| ▲ | simonebrunozzi a day ago |
| Can an experienced player gives us a summary of what's the "vibe" of the EVE online community these days? I was lightly involved ~15 years ago. |
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| ▲ | larnon a day ago | parent | next [-] |
| I started more than 15 years ago and recently got back into it. I would say that game has stagnated a lot more, character numbers may seem like it isn't that low but in reality most people who play it has around 5 accounts which they multibox with. So number of actual people who play it went really down. It is looking bleak for the future, and i can confidently say that it is all CCP's fault (called Fenris Creations now). They started aiming for short term gains and they probably realized themselves long ago it won't last so they started investing in other IP's but they were all mega failures so far. |
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| ▲ | ricardobayes a day ago | parent | next [-] | | Keep an eye out for EVE vanguard, an Eve-related extraction FPS. It might scratch the itch for many who perhaps enjoyed the universe but don't want to (or can't) spend the enormous time to ramp up again. | | |
| ▲ | Loughla a day ago | parent | next [-] | | EVE is on the list with Dwarf Fortress for me. I'm interested in it. I absolutely see the appeal of them, and wish I had played them instead of WoW back when I was 20. But today? Ain't nobody got time for that. | | |
| ▲ | wincy a day ago | parent | next [-] | | As someone who really no life fit and played WoW, Dwarf Fortress, and EVE in my 20s, you didn’t miss much. My most momentous EVE achievement was betraying my online “friends” who had mostly stopped playing, blowing up all their expensive ships for the insurance payout, then like a true space pirate losing all my ill gotten gains playing Space Poker. EVE (and other MMOs) had their moment and the ideas of MMOs with a persistent lived in world were very cool but the moment for them seems to have sadly passed beyond the horizon for whatever reason. If you had asked me 20 years ago I would have told you MMOs were the future of gaming. | | |
| ▲ | scrapcode a day ago | parent | next [-] | | I still can't figure out what the appeal of WoW was, but I'm guessing it was the insanely large community? | | |
| ▲ | Quothling 14 hours ago | parent | next [-] | | I think it was similar to all the early MMO's. They were a platform to create a community in a time where that was hard to do in the real world. Back when I started playing Asheron's Call there were basically two "nerds" on my school of like 1000 students and the town computer club had 5 members. It wasn't like today where you can easily find someone to play DnD or board games with and you couldn't really play video games online. Hell, how many people under 35 knows what the internet chatrooms were? MMO's let you go online and be social and build communities. WoW did that really well back then. Eventually as things went on, MMO's got more and more tools that let you avoid building those communities. Like the dungeon finder in WoW. I think a lot of MMO's and games in general turned to letting peope get their dopamine fix from increasing numbers through RNG rather than being social. I know people who stuck around with WoW because of the social communities they build. One of the guilds I was in 20 years ago still meets up in the real world, I know because one of my old friends still plays. I also know people who stuck around because of what is essentially the idle gambling. I became a jock of sorts back around the burning crusade release because I had to put a lot of focus into water polo training. Which meant I didn't do a whole lot "nerdy" stuff for a decade. Once I started doing "nerdy" things again it was easy to find people near me because everyone is a "nerd" these days. | |
| ▲ | gertrunde a day ago | parent | prev | next [-] | | There was a time when the community was the attraction, although I wouldn't say "the insanely large community", given that at the (for me anyway) best/peak WoW times, your specific community was the server, which was maybe a couple of thousand or so? Around that sort of time you would encounter known groups/people, e.g. characters that had a reputation as extremely good in PvP etc. Then along came the cross-realm stuff, and fairly quickly community ceased to matter, you just queue up, play, and move on. Great for ease of play etc, terrible for community. (Well, that was how I saw it anyway). | |
| ▲ | MarkSweep a day ago | parent | prev | next [-] | | As someone who used to have a WoW problem and now and then relapses, it tickles me the same way Cookie Clicker does. It’s nice to see number go up. Back when I was playing with my friends and the game was a little harder (BC & WotLK), there was a sense of shared accomplishment when overcoming difficult regions and raids. | |
| ▲ | mdavidn a day ago | parent | prev | next [-] | | For many, it's an online third space. Cooperating to overcome shared challenges reinforces social ties. The game provides a weekly schedule of activities and new challenges quarterly. My credentials: I played every expansion (but not every tier) since vanilla with the same group of people. I only stepped away in The War Within after family obligations and time zones got in the way. | |
| ▲ | esikich a day ago | parent | prev | next [-] | | Planning 40 man raids was a part time job. Everyone worked together to grind out materials for potions and stuff and you really had to work together on dungeons to get through them, whether that was acquiring better gear or practicing strategies. The payoff of working on a dungeon for a month and finally clearing a boss was so satisfying. It created real comraderie. | |
| ▲ | Cpoll a day ago | parent | prev | next [-] | | Grind addiction aside, the gameplay was legitimately good. PvP was compelling, raiding was compelling, even the grind was pretty fun (especially compared to your usual free-to-play MMO). | |
| ▲ | jandrese a day ago | parent | prev | next [-] | | It's not WoW, but the thing that kept me playing City of Heroes for longer than I should have was a weekly game night where a group of us would get together and run characters that we only ran on those nights. When news about the server code leak broke containment and the open servers started I was initially intrigued, but I discovered that playing with randos just wasn't as much fun. | |
| ▲ | Macha 11 hours ago | parent | prev | next [-] | | They were a social network before social networks and always available IM and the gameplay provided a reason to be in the game (and therefore available to socialise with) even if you were the first/only one there. I mean, they also had their own gameplay appeal, but I think the current player pool of WoW+FFXIV+ESO+GW is probably a more accurate reflection of how widespread the appeal of them as pure games is, while the crazy numbers of 00s WoW were about the social network aspect. | |
| ▲ | Manuel_D 19 hours ago | parent | prev [-] | | It was a very forgiving and accessible MMO, one that really felt like playing diablo 2 on a persistent multiplayer world. That, and warcraft 3 was released not too long, and the Frozen Throne expansion the year before. So the setting and lore was fresh in people's minds. |
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| ▲ | tapland 9 hours ago | parent | prev | next [-] | | Eve online holdem? Amazing. Was a banker there for a bit while I was working as a poker dealer IRL at night. Won a fully fitted mom in a game, lost it in another:D | |
| ▲ | EA-3167 a day ago | parent | prev [-] | | It's worth saying that whatever they call it, GTA: Online is basically an MMO and it's one of the top three most popular game on Earth iirc. In fact I think only Tetris and Minecraft beat it. Looking at what GTA6 is shaping up to be, and wondering how R* is evolving the online side, I think we might simply have seen MMO's turn into something people our age don't recognize. | | |
| ▲ | Cpoll a day ago | parent [-] | | 30-player lobbies isn't exactly "massively" multiplayer though. |
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| ▲ | Agentlien a day ago | parent | prev | next [-] | | I had a friend who was really into EVE online and showed me about 20 years ago. It felt too much like waiting and spreadsheets for me. I got into Dwarf Fortress around 2015 and I was hooked. These days it's something I often play together with my son. I love how dynamic and deep it feels. It was such a privilege to get to buy a copy when it finally came to Steam. | |
| ▲ | mikrl a day ago | parent | prev | next [-] | | Dwarf fortress is the “reading a book” of vidya for sure. But sometimes I personally forget that it’s allowed and enjoyable to just read 20 mins here and there… | |
| ▲ | kalekold 15 hours ago | parent | prev | next [-] | | Dwarf Fortress is awesome to come into today, give it a try. I started playing it a year ago and I love it. | |
| ▲ | monkeywork 19 hours ago | parent | prev | next [-] | | if you like the idea of dwarf fortress check out songs of syx. it really scratches that itch for me and is infinitely more accessible | |
| ▲ | edoceo 20 hours ago | parent | prev [-] | | I got bronchitis. |
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| ▲ | larnon a day ago | parent | prev | next [-] | | My comment included EVE Vanguard. I tried it. As someone who played FPS all his life starting from Quake 1 and Wolfenstein 3D, and all the AA and AAA FPS that came afterwards, EVE Vanguard feels like a money laundering scheme at this point. Nowadays a single person with access to he SOTA AI models and engines like Unreal, can make a much better and polished game in less time. It's gonna be an absolute DoA. The only reasons CCP is still able to operate is the addicts (mostly old men with no other hobby) that has spent thousands upon thousands on their accounts can't let go. | |
| ▲ | TiredOfLife a day ago | parent | prev [-] | | Which console is this exclusive this time |
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| ▲ | tanepiper 16 hours ago | parent | prev [-] | | I tried their new "survival" EVE Frontier game - oh boy was that disappointing. |
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| ▲ | sph a day ago | parent | prev | next [-] |
| The thing I miss the most about Eve Online is the immersive free market economy. I long for a true, in-depth economic MMO more than the space veneer around the order book. Buy low, sell high. Specialize in industry, trading, transportation. Add a little bit of light PvP to inject chaos and it's more fun than playing the stock market. (I am actually designing such a game, but I'm open to suggestions) My main activity in the game was stealing loot from under carebears' noses to sell for profit. A true rat scouring the battlefields for scraps. That must say a lot about me. |
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| ▲ | knicholes a day ago | parent | next [-] | | Dune: Awakening tried this. Was kind of fun while it lasted (and before the bug stole all of my resources I was trying to sell. The support was zero help on getting that resolved. That killed it for me immediately). | |
| ▲ | jvuygbbkuurx a day ago | parent | prev | next [-] | | Usually I don't care about the economy in MMOs, but in New World it was fun and different when it launched. I played almost exclusively for the economy. Buy and sell orders and separate auction houses between cities. There was many unexpected ways to make money with trading and crafting. The only major source of gold was a single main story quest early in the game, so if you weren't careful you would go broke and struggle. The economy wasn't that advanced, but it was fun watching the players ping pong back and forth with supply and demand. | | |
| ▲ | sph a day ago | parent [-] | | The crafting systems were so trivial that didn't make the economy game of New World particularly engaging. One core mechanic I seek is the division of labor; if everyone can and is expected to become a master in every skill, there is no niche to corner, and trivialises the experience. There are very few games (actually, only EVE comes to mind with its skill system) that require you to specialize if you want to compete over everybody else. |
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| ▲ | wmchen a day ago | parent | prev | next [-] | | I haven't played it, but a commonly suggested alternative for EVE Online that revolves around spreadsheets and a free market is Prosperous Universe. | |
| ▲ | simonebrunozzi a day ago | parent | prev | next [-] | | Check out Offworld Trading Company. | | |
| ▲ | efromvt 15 hours ago | parent [-] | | I enjoyed off world trading company but it’s a very different kind of economic simulator- much shorter and gamified loops - which isn’t a criticism, just not exactly the same itch. |
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| ▲ | simmerup 13 hours ago | parent | prev | next [-] | | Anvil empires might end up being what you want | |
| ▲ | marijnz 16 hours ago | parent | prev | next [-] | | We are trying to build this with seed.game. We don't have everything you're mentioning (yet), but parts of it! | | |
| ▲ | herbst 15 hours ago | parent [-] | | Looks really interesting. Any plans for a Linux client? Or do you maybe test and build with proper Wine support? | | |
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| ▲ | squigz a day ago | parent | prev | next [-] | | What has changed about the EVE economy that you don't like? > Buy low, sell high. Specialize in industry, trading, transportation I did all of this, quite profitably and for quite a long time, in EVE? | | |
| ▲ | sph a day ago | parent [-] | | I don't like how EVE is run, and the pay-to-win mechanics added over the years to entice the whales. I'm looking at the problem with the eyes of a prospective game dev, and saying that there should be more games focused on free market economy, which is often just a half-arsed mechanic on the side, not the core game. | | |
| ▲ | laughing_man 21 hours ago | parent | next [-] | | I played EVE for many years, and I really hated the addition of skill injectors. When I first started playing, the only way to get your skills up was to spend the time training them. Now it just takes real money cash. There's a legitimate argument for some P2W mechanics, though. To keep a game going you need new players, and if you're looking at losing every PvP encounter for years as you skill up your character you probably won't stay. | | |
| ▲ | squigz 17 hours ago | parent [-] | | The thing with EVE is that, even with all the ISK and SP in the game, you can't just buy your way to a win - you can't buy skill. You can have perfect skills and buy the best ship and modules and all that, but if you don't know how to fly, you're going to lose your ship immediately and it won't even be a fight. That, coupled with your second paragraph (the new player experience being so rough) and I've never really been too upset about the stuff CCP sells. |
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| ▲ | lstodd 12 hours ago | parent | prev [-] | | Problem with EVE is that they did not have a solution for the problem of resource accumulation from the start. It was mitigated to some degree by great wars of old, and then wormhole space, but then they a) sold out to koreans with their interesting approach to MMOs, and b) merged the chinese shard. This did not help at all. Now.. Py3 is nice, and I guess that move signals that at last they pay attention to engine instead of bolting on useless p2w crap, but to really revive eve this is not it. In my opinion (joined EVE in 2006, still own a JF and few carriers there), what is needed is a massive sink for all the accumulated assets. Idk, expand the universe like tenfold. Then it would be fun again. edit: also ditch all the nullsec sov mechanics and revert to something resembling the pre-TCU state. I can't for the life of me think of a reason why they chose to die on the hill of not adding more systems. | | |
| ▲ | squigz 7 hours ago | parent [-] | | While I broadly disagree with much of this, I have been advocating for years that expanding the universe would indeed dispel much of the issues with the power disparity between groups, as well as encourage more involved logistics and stuff like that. Maybe one day :) | | |
| ▲ | lstodd 5 hours ago | parent [-] | | Well, yes. One day. To the point I have another eve without much of known issues sketched in my notebook, which is ofc nothing. Can you please tell of what you disagree with? |
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| ▲ | VirusNewbie a day ago | parent | prev | next [-] | | >I long for a true, in-depth economic MMO Schwab? | |
| ▲ | a day ago | parent | prev [-] | | [deleted] |
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| ▲ | azalemeth a day ago | parent | prev | next [-] |
| I too would love to know the answer to this question. I loved Eve as a teenager / young adult. It was a brilliant burst of nerdery, and the first time I ever met someone who wrote linux kernel modules for a living. I sometimes think about logging in (I think I ragequit likely in a pod inside a wormhole in the middle of nullsec) and then I realise that way madness (and much sunk time) lies. |
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| ▲ | chorizo a day ago | parent | next [-] | | If you ever do wish to go back, request Signal Cartel to rescue you. Rescuing people from wormholes is exactly what they do. I was with them for years. | | |
| ▲ | ceejayoz a day ago | parent [-] | | Wait, EVE has a volunteer search-and-rescue group? | | |
| ▲ | chorizo a day ago | parent | next [-] | | Yes. If you are stranded in a wormhole, go to Services > Eve Scout Rescue at https://signalcartel.org/ | | |
| ▲ | WJW a day ago | parent [-] | | I love it. I've never played the game myself but everything I read about it just makes it seem so much more "alive" than other MMOs. |
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| ▲ | laughing_man 21 hours ago | parent | prev | next [-] | | Yep. My wormhole corp would shoot just about anyone we ran across except Signal Cartel. You get a bad rep killing those guys. | |
| ▲ | mafuy a day ago | parent | prev [-] | | Not a player myself, but I recall there were some articles about a player organization that helped people who were stranded, or something along these lines. It sounded quite wholesome and fun. | | |
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| ▲ | efromvt a day ago | parent | prev [-] | | Yeah if I ever have the need to occupy an inordinate number of hours of my life again I’ll log back in, the temptation to dust of the account(s) arises sometimes. Think I managed to log off in lowsec but who knows! | | |
| ▲ | HappySweeney a day ago | parent [-] | | This is why I had to quit. I enjoyed it way too much and would spend nearly all my free time playing it, much to the detriment of the rest of my (non-professional) life. | | |
| ▲ | causality0 a day ago | parent | next [-] | | It was kind of a blessing for me that I was forced to quit after they introduced PLEX and in doing created a conversion rate for ISK to dollars. Suddenly I was too aware of how worthless everything I was doing was. It's one thing to spend an evening grinding to buy that new ship, it's another when you know you were grinding for 73 cents an hour. Risking losing a ship you spent a week earning the ISK for is thrilling and scary, losing a ship you can replace for eight dollars is just annoying. | | |
| ▲ | terrut a day ago | parent | next [-] | | For me, that was the thing that made the game feel real. The feelings of actual dread and anger when losing a a ship made for some of my best and most intense gaming moments ever. The times I managed to come out on top were amazing. Participating in the big corporation wars was boring in comparison to small scale stuff. In the big wars, I was just a pawn for the commanders that actually made decisions and could play a giant strategy game. | |
| ▲ | HappySweeney a day ago | parent | prev [-] | | I was a criminal, and me and my crew would pull in about $200 worth of isk daily | | |
| ▲ | wincy a day ago | parent [-] | | Yeah it made my day when I’d pop some T3 cruiser gang in wormhole space with my buddies. It was substantially less fun when I was on the other side of that and got scanned down in my officer fit Archon and popped. Finally I said to myself “why am I doing this to myself?” and quit. My wife approved. |
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| ▲ | andrepd a day ago | parent | prev [-] | | > I enjoyed it way too much Well if you enjoyed it it's was not a waste of time! Much human endeavour (and _all_ hobbies!) are ultimately pointless. If it negatively affects other aspects of your life it's a different story though. | | |
| ▲ | monkpit 20 hours ago | parent [-] | | That’s the implication with any of these mmo stories, really - they’re addictive by nature |
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| ▲ | ohyes a day ago | parent | prev | next [-] |
| I played in the early days and quit to have a life, came back for a bit to check it out. Basically the community is people checking it out, bots, and the terminally addicted multi boxing 30 accounts. |
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| ▲ | reactordev a day ago | parent | prev | next [-] |
| It's one guy and 40 alts now |
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| ▲ | nntwozz a day ago | parent | prev | next [-] |
| I started in 2004 and played on and off until 2015 with a quick stint in 2020. It was amazing in the early days, it felt like nothing else. I had a background in Ultima Online and Dark Age of Camelot. I liked PVP and I wanted full loot drop on kill. EVE online has many times been referred to as the spiritual successor of UO, what made it really special however was the one server architecture (until China shard). My name was Dieter Rams—I ganked, scammed and griefed. I probably made a lot of people quit the game; this was the appeal. I wanted to play a game where I could be the villain (successfully). This was the original trailer for the game, in my opinion the true vision:
https://youtu.be/GwpgXFA3UQk Over the years it lost its soul as the internet grew, social media became more prevalent and information disseminated more rapidly (watch madseasonshow on youtube for a great coverage on this topic) around the optimal ways to play etc. All MMOs suffered for this, you could look everything up before doing anything and so the sense of discovery and adventure was lost. The frontier was no longer undiscovered, and once pay to win came into play everything came off the rails. The developer made this video in 2014: This is EVE - Uncensored
https://youtu.be/AdfFnTt2UT0 This is when I quit for real or as the EVE players say "won EVE". A better comedic version of the video is this one by Honorable Third Party (typical EVE humor):
This is REALLY EvE
https://youtu.be/LmS9vcVNr5A I came back in 2020 for a month but it's like that saying you can't step into the same river twice. I was older but the game had also changed so much. Other players were pressuring me to multibox (play multiple accounts), it felt terrible. I knew a guy who played 30 characters at the same time, his setup was a technical marvel but it made me sad what gaming had become. There was a similar issue with buffbots in Dark Age of Camelot. The fact that EVE needs a new player tutorial says everything you need to know about the state of the game (and gaming in general). Everyone needs a lot of handholding these days, in 2004 you were just thrown into the universe with nothing but the chat and other players to help you out. Figuring things out was part of the game. There were no YouTube guides, no tutorial and no real money to make things easier. The playing field was equal no matter who you were. The magic was lost because of money, it's always the money in the end. |
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| ▲ | cbm-vic-20 a day ago | parent | next [-] | | I miss the insane adrenaline rush when getting into small fights (1v1, 1v2, etc.). You go so long doing doing whatever it is you're doing- PvE, hacking data sites, transporting stuff- it's all a bit mundane. But nothing raised my heart rate like getting into a fight. 30 seconds of terror. I would have to take a break after these, win or lose, until my HR returned to normal and my hands stopped shaking. I've never experienced that in any other game. | | |
| ▲ | laughing_man 21 hours ago | parent | next [-] | | Same here. The thing that makes it so high stakes in EVE is you don't just respawn with all your stuff. It might have taken a couple weeks (or longer) for you to grind up the money for the ship you're using, and if the fight doesn't go well it's gone. | |
| ▲ | cgh a day ago | parent | prev [-] | | I get that from the Souls games (including Bloodborne and Elden Ring). They are all I can play now. |
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| ▲ | futune 11 hours ago | parent | prev [-] | | When I started playing (2011-ish), I suppose I was the counterparty to your playstyle. But that was the appeal: Being in actual danger and at risk for loss. Even stuff like moving an industrial with goods from highsec to npc null to sell at a markup was an exhilerating adventure. And if there is risk, sometimes you lose. I don't know how many people felt like I did, versus how many ragequit the game. After some years I became a wormholer though, and finally a permanent -10 lowsec pirate in the end. It's been a decade since I quit now. Learned a lot from that game. | | |
| ▲ | nntwozz 10 hours ago | parent [-] | | I was also a wormholer for most of my time, at the end I was hi-sec mercenary. My greatest lesson from EVE is that most people are really really dumb. The same people also vote and drive, it's a miracle we still exist. |
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| ▲ | Vaslo a day ago | parent | prev | next [-] |
| I’ve played off and on for years - even multiple accounts, lots of hours, and a very helpful org, there was too much to do, and I quickly felt overwhelmed. I just can’t imagine them getting many new players, but it’s clear the game is 20+ years of upgrades and content. |
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| ▲ | cineticdaffodil a day ago | parent | prev [-] |
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