| ▲ | embedding-shape 6 hours ago | ||||||||||||||||||||||||||||||||||
> It doesn't have to cost money. You can write a normal Windows app and run it under Proton. For end users, provided that they have Steam installed (it's free), they can just add "Non-Steam game" to the library - it's ~4 clicks. Publishing on Steam costs money: https://partner.steamgames.com/doc/gettingstarted/appfee | |||||||||||||||||||||||||||||||||||
| ▲ | klibertp 6 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||
I'm saying you don't need to publish on Steam to make your app run on Steam. You really don't. A user can add any executable to the Steam Library via the "Add a Game -> Add Non-Steam Game" button in the bottom-left corner of the GUI. It works 100% locally and with any kind of executable (not just games). It also bypasses any auto-updates. Finally, you can launch an app like that from the CLI or a desktop shortcut without opening Steam (well, it'll still run and update itself when needed, but you bypass the GUI). The full discussion about this I had with ChatGPT is here: https://klibert.pl/statics/Steam-Linux-Runtime-Stack-2026-08... | |||||||||||||||||||||||||||||||||||
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