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proxysna 2 hours ago

I mean every time that Kojima made a game it turned out to be something that people talk about for years on. But the second it gets slightly more ambitious investors get their panties in the knot about it even though throughout history Kojima's products made a massive return. This split will also, in my opinion, lead to Kojima losing access to Decima engine, which sucks in a whole different way.

walrus01 an hour ago | parent | next [-]

> something that people talk about for years on

In the case of MGS4 and MGS5, because they're weirdly horny... Like, MGS5 was a good game, but you can't tell me that Kojima doesn't spend a lot of time thinking about bikini clad snipers.

maplant 16 minutes ago | parent | next [-]

People don’t talk about quite much, when they talk about MGSV they talk about how insanely good of a stealth action game it is.

DanielHB 3 minutes ago | parent [-]

I was top 1000 for a while in the base-invasion mode of MGSV in the EU. That mode was basically a low-budget little tacked-on multiplayer that kept the core-gameplay and I spent hundreds of hours on it.

MGSV Metal Gear Online (the _other_ tacked-on multiplayer) was also great, but very unreliable netcode made it frustrating.

I wish someone would just take that game engine and make another good game on it. I _almost_ bought metal gear survive on the engine alone, that is how good it is.

bluefirebrand an hour ago | parent | prev [-]

Which is probably fine because the target demographic for those games probably loves bikini clad snipers

walrus01 an hour ago | parent [-]

I think the other trademark is Kojima, when he's not being weirdly horny, is just "supernatural and weird". Like the other stuff with the floating boy/psycho mantis, man on fire, parasite unit. When you've got the weirdly horny and supernatural mashed together, it's either a Kojima game or some variant of Biohazard (Resident Evil).

IslandRebel an hour ago | parent | prev [-]

I never bothered Death Stranding and everything after MGS-3 has been very meh IMO. He didn't really want to make MGS 4 & 5.

MGS 3 itself while an excellent game overstays it welcome after you defeat "The End" IMO.

The games that he is well known for at this point are really 20+ years old.

proxysna an hour ago | parent | next [-]

He didn't really want to make MGS4 and MGS5 and then still made successful games. Death Stranding franchise is one of the "games that he is well known for" and it is most def not 20+ years old. Dont see your point.

an hour ago | parent | prev | next [-]
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pizzalife an hour ago | parent | prev [-]

I totally disagree. Death Stranding was groundbreaking in many ways.

froh42 an hour ago | parent [-]

Yes. And DS2 was somehow boring. It felt like a DLC for DS.

bluefirebrand an hour ago | parent [-]

I don't really understand when people find more of a good game to be boring. It's ok to take a break if you're tired of the formula or whatever but I dunno

To me it seems like saying "oh no, not another delicious steak today, I couldn't possibly"

I guess people just prefer more novelty than I do?

embedding-shape 44 minutes ago | parent | next [-]

People gotten used to the idea of "Same as existing but more/small additions" should actually be a DLC/addon, not worthy of incrementing the number and being a successor. For those, you need to completely change the entire thing to something else, then people are fine, and it's a hit/miss if the existing players like it.

Otherwise people feel like the parent, that it's just slightly different than before but incrementally improved, and should therefore be a DLC.

BoingBoomTschak 24 minutes ago | parent | prev [-]

Would you say the same about more obviously artistic mediums? "Oh, their second album sounds exactly like their first which I liked!" isn't a compliment, usually.