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| ▲ | jmull 3 hours ago | parent | next [-] |
| Game developers are always trying to push the boundaries. The only game engines without performance issues are ones hardly being used. |
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| ▲ | pjmlp 3 hours ago | parent | prev | next [-] |
| I am sure that many of the issues were a skills issue as well. |
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| ▲ | jayd16 2 hours ago | parent | prev | next [-] |
| What engine do you recommend? |
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| ▲ | izacus 3 hours ago | parent | prev | next [-] |
| Do you have any source taking about GC caused performance issues in those engines? |
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| ▲ | slopinthebag 2 hours ago | parent [-] | | Too many to post, you can just google “{engine} gc spike” for example. Heck, there is a whole cottage profession of experts who get called into fix GC related performance issues with Unity. | | |
| ▲ | jayd16 2 hours ago | parent [-] | | So are you saying this cottage industry achieves success or the industry formed around an impossible task? A cottage industry is built around making rocks look good too. Is that an indicator that games are good or bad at making rocks? |
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| ▲ | dismalaf 29 minutes ago | parent | prev | next [-] |
| I mean, you can always add enough triangles, shaders, entities, etc... to make any engine slow to a crawl... Anything that pushes state of the art will have more performance issues than something that doesn't. |
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| ▲ | 2 hours ago | parent | prev [-] |
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