| ▲ | Death to the Self-Playing Game(jank.cool) | ||||||||||||||||
| 6 points by speckx 2 hours ago | 12 comments | |||||||||||||||||
| ▲ | thih9 an hour ago | parent | next [-] | ||||||||||||||||
These games are not self playing, you lose if you don’t make the correct choices. This is just a different type of game. > In a May 2026 update, Valve named the genre Bullet Heaven on their Steam tagging system. https://en.wikipedia.org/wiki/Vampire_Survivors%E2%80%93like | |||||||||||||||||
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| ▲ | jareklupinski an hour ago | parent | prev | next [-] | ||||||||||||||||
if Vampire Survivors is a dopamine shortcut, then > This post is for paying subscribers only is a cortisol hack. thanks author :( i'm going back to actually having fun! | |||||||||||||||||
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| ▲ | scirob an hour ago | parent | prev | next [-] | ||||||||||||||||
Vampire survivor is an amazing game. If you can't accept the value of entertainment then the rest of your life is probably to easy. But fair enough everyone can have their take. | |||||||||||||||||
| ▲ | furyofantares an hour ago | parent | prev | next [-] | ||||||||||||||||
It's a silly take. When one mechanic is removed or automated it should be seen as being in service of focusing on another. I can see an extremely nitpicky complaint that this can make it so a game looks like it's a genre you like but then in reality it's a genre that you don't. That's OK though, you can adapt to new information, and not every game needs to be for you. | |||||||||||||||||
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| ▲ | paleotrope an hour ago | parent | prev | next [-] | ||||||||||||||||
Well that's an opinion. | |||||||||||||||||
| ▲ | bigyabai 2 hours ago | parent | prev [-] | ||||||||||||||||
> If somebody automated Devil Daggers, I would stab them in the hands with a barbeque fork. If you stab them in the hands with a fork, then they need to automate Devil Daggers to play it. Not an easy game to enjoy missing half a hand, it or Hyper Demon. I didn't read past the paywall fold, but this seems like a pretty silly hill to die on. Many of the best games - Rimworld, Dwarf Fortress, S.T.A.L.K.E.R., Starcraft, Simcity - all automate their background tedium to let players focus on more interesting skill expression. If you took away the macro focus and forced people to micromanage every gameplay element, it feels fair to say that all of them would become worse games with very little added to the experience. Even the author's ironic ideas, like "automate Street Fighter" echoes a real-world genre of turn based fighting games that end up being awesome spectator sports. YOMI Hustle has a pretty dedicated community that ekes out frame-perfect skill expression that other fighting games dream of: https://youtu.be/fZVsO62e4Aw | |||||||||||||||||
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