make some changes, I test them and we iterate on it. So for me AI solves “making a fun game”. It doesn’t “one shot GTA7” if that is your goal but that also sounds boring | ||||||||
| ▲ | CuriouslyC an hour ago | parent | next [-] | |||||||
You misunderstand me, AI solves the "making" part, but not the "fun" part, which is 100% you. | ||||||||
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| ▲ | monknomo an hour ago | parent | prev [-] | |||||||
this is probably a personal problem, but sometimes I get turned around on 'fun making a game' vs 'making a fun game' and I have the idea that ai elides this distinction even further | ||||||||