| ▲ | sph a day ago | ||||||||||||||||
I don't like how EVE is run, and the pay-to-win mechanics added over the years to entice the whales. I'm looking at the problem with the eyes of a prospective game dev, and saying that there should be more games focused on free market economy, which is often just a half-arsed mechanic on the side, not the core game. | |||||||||||||||||
| ▲ | laughing_man 21 hours ago | parent | next [-] | ||||||||||||||||
I played EVE for many years, and I really hated the addition of skill injectors. When I first started playing, the only way to get your skills up was to spend the time training them. Now it just takes real money cash. There's a legitimate argument for some P2W mechanics, though. To keep a game going you need new players, and if you're looking at losing every PvP encounter for years as you skill up your character you probably won't stay. | |||||||||||||||||
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| ▲ | lstodd 12 hours ago | parent | prev [-] | ||||||||||||||||
Problem with EVE is that they did not have a solution for the problem of resource accumulation from the start. It was mitigated to some degree by great wars of old, and then wormhole space, but then they a) sold out to koreans with their interesting approach to MMOs, and b) merged the chinese shard. This did not help at all. Now.. Py3 is nice, and I guess that move signals that at last they pay attention to engine instead of bolting on useless p2w crap, but to really revive eve this is not it. In my opinion (joined EVE in 2006, still own a JF and few carriers there), what is needed is a massive sink for all the accumulated assets. Idk, expand the universe like tenfold. Then it would be fun again. edit: also ditch all the nullsec sov mechanics and revert to something resembling the pre-TCU state. I can't for the life of me think of a reason why they chose to die on the hill of not adding more systems. | |||||||||||||||||
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