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giancarlostoro 8 hours ago

Video games are a good example of an area where the pricing makes no sense. Inflation has risen, and they make like $20 or whatever off a brand new game in 1990s bucks.

Video game prices will go up more and more, it also kind of explains to me why prices rarely drop below $59 anymore, used to be on Steam some AAA games could be snagged up for $20 after a year, now you can barely find them on reasonable sales, they hold on to dear life on pricing.

01284a7e 8 hours ago | parent | next [-]

Sidebar: Don't video games have ever growing competition with existing games?

I decided not to buy games until I beat the ones I already have. I am now stuck on NES games and will probably be stuck for the rest of my life.

3eb7988a1663 7 hours ago | parent | next [-]

Skyrim came out in 2011 and is at this moment, the 55th highest player count on Steam. Just playing top tier single player games over the past twenty years could keep you incredibly busy.

kyle-rb 3 hours ago | parent | next [-]

Important context: IKEA just released a mod where you can play as a shelf.

https://www.youtube.com/watch?v=iZODN0QUgjI

https://news.ycombinator.com/item?id=49639647

throwup238 6 hours ago | parent | prev [-]

Which Skyrim is that? OG Skyrim (Oldrim), Skyrim Legendary edition, Skyrim Special edition, Skyrim VR, Skyrim Anniversary edition, or the Skyrim anniversary upgrade?

Are they even the same base SKUs at this point? I don’t want to pull out my gaming desktop but IIRC it was at least three different entries in the Steam library. I wonder if the stats combine them.

At this point I’ve spent so much money on Skyrim titles I should get TESVI for free with lifetime DLCs.

Telaneo 5 hours ago | parent [-]

It's Skyrim Special edition that's on that spot. The OG version hasn't been sold in years on Steam and is tracked separately. The VR edition is sold and tracked separately. The Anniversary edition is sold as DLC for the Special edition, and not as a separate game. I think the Legendary edition was sold as a bundle for the OG version after all the DLCs came out. Either way, it too cannot be bought on Steam any more.

tombert 6 hours ago | parent | prev [-]

I should do that. I have almost 900 Steam games, the vast majority of which I have never touched. Over the years with sales and Humble Bundles, I've just hoarded the games because I might someday want to play it.

Instead all I seem to do is replay Donkey Kong Country 2 and Streets of Rage 2.

throwup238 6 hours ago | parent [-]

Just have AI agents play them for you and have Opus write a summary.

AI to the rescue!

maerF0x0 4 hours ago | parent [-]

Steam is in big trouble the day I can tell Claude to make me a game, and it can for few $ of tokens than the title would be on Steam.

supertrope 7 hours ago | parent | prev | next [-]

That's what paid day one DLC, micro-transactions, and loot boxes are for. Ways of raising the price without raising the headline price.

Retric 7 hours ago | parent | prev | next [-]

What’s important is total profits. Video game prices fell because distribution costs tanked and there’s vastly more people playing video games so cutting 20% on the price upfront means far more than 20% extra profit.

bee_rider 6 hours ago | parent | prev | next [-]

For videogames I don’t think it really makes sense to try and compare against 90’s prices. It’s gotten so much easier to just make “a game” (in the sense that computers are enormously more powerful, third-party engines and assets exist, generally all tooling is much better, and so on). Expectations in terms of polish and graphics quality are much higher. Distribution is much easier. Videogames are a massive cultural thing these days, so the market is huge, and so is the pool of potential enthusiastic employees.

I mean the arrows are pointing in every direction, I have no idea if prices should have gone up or down or even how to make a comparison. Like we could get into details and talk about comparing a modern AAA game cost to a 90’s AAA games cost… except, even if you adjust for graphics quality generally improving, just the scope of modern AAA games is massive in a way that there doesn’t exist a 90’s equivalent.

pianopatrick 2 hours ago | parent | prev | next [-]

That seems like it'll change over the next few years. Lots of people seem to be making video games with AI. Greater supply, same demand, lower prices.

platevoltage 6 hours ago | parent | prev | next [-]

On the other hand, Silksong.

ryathal 6 hours ago | parent | prev [-]

Video games are just another example where the pricing is mostly greed. The market is massively larger than it was in the 90s, digital distribution has massively cut the cost of goods sold, new games are sold with tiered pricing, recuring revenue is now a huge part of a games viability. Game sales aren't the primary income anymore, it's all about keeping whales buying in game items, discounts are only offered when there needs to be a new influx of players to keep whales happy.

StilesCrisis 6 hours ago | parent [-]

That's why the industry is thriving, right?

"COGS" for games has absolutely nothing to do with the plastic box on the shelf with a DVD issue. Sony wasted almost the entire PS5 generation chasing GAAS and having almost nothing to show for it.

ryathal 5 hours ago | parent [-]

The industry as a whole is growing, it's way more than just Sony, and way more than just consoles.