| ▲ | slopinthebag 3 hours ago | ||||||||||||||||
I’m sure those three engines have had no issues with performance whatsoever right? Oh shit… | |||||||||||||||||
| ▲ | jmull 3 hours ago | parent | next [-] | ||||||||||||||||
Game developers are always trying to push the boundaries. The only game engines without performance issues are ones hardly being used. | |||||||||||||||||
| ▲ | pjmlp 3 hours ago | parent | prev | next [-] | ||||||||||||||||
I am sure that many of the issues were a skills issue as well. | |||||||||||||||||
| ▲ | jayd16 2 hours ago | parent | prev | next [-] | ||||||||||||||||
What engine do you recommend? | |||||||||||||||||
| ▲ | izacus 3 hours ago | parent | prev | next [-] | ||||||||||||||||
Do you have any source taking about GC caused performance issues in those engines? | |||||||||||||||||
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| ▲ | dismalaf 30 minutes ago | parent | prev | next [-] | ||||||||||||||||
I mean, you can always add enough triangles, shaders, entities, etc... to make any engine slow to a crawl... Anything that pushes state of the art will have more performance issues than something that doesn't. | |||||||||||||||||
| ▲ | 2 hours ago | parent | prev [-] | ||||||||||||||||
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