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slopinthebag 3 hours ago

I’m sure those three engines have had no issues with performance whatsoever right?

Oh shit…

jmull 3 hours ago | parent | next [-]

Game developers are always trying to push the boundaries. The only game engines without performance issues are ones hardly being used.

pjmlp 3 hours ago | parent | prev | next [-]

I am sure that many of the issues were a skills issue as well.

jayd16 2 hours ago | parent | prev | next [-]

What engine do you recommend?

izacus 3 hours ago | parent | prev | next [-]

Do you have any source taking about GC caused performance issues in those engines?

slopinthebag 2 hours ago | parent [-]

Too many to post, you can just google “{engine} gc spike” for example.

Heck, there is a whole cottage profession of experts who get called into fix GC related performance issues with Unity.

jayd16 2 hours ago | parent [-]

So are you saying this cottage industry achieves success or the industry formed around an impossible task?

A cottage industry is built around making rocks look good too. Is that an indicator that games are good or bad at making rocks?

dismalaf 30 minutes ago | parent | prev | next [-]

I mean, you can always add enough triangles, shaders, entities, etc... to make any engine slow to a crawl... Anything that pushes state of the art will have more performance issues than something that doesn't.

2 hours ago | parent | prev [-]
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